44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library.Rendering;
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using GL_EditorFramework.GL_Core;
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using GL_EditorFramework.Interfaces;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using Toolbox.Library;
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namespace FirstPlugin.LuigisMansion.DarkMoon
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{
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public class LM2_Renderer : GenericModelRenderer
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{
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public List<TexturePOWE> TextureList = new List<TexturePOWE>();
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public override void OnRender(GLControl control)
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{
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}
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public override int BindTexture(STGenericMatTexture tex, ShaderProgram shader)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + tex.textureUnit + 1);
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GL.BindTexture(TextureTarget.Texture2D, RenderTools.defaultTex.RenderableTex.TexID);
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string activeTex = tex.Name;
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foreach (var texture in TextureList)
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{
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if (texture.ID2.ToString("x") == tex.Name)
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{
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BindGLTexture(tex, shader, texture);
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return tex.textureUnit + 1;
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}
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}
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return tex.textureUnit + 1;
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}
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}
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}
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