5081e39414
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy! BMD wip support using SuperBMDLib. Adjusted gui loading a little bit.
109 lines
3.2 KiB
C#
109 lines
3.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Switch_Toolbox;
|
|
using System.Windows.Forms;
|
|
using Switch_Toolbox.Library;
|
|
using Switch_Toolbox.Library.IO;
|
|
using Switch_Toolbox.Library.Forms;
|
|
using SuperBMDLib;
|
|
using System.Drawing;
|
|
|
|
namespace FirstPlugin
|
|
{
|
|
public class BMD : TreeNodeFile, IFileFormat, IContextMenuNode
|
|
{
|
|
public FileType FileType { get; set; } = FileType.Layout;
|
|
|
|
public bool CanSave { get; set; }
|
|
public string[] Description { get; set; } = new string[] { "Gamecube/Wii Binary Model (BMD/BDL)" };
|
|
public string[] Extension { get; set; } = new string[] { "*.bmd", "*.bdl" };
|
|
public string FileName { get; set; }
|
|
public string FilePath { get; set; }
|
|
public IFileInfo IFileInfo { get; set; }
|
|
|
|
public bool Identify(System.IO.Stream stream)
|
|
{
|
|
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
|
|
{
|
|
reader.SetByteOrder(true);
|
|
bool IsBMD = reader.ReadUInt32() == 0x4A334432;
|
|
reader.Position = 0;
|
|
|
|
return IsBMD;
|
|
}
|
|
}
|
|
|
|
public Type[] Types
|
|
{
|
|
get
|
|
{
|
|
List<Type> types = new List<Type>();
|
|
return types.ToArray();
|
|
}
|
|
}
|
|
public Model BMDFile;
|
|
private TreeNode TextureFolder;
|
|
private TreeNode ShapeFolder;
|
|
|
|
public void Load(System.IO.Stream stream)
|
|
{
|
|
Text = FileName;
|
|
CanSave = true;
|
|
|
|
ShapeFolder = new TreeNode("Shapes");
|
|
TextureFolder = new TreeNode("Textures");
|
|
Nodes.Add(ShapeFolder);
|
|
Nodes.Add(TextureFolder);
|
|
|
|
BMDFile = Model.Load(stream);
|
|
|
|
for (int i = 0; i < BMDFile.Shapes.Shapes.Count; i++)
|
|
{
|
|
var shpWrapper = new BMDShapeWrapper(BMDFile.Shapes.Shapes[i]);
|
|
shpWrapper.Text = $"Shape {i}";
|
|
ShapeFolder.Nodes.Add(shpWrapper);
|
|
}
|
|
|
|
for (int i = 0; i < BMDFile.Textures.Textures.Count; i++)
|
|
{
|
|
var texWrapper = new BMDTextureWrapper(BMDFile.Textures.Textures[i]);
|
|
TextureFolder.Nodes.Add(texWrapper);
|
|
}
|
|
}
|
|
|
|
public ToolStripItem[] GetContextMenuItems()
|
|
{
|
|
List<ToolStripItem> Items = new List<ToolStripItem>();
|
|
Items.Add(new STToolStipMenuItem("Save", null, SaveAction, Keys.Control | Keys.S));
|
|
return Items.ToArray();
|
|
}
|
|
|
|
private void SaveAction(object sender, EventArgs args)
|
|
{
|
|
SaveFileDialog sfd = new SaveFileDialog();
|
|
sfd.Filter = Utils.GetAllFilters(this);
|
|
sfd.FileName = FileName;
|
|
|
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
STFileSaver.SaveFileFormat(this, sfd.FileName);
|
|
}
|
|
}
|
|
|
|
public void Unload()
|
|
{
|
|
|
|
}
|
|
|
|
public byte[] Save()
|
|
{
|
|
var mem = new System.IO.MemoryStream();
|
|
BMDFile.ExportBMD(mem);
|
|
return mem.ToArray();
|
|
}
|
|
}
|
|
}
|