1522 lines
56 KiB
C#
1522 lines
56 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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using Toolbox.Library.Forms;
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using Toolbox.Library;
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using Toolbox.Library.Rendering;
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using Toolbox.Library.IO;
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namespace LayoutBXLYT
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{
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public partial class LayoutViewer : LayoutControlDocked
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{
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public LayoutUndoManager UndoManger = new LayoutUndoManager();
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public List<BasePane> SelectedPanes = new List<BasePane>();
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public Camera2D Camera = new Camera2D();
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public class Camera2D
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{
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public Matrix4 ModelViewMatrix => ModelMatrix * ViewMatrix * ProjectionMatrix;
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public Matrix4 ProjectionMatrix = Matrix4.Identity;
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public Matrix4 ViewMatrix = Matrix4.Identity;
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public Matrix4 ModelMatrix = Matrix4.Identity;
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public float Zoom = 1;
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public Vector2 Position;
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}
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private LayoutEditor ParentEditor;
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private List<BasePane> CopiedPanes = new List<BasePane>();
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private RenderableTex backgroundTex;
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public BxlytHeader LayoutFile;
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public List<BxlytHeader> LayoutFiles = new List<BxlytHeader>();
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private Dictionary<string, STGenericTexture> Textures;
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private void glControl1_Load(object sender, EventArgs e)
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{
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}
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public void ResetCamera()
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{
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Camera = new Camera2D();
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}
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public void ResetLayout(BxlytHeader bxlyt)
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{
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LayoutFile = bxlyt;
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UpdateViewport();
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}
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public Dictionary<string, STGenericTexture> GetTextures()
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{
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return Textures;
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}
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public GLControl GetGLControl() => glControl1;
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public LayoutViewer(LayoutEditor editor, BxlytHeader bxlyt, Dictionary<string, STGenericTexture> textures)
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{
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InitializeComponent();
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ParentEditor = editor;
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Text = bxlyt.FileName;
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Textures = textures;
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LoadLayout(bxlyt);
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}
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public void LoadLayout(BxlytHeader bxlyt)
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{
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LayoutFile = bxlyt;
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LayoutFiles.Add(bxlyt);
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if (bxlyt.Textures.Count > 0)
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{
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var textures = bxlyt.GetTextures;
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foreach (var tex in bxlyt.Textures)
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{
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//Some games use different cases for archives
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string lowerCase = tex.ToLower();
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if (textures.ContainsKey(tex))
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AddTexture(tex, textures[tex]);
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else if (textures.ContainsKey(lowerCase))
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AddTexture(tex, textures[lowerCase]);
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}
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}
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}
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private void AddTexture(string name, STGenericTexture tex) {
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if (!Textures.ContainsKey(name))
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Textures.Add(name, tex);
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}
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public override void OnControlClosing()
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{
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foreach (var tex in LayoutFile.Textures)
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{
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if (Textures.ContainsKey(tex))
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{
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Textures[tex].DisposeRenderable();
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Textures.Remove(tex);
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}
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}
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}
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public void UpdateViewport()
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{
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glControl1.Invalidate();
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}
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private void glControl1_Paint(object sender, PaintEventArgs e)
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{
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if (!Runtime.OpenTKInitialized)
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return;
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glControl1.Context.MakeCurrent(glControl1.WindowInfo);
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OnRender();
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}
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private BxlytShader GlobalShader;
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public bool GameWindow = false;
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public bool UseOrtho => Runtime.LayoutEditor.UseOrthographicView;
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private Color BackgroundColor => Runtime.LayoutEditor.BackgroundColor;
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private void OnRender()
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{
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if (LayoutFile == null) return;
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if (!GameWindow)
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{
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if (ParentEditor != null)
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ParentEditor.GamePreviewWindow?.UpdateViewport();
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}
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if (GameWindow)
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{
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RenderGameWindow();
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RenderScene();
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}
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else
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{
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RenderEditor();
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RenderScene();
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}
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}
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private void RenderGameWindow()
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{
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glControl1.MakeCurrent();
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int WindowWidth = (int)LayoutFile.RootPane.Width;
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int WindowHeight = (int)LayoutFile.RootPane.Height;
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GL.Viewport(0, 0, glControl1.Width, glControl1.Height);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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if (UseOrtho)
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{
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float halfW = WindowWidth, halfH = WindowHeight;
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var orthoMatrix = Matrix4.CreateOrthographic(halfW, halfH, -10000, 10000);
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GL.LoadMatrix(ref orthoMatrix);
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GL.MatrixMode(MatrixMode.Modelview);
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Camera.ProjectionMatrix = orthoMatrix;
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}
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else
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{
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var cameraPosition = new Vector3(0, 0, -600);
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var perspectiveMatrix = Matrix4.CreateTranslation(cameraPosition) * Matrix4.CreatePerspectiveFieldOfView(0.785398f, WindowWidth / WindowHeight, 0.01f, 100000);
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GL.LoadMatrix(ref perspectiveMatrix);
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GL.MatrixMode(MatrixMode.Modelview);
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Camera.ProjectionMatrix = perspectiveMatrix;
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}
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GL.ClearColor(BackgroundColor);
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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}
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private void RenderEditor()
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{
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glControl1.MakeCurrent();
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GL.Viewport(0, 0, glControl1.Width, glControl1.Height);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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if (UseOrtho)
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{
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float halfW = glControl1.Width / 2.0f, halfH = glControl1.Height / 2.0f;
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var orthoMatrix = Matrix4.CreateOrthographic(halfW, halfH, -10000, 10000);
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GL.LoadMatrix(ref orthoMatrix);
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GL.MatrixMode(MatrixMode.Modelview);
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Camera.ProjectionMatrix = orthoMatrix;
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}
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else
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{
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var cameraPosition = new Vector3(Camera.Position.X, Camera.Position.Y, -(Camera.Zoom * 500));
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var perspectiveMatrix = Matrix4.CreateTranslation(cameraPosition) * Matrix4.CreatePerspectiveFieldOfView(1.3f, glControl1.Width / glControl1.Height, 0.01f, 100000);
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GL.LoadMatrix(ref perspectiveMatrix);
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GL.MatrixMode(MatrixMode.Modelview);
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Camera.ProjectionMatrix = perspectiveMatrix;
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}
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GL.ClearColor(BackgroundColor);
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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if (UseOrtho && !GameWindow)
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{
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GL.PushMatrix();
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GL.Scale(Camera.Zoom, Camera.Zoom, 1);
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GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
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Camera.ViewMatrix *= Matrix4.CreateScale(Camera.Zoom, Camera.Zoom, 1) *
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Matrix4.CreateTranslation(Camera.Position.X, Camera.Position.Y, 0);
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}
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}
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private void RenderScene(bool showSelectionBox = false)
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{
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// GL.Disable(EnableCap.CullFace);
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GL.Enable(EnableCap.Blend);
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GL.Enable(EnableCap.AlphaTest);
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GL.AlphaFunc(AlphaFunction.Always, 0f);
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GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
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GL.Enable(EnableCap.ColorMaterial);
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GL.Disable(EnableCap.Texture2D);
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GL.BindTexture(TextureTarget.Texture2D, 0);
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GL.BlendEquation(BlendEquationMode.FuncAdd);
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if (!GameWindow)
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{
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DrawRootPane(LayoutFile.RootPane);
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DrawGrid();
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DrawXyLines();
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}
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GL.BindTexture(TextureTarget.Texture2D, 0);
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GL.Disable(EnableCap.Texture2D);
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if (GlobalShader == null)
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{
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GlobalShader = new BxlytShader();
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GlobalShader.Compile();
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}
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bool PreviewHitbox = false;
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if (PreviewHitbox)
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{
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foreach (var file in LayoutFiles)
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{
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foreach (var pane in file.PaneLookup.Values)
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{
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if (!pane.Visible || !pane.DisplayInEditor && !pane.IsRoot)
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continue;
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//Hitbox debug
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var hitbox = pane.CreateRectangle();
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hitbox = hitbox.GetTransformedRectangle(pane.Parent, pane.Translate, pane.Rotate, pane.Scale);
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GL.Begin(PrimitiveType.Quads);
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GL.Color4(Color.FromArgb(128, 255, 0, 0));
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GL.Vertex2(hitbox.BottomLeftPoint);
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GL.Vertex2(hitbox.BottomRightPoint);
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GL.Vertex2(hitbox.TopRightPoint);
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GL.Vertex2(hitbox.TopLeftPoint);
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GL.End();
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}
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}
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}
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foreach (var layout in LayoutFiles)
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RenderPanes(GlobalShader, layout.RootPane, true, 255, false, null, 0);
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Vector2 TopLeft = new Vector2();
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Vector2 BottomRight = new Vector2();
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GL.Disable(EnableCap.Texture2D);
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GL.Disable(EnableCap.AlphaTest);
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GL.Disable(EnableCap.Blend);
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GL.UseProgram(0);
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foreach (var pane in SelectedPanes)
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{
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var rect = pane.CreateRectangle();
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TopLeft.X = Math.Min(TopLeft.X, rect.LeftPoint);
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TopLeft.Y = Math.Max(TopLeft.Y, rect.TopPoint);
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BottomRight.X = Math.Max(BottomRight.X, rect.RightPoint);
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BottomRight.Y = Math.Min(BottomRight.Y, rect.BottomPoint);
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if (pickAxis == PickAxis.Y)
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{
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GL.Begin(PrimitiveType.Lines);
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GL.Color4(Color.Green);
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GL.Vertex2(pane.Translate.X, -999999);
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GL.Vertex2(pane.Translate.X, 99999);
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GL.End();
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}
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if (pickAxis == PickAxis.X)
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{
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GL.Begin(PrimitiveType.Lines);
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GL.Color4(Color.Red);
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GL.Vertex2(-999999, pane.Translate.Y);
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GL.Vertex2(99999, pane.Translate.Y);
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GL.End();
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}
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}
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if (showSelectionBox)
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{
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GL.Begin(PrimitiveType.LineLoop);
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GL.Color4(Color.Red);
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GL.Vertex2(SelectionBox.BottomLeftPoint);
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GL.Vertex2(SelectionBox.BottomRightPoint);
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GL.Vertex2(SelectionBox.TopRightPoint);
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GL.Vertex2(SelectionBox.TopLeftPoint);
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GL.End();
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}
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//Create a bounding box for all selected panes
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//This box will allow resizing of all selected panes
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if (SelectedPanes.Count > 0)
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DrawSelectionBox(SelectedPanes, true);
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if (UseOrtho)
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GL.PopMatrix();
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GL.UseProgram(0);
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glControl1.SwapBuffers();
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}
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private static CustomRectangle GetSelectedPanesBounding(List<BasePane> panes)
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{
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CustomRectangle rect = new CustomRectangle(0, 0, 0, 0);
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List<Vector2> points = new List<Vector2>();
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foreach (var pane in panes)
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{
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var paneRect = pane.CreateRectangle();
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rect = paneRect.GetTransformedRectangle(pane.Parent,
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pane.GetTranslation(), pane.GetRotation(), pane.GetScale());
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points.AddRange(new Vector2[4]
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{
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rect.TopLeftPoint,
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rect.TopRightPoint,
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rect.BottomRightPoint,
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rect.BottomLeftPoint,
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});
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var minX = (int)points.Min(p => p.X);
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var maxX = (int)points.Max(p => p.X);
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var minY = (int)points.Min(p => p.Y);
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var maxY = (int)points.Max(p => p.Y);
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rect = new CustomRectangle(minX, maxX, maxY, minY);
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}
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points.Clear();
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return rect;
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}
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public static void DrawSelectionBox(List<BasePane> panes, bool isSelected)
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{
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//Create a rectangle with the largest points selected
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CustomRectangle rect = GetSelectedPanesBounding(panes);
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GL.Disable(EnableCap.Blend);
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GL.Disable(EnableCap.AlphaTest);
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GL.Disable(EnableCap.Texture2D);
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GL.UseProgram(0);
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GL.Begin(PrimitiveType.LineLoop);
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GL.Color4(isSelected ? Color.Red : Color.Green);
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GL.Vertex2(rect.BottomLeftPoint);
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GL.Vertex2(rect.BottomRightPoint);
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GL.Vertex2(rect.TopRightPoint);
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GL.Vertex2(rect.TopLeftPoint);
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GL.End();
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if (isSelected)
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{
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var transformed = rect;
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var leftTop = new Vector2(transformed.LeftPoint, transformed.TopPoint);
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var left = new Vector2(transformed.LeftPoint, (transformed.BottomPoint + transformed.TopPoint) / 2);
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var leftBottom = new Vector2(transformed.LeftPoint, transformed.BottomPoint);
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var rightTop = new Vector2(transformed.RightPoint, transformed.TopPoint);
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var right = new Vector2(transformed.RightPoint, (transformed.BottomPoint + transformed.TopPoint) / 2);
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var rightBottom = new Vector2(transformed.RightPoint, transformed.BottomPoint);
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var top = new Vector2((transformed.RightPoint + transformed.LeftPoint) / 2, transformed.TopPoint);
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var bottom = new Vector2((transformed.RightPoint + transformed.LeftPoint) / 2, transformed.BottomPoint);
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DrawEdgeSquare(leftTop);
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DrawEdgeSquare(left);
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DrawEdgeSquare(leftBottom);
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DrawEdgeSquare(rightTop);
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DrawEdgeSquare(right);
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DrawEdgeSquare(rightBottom);
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DrawEdgeSquare(top);
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DrawEdgeSquare(bottom);
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}
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GL.Enable(EnableCap.Blend);
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GL.Enable(EnableCap.AlphaTest);
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GL.Enable(EnableCap.Texture2D);
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}
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private static void DrawEdgeSquare(Vector2 position)
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{
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float scale = 5;
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GL.Begin(PrimitiveType.LineLoop);
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GL.Color4(Color.Red);
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GL.Vertex2(position.X + -1 * scale, position.Y + -1 * scale);
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GL.Vertex2(position.X + 1 * scale, position.Y + -1 * scale);
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GL.Vertex2(position.X + 1 * scale, position.Y + 1 * scale);
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GL.Vertex2(position.X + -1 * scale, position.Y + 1 * scale);
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GL.End();
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}
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private void RenderPanes(BxlytShader shader, BasePane pane, bool isRoot, byte parentAlpha, bool parentAlphaInfluence, BasePane partPane = null, int stage = 0)
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{
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if (!pane.DisplayInEditor)
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return;
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GL.PushMatrix();
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//Check XY rotation and draw the pane before it was rotated
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bool isRotatedXY = pane.Rotate.X != 0 || pane.Rotate.Y != 0;
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if (isRotatedXY && SelectedPanes.Contains(pane))
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{
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GL.PushMatrix();
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GL.Translate(pane.Translate.X, pane.Translate.Y, 0);
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GL.Rotate(pane.Rotate.Z, 0, 0, 1);
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GL.Scale(pane.Scale.X, pane.Scale.Y, 1);
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DrawDefaultPane(shader, pane, false);
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GL.PopMatrix();
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}
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var translate = pane.GetTranslation();
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var rotate = pane.GetRotation();
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var scale = pane.GetScale();
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if (partPane != null)
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{
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translate = translate + pane.Translate;
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scale = scale * pane.Scale;
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rotate = rotate + pane.Rotate;
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var prtPane = (Cafe.PRT1)partPane;
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scale = new Syroot.Maths.Vector2F(
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scale.X * prtPane.MagnifyX,
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scale.Y * prtPane.MagnifyY);
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}
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//Note rotation matrix done by shaders
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GL.Translate(translate.X, translate.Y, 0);
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GL.Scale(scale.X, scale.Y, 1);
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byte alpha = pane.Alpha;
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if (pane.animController.PaneVertexColors.ContainsKey(LVCTarget.PaneAlpha))
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alpha = (byte)pane.animController.PaneVertexColors[LVCTarget.PaneAlpha];
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byte effectiveAlpha = (byte)(parentAlpha == 255 ? alpha : (alpha * parentAlpha) / 255);
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if (!parentAlphaInfluence)
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effectiveAlpha = alpha;
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parentAlphaInfluence = parentAlphaInfluence || pane.InfluenceAlpha;
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if (!isRoot)
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{
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bool isSelected = SelectedPanes.Contains(pane);
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if (!pane.Visible && !pane.animController.Visibile)
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DrawDefaultPane(shader, pane, isSelected);
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else if (pane is IPicturePane)
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BxlytToGL.DrawPictureBox(pane, Camera, GameWindow, effectiveAlpha, Textures, isSelected);
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else if (pane is IWindowPane)
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BxlytToGL.DrawWindowPane(pane, Camera, GameWindow, effectiveAlpha, Textures, isSelected);
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else if (pane is IBoundryPane)
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{
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shader.Enable();
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shader.SetBasic(pane, Color.White);
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BxlytToGL.DrawBoundryPane(pane, GameWindow, effectiveAlpha, isSelected);
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shader.Disable();
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}
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else if (pane is ITextPane && Runtime.LayoutEditor.DisplayTextPane)
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{
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var textPane = (ITextPane)pane;
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Bitmap bitmap = null;
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foreach (var fontFile in FirstPlugin.PluginRuntime.BxfntFiles) {
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if (Utils.CompareNoExtension(fontFile.FileName, textPane.FontName))
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bitmap = fontFile.GetBitmap(textPane.Text, false, pane);
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}
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if (bitmap != null)
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BxlytToGL.DrawTextbox(pane, Camera, GameWindow, bitmap, effectiveAlpha,
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Textures, SelectedPanes, textPane.RenderableFont == null, isSelected);
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else
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DrawDefaultPane(shader, pane, isSelected);
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}
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else if (pane is Cafe.SCR1)
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BxlytToGL.DrawScissorPane(pane, GameWindow, effectiveAlpha, isSelected);
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else if (pane is Cafe.ALI1)
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BxlytToGL.DrawAlignmentPane(pane, GameWindow, effectiveAlpha, isSelected);
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else if (pane is Cafe.PRT1)
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DrawPartsPane(shader, (Cafe.PRT1)pane, effectiveAlpha, isSelected, parentAlphaInfluence);
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else
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DrawDefaultPane(shader, pane, isSelected);
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}
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else
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isRoot = false;
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|
|
byte childAlpha = pane.InfluenceAlpha || parentAlphaInfluence ? effectiveAlpha : byte.MaxValue;
|
|
foreach (var childPane in pane.Childern)
|
|
RenderPanes(shader, childPane, isRoot, childAlpha, parentAlphaInfluence, partPane);
|
|
|
|
GL.PopMatrix();
|
|
}
|
|
|
|
private void DrawRootPane(BasePane pane)
|
|
{
|
|
Color color = Color.Black;
|
|
if (SelectedPanes.Contains(pane))
|
|
color = Color.Red;
|
|
|
|
CustomRectangle rect = pane.CreateRectangle();
|
|
|
|
//Draw a quad which is the backcolor but lighter
|
|
GL.Begin(PrimitiveType.Quads);
|
|
GL.Color3(BackgroundColor.Lighten(10));
|
|
GL.Vertex2(rect.TopLeftPoint);
|
|
GL.Vertex2(rect.TopRightPoint);
|
|
GL.Vertex2(rect.BottomRightPoint);
|
|
GL.Vertex2(rect.BottomLeftPoint);
|
|
GL.End();
|
|
|
|
//Draw outline of root pane
|
|
GL.Begin(PrimitiveType.LineLoop);
|
|
GL.PolygonOffset(0.5f, 2);
|
|
GL.LineWidth(33);
|
|
GL.Color3(color);
|
|
GL.Vertex2(rect.TopLeftPoint);
|
|
GL.Vertex2(rect.TopRightPoint);
|
|
GL.Vertex2(rect.BottomRightPoint);
|
|
GL.Vertex2(rect.BottomLeftPoint);
|
|
GL.End();
|
|
}
|
|
|
|
private void DrawDefaultPane(BxlytShader shader, BasePane pane, bool isSelectionBox = false)
|
|
{
|
|
if (!Runtime.LayoutEditor.DisplayNullPane || GameWindow || Runtime.LayoutEditor.IsGamePreview)
|
|
return;
|
|
|
|
shader.Enable();
|
|
shader.SetBasic(pane, Color.Black);
|
|
|
|
Vector2[] TexCoords = new Vector2[] {
|
|
new Vector2(1,1),
|
|
new Vector2(0,1),
|
|
new Vector2(0,0),
|
|
new Vector2(1,0)
|
|
};
|
|
|
|
Color color = Color.Black;
|
|
if (SelectedPanes.Contains(pane))
|
|
color = Color.Red;
|
|
|
|
Color[] Colors = new Color[] {
|
|
color,
|
|
color,
|
|
color,
|
|
color,
|
|
};
|
|
|
|
BxlytToGL.DrawRectangle(pane, GameWindow, pane.Rectangle, TexCoords, Colors, true, 255, isSelectionBox);
|
|
|
|
shader.Disable();
|
|
}
|
|
|
|
private void DrawPartsPane(BxlytShader shader, Cafe.PRT1 pane, byte effectiveAlpha, bool isSelected, bool parentInfluenceAlpha)
|
|
{
|
|
if (Runtime.LayoutEditor.PartsAsNullPanes)
|
|
{
|
|
DrawDefaultPane(shader, pane, isSelected);
|
|
return;
|
|
}
|
|
|
|
pane.UpdateTextureData(this.Textures);
|
|
var partPane = pane.GetExternalPane();
|
|
if (partPane != null)
|
|
RenderPanes(shader, partPane, true, effectiveAlpha, parentInfluenceAlpha);
|
|
else
|
|
DrawDefaultPane(shader, pane, isSelected);
|
|
|
|
if (pane.Properties != null)
|
|
{
|
|
foreach (var prop in pane.Properties)
|
|
{
|
|
if (prop.Property != null)
|
|
{
|
|
RenderPanes(shader, prop.Property, false, effectiveAlpha, parentInfluenceAlpha || pane.InfluenceAlpha);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private void DrawBackground()
|
|
{
|
|
if (backgroundTex == null)
|
|
{
|
|
/* backgroundTex = RenderableTex.FromBitmap(Properties.Resources.GridBackground);
|
|
backgroundTex.TextureWrapR = TextureWrapMode.Repeat;
|
|
backgroundTex.TextureWrapT = TextureWrapMode.Repeat;
|
|
|
|
|
|
GL.Enable(EnableCap.Texture2D);
|
|
GL.BindTexture(TextureTarget.Texture2D, backgroundTex.TexID);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)backgroundTex.TextureWrapR);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)backgroundTex.TextureWrapT);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)backgroundTex.TextureMagFilter);
|
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)backgroundTex.TextureMinFilter);
|
|
|
|
float UVscale = 15;
|
|
|
|
int PanelWidth = 9000;
|
|
int PanelWHeight = 9000;
|
|
|
|
Vector2 scaleCenter = new Vector2(0.5f, 0.5f);
|
|
|
|
Vector2[] TexCoords = new Vector2[] {
|
|
new Vector2(1,1),
|
|
new Vector2(0,1),
|
|
new Vector2(0,0),
|
|
new Vector2(1,0),
|
|
};
|
|
|
|
for (int i = 0; i < TexCoords.Length; i++)
|
|
TexCoords[i] = (TexCoords[i] - scaleCenter) * 20 + scaleCenter;
|
|
|
|
GL.MatrixMode(MatrixMode.Modelview);
|
|
GL.LoadIdentity();
|
|
GL.PushMatrix();
|
|
GL.Scale(1, 1, 1);
|
|
GL.Translate(0, 0, 0);
|
|
|
|
GL.Color4(Color.White);
|
|
|
|
GL.Begin(PrimitiveType.Quads);
|
|
GL.TexCoord2(TexCoords[0]);
|
|
GL.Vertex3(PanelWidth, PanelWHeight, 0);
|
|
GL.TexCoord2(TexCoords[1]);
|
|
GL.Vertex3(-PanelWidth, PanelWHeight, 0);
|
|
GL.TexCoord2(TexCoords[2]);
|
|
GL.Vertex3(-PanelWidth, -PanelWHeight, 0);
|
|
GL.TexCoord2(TexCoords[3]);
|
|
GL.Vertex3(PanelWidth, -PanelWHeight, 0);
|
|
GL.End();
|
|
|
|
GL.BindTexture(TextureTarget.Texture2D, 0);
|
|
GL.PopMatrix();*/
|
|
}
|
|
}
|
|
|
|
public void UpdateBackgroundColor(Color color)
|
|
{
|
|
Runtime.LayoutEditor.BackgroundColor = color;
|
|
glControl1.Invalidate();
|
|
Config.Save();
|
|
}
|
|
|
|
private void DrawXyLines()
|
|
{
|
|
if (GameWindow || Runtime.LayoutEditor.IsGamePreview)
|
|
return;
|
|
|
|
int lineLength = 20;
|
|
|
|
GL.Color3(Color.Green);
|
|
GL.Begin(PrimitiveType.Lines);
|
|
GL.Vertex2(0, 0);
|
|
GL.Vertex2(0, lineLength);
|
|
GL.End();
|
|
|
|
GL.Color3(Color.Red);
|
|
GL.Begin(PrimitiveType.Lines);
|
|
GL.Vertex2(0, 0);
|
|
GL.Vertex2(lineLength, 0);
|
|
GL.End();
|
|
}
|
|
|
|
private void DrawGrid()
|
|
{
|
|
if (!Runtime.LayoutEditor.DisplayGrid)
|
|
return;
|
|
|
|
var size = 40;
|
|
var amount = 300;
|
|
|
|
GL.LineWidth(0.001f);
|
|
GL.Color3(BackgroundColor.Darken(20));
|
|
GL.Begin(PrimitiveType.Lines);
|
|
|
|
int squareGridCounter = 0;
|
|
for (var i = -amount; i <= amount; i++)
|
|
{
|
|
if (squareGridCounter > 5)
|
|
{
|
|
squareGridCounter = 0;
|
|
GL.LineWidth(33f);
|
|
}
|
|
else
|
|
{
|
|
GL.LineWidth(0.001f);
|
|
}
|
|
|
|
GL.Vertex2(new Vector2(-amount * size, i * size));
|
|
GL.Vertex2(new Vector2(amount * size, i * size));
|
|
GL.Vertex2(new Vector2(i * size, -amount * size));
|
|
GL.Vertex2(new Vector2(i * size, amount * size));
|
|
|
|
squareGridCounter++;
|
|
}
|
|
GL.End();
|
|
GL.Color3(Color.Transparent);
|
|
}
|
|
|
|
private bool mouseCameraDown = false;
|
|
private bool mouseDown = false;
|
|
|
|
private List<BasePane> SelectionBoxPanes = new List<BasePane>();
|
|
private bool showSelectionBox = false;
|
|
private bool isPicked = false;
|
|
private bool mouseMoving = false;
|
|
private Point originMouse;
|
|
private Point pickOriginMouse;
|
|
private Point pickMouse;
|
|
private Vector2 pickDistance;
|
|
private PickAction pickAction = PickAction.None;
|
|
private PickAxis pickAxis = PickAxis.All;
|
|
private bool snapToGrid = false;
|
|
|
|
private void glControl1_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
if (GameWindow)
|
|
return;
|
|
|
|
pickAction = PickAction.None;
|
|
pickAxis = PickAxis.All;
|
|
|
|
if (Control.ModifierKeys == Keys.Shift && e.Button == MouseButtons.Left ||
|
|
e.Button == MouseButtons.Middle)
|
|
{
|
|
originMouse = e.Location;
|
|
mouseCameraDown = true;
|
|
glControl1.Invalidate();
|
|
}
|
|
//Pick an object for moving
|
|
else if (e.Button == MouseButtons.Left)
|
|
{
|
|
mouseDown = true;
|
|
|
|
RenderEditor();
|
|
var coords = OpenGLHelper.convertScreenToWorldCoords(e.Location.X, e.Location.Y);
|
|
|
|
GL.PopMatrix();
|
|
|
|
bool hasEdgeHit = false;
|
|
|
|
var rect = GetSelectedPanesBounding(SelectedPanes);
|
|
var edgePick = SearchEdgePicking(rect, coords.X, coords.Y);
|
|
if (edgePick != PickAction.None)
|
|
{
|
|
pickAction = edgePick;
|
|
isPicked = true;
|
|
hasEdgeHit = true;
|
|
}
|
|
|
|
if (hasEdgeHit)
|
|
{
|
|
UndoManger.AddToUndo(new LayoutUndoManager.UndoActionTransform(SelectedPanes));
|
|
pickOriginMouse = e.Location;
|
|
return;
|
|
}
|
|
|
|
|
|
BasePane hitPane = null;
|
|
SearchHit(LayoutFile.RootPane, coords.X, coords.Y, ref hitPane);
|
|
if (hitPane != null)
|
|
{
|
|
pickAction = PickAction.Translate;
|
|
|
|
if (!SelectedPanes.Contains(hitPane))
|
|
{
|
|
if (Control.ModifierKeys != Keys.Control)
|
|
SelectedPanes.Clear();
|
|
|
|
SelectedPanes.Add(hitPane);
|
|
}
|
|
|
|
|
|
var paneRect = GetSelectedPanesBounding(SelectedPanes);
|
|
var paneEdgePick = SearchEdgePicking(paneRect, coords.X, coords.Y);
|
|
if (paneEdgePick != PickAction.None)
|
|
pickAction = paneEdgePick;
|
|
|
|
UndoManger.AddToUndo(new LayoutUndoManager.UndoActionTransform(SelectedPanes));
|
|
|
|
ParentEditor.UpdateUndo();
|
|
ParentEditor.UpdateHiearchyNodeSelection(hitPane);
|
|
|
|
isPicked = true;
|
|
} //Check control key (multi selecting panes)
|
|
else if (Control.ModifierKeys != Keys.Control)
|
|
SelectedPanes.Clear();
|
|
|
|
|
|
pickOriginMouse = e.Location;
|
|
}
|
|
else if (e.Button == MouseButtons.Right)
|
|
{
|
|
RenderEditor();
|
|
var coords = OpenGLHelper.convertScreenToWorldCoords(e.Location.X, e.Location.Y);
|
|
pickOriginMouse = coords;
|
|
|
|
GL.PopMatrix();
|
|
|
|
//Add a content menu
|
|
var selectOverlapping = new STToolStripItem("Select Overlapping");
|
|
var createPanes = new STToolStripItem("Create Pane");
|
|
createPanes.DropDownItems.Add(new STToolStripItem("Null Pane", CreateNullPaneAction));
|
|
createPanes.DropDownItems.Add(new STToolStripItem("Picture Pane", CreatePicturePaneAction));
|
|
createPanes.DropDownItems.Add(new STToolStripItem("Part Pane", CreatePartPaneAction));
|
|
createPanes.DropDownItems.Add(new STToolStripItem("Text Box Pane", CreateTextPaneAction));
|
|
createPanes.DropDownItems.Add(new STToolStripItem("Window Pane", CreateWindowPaneAction));
|
|
createPanes.DropDownItems.Add(new STToolStripItem("Boundry Pane", CreateBoundryPaneAction));
|
|
var hitPanes = GetHitPanes(LayoutFile.RootPane, coords.X, coords.Y, new List<BasePane>());
|
|
for (int i = 0; i < hitPanes.Count; i++)
|
|
selectOverlapping.DropDownItems.Add(
|
|
new STToolStripItem(hitPanes[i].Name, SelectOverlappingAction));
|
|
|
|
stContextMenuStrip1.Items.Clear();
|
|
stContextMenuStrip1.Items.Add(createPanes);
|
|
stContextMenuStrip1.Items.Add(selectOverlapping);
|
|
stContextMenuStrip1.Items.Add(new STToolStripItem("Show All Hidden Panes", ShowAllPaneAction));
|
|
stContextMenuStrip1.Items.Add(new STToolStripItem("Paste (Experimental)", PastePaneAction) { Enabled = CopiedPanes.Count > 0 });
|
|
|
|
if (SelectedPanes.Count > 0)
|
|
{
|
|
stContextMenuStrip1.Items.Add(new STToolStripSeparator());
|
|
stContextMenuStrip1.Items.Add(new STToolStripItem("Copy (Experimental)", CopyPaneAction));
|
|
stContextMenuStrip1.Items.Add(new STToolStripItem("Edit Group"));
|
|
stContextMenuStrip1.Items.Add(new STToolStripItem("Delete Selected Panes", DeletePaneAction));
|
|
stContextMenuStrip1.Items.Add(new STToolStripItem("Hide Selected Panes", HidePaneAction));
|
|
}
|
|
|
|
stContextMenuStrip1.Show(Cursor.Position);
|
|
}
|
|
|
|
Console.WriteLine("SelectedPanes " + SelectedPanes.Count);
|
|
}
|
|
|
|
private void CreatePartPaneAction(object sender, EventArgs e)
|
|
{
|
|
var pane = ParentEditor.AddNewPartPane();
|
|
SetupNewPane(pane, pickOriginMouse);
|
|
}
|
|
|
|
private void CreateNullPaneAction(object sender, EventArgs e)
|
|
{
|
|
var pane = ParentEditor.AddNewNullPane();
|
|
SetupNewPane(pane, pickOriginMouse);
|
|
}
|
|
|
|
private void CreatePicturePaneAction(object sender, EventArgs e)
|
|
{
|
|
var pane = ParentEditor.AddNewPicturePane();
|
|
SetupNewPane(pane, pickOriginMouse);
|
|
}
|
|
|
|
private void CreateWindowPaneAction(object sender, EventArgs e)
|
|
{
|
|
var pane = ParentEditor.AddNewWindowPane();
|
|
SetupNewPane(pane, pickOriginMouse);
|
|
}
|
|
|
|
private void CreateTextPaneAction(object sender, EventArgs e)
|
|
{
|
|
var pane = ParentEditor.AddNewTextPane();
|
|
SetupNewPane(pane, pickOriginMouse);
|
|
if (pane is Cafe.TXT1)
|
|
((Cafe.TXT1)pane).UpdateTextRender();
|
|
}
|
|
|
|
private void CreateBoundryPaneAction(object sender, EventArgs e)
|
|
{
|
|
var pane = ParentEditor.AddNewBoundryPane();
|
|
SetupNewPane(pane, pickOriginMouse);
|
|
}
|
|
|
|
private void CopyPaneAction(object sender, EventArgs e)
|
|
{
|
|
CopyPanes();
|
|
}
|
|
|
|
private void PastePaneAction(object sender, EventArgs e)
|
|
{
|
|
PastePanes();
|
|
}
|
|
|
|
private void CopyPanes()
|
|
{
|
|
CopiedPanes.Clear();
|
|
foreach (var pane in SelectedPanes) {
|
|
BasePane copiedPane = (BasePane)pane.Clone();
|
|
CopiedPanes.Add(copiedPane);
|
|
}
|
|
}
|
|
|
|
private void PastePanes()
|
|
{
|
|
SelectedPanes.Clear();
|
|
foreach (var copiedPane in CopiedPanes)
|
|
{
|
|
//Copy again as the user may paste the same one multiple times
|
|
//This will make sure it's a completely new instance
|
|
BasePane pane = (BasePane)copiedPane.Clone();
|
|
ParentEditor.AddNewPastedPane(pane);
|
|
SelectedPanes.Add(pane);
|
|
}
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void SetupNewPane(BasePane pane, Point point)
|
|
{
|
|
if (pane == null) return;
|
|
|
|
SelectedPanes.Clear();
|
|
pane.Translate = new Syroot.Maths.Vector3F(point.X, point.Y, 0);
|
|
ParentEditor.LoadPaneEditorOnSelect(pane);
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void DeletePaneAction(object sender, EventArgs e)
|
|
{
|
|
DeleteSelectedPanes();
|
|
}
|
|
|
|
private void HidePaneAction(object sender, EventArgs e)
|
|
{
|
|
HideSelectedPanes();
|
|
}
|
|
|
|
private void ShowAllPaneAction(object sender, EventArgs e)
|
|
{
|
|
ShowHiddenPanes();
|
|
}
|
|
|
|
private void HideSelectedPanes()
|
|
{
|
|
UndoManger.AddToUndo(new LayoutUndoManager.UndoActionPaneHide(SelectedPanes));
|
|
ParentEditor?.UpdateHiearchyTree();
|
|
SelectedPanes.Clear();
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void ShowHiddenPanes()
|
|
{
|
|
UndoManger.AddToUndo(new LayoutUndoManager.UndoActionPaneHide(LayoutFile.PaneLookup.Values.ToList(), false));
|
|
ParentEditor?.UpdateHiearchyTree();
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void DeleteSelectedPanes()
|
|
{
|
|
if (SelectedPanes.Count == 0) return;
|
|
//Make sure to fill all the children in selected panes!
|
|
for (int i = 0; i < SelectedPanes.Count; i++)
|
|
SelectedPanes.AddRange(GetChildren(SelectedPanes, new List<BasePane>(), SelectedPanes[i]));
|
|
|
|
UndoManger.AddToUndo(new LayoutUndoManager.UndoActionPaneDelete(SelectedPanes, LayoutFile));
|
|
LayoutFile.RemovePanes(SelectedPanes, LayoutFile.RootPane);
|
|
SelectedPanes.Clear();
|
|
ParentEditor?.UpdateHiearchyTree();
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private List<BasePane> GetChildren(List<BasePane> selectedPanes, List<BasePane> childrenPanes, BasePane parent)
|
|
{
|
|
if (!selectedPanes.Contains(parent))
|
|
childrenPanes.Add(parent);
|
|
|
|
foreach (var child in parent.Childern)
|
|
GetChildren(selectedPanes, childrenPanes, child);
|
|
return childrenPanes;
|
|
}
|
|
|
|
private void SelectOverlappingAction(object sender, EventArgs e)
|
|
{
|
|
var toolMenu = sender as STToolStripItem;
|
|
if (toolMenu != null)
|
|
{
|
|
string name = toolMenu.Text;
|
|
if (Control.ModifierKeys != Keys.Control)
|
|
SelectedPanes.Clear();
|
|
|
|
if (LayoutFile.PaneLookup.ContainsKey(name))
|
|
SelectedPanes.Add(LayoutFile.PaneLookup[name]);
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
private void SearchHit(BasePane pane, int X, int Y, ref BasePane SelectedPane)
|
|
{
|
|
bool isVisible = true;
|
|
if (!Runtime.LayoutEditor.DisplayPicturePane && pane is IPicturePane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayWindowPane && pane is IWindowPane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayBoundryPane && pane is IBoundryPane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayTextPane && pane is ITextPane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayNullPane && pane.IsNullPane)
|
|
isVisible = false;
|
|
|
|
if (isVisible && pane.DisplayInEditor && pane.IsHit(X, Y) && !pane.IsRoot)
|
|
{
|
|
//Select the first possible pane
|
|
//If the pane is selected already, pick that instead
|
|
//This is useful if the selected pane wants to be moved already
|
|
if (SelectedPane == null || SelectedPanes.Contains(pane))
|
|
SelectedPane = pane;
|
|
}
|
|
|
|
//Keep searching even if we found our pane so we can find any that's selected
|
|
foreach (var childPane in pane.Childern)
|
|
SearchHit(childPane, X, Y, ref SelectedPane);
|
|
}
|
|
|
|
private List<BasePane> GetHitPanes(BasePane pane, CustomRectangle rect, List<BasePane> SelectedPanes)
|
|
{
|
|
bool isVisible = pane.Visible;
|
|
if (!Runtime.LayoutEditor.DisplayPicturePane && pane is IPicturePane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayWindowPane && pane is IWindowPane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayBoundryPane && pane is IBoundryPane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayTextPane && pane is ITextPane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayNullPane && pane.IsNullPane)
|
|
isVisible = false;
|
|
|
|
if (isVisible && pane.DisplayInEditor && pane.IsHit(rect) && pane.Name != "RootPane")
|
|
if (!SelectedPanes.Contains(pane))
|
|
SelectedPanes.Add(pane);
|
|
|
|
foreach (var childPane in pane.Childern)
|
|
GetHitPanes(childPane, rect, SelectedPanes);
|
|
|
|
return SelectedPanes;
|
|
}
|
|
|
|
private List<BasePane> GetHitPanes(BasePane pane, int X, int Y, List<BasePane> SelectedPanes)
|
|
{
|
|
bool isVisible = pane.Visible;
|
|
if (!Runtime.LayoutEditor.DisplayPicturePane && pane is IPicturePane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayWindowPane && pane is IWindowPane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayBoundryPane && pane is IBoundryPane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayTextPane && pane is ITextPane)
|
|
isVisible = false;
|
|
if (!Runtime.LayoutEditor.DisplayNullPane && pane.IsNullPane)
|
|
isVisible = false;
|
|
|
|
if (isVisible && pane.DisplayInEditor && pane.IsHit(X, Y) && pane.Name != "RootPane")
|
|
if (!SelectedPanes.Contains(pane))
|
|
SelectedPanes.Add(pane);
|
|
|
|
foreach (var childPane in pane.Childern)
|
|
GetHitPanes(childPane, X, Y, SelectedPanes);
|
|
|
|
return SelectedPanes;
|
|
}
|
|
|
|
private PickAction SearchEdgePicking(CustomRectangle transformed, int X, int Y)
|
|
{
|
|
var leftTop = new Point(transformed.LeftPoint, transformed.TopPoint);
|
|
var left = new Point(transformed.LeftPoint, (transformed.BottomPoint + transformed.TopPoint) / 2);
|
|
var leftBottom = new Point(transformed.LeftPoint, transformed.BottomPoint);
|
|
var rightTop = new Point(transformed.RightPoint, transformed.TopPoint);
|
|
var right = new Point(transformed.RightPoint, (transformed.BottomPoint + transformed.TopPoint) / 2);
|
|
var rightBottom = new Point(transformed.RightPoint, transformed.BottomPoint);
|
|
var top = new Point((transformed.RightPoint + transformed.LeftPoint) / 2, transformed.TopPoint);
|
|
var bottom = new Point((transformed.RightPoint + transformed.LeftPoint) / 2, transformed.BottomPoint);
|
|
|
|
if (IsEdgeHit(leftTop, X, Y)) return PickAction.DragTopLeft;
|
|
else if (IsEdgeHit(left, X, Y)) return PickAction.DragLeft;
|
|
else if (IsEdgeHit(leftBottom, X, Y)) return PickAction.DragBottomLeft;
|
|
else if (IsEdgeHit(rightTop, X, Y)) return PickAction.DragTopRight;
|
|
else if (IsEdgeHit(rightBottom, X, Y)) return PickAction.DragBottomRight;
|
|
else if (IsEdgeHit(right, X, Y)) return PickAction.DragRight;
|
|
else if (IsEdgeHit(top, X, Y)) return PickAction.DragTop;
|
|
else if (IsEdgeHit(bottom, X, Y)) return PickAction.DragBottom;
|
|
|
|
return PickAction.None;
|
|
}
|
|
|
|
private bool IsEdgeHit(Point point, int X, int Y, int size = 10)
|
|
{
|
|
if ((X > point.X - size) && (X < point.X + size) &&
|
|
(Y > point.Y - size) && (Y < point.Y + size))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
private void glControl1_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Middle)
|
|
{
|
|
pickAxis = PickAxis.All;
|
|
mouseCameraDown = false;
|
|
mouseDown = false;
|
|
isPicked = false;
|
|
mouseMoving = false;
|
|
showSelectionBox = false;
|
|
|
|
foreach (var pane in SelectionBoxPanes)
|
|
if (!SelectedPanes.Contains(pane))
|
|
SelectedPanes.Add(pane);
|
|
|
|
SelectionBoxPanes.Clear();
|
|
|
|
ParentEditor.RefreshEditors();
|
|
|
|
if (SelectedPanes.Count > 0)
|
|
ParentEditor.UpdateHiearchyNodeSelection(SelectedPanes.FirstOrDefault());
|
|
}
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
public enum PickAction
|
|
{
|
|
None,
|
|
DragTopRight,
|
|
DragTopLeft,
|
|
DragTop,
|
|
DragLeft,
|
|
DragRight,
|
|
DragBottom,
|
|
DragBottomLeft,
|
|
DragBottomRight,
|
|
Translate,
|
|
Scale,
|
|
Rotate
|
|
}
|
|
|
|
public enum PickAxis
|
|
{
|
|
All,
|
|
X,
|
|
Y,
|
|
Z,
|
|
}
|
|
|
|
private void glControl1_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (GameWindow)
|
|
return;
|
|
|
|
if (UseOrtho)
|
|
GL.PopMatrix();
|
|
|
|
if (SelectedPanes.Count > 0 && !showSelectionBox)
|
|
{
|
|
RenderEditor();
|
|
var posWorld = OpenGLHelper.convertScreenToWorldCoords(e.Location.X, e.Location.Y);
|
|
|
|
GL.PopMatrix();
|
|
|
|
//Setup edge picking with move event
|
|
bool hasPick = false;
|
|
|
|
var paneRect = GetSelectedPanesBounding(SelectedPanes);
|
|
var pickState = SearchEdgePicking(paneRect, posWorld.X, posWorld.Y);
|
|
|
|
if (pickState != PickAction.None)
|
|
{
|
|
if (pickState == PickAction.DragTop)
|
|
Cursor.Current = Cursors.SizeNS;
|
|
if (pickState == PickAction.DragBottom)
|
|
Cursor.Current = Cursors.SizeNS;
|
|
if (pickState == PickAction.DragLeft)
|
|
Cursor.Current = Cursors.SizeWE;
|
|
if (pickState == PickAction.DragRight)
|
|
Cursor.Current = Cursors.SizeWE;
|
|
if (pickState == PickAction.DragBottomLeft)
|
|
Cursor.Current = Cursors.SizeNESW;
|
|
if (pickState == PickAction.DragBottomRight)
|
|
Cursor.Current = Cursors.SizeNWSE;
|
|
if (pickState == PickAction.DragTopLeft)
|
|
Cursor.Current = Cursors.SizeNWSE;
|
|
if (pickState == PickAction.DragTopRight)
|
|
Cursor.Current = Cursors.SizeNESW;
|
|
|
|
hasPick = true;
|
|
}
|
|
else if (isPicked && pickAction != PickAction.None)
|
|
{
|
|
if (pickAction == PickAction.Translate)
|
|
Cursor.Current = Cursors.SizeAll;
|
|
if (pickAction == PickAction.Rotate)
|
|
Cursor.Current = Cursors.SizeAll;
|
|
if (pickAction == PickAction.Scale)
|
|
Cursor.Current = Cursors.SizeAll;
|
|
|
|
hasPick = true;
|
|
}
|
|
|
|
if (!hasPick)
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
if (isPicked && !showSelectionBox)
|
|
{
|
|
RenderEditor();
|
|
var temp = e.Location;
|
|
var curPos = OpenGLHelper.convertScreenToWorldCoords(temp.X, temp.Y);
|
|
var prevPos = OpenGLHelper.convertScreenToWorldCoords(pickOriginMouse.X, pickOriginMouse.Y);
|
|
var pickMouse = new Point((int)(prevPos.X - curPos.X), (int)(prevPos.Y - curPos.Y));
|
|
|
|
if (pickAction == PickAction.Translate)
|
|
{
|
|
foreach (var pane in SelectedPanes)
|
|
{
|
|
if (pickOriginMouse != Point.Empty)
|
|
{
|
|
float posX = pane.Translate.X;
|
|
float posY = pane.Translate.Y;
|
|
float posZ = pane.Translate.Z;
|
|
|
|
if (pickAxis == PickAxis.X)
|
|
posX = pane.Translate.X - pickMouse.X;
|
|
if (pickAxis == PickAxis.Y)
|
|
posY = pane.Translate.Y - pickMouse.Y;
|
|
if (pickAxis == PickAxis.All)
|
|
{
|
|
posX = pane.Translate.X - pickMouse.X;
|
|
posY = pane.Translate.Y - pickMouse.Y;
|
|
}
|
|
|
|
if (Runtime.LayoutEditor.AnimationEditMode)
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
if (!Runtime.LayoutEditor.TransformChidlren)
|
|
pane.KeepChildrenTransform(posX, posY);
|
|
|
|
if (snapToGrid)
|
|
{
|
|
int gridCubeWidth = 16, gridCubeHeight = 16;
|
|
|
|
pane.Translate = new Syroot.Maths.Vector3F(
|
|
(float)(Math.Round(posX / gridCubeWidth) * gridCubeWidth),
|
|
(float)(Math.Round(posY / gridCubeHeight) * gridCubeHeight),
|
|
posZ);
|
|
}
|
|
else
|
|
{
|
|
pane.Translate = new Syroot.Maths.Vector3F(posX, posY, posZ);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (pickAction == PickAction.Scale)
|
|
{
|
|
foreach (var pane in SelectedPanes)
|
|
{
|
|
if (pickOriginMouse != Point.Empty)
|
|
{
|
|
float scaX = pane.Scale.X;
|
|
float scaY = pane.Scale.Y;
|
|
|
|
if (pickAxis == PickAxis.X)
|
|
scaX = pane.Scale.X - pickMouse.X;
|
|
if (pickAxis == PickAxis.Y)
|
|
scaY = pane.Scale.Y - pickMouse.Y;
|
|
if (pickAxis == PickAxis.All)
|
|
{
|
|
scaX = pane.Scale.X - pickMouse.X;
|
|
scaY = pane.Scale.Y - pickMouse.Y;
|
|
}
|
|
|
|
if (Runtime.LayoutEditor.AnimationEditMode)
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
if (snapToGrid)
|
|
{
|
|
int gridCubeWidth = 16, gridCubeHeight = 16;
|
|
|
|
pane.Scale = new Syroot.Maths.Vector2F(
|
|
(float)(Math.Round(scaX / gridCubeWidth) * gridCubeWidth),
|
|
(float)(Math.Round(scaY / gridCubeHeight) * gridCubeHeight));
|
|
}
|
|
else
|
|
{
|
|
pane.Scale = new Syroot.Maths.Vector2F(scaX, scaY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!showSelectionBox)
|
|
{
|
|
var selectionBox = GetSelectedPanesBounding(SelectedPanes);
|
|
|
|
//Setup edge picking with move event
|
|
foreach (var pane in SelectedPanes)
|
|
pane.TransformRectangle(pickAction, selectionBox, pickMouse.X, pickMouse.Y);
|
|
}
|
|
|
|
pickOriginMouse = temp;
|
|
|
|
RenderScene();
|
|
}
|
|
|
|
if (mouseDown && !isPicked)
|
|
{
|
|
RenderEditor();
|
|
var temp = e.Location;
|
|
var curPos = OpenGLHelper.convertScreenToWorldCoords(temp.X, temp.Y);
|
|
var prevPos = OpenGLHelper.convertScreenToWorldCoords(pickOriginMouse.X, pickOriginMouse.Y);
|
|
DrawSelectionBox(prevPos, curPos);
|
|
}
|
|
|
|
if (mouseCameraDown)
|
|
{
|
|
var pos = new Vector2(e.Location.X - originMouse.X, e.Location.Y - originMouse.Y);
|
|
Camera.Position.X += pos.X;
|
|
Camera.Position.Y -= pos.Y;
|
|
|
|
originMouse = e.Location;
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
private CustomRectangle SelectionBox;
|
|
|
|
private void DrawSelectionBox(Point point1, Point point2)
|
|
{
|
|
SelectionBoxPanes.Clear();
|
|
|
|
int left = point1.X;
|
|
int right = point2.X;
|
|
int top = point1.Y;
|
|
int bottom = point2.Y;
|
|
//Determine each point direction to see what is left/right/top/bottom
|
|
if (bottom > top)
|
|
{
|
|
top = point2.Y;
|
|
bottom = point1.Y;
|
|
}
|
|
if (left > right)
|
|
{
|
|
right = point1.X;
|
|
left = point2.X;
|
|
}
|
|
|
|
showSelectionBox = true;
|
|
SelectionBox = new CustomRectangle(left, right, top, bottom);
|
|
var hitPanes = GetHitPanes(LayoutFile.RootPane, SelectionBox, new List<BasePane>());
|
|
foreach (var pane in hitPanes)
|
|
if (!SelectionBoxPanes.Contains(pane))
|
|
SelectionBoxPanes.Add(pane);
|
|
|
|
RenderScene(true);
|
|
}
|
|
|
|
protected override void OnMouseWheel(MouseEventArgs e)
|
|
{
|
|
base.OnMouseWheel(e);
|
|
if (UseOrtho)
|
|
{
|
|
if (e.Delta > 0 && Camera.Zoom > 0)
|
|
Camera.Zoom += 0.1f;
|
|
if (e.Delta < 0 && Camera.Zoom < 100 && Camera.Zoom > 0.1)
|
|
Camera.Zoom -= 0.1f;
|
|
}
|
|
else
|
|
{
|
|
if (e.Delta > 0 && Camera.Zoom > 0.1)
|
|
Camera.Zoom -= 0.1f;
|
|
if (e.Delta < 0 && Camera.Zoom < 100 && Camera.Zoom > 0)
|
|
Camera.Zoom += 0.1f;
|
|
}
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void glControl1_Resize(object sender, EventArgs e)
|
|
{
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void glControl1_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
if (isPicked && e.KeyCode == Keys.X)
|
|
{
|
|
pickAxis = PickAxis.X;
|
|
glControl1.Invalidate();
|
|
}
|
|
if (isPicked && e.KeyCode == Keys.Y)
|
|
{
|
|
pickAxis = PickAxis.Y;
|
|
glControl1.Invalidate();
|
|
}
|
|
else if (e.Control && e.KeyCode == Keys.Z) // Ctrl + Z undo
|
|
{
|
|
UndoManger.Undo();
|
|
ParentEditor.UpdateUndo();
|
|
glControl1.Invalidate();
|
|
}
|
|
else if (e.Control && e.KeyCode == Keys.R) // Ctrl + R redo
|
|
{
|
|
UndoManger.Redo();
|
|
ParentEditor.UpdateUndo();
|
|
glControl1.Invalidate();
|
|
}
|
|
else if (e.Control && e.KeyCode == Keys.C) // Ctrl + C copy
|
|
{
|
|
CopyPanes();
|
|
glControl1.Invalidate();
|
|
}
|
|
else if (e.Control && e.KeyCode == Keys.V) // Ctrl + V paste
|
|
{
|
|
PastePanes();
|
|
glControl1.Invalidate();
|
|
}
|
|
else if (e.Control && e.KeyCode == Keys.A) // Ctrl + A select all
|
|
{
|
|
SelectedPanes.Clear();
|
|
foreach (var pane in LayoutFile.PaneLookup.Values)
|
|
if (!pane.IsRoot)
|
|
SelectedPanes.Add(pane);
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
else if (e.KeyCode == Keys.Delete)
|
|
{
|
|
DeleteSelectedPanes();
|
|
}
|
|
}
|
|
|
|
private void glControl1_DragEnter(object sender, DragEventArgs e)
|
|
{
|
|
if (e.Data.GetDataPresent(typeof(ListViewItem)))
|
|
{
|
|
e.Effect = DragDropEffects.Move;
|
|
}
|
|
}
|
|
|
|
private void glControl1_DragDrop(object sender, DragEventArgs e)
|
|
{
|
|
if (e.Data.GetDataPresent(typeof(ListViewItem)))
|
|
{
|
|
var item = e.Data.GetData(typeof(ListViewItem)) as ListViewItem;
|
|
string texture = item.Text;
|
|
|
|
ParentEditor.DeselectTextureList();
|
|
if (Textures.ContainsKey(texture))
|
|
{
|
|
var point = this.PointToClient(new Point(e.X, e.Y));
|
|
|
|
RenderEditor();
|
|
var coords = OpenGLHelper.convertScreenToWorldCoords(point.X, point.Y);
|
|
GL.PopMatrix();
|
|
|
|
var pane = ParentEditor.AddNewPicturePane();
|
|
pane.Width = Textures[texture].Width;
|
|
pane.Height = Textures[texture].Height;
|
|
((IPicturePane)pane).Material.AddTexture(texture);
|
|
SetupNewPane(pane, coords);
|
|
|
|
this.Focus();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|