04eec01042
- The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Toolbox.Library.Forms
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{
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public class STTextBox : TextBox
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{
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public STTextBox()
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{
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BackColor = FormThemes.BaseTheme.TextEditorBackColor;
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ForeColor = FormThemes.BaseTheme.TextForeColor;
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BorderStyle = BorderStyle.FixedSingle;
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InitializeComponent();
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}
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/// <summary>
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/// Binds a property from the given object to the textbox
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/// </summary>
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/// <param name="Object"></param>
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/// <param name="PropertyName"></param>
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/// <param name="ResetBindings"></param>
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public void Bind(object Object, string PropertyName, bool ResetBindings = true)
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{
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if (ResetBindings)
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DataBindings.Clear();
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DataBindings.Add("Text", Object, PropertyName);
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}
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// STTextBox
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//
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this.TextChanged += new System.EventHandler(this.STTextBox_TextChanged);
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this.ResumeLayout(false);
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}
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private void STTextBox_TextChanged(object sender, EventArgs e)
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{
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if (this.Text.Length == 0) return;
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foreach (Binding data in DataBindings)
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{
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data.WriteValue();
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}
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}
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}
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}
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