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mirror of synced 2024-11-30 18:24:39 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Forms/Custom/STTextBox.cs
KillzXGaming 04eec01042 Tons more layout editor improvements.
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
 Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
 - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
 - Fixed window pane rendering with 1 frame and flipping textures.
 - Materials can add textures, and have new custom blend and alpha modes.
 when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00

57 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Toolbox.Library.Forms
{
public class STTextBox : TextBox
{
public STTextBox()
{
BackColor = FormThemes.BaseTheme.TextEditorBackColor;
ForeColor = FormThemes.BaseTheme.TextForeColor;
BorderStyle = BorderStyle.FixedSingle;
InitializeComponent();
}
/// <summary>
/// Binds a property from the given object to the textbox
/// </summary>
/// <param name="Object"></param>
/// <param name="PropertyName"></param>
/// <param name="ResetBindings"></param>
public void Bind(object Object, string PropertyName, bool ResetBindings = true)
{
if (ResetBindings)
DataBindings.Clear();
DataBindings.Add("Text", Object, PropertyName);
}
private void InitializeComponent()
{
this.SuspendLayout();
//
// STTextBox
//
this.TextChanged += new System.EventHandler(this.STTextBox_TextChanged);
this.ResumeLayout(false);
}
private void STTextBox_TextChanged(object sender, EventArgs e)
{
if (this.Text.Length == 0) return;
foreach (Binding data in DataBindings)
{
data.WriteValue();
}
}
}
}