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mirror of synced 2024-12-11 23:36:01 +01:00
Switch-Toolbox/Switch_FileFormatsMain/GUI/BFRES/Materials/ShaderParams/ParamValueDialog.Designer.cs
KillzXGaming dd15ef59c5 Many more improvements and additions
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00

94 lines
4.0 KiB
C#

namespace FirstPlugin.Forms
{
partial class ParamValueDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.stPanel1 = new Switch_Toolbox.Library.Forms.STPanel();
this.stButton2 = new Switch_Toolbox.Library.Forms.STButton();
this.stButton1 = new Switch_Toolbox.Library.Forms.STButton();
this.contentContainer.SuspendLayout();
this.SuspendLayout();
//
// contentContainer
//
this.contentContainer.Controls.Add(this.stButton1);
this.contentContainer.Controls.Add(this.stButton2);
this.contentContainer.Controls.Add(this.stPanel1);
this.contentContainer.Controls.SetChildIndex(this.stPanel1, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton2, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
//
// stPanel1
//
this.stPanel1.Location = new System.Drawing.Point(5, 31);
this.stPanel1.Name = "stPanel1";
this.stPanel1.Size = new System.Drawing.Size(538, 327);
this.stPanel1.TabIndex = 11;
//
// stButton2
//
this.stButton2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.stButton2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.stButton2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton2.Location = new System.Drawing.Point(384, 364);
this.stButton2.Name = "stButton2";
this.stButton2.Size = new System.Drawing.Size(75, 23);
this.stButton2.TabIndex = 13;
this.stButton2.Text = "Ok";
this.stButton2.UseVisualStyleBackColor = false;
//
// stButton1
//
this.stButton1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.stButton1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton1.Location = new System.Drawing.Point(465, 364);
this.stButton1.Name = "stButton1";
this.stButton1.Size = new System.Drawing.Size(75, 23);
this.stButton1.TabIndex = 14;
this.stButton1.Text = "Cancel";
this.stButton1.UseVisualStyleBackColor = false;
//
// ParamValueDialog
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(549, 398);
this.Name = "ParamValueDialog";
this.Text = "ParamValueDialog";
this.contentContainer.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private Switch_Toolbox.Library.Forms.STPanel stPanel1;
private Switch_Toolbox.Library.Forms.STButton stButton1;
private Switch_Toolbox.Library.Forms.STButton stButton2;
}
}