1
0
mirror of synced 2024-12-05 12:28:02 +01:00
Switch-Toolbox/Switch_FileFormatsMain/GUI/Advanced Editor/TextureOpenEditor.cs
2018-11-11 20:51:12 -05:00

27 lines
672 B
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FirstPlugin
{
public partial class TextureOpenEditor : Form
{
public TextureOpenEditor()
{
InitializeComponent();
}
public void LoadTexture(TextureData tex)
{
TextureData.BRTI_Texture renderedTex = tex.renderedGLTex;
bntxEditor1.LoadPicture(tex.GLTextureToBitmap(renderedTex, renderedTex.display));
bntxEditor1.LoadProperty(tex);
}
}
}