112 lines
3.1 KiB
C#
112 lines
3.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Text;
|
|
using GL_EditorFramework.EditorDrawables;
|
|
using GL_EditorFramework.GL_Core;
|
|
using GL_EditorFramework.Interfaces;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using OpenTK;
|
|
using System.Drawing;
|
|
|
|
namespace FirstPlugin.Turbo.CourseMuuntStructs
|
|
{
|
|
public class ItemPathGroup : PathGroup, IObject
|
|
{
|
|
public const string N_EnemyPathGroup = "ItemPathGroup";
|
|
public const string N_UnitIdNum = "UnitIdNum";
|
|
|
|
public ItemPathGroup(dynamic bymlNode)
|
|
{
|
|
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
|
|
else throw new Exception("Not a dictionary");
|
|
|
|
foreach (var point in this["PathPt"])
|
|
{
|
|
PathPoints.Add(new ItemPathPoint(point));
|
|
}
|
|
}
|
|
|
|
[Browsable(false)]
|
|
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
|
|
|
|
public int EnemyPathGroupId
|
|
{
|
|
get { return this[N_EnemyPathGroup]; }
|
|
set { this[N_EnemyPathGroup] = value; }
|
|
}
|
|
|
|
public int UnitIdNum
|
|
{
|
|
get { return this[N_UnitIdNum]; }
|
|
set { this[N_UnitIdNum] = value; }
|
|
}
|
|
|
|
public dynamic this[string name]
|
|
{
|
|
get
|
|
{
|
|
if (Prop.ContainsKey(name)) return Prop[name];
|
|
else return null;
|
|
}
|
|
set
|
|
{
|
|
if (Prop.ContainsKey(name)) Prop[name] = value;
|
|
else Prop.Add(name, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class ItemPathPoint : PathPoint
|
|
{
|
|
private RenderablePathPoint renderablePoint;
|
|
|
|
[Browsable(false)]
|
|
public override RenderablePathPoint RenderablePoint
|
|
{
|
|
get
|
|
{
|
|
if (renderablePoint == null)
|
|
renderablePoint = new RenderablePathPoint(new Vector4(0.1f, 0.3f, 0.3f, 1f), Translate, Rotate, new OpenTK.Vector3(30), this);
|
|
return renderablePoint;
|
|
}
|
|
}
|
|
|
|
[Category("Properties")]
|
|
public int Hover
|
|
{
|
|
get { return this["Hover"]; }
|
|
set { this["Hover"] = value; }
|
|
}
|
|
|
|
[Category("Properties")]
|
|
public int ItemPriority
|
|
{
|
|
get { return this["ItemPriority"]; }
|
|
set { this["ItemPriority"] = value; }
|
|
}
|
|
|
|
[Category("Properties")]
|
|
public int SearchArea
|
|
{
|
|
get { return this["SearchArea"]; }
|
|
set { this["SearchArea"] = value; }
|
|
}
|
|
|
|
public ItemPathPoint(dynamic bymlNode)
|
|
{
|
|
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
|
|
else throw new Exception("Not a dictionary");
|
|
|
|
foreach (var point in this["NextPt"])
|
|
{
|
|
NextPoints.Add(new PointID(point));
|
|
}
|
|
foreach (var point in this["PrevPt"])
|
|
{
|
|
PrevPoints.Add(new PointID(point));
|
|
}
|
|
}
|
|
}
|
|
}
|