a8016a2868
Shaders are now compiled only once and load statically instead of being per material.
44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LayoutBXLYT
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{
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public class ShaderLoader
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{
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private static BflytShader cafeShader;
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private static BrlytShader revShader;
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private static BclytShader ctrShader;
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public static BflytShader CafeShader
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{
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get
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{
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if (cafeShader == null)
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cafeShader = new BflytShader();
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return cafeShader;
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}
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}
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public static BrlytShader RevShader
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{
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get
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{
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if (revShader == null)
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revShader = new BrlytShader();
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return revShader;
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}
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}
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public static BclytShader CtrShader
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{
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get
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{
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if (ctrShader == null)
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ctrShader = new BclytShader();
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return ctrShader;
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}
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}
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}
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}
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