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mirror of synced 2024-12-01 10:37:25 +01:00
Switch-Toolbox/File_Format_Library/FileFormats/Layout/ShaderLoader.cs
KillzXGaming a8016a2868 Improve load times significantly for layout files.
Shaders are now compiled only once and load statically instead of being per material.
2019-10-20 19:30:58 -04:00

44 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LayoutBXLYT
{
public class ShaderLoader
{
private static BflytShader cafeShader;
private static BrlytShader revShader;
private static BclytShader ctrShader;
public static BflytShader CafeShader
{
get
{
if (cafeShader == null)
cafeShader = new BflytShader();
return cafeShader;
}
}
public static BrlytShader RevShader
{
get
{
if (revShader == null)
revShader = new BrlytShader();
return revShader;
}
}
public static BclytShader CtrShader
{
get
{
if (ctrShader == null)
ctrShader = new BclytShader();
return ctrShader;
}
}
}
}