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Switch-Toolbox/Switch_FileFormatsMain/GUI/Advanced Editor/TextureOpenEditor.cs
KillzXGaming 50ea4183ef Tons of stuff!
- Compress BC1 with alpha.
- Add GFPAK rebuilding.
- Fix some lag issues with bntx textures loading
- Fix saving multiple files.
- Support DDS cubemap importing
- Support rigged DAE/FBX files.
- Support animation playing thanks to smash forge.
- Some minor stuff to prepare custom animations.
- Many bug fixes.
2018-11-22 10:20:12 -05:00

26 lines
578 B
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FirstPlugin
{
public partial class TextureOpenEditor : Form
{
public TextureOpenEditor()
{
InitializeComponent();
}
public void LoadTexture(TextureData tex)
{
TextureData.BRTI_Texture renderedTex = tex.renderedGLTex;
bntxEditor1.LoadProperty(tex);
}
}
}