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mirror of synced 2025-01-10 05:11:50 +01:00
KillzXGaming d5f50d91b8 More fixes to UI and file saving. Also add in bflim editing.
Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00

771 lines
33 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Drawing;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Windows.Forms;
using Switch_Toolbox.Library.IO;
using OpenTK.Graphics.OpenGL;
using Switch_Toolbox.Library.Rendering;
using Ryujinx.Graphics.Gal.Texture; //For ASTC
using Switch_Toolbox.Library.NodeWrappers;
namespace Switch_Toolbox.Library
{
public enum STChannelType
{
Red,
Green,
Blue,
Alpha,
One,
Zero
}
public class EditedBitmap
{
public int ArrayLevel = 0;
public Bitmap bitmap;
}
public abstract class STGenericTexture : STGenericWrapper
{
public STGenericTexture()
{
RenderableTex = new RenderableTex();
RenderableTex.GLInitialized = false;
}
public bool IsSwizzled { get; set; } = true;
/// <summary>
/// Is the texture edited or not. Used for the image editor for saving changes.
/// </summary>
public bool IsEdited { get; set; } = false;
/// <summary>
/// An array of <see cref="EditedBitmap"/> from the image editor to be saved back.
/// </summary>
public EditedBitmap[] EditedImages { get; set; }
//If the texture can be edited or not. Disables some functions in image editor if false
//If true, the editors will call "SetImageData" for setting data back to the original data.
public abstract bool CanEdit { get; set; }
public STChannelType RedChannel;
public STChannelType GreenChannel;
public STChannelType BlueChannel;
public STChannelType AlphaChannel;
public abstract byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0);
public List<Surface> GetSurfaces()
{
var surfaces = new List<Surface>();
for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++)
{
List<byte[]> mips = new List<byte[]>();
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
mips.Add(GetImageData(arrayLevel, mipLevel));
}
surfaces.Add(new Surface() { mipmaps = mips });
}
return surfaces;
}
public abstract void SetImageData(Bitmap bitmap, int ArrayLevel);
/// <summary>
/// The total amount of surfaces for the texture.
/// </summary>
public uint ArrayCount
{
get { return arrayCount; }
set { arrayCount = value; }
}
private uint arrayCount = 1;
/// <summary>
/// The total amount of mipmaps for the texture.
/// </summary>
public uint MipCount
{
get { return mipCount; }
set {
if (value == 0)
mipCount = 1;
else if (value > 14)
throw new Exception($"Invalid mip map count! Texture: {Text} Value: {value}");
else
mipCount = value;
}
}
private uint mipCount = 1;
/// <summary>
/// The width of the image in pixels.
/// </summary>
public uint Width { get; set; }
/// <summary>
/// The height of the image in pixels.
/// </summary>
public uint Height { get; set; }
/// <summary>
/// The depth of the image in pixels. Used for 3D types.
/// </summary>
public uint Depth { get; set; }
/// <summary>
/// The <see cref="TEX_FORMAT"/> Format of the image.
/// </summary>
public TEX_FORMAT Format { get; set; }
public RenderableTex RenderableTex { get; set; }
public abstract TEX_FORMAT[] SupportedFormats { get;}
public static uint GetBytesPerPixel(TEX_FORMAT Format)
{
return FormatTable[Format].BytesPerPixel;
}
public static uint GetBlockHeight(TEX_FORMAT Format)
{
return FormatTable[Format].BlockHeight;
}
public static uint GetBlockWidth(TEX_FORMAT Format)
{
return FormatTable[Format].BlockWidth;
}
public static uint GetBlockDepth(TEX_FORMAT Format)
{
return FormatTable[Format].BlockDepth;
}
// Based on Ryujinx's image table
// https://github.com/Ryujinx/Ryujinx/blob/c86aacde76b5f8e503e2b412385c8491ecc86b3b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
// A nice way to get bpp, block data, and buffer types for formats
private static readonly Dictionary<TEX_FORMAT, FormatInfo> FormatTable =
new Dictionary<TEX_FORMAT, FormatInfo>()
{
{ TEX_FORMAT.R32G32B32A32_FLOAT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32B32A32_SINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32B32A32_UINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16B16A16_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16B16A16_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16B16A16_SNORM, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32_UINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_UNORM_SRGB, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G8X24_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R10G10B10A2_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R10G10B10A2_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.B4G4R4A4_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.A8_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_SINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_SNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_UINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R11G11B10_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.B5G6R5_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC1_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC1_UNORM_SRGB, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC2_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC2_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC3_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC3_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC4_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC4_SNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC5_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC5_SNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC6H_SF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC6H_UF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC7_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC7_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_4x4_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_4x4_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_5x5_UNORM, new FormatInfo(16, 5, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_6x6_SRGB, new FormatInfo(16, 6, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x8_UNORM, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x8_SRGB, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x10_UNORM, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x10_SRGB, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x12_UNORM, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x12_SRGB, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_5x4_UNORM, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_5x4_SRGB, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_6x5_UNORM, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_6x5_SRGB, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x6_UNORM, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x6_SRGB, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x8_UNORM, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x8_SRGB, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x10_UNORM, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x10_SRGB, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x5_UNORM, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x5_SRGB, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x5_UNORM, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x5_SRGB, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x6_UNORM, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x6_SRGB, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.D16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Depth) },
{ TEX_FORMAT.D24_UNORM_S8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
{ TEX_FORMAT.D32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
{ TEX_FORMAT.D32_FLOAT_S8X24_UINT, new FormatInfo(8, 1, 1, 1,TargetBuffer.DepthStencil) }
};
/// <summary>
/// A Surface contains mip levels of compressed/uncompressed texture data
/// </summary>
public class Surface
{
public List<byte[]> mipmaps = new List<byte[]>();
}
public void CreateGenericTexture(uint width, uint height, List<Surface> surfaces, TEX_FORMAT format )
{
Width = width;
Height = height;
Format = format;
}
private enum TargetBuffer
{
Color = 1,
Depth = 2,
Stencil = 3,
DepthStencil = 4,
}
public void DisposeRenderable()
{
if (RenderableTex != null)
{
RenderableTex.Dispose();
RenderableTex = null;
}
}
private class FormatInfo
{
public uint BytesPerPixel { get; private set; }
public uint BlockWidth { get; private set; }
public uint BlockHeight { get; private set; }
public uint BlockDepth { get; private set; }
public TargetBuffer TargetBuffer;
public FormatInfo(uint bytesPerPixel, uint blockWidth, uint blockHeight, uint blockDepth, TargetBuffer targetBuffer)
{
BytesPerPixel = bytesPerPixel;
BlockWidth = blockWidth;
BlockHeight = blockHeight;
BlockDepth = blockDepth;
TargetBuffer = targetBuffer;
}
}
/// <summary>
/// Gets a <see cref="Bitmap"/> given an array and mip index.
/// </summary>
/// <param name="ArrayIndex">The index of the surface/array. Cubemaps will have 6</param>
/// <param name="MipLevel">The index of the mip level.</param>
/// <returns></returns>
public Bitmap GetBitmap(int ArrayLevel = 0, int MipLevel = 0)
{
uint width = Math.Max(1, Width >> MipLevel);
uint height = Math.Max(1, Height >> MipLevel);
byte[] data = GetImageData(ArrayLevel, MipLevel);
try
{
if (data == null)
throw new Exception("Data is null!");
if (Format == TEX_FORMAT.BC5_SNORM)
return DDSCompressor.DecompressBC5(data, (int)width, (int)height, true);
Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, width, height, Format),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
return bitmap;
}
catch (Exception ex)
{
Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex);
try
{
if (Format == TEX_FORMAT.BC1_UNORM)
return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, false);
else if (Format == TEX_FORMAT.BC1_UNORM_SRGB)
return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, true);
else if (Format == TEX_FORMAT.BC3_UNORM_SRGB)
return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, false);
else if (Format == TEX_FORMAT.BC3_UNORM)
return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, true);
else if (Format == TEX_FORMAT.BC4_UNORM)
return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, false);
else if (Format == TEX_FORMAT.BC4_SNORM)
return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, true);
else if (Format == TEX_FORMAT.BC5_UNORM)
return DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, false);
else
{
Runtime.OpenTKInitialized = true;
LoadOpenGLTexture();
return RenderableTex.GLTextureToBitmap(RenderableTex);
}
}
catch
{
Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex);
}
return null;
}
/* try
{
Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, width, height, Format),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
return bitmap;
}
catch (Exception ex)
{
MessageBox.Show($"Failed to texture {Text} \n{DebugInfo()}\n {ex.ToString()}");
return null;
}*/
}
public static Bitmap DecodeBlockGetBitmap(byte[] data, uint Width, uint Height, TEX_FORMAT Format)
{
Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, Width, Height, Format),
(int)Width, (int)Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
return bitmap;
}
/// <summary>
/// Decodes a byte array of image data given the source image in bytes, width, height, and DXGI format.
/// </summary>
/// <param name="byte[]">The byte array of the image</param>
/// <param name="Width">The width of the image in pixels.</param>
/// <param name="Height">The height of the image in pixels.</param>
/// <param name=" DDS.DXGI_FORMAT">The image format.</param>
/// <returns>Returns a byte array of decoded data. </returns>
public static byte[] DecodeBlock(byte[] data, uint Width, uint Height, TEX_FORMAT Format)
{
if (data == null) throw new Exception($"Data is null!");
if (Format <= 0) throw new Exception($"Invalid Format!");
if (data.Length <= 0) throw new Exception($"Data is empty!");
if (Width <= 0) throw new Exception($"Invalid width size {Width}!");
if (Height <= 0) throw new Exception($"Invalid height size {Height}!");
if (Format == TEX_FORMAT.R32G8X24_FLOAT)
return ConvertBgraToRgba(DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, DDS.DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS));
if (Format == TEX_FORMAT.BC5_SNORM)
return ConvertBgraToRgba(DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, true, true));
if (IsCompressed(Format))
return ConvertBgraToRgba(DDSCompressor.DecompressBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format));
else
{
//If blue channel becomes first, do not swap them!
// if (Format.ToString().StartsWith("B") || Format == TEX_FORMAT.B5G6R5_UNORM)
// return DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format);
if (IsAtscFormat(Format))
return ConvertBgraToRgba(ASTCDecoder.DecodeToRGBA8888(data, (int)GetBlockWidth(Format), (int)GetBlockHeight(Format), 1, (int)Width, (int)Height, 1));
else
return ConvertBgraToRgba(DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format));
}
}
public string DebugInfo()
{
return $"Texture Info:\n" +
$"Name: {Text}\n" +
$"Format: {Format}\n" +
$"Height: {Height}\n" +
$"Width: {Width}\n" +
$"Block Height: {GetBlockHeight(Format)}\n" +
$"Block Width: {GetBlockWidth(Format)}\n" +
$"Bytes Per Pixel: {GetBytesPerPixel(Format)}\n" +
$"Array Count: {ArrayCount}\n" +
$"Mip Map Count: {MipCount}\n" +
"";
}
public uint GenerateMipCount(int Width, int Height)
{
return GenerateMipCount((uint)Width, (uint)Height);
}
public uint GenerateMipCount(uint Width, uint Height)
{
uint MipmapNum = 0;
uint num = Math.Max(Width, Height);
int width = (int)Width;
int height = (int)Height;
while (true)
{
num >>= 1;
width = width / 2;
height = height / 2;
if (width <= 0 || height <= 0)
break;
if (num > 0)
++MipmapNum;
else
break;
}
return MipmapNum;
}
public byte[] GenerateMipsAndCompress(Bitmap bitmap, TEX_FORMAT Format, float alphaRef = 0.5f)
{
byte[] DecompressedData = BitmapExtension.ImageToByte(bitmap);
DecompressedData = ConvertBgraToRgba(DecompressedData);
Bitmap Image = BitmapExtension.GetBitmap(DecompressedData, bitmap.Width, bitmap.Height);
List<byte[]> mipmaps = new List<byte[]>();
mipmaps.Add(STGenericTexture.CompressBlock(DecompressedData,
bitmap.Width, bitmap.Height, Format, alphaRef));
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
if (Image.Width / 2 > 0 && Image.Height / 2 > 0)
{
Image = BitmapExtension.Resize(Image, Image.Width / 2, Image.Height / 2);
mipmaps.Add(STGenericTexture.CompressBlock(BitmapExtension.ImageToByte(Image),
Image.Width, Image.Height, Format, alphaRef));
}
}
Image.Dispose();
return Utils.CombineByteArray(mipmaps.ToArray());
}
public static byte[] CompressBlock(byte[] data, int width, int height, TEX_FORMAT format, float alphaRef)
{
if (IsCompressed(format))
return DDSCompressor.CompressBlock(data, width, height, (DDS.DXGI_FORMAT)format, alphaRef);
else if (IsAtscFormat(format))
return null;
else
return DDSCompressor.EncodePixelBlock(data, width, height, (DDS.DXGI_FORMAT)format);
}
public void LoadDDS(string path)
{
SetNameFromPath(path);
DDS dds = new DDS();
LoadDDS(path);
Width = dds.header.width;
Height = dds.header.height;
Format = dds.GetFormat();
MipCount = dds.header.mipmapCount;
}
public void LoadTGA(string path)
{
SetNameFromPath(path);
Bitmap tga = Paloma.TargaImage.LoadTargaImage(path);
}
public void LoadBitmap(string path)
{
SetNameFromPath(path);
}
public void LoadASTC(string path)
{
ASTC astc = new ASTC();
astc.Load(new FileStream(path, FileMode.Open));
}
public void ExportImage()
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.FileName = Text;
sfd.DefaultExt = "bftex";
sfd.Filter = "Supported Formats|*.dds; *.png;*.tga;*.jpg;*.tiff|" +
"Microsoft DDS |*.dds|" +
"Portable Network Graphics |*.png|" +
"Joint Photographic Experts Group |*.jpg|" +
"Bitmap Image |*.bmp|" +
"Tagged Image File Format |*.tiff|" +
"All files(*.*)|*.*";
if (sfd.ShowDialog() == DialogResult.OK)
{
Export(sfd.FileName);
}
}
public void Export(string FileName, bool ExportSurfaceLevel = false,
bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0)
{
string ext = Path.GetExtension(FileName);
ext = ext.ToLower();
switch (ext)
{
case ".dds":
SaveDDS(FileName);
break;
case ".astc":
SaveASTC(FileName);
break;
default:
SaveBitMap(FileName);
break;
}
}
public void SaveASTC(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
{
ASTC atsc = new ASTC();
atsc.BlockDimX = (byte)GetBlockHeight(Format);
atsc.BlockDimY = (byte)GetBlockWidth(Format);
atsc.BlockDimZ = (byte)1;
}
public void SaveTGA(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
{
}
public void SaveBitMap(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
{
Bitmap bitMap = GetBitmap(MipLevel, SurfaceLevel);
bitMap.Save(FileName);
bitMap.Dispose();
}
public void SaveDDS(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
{
var data = GetImageData(SurfaceLevel, MipLevel);
var surfaces = new List<Surface>();
DDS dds = new DDS();
dds.header = new DDS.Header();
dds.header.width = Width;
dds.header.height = Height;
dds.header.mipmapCount = (uint)MipCount;
dds.header.pitchOrLinearSize = (uint)data.Length;
dds.SetFlags((DDS.DXGI_FORMAT)Format);
dds.Save(dds, FileName, GetSurfaces());
}
public void LoadOpenGLTexture()
{
if (RenderableTex == null)
RenderableTex = new RenderableTex();
RenderableTex.GLInitialized = false;
RenderableTex.LoadOpenGLTexture(this);
}
public static bool IsAtscFormat(TEX_FORMAT Format)
{
if (Format.ToString().Contains("ASTC"))
return true;
else
return false;
}
public static bool IsCompressed(TEX_FORMAT Format)
{
switch (Format)
{
case TEX_FORMAT.BC1_UNORM:
case TEX_FORMAT.BC1_UNORM_SRGB:
case TEX_FORMAT.BC1_TYPELESS:
case TEX_FORMAT.BC2_UNORM_SRGB:
case TEX_FORMAT.BC2_UNORM:
case TEX_FORMAT.BC2_TYPELESS:
case TEX_FORMAT.BC3_UNORM_SRGB:
case TEX_FORMAT.BC3_UNORM:
case TEX_FORMAT.BC3_TYPELESS:
case TEX_FORMAT.BC4_UNORM:
case TEX_FORMAT.BC4_TYPELESS:
case TEX_FORMAT.BC4_SNORM:
case TEX_FORMAT.BC5_UNORM:
case TEX_FORMAT.BC5_TYPELESS:
case TEX_FORMAT.BC5_SNORM:
case TEX_FORMAT.BC6H_UF16:
case TEX_FORMAT.BC6H_SF16:
case TEX_FORMAT.BC7_UNORM:
case TEX_FORMAT.BC7_UNORM_SRGB:
return true;
default:
return false;
}
}
public static STChannelType[] SetChannelsByFormat(TEX_FORMAT Format)
{
STChannelType[] channels = new STChannelType[4];
switch (Format)
{
case TEX_FORMAT.BC5_UNORM:
case TEX_FORMAT.BC5_SNORM:
channels[0] = STChannelType.Red;
channels[1] = STChannelType.Green;
channels[2] = STChannelType.Zero;
channels[3] = STChannelType.One;
break;
case TEX_FORMAT.BC4_UNORM:
case TEX_FORMAT.BC4_SNORM:
channels[0] = STChannelType.Red;
channels[1] = STChannelType.Red;
channels[2] = STChannelType.Red;
channels[3] = STChannelType.Red;
break;
default:
channels[0] = STChannelType.Red;
channels[1] = STChannelType.Green;
channels[2] = STChannelType.Blue;
channels[3] = STChannelType.Alpha;
break;
}
return channels;
}
private void SetNameFromPath(string path)
{
//Replace extensions manually. This is because using the
//GetFileNameWithoutExtension function can remove .0, .1, texture names.
var name = Path.GetFileName(path);
name.Replace(".tga", string.Empty);
name.Replace(".png", string.Empty);
name.Replace(".jpg", string.Empty);
name.Replace(".dds", string.Empty);
name.Replace(".jpeg", string.Empty);
name.Replace(".tiff", string.Empty);
name.Replace(".gif", string.Empty);
name.Replace(".dds2", string.Empty);
name.Replace(".jpe", string.Empty);
name.Replace(".jfif", string.Empty);
name.Replace(".bmp", string.Empty);
name.Replace(".pdn", string.Empty);
name.Replace(".psd", string.Empty);
name.Replace(".hdr", string.Empty);
Text = name;
}
private static byte[] ConvertBgraToRgba(byte[] bytes)
{
for (int i = 0; i < bytes.Length; i += 4)
{
var temp = bytes[i];
bytes[i] = bytes[i + 2];
bytes[i + 2] = temp;
}
return bytes;
}
public Properties GenericProperties
{
get
{
Properties prop = new Properties();
prop.Height = Height;
prop.Width = Width;
prop.Format = Format;
prop.Depth = Depth;
prop.MipCount = MipCount;
prop.ArrayCount = ArrayCount;
prop.ImageSize = (uint)GetImageData().Length;
return prop;
}
}
public class Properties
{
[Browsable(true)]
[ReadOnly(true)]
[Description("Height of the image.")]
[Category("Image Info")]
public uint Height { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Width of the image.")]
[Category("Image Info")]
public uint Width { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Format of the image.")]
[Category("Image Info")]
public TEX_FORMAT Format { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Depth of the image (3D type).")]
[Category("Image Info")]
public uint Depth { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Mip map count of the image.")]
[Category("Image Info")]
public uint MipCount { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Array count of the image for multiple surfaces.")]
[Category("Image Info")]
public uint ArrayCount { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("The image size in bytes.")]
[Category("Image Info")]
public uint ImageSize { get; set; }
}
}
}