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mirror of synced 2024-12-04 20:08:00 +01:00
Switch-Toolbox/Switch_FileFormatsMain/FileFormats/GFBMDL/GFBMDL.cs
KillzXGaming 5081e39414 More format additions and fixes.
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
 BMD wip support using SuperBMDLib.
 Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00

1292 lines
53 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.IO;
using Switch_Toolbox.Library.Forms;
using Switch_Toolbox.Library.Rendering;
using OpenTK;
namespace FirstPlugin
{
public class GFBMDL : TreeNodeFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Model;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Graphic Model" };
public string[] Extension { get; set; } = new string[] { "*.gfbmdl" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
bool IsMatch = reader.ReadUInt32() == 0x20000000;
reader.Position = 0;
return IsMatch;
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
Viewport viewport
{
get
{
var editor = LibraryGUI.GetObjectEditor();
return editor.GetViewport();
}
set
{
var editor = LibraryGUI.GetObjectEditor();
editor.LoadViewport(value);
}
}
bool DrawablesLoaded = false;
public override void OnClick(TreeView treeView)
{
if (Runtime.UseOpenGL)
{
if (viewport == null)
{
viewport = new Viewport(ObjectEditor.GetDrawableContainers());
viewport.Dock = DockStyle.Fill;
}
if (!DrawablesLoaded)
{
ObjectEditor.AddContainer(DrawableContainer);
DrawablesLoaded = true;
}
viewport.ReloadDrawables(DrawableContainer);
LibraryGUI.LoadEditor(viewport);
viewport.Text = Text;
}
}
public Header header;
public GFBMDL_Render Renderer;
public DrawableContainer DrawableContainer = new DrawableContainer();
public void Load(System.IO.Stream stream)
{
Text = FileName;
DrawableContainer.Name = FileName;
Renderer = new GFBMDL_Render();
header = new Header();
header.Read(new FileReader(stream), this);
ContextMenuStrip = new STContextMenuStrip();
ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export Model", null, ExportModelAction, Keys.Control | Keys.E));
}
private void ExportModelAction(object sender, EventArgs args) {
ExportModel();
}
private void ExportModel()
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = "Supported Formats|*.dae;";
if (sfd.ShowDialog() == DialogResult.OK)
{
ExportModel(sfd.FileName);
}
}
private void ExportModel(string FileName)
{
AssimpSaver assimp = new AssimpSaver();
ExportModelSettings settings = new ExportModelSettings();
var model = new STGenericModel();
model.Materials = header.GenericMaterials;
model.Objects = Renderer.Meshes;
assimp.SaveFromModel(model, FileName, new List<STGenericTexture>(), ((STSkeleton)DrawableContainer.Drawables[0]));
}
public void Unload()
{
}
public byte[] Save()
{
var mem = new System.IO.MemoryStream();
header.Write(new FileWriter(mem));
return mem.ToArray();
}
//Todo replace tedius offset handling with a class to store necessary data and methods to execute
public class Header
{
public STSkeleton Skeleton { get; set; }
public uint Version { get; set; }
public float[] Boundings { get; set; }
public List<string> ShaderNames = new List<string>();
public List<string> TextureMaps = new List<string>();
public List<string> MaterialNames = new List<string>();
public List<VertexBuffer> VertexBuffers = new List<VertexBuffer>();
public List<VisGroup> VisualGroups = new List<VisGroup>();
public List<MaterialShaderData> Materials = new List<MaterialShaderData>();
public List<GFBMaterial> GenericMaterials = new List<GFBMaterial>();
public void Read(FileReader reader, GFBMDL Root)
{
Skeleton = new STSkeleton();
Root.DrawableContainer.Drawables.Add(Skeleton);
Root.DrawableContainer.Drawables.Add(Root.Renderer);
reader.SetByteOrder(false);
Version = reader.ReadUInt32();
Boundings = reader.ReadSingles(9);
long TextureOffset = reader.ReadOffset(true, typeof(uint));
long ShaderNameOffset = reader.ReadOffset(true, typeof(uint));
long Unknown1ffset = reader.ReadOffset(true, typeof(uint));
long MaterialNameOffset = reader.ReadOffset(true, typeof(uint));
long ShaderOffset = reader.ReadOffset(true, typeof(uint));
long VisGroupOffset = reader.ReadOffset(true, typeof(uint));
long VerteBufferOffset = reader.ReadOffset(true, typeof(uint));
long BoneDataOffset = reader.ReadOffset(true, typeof(uint));
if (TextureOffset != 0)
{
reader.SeekBegin(TextureOffset);
uint Count = reader.ReadUInt32();
TextureMaps = reader.ReadNameOffsets(Count, true, typeof(uint), true);
}
if (ShaderNameOffset != 0)
{
reader.SeekBegin(ShaderNameOffset);
uint Count = reader.ReadUInt32();
ShaderNames = reader.ReadNameOffsets(Count, true, typeof(uint));
}
if (MaterialNameOffset != 0)
{
reader.SeekBegin(MaterialNameOffset);
uint Count = reader.ReadUInt32();
MaterialNames = reader.ReadNameOffsets(Count, true, typeof(uint));
}
if (ShaderOffset != 0)
{
reader.SeekBegin(ShaderOffset);
uint Count = reader.ReadUInt32();
for (int i = 0; i < Count; i++)
{
MaterialShaderData shaderData = new MaterialShaderData();
shaderData.Read(reader);
Materials.Add(shaderData);
}
}
if (VisGroupOffset != 0)
{
reader.SeekBegin(VisGroupOffset);
uint Count = reader.ReadUInt32();
for (int i = 0; i < Count; i++)
{
VisGroup visualGroup = new VisGroup();
visualGroup.Read(reader);
VisualGroups.Add(visualGroup);
}
}
if (VerteBufferOffset != 0)
{
reader.SeekBegin(VerteBufferOffset);
uint Count = reader.ReadUInt32();
for (int i = 0; i < Count; i++)
{
VertexBuffer vertexBuffer = new VertexBuffer();
vertexBuffer.Read(reader);
VertexBuffers.Add(vertexBuffer);
}
}
if (BoneDataOffset != 0)
{
TreeNode SkeletonWrapper = new TreeNode("Skeleton");
Root.Nodes.Add(SkeletonWrapper);
reader.SeekBegin(BoneDataOffset);
uint Count = reader.ReadUInt32();
for (int i = 0; i < Count; i++)
{
var bone = new Bone(Skeleton);
bone.Read(reader);
Skeleton.bones.Add(bone);
}
foreach (var bone in Skeleton.bones)
{
if (bone.Parent == null)
SkeletonWrapper.Nodes.Add(bone);
}
}
TreeNode MaterialFolderWrapper = new TreeNode("Materials");
Root.Nodes.Add(MaterialFolderWrapper);
for (int i = 0; i < Materials.Count; i++)
{
GFBMaterial mat = new GFBMaterial(Root, Materials[i]);
mat.Text = Materials[i].Name;
int textureUnit = 1;
foreach (var textureMap in Materials[i].TextureMaps)
{
textureMap.Name = TextureMaps[(int)textureMap.Index];
STGenericMatTexture matTexture = new STGenericMatTexture();
matTexture.Name = textureMap.Name;
matTexture.textureUnit = textureUnit++;
matTexture.wrapModeS = 1;
matTexture.wrapModeT = 0;
if (textureMap.Effect == "Col0Tex")
{
matTexture.Type = STGenericMatTexture.TextureType.Diffuse;
}
mat.TextureMaps.Add(matTexture);
if (textureMap.Effect != string.Empty)
mat.Nodes.Add($"{textureMap.Name} ({textureMap.Effect})");
else
mat.Nodes.Add($"{textureMap.Name}");
}
GenericMaterials.Add(mat);
MaterialFolderWrapper.Nodes.Add(mat);
}
TreeNode VisualGroupWrapper = new TreeNode("Visual Groups");
Root.Nodes.Add(VisualGroupWrapper);
for (int i = 0; i < VisualGroups.Count; i++)
{
GFBMesh mesh = new GFBMesh(Root);
mesh.Checked = true;
mesh.ImageKey = "model";
mesh.SelectedImageKey = "model";
mesh.BoneIndex = (int)VisualGroups[i].BoneIndex;
mesh.Text = Skeleton.bones[(int)VisualGroups[i].MeshIndex].Text;
Root.Renderer.Meshes.Add(mesh);
var Buffer = VertexBuffers[i];
for (int v= 0; v < Buffer.Positions.Count; v++)
{
Vertex vertex = new Vertex();
vertex.pos = Buffer.Positions[v];
if (Buffer.Normals.Count > 0)
vertex.nrm = Buffer.Normals[v];
if (Buffer.TexCoord1.Count > 0)
vertex.uv0 = Buffer.TexCoord1[v];
if (Buffer.TexCoord2.Count > 0)
vertex.uv1 = Buffer.TexCoord2[v];
if (Buffer.TexCoord3.Count > 0)
vertex.uv2 = Buffer.TexCoord3[v];
if (Buffer.Weights.Count > 0)
vertex.boneWeights = new List<float>(Buffer.Weights[v]);
if (Buffer.BoneIndex.Count > 0)
vertex.boneIds = new List<int>(Buffer.BoneIndex[v]);
if (Buffer.Colors1.Count > 0)
vertex.col = Buffer.Colors1[v];
if (Buffer.Binormals.Count > 0)
vertex.bitan = Buffer.Binormals[v];
mesh.vertices.Add(vertex);
}
mesh.FlipUvsVertical();
int polyIndex = 0;
foreach (var group in Buffer.PolygonGroups)
{
TreeNode polyWrapper = new TreeNode($"Polygon Group {polyIndex++}");
polyWrapper.ImageKey = "mesh";
polyWrapper.SelectedImageKey = "mesh";
var polygonGroup = new STGenericPolygonGroup();
polygonGroup.faces = group.Faces.ToList();
polygonGroup.MaterialIndex = group.MaterialID;
mesh.PolygonGroups.Add(polygonGroup);
mesh.Nodes.Add(polyWrapper);
}
VisualGroupWrapper.Nodes.Add(mesh);
}
Skeleton.update();
Skeleton.reset();
}
public void Write(FileWriter writer)
{
writer.Write(Version);
}
}
public class VisGroup
{
public Vector3 BoundingBoxMax = new Vector3(0);
public Vector3 BoundingBoxMin = new Vector3(0);
public uint BoneIndex { get; set; }
public uint MeshIndex { get; set; }
public void Read(FileReader reader)
{
long DataPosition = reader.Position;
var DataOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(DataOffset);
long InfoPosition = reader.Position;
int InfoOffset = reader.ReadInt32();
//Read the info section for position data
reader.SeekBegin(InfoPosition - InfoOffset);
ushort HeaderLength = reader.ReadUInt16();
ushort VisBonePosition = 0;
ushort VisMeshPosition = 0;
ushort Unknown2Position = 0;
ushort VisBoundsPosition = 0;
ushort Unknown3Position = 0;
if (HeaderLength == 0x0A)
{
VisBonePosition = reader.ReadUInt16();
VisMeshPosition = reader.ReadUInt16();
VisBoundsPosition = reader.ReadUInt16();
Unknown2Position = reader.ReadUInt16();
}
else if (HeaderLength == 0x0C)
{
VisBonePosition = reader.ReadUInt16();
VisMeshPosition = reader.ReadUInt16();
VisBoundsPosition = reader.ReadUInt16();
Unknown2Position = reader.ReadUInt16();
Unknown3Position = reader.ReadUInt16();
}
else
throw new Exception("Unexpected Header Length! " + HeaderLength);
if (VisBoundsPosition != 0)
{
reader.SeekBegin(InfoPosition + VisBoundsPosition);
BoundingBoxMin = reader.ReadVec3();
BoundingBoxMax = reader.ReadVec3();
}
if (VisMeshPosition != 0)
{
reader.SeekBegin(InfoPosition + VisMeshPosition);
MeshIndex = reader.ReadUInt32();
}
if (VisBonePosition != 0)
{
reader.SeekBegin(InfoPosition + VisBonePosition);
BoneIndex = reader.ReadUInt32();
}
//Seek back to next in array
reader.SeekBegin(DataPosition + sizeof(uint));
}
}
public class MaterialShaderData
{
public string Name { get; set; }
public string ShaderName { get; set; }
public List<TextureMap> TextureMaps = new List<TextureMap>();
public Dictionary<string, SwitchParam> SwitchParams = new Dictionary<string, SwitchParam>();
public Dictionary<string, ValueParam> ValueParams = new Dictionary<string, ValueParam>();
public Dictionary<string, ColorParam> ColorParams = new Dictionary<string, ColorParam>();
public void Read(FileReader reader)
{
long DataPosition = reader.Position;
var DataOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(DataOffset);
long InfoPosition = reader.Position;
int InfoOffset = reader.ReadInt32();
//Read the info section for position data
reader.SeekBegin(InfoPosition - InfoOffset);
ushort HeaderLength = reader.ReadUInt16();
ushort ShaderPropertyPosition = reader.ReadUInt16();
ushort MaterialStringNamePosition = reader.ReadUInt16();
ushort ShaderStringNamePosition = reader.ReadUInt16();
ushort Unknown1Position = reader.ReadUInt16();
ushort Unknown2Position = reader.ReadUInt16();
ushort Unknown3Position = reader.ReadUInt16();
ushort ShaderParam1Position = reader.ReadUInt16();
ushort ShaderParam2Position = reader.ReadUInt16();
ushort ShaderParam3Position = reader.ReadUInt16();
ushort ShaderParam4Position = reader.ReadUInt16();
ushort ShaderParam5Position = reader.ReadUInt16();
ushort ShaderParam6Position = reader.ReadUInt16();
ushort TextureMapsPosition = reader.ReadUInt16();
ushort ShaderParamAPosition = reader.ReadUInt16();
ushort ShaderParamBPosition = reader.ReadUInt16();
ushort ShaderParamCPosition = reader.ReadUInt16();
ushort Unknown4Position = reader.ReadUInt16();
ushort Unknown5Position = reader.ReadUInt16();
ushort Unknown6Position = reader.ReadUInt16();
ushort Unknown7Position = reader.ReadUInt16();
ushort Unknown8Position = reader.ReadUInt16();
ushort ShaderProperty2Position = reader.ReadUInt16();
if (MaterialStringNamePosition != 0)
{
reader.SeekBegin(InfoPosition + MaterialStringNamePosition);
Name = reader.ReadNameOffset(true, typeof(uint), true);
}
if (ShaderStringNamePosition != 0)
{
reader.SeekBegin(InfoPosition + ShaderStringNamePosition);
ShaderName = reader.ReadNameOffset(true, typeof(uint), true);
}
if (ShaderParamAPosition != 0)
{
reader.SeekBegin(InfoPosition + ShaderParamAPosition);
var ParamOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(ParamOffset);
uint Count = reader.ReadUInt32();
for (int i = 0; i < Count; i++)
{
SwitchParam param = new SwitchParam();
param.ReadParam(reader);
SwitchParams.Add(param.Name, param);
}
}
if (ShaderParamBPosition != 0)
{
reader.SeekBegin(InfoPosition + ShaderParamBPosition);
var ParamOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(ParamOffset);
uint Count = reader.ReadUInt32();
for (int i = 0; i < Count; i++)
{
ValueParam param = new ValueParam();
param.ReadParam(reader);
ValueParams.Add(param.Name, param);
}
}
if (ShaderParamCPosition != 0)
{
reader.SeekBegin(InfoPosition + ShaderParamCPosition);
var ParamOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(ParamOffset);
uint Count = reader.ReadUInt32();
for (int i = 0; i < Count; i++)
{
ColorParam param = new ColorParam();
param.ReadParam(reader);
ColorParams.Add(param.Name, param);
}
}
if (TextureMapsPosition != 0)
{
reader.SeekBegin(InfoPosition + TextureMapsPosition);
var TextureMapOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(TextureMapOffset);
uint Count = reader.ReadUInt32();
for (int i = 0; i < Count; i++)
{
TextureMap textureMap = new TextureMap();
textureMap.Read(reader);
TextureMaps.Add(textureMap);
}
}
//Seek back to next in array
reader.SeekBegin(DataPosition + sizeof(uint));
}
}
public class ColorParam : BaseParam
{
public void ReadParam(FileReader reader)
{
base.Read(reader);
if (ValuePosition != 0)
{
reader.SeekBegin(InfoPosition + ValuePosition);
if (Format == 4)
Value = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
else if (Format == 8)
Value = new Vector3(reader.ReadUInt32(), reader.ReadUInt32(), reader.ReadUInt32());
else
throw new Exception("Unknown format for switch param! " + Format);
}
else
Value = 0;
Console.WriteLine($"Param {Name} {Value}");
//Seek back to next in array
reader.SeekBegin(DataPosition + sizeof(uint));
}
}
public class ValueParam : BaseParam
{
public void ReadParam(FileReader reader)
{
base.Read(reader);
if (ValuePosition != 0)
{
reader.SeekBegin(InfoPosition + ValuePosition);
if (Format == 4)
Value = reader.ReadUInt32();
else if (Format == 8)
Value = reader.ReadSingle();
else
throw new Exception("Unknown format for switch param! " + Format);
}
else
Value = 0;
//Seek back to next in array
reader.SeekBegin(DataPosition + sizeof(uint));
}
}
public class SwitchParam : BaseParam
{
public void ReadParam(FileReader reader)
{
base.Read(reader);
if (ValuePosition != 0)
{
reader.SeekBegin(InfoPosition + ValuePosition);
if (Format == 4)
Value = (reader.ReadByte() == 1);
else
throw new Exception("Unknown format for switch param! " + Format);
}
else
Value = false;
Console.WriteLine($"Param {Name} {Value}");
//Seek back to next in array
reader.SeekBegin(DataPosition + sizeof(uint));
}
}
public class BaseParam
{
public string Effect { get; set; }
public string Name { get; set; }
public uint Index { get; set; } = 0;
public uint Format { get; set; }
public object Value { get; set; }
internal long DataPosition;
internal long InfoPosition;
internal ushort NamePosition;
internal ushort FormatPosition;
internal ushort ValuePosition;
public void Read(FileReader reader)
{
DataPosition = reader.Position;
var DataOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(DataOffset);
InfoPosition = reader.Position;
int InfoOffset = reader.ReadInt32();
//Read the info section for position data
reader.SeekBegin(InfoPosition - InfoOffset);
ushort HeaderSize = reader.ReadUInt16();
NamePosition = 0;
FormatPosition = 0;
ValuePosition = 0;
if (HeaderSize == 0x06)
{
NamePosition = reader.ReadUInt16();
FormatPosition = reader.ReadUInt16();
}
else if (HeaderSize == 0x08)
{
NamePosition = reader.ReadUInt16();
FormatPosition = reader.ReadUInt16();
ValuePosition = reader.ReadUInt16();
}
else
throw new Exception("Unexpected header size! " + HeaderSize);
if (NamePosition != 0)
{
reader.SeekBegin(InfoPosition + NamePosition);
uint NameLength = reader.ReadUInt32();
Name = reader.ReadString((int)NameLength);
}
if (FormatPosition != 0)
{
reader.SeekBegin(InfoPosition + FormatPosition);
Format = reader.ReadUInt32();
}
}
}
public class TextureMap
{
public string Effect { get; set; }
public string Name { get; set; }
public uint Index { get; set; } = 0;
public void Read(FileReader reader)
{
long DataPosition = reader.Position;
var DataOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(DataOffset);
long InfoPosition = reader.Position;
int InfoOffset = reader.ReadInt32();
//Read the info section for position data
reader.SeekBegin(InfoPosition - InfoOffset);
ushort HeaderSize = reader.ReadUInt16();
ushort EffectPosition = 0;
ushort UnknownPosition = 0;
ushort IdPosition = 0;
ushort UnknownPosition2 = 0;
if (HeaderSize == 0x0A)
{
EffectPosition = reader.ReadUInt16();
UnknownPosition = reader.ReadUInt16();
IdPosition = reader.ReadUInt16();
UnknownPosition2 = reader.ReadUInt16();
}
else
throw new Exception("Unexpected header size! " + HeaderSize);
if (EffectPosition != 0)
{
reader.SeekBegin(InfoPosition + EffectPosition);
uint NameLength = reader.ReadUInt32();
Effect = reader.ReadString((int)NameLength);
}
if (IdPosition != 0)
{
reader.SeekBegin(InfoPosition + IdPosition);
Index = reader.ReadUInt32();
}
//Seek back to next in array
reader.SeekBegin(DataPosition + sizeof(uint));
}
}
public class VertexBuffer
{
public List<VertexAttribute> Attributes = new List<VertexAttribute>();
public List<PolygonGroup> PolygonGroups = new List<PolygonGroup>();
public List<Vector3> Positions = new List<Vector3>();
public List<Vector3> Normals = new List<Vector3>();
public List<Vector2> TexCoord1 = new List<Vector2>();
public List<Vector2> TexCoord2 = new List<Vector2>();
public List<Vector2> TexCoord3 = new List<Vector2>();
public List<Vector2> TexCoord4 = new List<Vector2>();
public List<int[]> BoneIndex = new List<int[]>();
public List<float[]> Weights = new List<float[]>();
public List<Vector4> Colors1 = new List<Vector4>();
public List<Vector4> Colors2 = new List<Vector4>();
public List<Vector4> Binormals = new List<Vector4>();
public void Read(FileReader reader)
{
long DataPosition = reader.Position;
var VertexBufferDataOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(VertexBufferDataOffset);
long InfoPosition = reader.Position;
int InfoOffset = reader.ReadInt32();
//Read the info section for position data
reader.SeekBegin(InfoPosition - InfoOffset);
ushort InfoSize = reader.ReadUInt16();
ushort VerticesPosition = 0;
ushort FacesPosition = 0;
ushort AttributeInfoPosition = 0;
ushort BufferUnknownPosition = 0;
if (InfoSize == 0x0A)
{
BufferUnknownPosition = reader.ReadUInt16();
FacesPosition = reader.ReadUInt16();
AttributeInfoPosition = reader.ReadUInt16();
VerticesPosition = reader.ReadUInt16();
}
else
throw new Exception("Unexpected Vertex Buffer Info Header Size! " + InfoSize);
uint VertBufferStride = 0;
if (AttributeInfoPosition != 0)
{
reader.SeekBegin(InfoPosition + AttributeInfoPosition);
var AttributeOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(AttributeOffset);
uint AttributeCount = reader.ReadUInt32();
for (int i = 0; i < AttributeCount; i++)
{
var attribute = new VertexAttribute();
attribute.Read(reader);
Attributes.Add(attribute);
switch (attribute.Type)
{
case VertexAttribute.BufferType.Position:
if (attribute.Format == VertexAttribute.BufferFormat.HalfFloat)
VertBufferStride += 0x08;
else if (attribute.Format == VertexAttribute.BufferFormat.Float)
VertBufferStride += 0x0C;
else
throw new Exception($"Unknown Combination! {attribute.Type} {attribute.Format}");
break;
case VertexAttribute.BufferType.Normal:
if (attribute.Format == VertexAttribute.BufferFormat.HalfFloat)
VertBufferStride += 0x08;
else if (attribute.Format == VertexAttribute.BufferFormat.Float)
VertBufferStride += 0x0C;
else
throw new Exception($"Unknown Combination! {attribute.Type} {attribute.Format}");
break;
case VertexAttribute.BufferType.Binormal:
if (attribute.Format == VertexAttribute.BufferFormat.HalfFloat)
VertBufferStride += 0x08;
else if (attribute.Format == VertexAttribute.BufferFormat.Float)
VertBufferStride += 0x0C;
else
throw new Exception($"Unknown Combination! {attribute.Type} {attribute.Format}");
break;
case VertexAttribute.BufferType.TexCoord1:
case VertexAttribute.BufferType.TexCoord2:
case VertexAttribute.BufferType.TexCoord3:
case VertexAttribute.BufferType.TexCoord4:
if (attribute.Format == VertexAttribute.BufferFormat.HalfFloat)
VertBufferStride += 0x04;
else if (attribute.Format == VertexAttribute.BufferFormat.Float)
VertBufferStride += 0x08;
else
throw new Exception($"Unknown Combination! {attribute.Type} {attribute.Format}");
break;
case VertexAttribute.BufferType.Color1:
case VertexAttribute.BufferType.Color2:
if (attribute.Format == VertexAttribute.BufferFormat.Byte)
VertBufferStride += 0x04;
else
throw new Exception($"Unknown Combination! {attribute.Type} {attribute.Format}");
break;
case VertexAttribute.BufferType.BoneIndex:
if (attribute.Format == VertexAttribute.BufferFormat.Short)
VertBufferStride += 0x08;
else if (attribute.Format == VertexAttribute.BufferFormat.Byte)
VertBufferStride += 0x04;
else
throw new Exception($"Unknown Combination! {attribute.Type} {attribute.Format}");
break;
case VertexAttribute.BufferType.Weights:
if (attribute.Format == VertexAttribute.BufferFormat.BytesAsFloat)
VertBufferStride += 0x04;
else
throw new Exception($"Unknown Combination! {attribute.Type} {attribute.Format}");
break;
}
Console.WriteLine($"{attribute.Format} {attribute.Type} VertBufferStride {VertBufferStride}");
}
}
if (FacesPosition != 0)
{
reader.SeekBegin(InfoPosition + FacesPosition);
var BufferOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(BufferOffset);
uint GroupCount = reader.ReadUInt32();
for (int i = 0; i < GroupCount; i++)
{
var polygonGroup = new PolygonGroup();
polygonGroup.Read(reader);
PolygonGroups.Add(polygonGroup);
}
}
if (VerticesPosition != 0)
{
reader.SeekBegin(InfoPosition + VerticesPosition);
var VertexOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(VertexOffset);
uint VertexBufferSize = reader.ReadUInt32();
for (int v = 0; v < VertexBufferSize / VertBufferStride; v++)
{
for (int att = 0; att < Attributes.Count; att++)
{
switch (Attributes[att].Type)
{
case VertexAttribute.BufferType.Position:
var pos = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
Positions.Add(new Vector3(pos.X, pos.Y, pos.Z));
break;
case VertexAttribute.BufferType.Normal:
var normal = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
Normals.Add(new Vector3(normal.X, normal.Y, normal.Z));
break;
case VertexAttribute.BufferType.TexCoord1:
var texcoord1 = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
TexCoord1.Add(new Vector2(texcoord1.X, texcoord1.Y));
break;
case VertexAttribute.BufferType.TexCoord2:
var texcoord2 = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
TexCoord2.Add(new Vector2(texcoord2.X, texcoord2.Y));
break;
case VertexAttribute.BufferType.TexCoord3:
var texcoord3 = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
TexCoord3.Add(new Vector2(texcoord3.X, texcoord3.Y));
break;
case VertexAttribute.BufferType.TexCoord4:
var texcoord4 = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
TexCoord4.Add(new Vector2(texcoord4.X, texcoord4.Y));
break;
case VertexAttribute.BufferType.Weights:
var weights = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
Weights.Add(new float[] { weights.X, weights.Y, weights.Z, weights.W });
break;
case VertexAttribute.BufferType.BoneIndex:
var boneIndices = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
BoneIndex.Add(new int[] { (int)boneIndices.X, (int)boneIndices.Y, (int)boneIndices.Z, (int)boneIndices.W });
break;
case VertexAttribute.BufferType.Color1:
var colors1 = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
Colors1.Add(new Vector4(colors1.X, colors1.Y, colors1.Z, colors1.W));
break;
case VertexAttribute.BufferType.Color2:
var colors2 = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
Colors2.Add(new Vector4(colors2.X, colors2.Y, colors2.Z, colors2.W));
break;
case VertexAttribute.BufferType.Binormal:
var binormals = ParseBuffer(reader, Attributes[att].Format, Attributes[att].Type);
Binormals.Add(new Vector4(binormals.X, binormals.Y, binormals.Z, binormals.W));
break;
}
}
}
}
//Seek back to next in array
reader.SeekBegin(DataPosition + sizeof(uint));
}
private Vector4 ParseBuffer(FileReader reader, VertexAttribute.BufferFormat Format, VertexAttribute.BufferType AttributeType)
{
if (AttributeType == VertexAttribute.BufferType.Position)
{
switch (Format)
{
case VertexAttribute.BufferFormat.Float:
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), 0);
case VertexAttribute.BufferFormat.HalfFloat:
return new Vector4(reader.ReadHalfSingle(), reader.ReadHalfSingle(),
reader.ReadHalfSingle(), reader.ReadHalfSingle());
default:
throw new Exception($"Unknown Combination! {AttributeType} {Format}");
}
}
else if (AttributeType == VertexAttribute.BufferType.Normal)
{
switch (Format)
{
case VertexAttribute.BufferFormat.Float:
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), 0);
case VertexAttribute.BufferFormat.HalfFloat:
return new Vector4(reader.ReadHalfSingle(), reader.ReadHalfSingle(),
reader.ReadHalfSingle(), reader.ReadHalfSingle());
default:
throw new Exception($"Unknown Combination! {AttributeType} {Format}");
}
}
else if (AttributeType == VertexAttribute.BufferType.Binormal)
{
switch (Format)
{
case VertexAttribute.BufferFormat.Float:
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), 0);
case VertexAttribute.BufferFormat.HalfFloat:
return new Vector4(reader.ReadHalfSingle(), reader.ReadHalfSingle(),
reader.ReadHalfSingle(), reader.ReadHalfSingle());
default:
throw new Exception($"Unknown Combination! {AttributeType} {Format}");
}
}
else if (AttributeType == VertexAttribute.BufferType.TexCoord1 ||
AttributeType == VertexAttribute.BufferType.TexCoord2 ||
AttributeType == VertexAttribute.BufferType.TexCoord3 ||
AttributeType == VertexAttribute.BufferType.TexCoord4)
{
switch (Format)
{
case VertexAttribute.BufferFormat.Float:
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), 0, 0);
case VertexAttribute.BufferFormat.HalfFloat:
return new Vector4(reader.ReadHalfSingle(), reader.ReadHalfSingle(), 0, 0);
default:
throw new Exception($"Unknown Combination! {AttributeType} {Format}");
}
}
else if (AttributeType == VertexAttribute.BufferType.Color1 ||
AttributeType == VertexAttribute.BufferType.Color2)
{
switch (Format)
{
case VertexAttribute.BufferFormat.Byte:
return new Vector4(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), reader.ReadByte());
default:
throw new Exception($"Unknown Combination! {AttributeType} {Format}");
}
}
else if (AttributeType == VertexAttribute.BufferType.BoneIndex)
{
switch (Format)
{
case VertexAttribute.BufferFormat.Short:
return new Vector4(reader.ReadInt16(), reader.ReadInt16(), reader.ReadInt16(), reader.ReadInt16());
case VertexAttribute.BufferFormat.Byte:
return new Vector4(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), reader.ReadByte());
default:
throw new Exception($"Unknown Combination! {AttributeType} {Format}");
}
}
else if (AttributeType == VertexAttribute.BufferType.Weights)
{
switch (Format)
{
case VertexAttribute.BufferFormat.BytesAsFloat:
return new Vector4(reader.ReadByteAsFloat(), reader.ReadByteAsFloat(),
reader.ReadByteAsFloat(), reader.ReadByteAsFloat());
default:
throw new Exception($"Unknown Combination! {AttributeType} {Format}");
}
}
return new Vector4(0);
}
}
//Represents an offset which points to another
public class OffsetInfo
{
}
public class PolygonGroup
{
public int MaterialID { get; set; }
public int[] Faces { get; set; }
public void Read(FileReader reader)
{
long DataPosition = reader.Position;
var DataOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(DataOffset);
long InfoPosition = reader.Position;
int InfoOffset = reader.ReadInt32();
//Read the info section for position data
reader.SeekBegin(InfoPosition - InfoOffset);
ushort PolygonHeaderSize = reader.ReadUInt16();
ushort PolygonStartPosition = 0;
ushort PolgonMaterialId = 0;
ushort PolygonUnknown = 0;
if (PolygonHeaderSize == 0x08)
{
PolygonStartPosition = reader.ReadUInt16();
PolgonMaterialId = reader.ReadUInt16();
PolygonUnknown = reader.ReadUInt16();
}
else
throw new Exception("Unexpected Polygon Buffer Info Header Size! " + PolygonHeaderSize);
if (PolgonMaterialId != 0)
{
reader.SeekBegin(InfoPosition + PolgonMaterialId);
MaterialID = reader.ReadInt32();
}
if (PolygonStartPosition != 0)
{
reader.SeekBegin(InfoPosition + PolygonStartPosition);
uint FaceCount = reader.ReadUInt32();
Faces = new int[FaceCount];
for (int i = 0; i < FaceCount; i++)
Faces[i] = reader.ReadUInt16();
}
//Seek back to next in array
reader.SeekBegin(DataPosition + sizeof(uint));
}
}
public class VertexAttribute
{
public BufferFormat Format { get; set; } = BufferFormat.Float;
public BufferType Type { get; set; } = BufferType.Position;
public enum BufferType
{
Position = 0,
Normal = 1,
Binormal = 2,
TexCoord1 = 3,
TexCoord2 = 4,
TexCoord3 = 5,
TexCoord4 = 6,
Color1 = 7,
Color2 = 8,
BoneIndex = 11,
Weights = 12,
}
public enum BufferFormat
{
Float = 0,
HalfFloat = 1,
Byte = 3,
Short = 5,
BytesAsFloat = 8,
}
public void Read(FileReader reader)
{
long DataPosition = reader.Position;
var DataOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(DataOffset);
long InfoPosition = reader.Position;
int InfoOffset = reader.ReadInt32();
//Read the info section for position data
reader.SeekBegin(InfoPosition - InfoOffset);
ushort LayoutHeaderLength = reader.ReadUInt16();
ushort LayoutSizePosition = 0;
ushort LayoutTypePosition = 0;
ushort LayoutFormatPosition = 0;
ushort LayoutUnknownPosition = 0;
if (LayoutHeaderLength == 0x0A)
{
LayoutSizePosition = reader.ReadUInt16();
LayoutTypePosition = reader.ReadUInt16();
LayoutFormatPosition = reader.ReadUInt16();
LayoutUnknownPosition = reader.ReadUInt16();
}
else
throw new Exception("Unexpected Attribute Layout Header Size! " + LayoutHeaderLength);
if (LayoutFormatPosition != 0)
{
reader.SeekBegin(InfoPosition + LayoutFormatPosition);
Format = reader.ReadEnum<BufferFormat>(true);
}
if (LayoutTypePosition != 0)
{
reader.SeekBegin(InfoPosition + LayoutTypePosition);
Type = reader.ReadEnum<BufferType>(true);
}
//Seek back to next in array
reader.SeekBegin(DataPosition + sizeof(uint));
}
}
public class Bone : STBone
{
internal BoneInfo BoneInfo { get; set; }
public Bone(STSkeleton skeleton) : base(skeleton) { }
public void Read(FileReader reader)
{
long DataPosition = reader.Position;
var BoneDataOffset = reader.ReadOffset(true, typeof(uint));
reader.SeekBegin(BoneDataOffset);
long InfoPosition = reader.Position;
int BoneInfoOffset = reader.ReadInt32();
//Read the info section for position data
reader.SeekBegin(InfoPosition - BoneInfoOffset);
BoneInfo = new BoneInfo();
BoneInfo.Read(reader);
RotationType = BoneRotationType.Euler;
Checked = true;
if (BoneInfo.NamePosition != 0)
{
reader.SeekBegin(InfoPosition + BoneInfo.NamePosition);
uint NameLength = reader.ReadUInt32();
Text = reader.ReadString((int)NameLength);
}
if (BoneInfo.RotationPosition != 0)
{
reader.SeekBegin(InfoPosition + BoneInfo.RotationPosition);
float RotationX = reader.ReadSingle();
float RotationY = reader.ReadSingle();
float RotationZ = reader.ReadSingle();
rotation = new float[] { RotationX,RotationY, RotationZ };
}
if (BoneInfo.TranslationPosition != 0)
{
reader.SeekBegin(InfoPosition + BoneInfo.TranslationPosition);
float TranslateX = reader.ReadSingle();
float TranslateY = reader.ReadSingle();
float TranslateZ = reader.ReadSingle();
position = new float[] { TranslateX, TranslateY, TranslateZ };
}
if (BoneInfo.ScalePosition != 0)
{
reader.SeekBegin(InfoPosition + BoneInfo.ScalePosition);
float ScaleX = reader.ReadSingle();
float ScaleY = reader.ReadSingle();
float ScaleZ = reader.ReadSingle();
scale = new float[] { ScaleX, ScaleY, ScaleZ };
}
if (BoneInfo.ParentPosition != 0)
{
reader.SeekBegin(InfoPosition + BoneInfo.ParentPosition);
parentIndex = reader.ReadInt32();
}
//Seek back to next bone in array
reader.SeekBegin(DataPosition + sizeof(uint));
}
}
//A section that stores position info for bone data
public class BoneInfo
{
internal ushort SectionSize { get; set; }
internal ushort NamePosition { get; set; }
internal ushort UnknownPosition { get; set; }
internal ushort Unknown2Position { get; set; }
internal ushort ParentPosition { get; set; }
internal ushort Unknown3Position { get; set; }
internal ushort IsVisiblePosition { get; set; }
internal ushort ScalePosition { get; set; }
internal ushort RotationPosition { get; set; }
internal ushort TranslationPosition { get; set; }
internal ushort Unknown4Position { get; set; }
internal ushort Unknown5Position { get; set; }
public void Read(FileReader reader)
{
SectionSize = reader.ReadUInt16();
NamePosition = reader.ReadUInt16();
UnknownPosition = reader.ReadUInt16();
Unknown2Position = reader.ReadUInt16();
ParentPosition = reader.ReadUInt16();
Unknown3Position = reader.ReadUInt16(); //Padding
IsVisiblePosition = reader.ReadUInt16(); //Points to byte. 0 or 1 for visibilty
ScalePosition = reader.ReadUInt16();
RotationPosition = reader.ReadUInt16();
TranslationPosition = reader.ReadUInt16();
Unknown4Position = reader.ReadUInt16(); //Padding
Unknown5Position = reader.ReadUInt16(); //Padding
}
}
public class Material
{
}
}
}