1
0
mirror of synced 2024-11-12 02:00:50 +01:00
Switch-Toolbox/File_Format_Library/GL
KillzXGaming 61550ac786 Alot of Pokemon additions.
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00
..
Custom2D Update files. 2019-10-26 20:28:56 -04:00
Helpers Cleanup 2019-07-16 17:45:10 -04:00
ShaderData Add support for very old switch bfres and some ptcl color adjustments 2019-08-17 15:59:17 -04:00
BCRES_Render.cs Rewrite all the texture modes to use proper enums 2019-08-03 15:23:05 -04:00
BFRES_Render.cs Some cleanup 2019-11-23 16:06:33 -05:00
BMD_Renderer.cs override the bmd preview scale so it controls and views much better 2019-08-10 19:25:54 -04:00
CMB_Renderer.cs Auto set the audio device to an active one 2019-08-03 18:00:51 -04:00
GFBMDL_Render.cs Alot of Pokemon additions. 2019-11-26 19:54:59 -05:00
GMX_Renderer.cs Cleanup 2019-07-16 17:45:10 -04:00
GXToOpenGL.cs Cleanup 2019-07-16 17:45:10 -04:00
KCL_Render.cs Try to fix build errors 2019-11-09 17:36:52 -05:00
LM2_Render.cs Fix loading 3ds bflim 2019-07-27 21:05:12 -04:00
LM3_Renderer.cs Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00
PunchOutWii_Renderer.cs A few additions 2019-11-10 08:41:17 -05:00
Strikers_Renderer.cs A few additions 2019-11-10 08:41:17 -05:00