1
0
mirror of synced 2024-11-14 19:17:39 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Toolbox_Library.csproj
KillzXGaming 61550ac786 Alot of Pokemon additions.
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00

1532 lines
65 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{96820047-2A39-4E5A-BFA4-E84FFF5C66CF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Toolbox.Library</RootNamespace>
<AssemblyName>Toolbox.Library</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Toolbox\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Toolbox\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<ItemGroup>
<Reference Include="AssimpNet, Version=4.1.0.0, Culture=neutral, PublicKeyToken=0d51b391f59f42a6, processorArchitecture=MSIL">
<HintPath>..\packages\AssimpNet.4.1.0\lib\net40\AssimpNet.dll</HintPath>
</Reference>
<Reference Include="Be.Windows.Forms.HexBox">
<HintPath>..\Toolbox\Lib\Be.Windows.Forms.HexBox.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="CSCore, Version=1.2.1.2, Culture=neutral, PublicKeyToken=5a08f2b6f4415dea, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\CSCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="CsvHelper">
<HintPath>..\Toolbox\Lib\CsvHelper.dll</HintPath>
</Reference>
<Reference Include="Cyotek.Windows.Forms.ImageBox">
<HintPath>..\Toolbox\Lib\Cyotek.Windows.Forms.ImageBox.dll</HintPath>
</Reference>
<Reference Include="DarkUI">
<HintPath>..\Toolbox\Lib\DarkUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DirectXTexNet, Version=1.0.0.3, Culture=neutral, PublicKeyToken=67e4f5ed452a4f5d, processorArchitecture=MSIL">
<HintPath>..\packages\DirectXTexNet.1.0.0-rc3\lib\net40\DirectXTexNet.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Gl_EditorFramework">
<HintPath>..\Toolbox\Gl_EditorFramework.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=1.1.0.145, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
<HintPath>..\packages\SharpZipLib.1.1.0\lib\net45\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="K4os.Compression.LZ4, Version=1.1.0.0, Culture=neutral, PublicKeyToken=27d14aecb5186925, processorArchitecture=MSIL">
<HintPath>..\Toolbox\Lib\K4os.Compression.LZ4.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="K4os.Compression.LZ4.Streams, Version=1.1.0.0, Culture=neutral, PublicKeyToken=27d14aecb5186925, processorArchitecture=MSIL">
<HintPath>..\Toolbox\Lib\K4os.Compression.LZ4.Streams.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="K4os.Hash.xxHash, Version=1.0.5.0, Culture=neutral, PublicKeyToken=32cd54395057cec3, processorArchitecture=MSIL">
<HintPath>..\Toolbox\Lib\K4os.Hash.xxHash.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LZ4, Version=1.0.15.93, Culture=neutral, PublicKeyToken=62e1b5ec1eec9bdd, processorArchitecture=MSIL">
<HintPath>..\packages\lz4net.1.0.15.93\lib\net4-client\LZ4.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LZ4.Frame">
<HintPath>..\Toolbox\Lib\LZ4.Frame.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="NAudio, Version=1.8.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\NAudio.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51" />
<Reference Include="ObjectListView">
<HintPath>..\Toolbox\Lib\ObjectListView.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Octokit, Version=0.31.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\Octokit.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK">
<HintPath>..\Toolbox\Lib\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl">
<HintPath>..\Toolbox\Lib\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="SARCExt, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\SARCExt.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ScintillaNET">
<HintPath>..\Toolbox\Lib\ScintillaNET.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ScintillaNET FindReplaceDialog">
<HintPath>..\Toolbox\Lib\ScintillaNET FindReplaceDialog.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SELib">
<HintPath>..\Toolbox\Lib\SELib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SFGraphics">
<HintPath>..\Toolbox\Lib\SFGraphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SFGraphics.Utils">
<HintPath>..\Toolbox\Lib\SFGraphics.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.BinaryData">
<HintPath>..\Toolbox\Lib\Syroot.BinaryData.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.Maths">
<HintPath>..\Toolbox\Lib\Syroot.Maths.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Activities" />
<Reference Include="System.Buffers">
<HintPath>..\Switch_FileFormatsMain\System.Buffers.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Core" />
<Reference Include="System.Design" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Memory">
<HintPath>..\Switch_FileFormatsMain\System.Memory.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>..\Switch_FileFormatsMain\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net461\System.ValueTuple.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UIAutomationProvider" />
<Reference Include="VGAudio, Version=2.2.1.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\VGAudio.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="WindowsFormsIntegration" />
<Reference Include="ZstdNet, Version=1.3.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\ZstdNet.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Animations\Animation.cs" />
<Compile Include="Animations\AnimationGroupNode.cs" />
<Compile Include="Animations\AnimationRewrite\InterpolationHelper.cs" />
<Compile Include="Animations\AnimationRewrite\STAnimation.cs" />
<Compile Include="Animations\AnimationRewrite\STAnimationTrack.cs" />
<Compile Include="Animations\AnimationRewrite\STKeyFrame.cs" />
<Compile Include="Animations\AnimationRewrite\STAnimGroup.cs" />
<Compile Include="Animations\AnimationRewrite\STSkeletonAnimation.cs" />
<Compile Include="Animations\ImageKeyFrame.cs" />
<Compile Include="Animations\VisibilityAnimation.cs" />
<Compile Include="Animations\BooleanKeyFrame.cs" />
<Compile Include="Animations\BooleanKeyGroup.cs" />
<Compile Include="Animations\MaterialAnimation.cs" />
<Compile Include="Animations\SceneAnimation.cs" />
<Compile Include="Audio\AudioFileRipper.cs" />
<Compile Include="Audio\VGAudioFile.cs" />
<Compile Include="Collections\SortExtensions.cs" />
<Compile Include="Compression\7ZIP\Common\CommandLineParser.cs" />
<Compile Include="Compression\7ZIP\Common\CRC.cs" />
<Compile Include="Compression\7ZIP\Common\InBuffer.cs" />
<Compile Include="Compression\7ZIP\Common\OutBuffer.cs" />
<Compile Include="Compression\7ZIP\ICoder.cs" />
<Compile Include="Compression\7ZIP\LZ\IMatchFinder.cs" />
<Compile Include="Compression\7ZIP\LZ\LzBinTree.cs" />
<Compile Include="Compression\7ZIP\LZ\LzInWindow.cs" />
<Compile Include="Compression\7ZIP\LZ\LzOutWindow.cs" />
<Compile Include="Compression\Formats\Gzip.cs" />
<Compile Include="Compression\Formats\lz4.cs" />
<Compile Include="Compression\Formats\LZ4F.cs" />
<Compile Include="Compression\Formats\LZMA.cs" />
<Compile Include="Compression\Formats\MtaCustomCmp.cs" />
<Compile Include="Compression\Formats\ZlibGZ.cs" />
<Compile Include="Compression\Formats\Zstb.cs" />
<Compile Include="Compression\LZ77_WII.cs" />
<Compile Include="Compression\7ZIP\LZMA\LzmaBase.cs" />
<Compile Include="Compression\7ZIP\LZMA\LzmaDecoder.cs" />
<Compile Include="Compression\7ZIP\LZMA\LzmaEncoder.cs" />
<Compile Include="Compression\Formats\LZSS.cs" />
<Compile Include="Compression\Formats\MIO0.cs" />
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoder.cs" />
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoderBit.cs" />
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoderBitTree.cs" />
<Compile Include="Compression\MarioTennisCmp32.cs" />
<Compile Include="Compression\STLibraryCompression.cs" />
<Compile Include="Compression\Formats\Yay0.cs" />
<Compile Include="Compression\Formats\Yaz0.cs" />
<Compile Include="Compression\Formats\ZCMP.cs" />
<Compile Include="Compression\Formats\Zlib.cs" />
<Compile Include="Config.cs" />
<Compile Include="Enums\CompressionType.cs" />
<Compile Include="FileFormats\Assimp\AssimpSaver.cs" />
<Compile Include="FileFormats\DAE\ColladaWriter.cs" />
<Compile Include="FileFormats\DDS\RGBAPixelDecoder.cs" />
<Compile Include="FileSystem\VirtualFileTreeNode.cs" />
<Compile Include="FileSystem\VirtualTreeNode.cs" />
<Compile Include="Forms\Animation\Rewrite\AnimationPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Animation\Rewrite\AnimationPanel.Designer.cs">
<DependentUpon>AnimationPanel.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Animation\Rewrite\MiniAnimationPlayer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Animation\Rewrite\MiniAnimationPlayer.Designer.cs">
<DependentUpon>MiniAnimationPlayer.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Color\ColorFullAlphaBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Color\ColorAlphaBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Color\ColorSelector.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Color\AlphaSelectorHorizontalPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Color\AlphaSelectorHorizontalPanel.Designer.cs">
<DependentUpon>AlphaSelectorHorizontalPanel.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Color\VertexColorBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Color\VertexColorTopBottomBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\SideMenu\STVerticalNavigationMenu.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Custom\SideMenu\STVerticalNavigationMenu.Designer.cs">
<DependentUpon>STVerticalNavigationMenu.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Custom\SideMenu\STVerticalTabMenuItem.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Custom\SideMenu\STVerticalTabMenuItem.Designer.cs">
<DependentUpon>STVerticalTabMenuItem.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Custom\STRadioButton.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\Treeview\TreeviewDragSorter.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Dialogs\ColorSelectorDropdown.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Dialogs\ColorSelectorDropdown.Designer.cs">
<DependentUpon>ColorSelectorDropdown.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Dialogs\LzmaSettingsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Dialogs\LzmaSettingsForm.Designer.cs">
<DependentUpon>LzmaSettingsForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Dialogs\STColorDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Dialogs\STColorDialog.Designer.cs">
<DependentUpon>STColorDialog.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\Object Editor\SearchNodeForm.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\Object Editor\SearchNodeForm.Designer.cs">
<DependentUpon>SearchNodeForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\TextureImport\3DS\CTR_3DSImporterSettings.cs" />
<Compile Include="Forms\Editors\TextureImport\3DS\CTR_3DSTextureImporter.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\TextureImport\Gamecube\GamecubeTextureImporterList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\TextureImport\Gamecube\GamecubeTextureImporterList.Designer.cs">
<DependentUpon>GamecubeTextureImporterList.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\TextureImport\Gamecube\GenericTextureImporterSettings.cs" />
<Compile Include="Forms\Editors\TextureImport\GenericTextureImporterList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\TextureImport\GenericTextureImporterList.Designer.cs">
<DependentUpon>GenericTextureImporterList.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\TextureImport\GenericTextureImporterSettings.cs" />
<Compile Include="Forms\Editors\UV\UVEditorAdvanced.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\UV\UVEditorAdvanced.Designer.cs">
<DependentUpon>UVEditorAdvanced.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\UV\UVEditorForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\UV\UVEditorForm.Designer.cs">
<DependentUpon>UVEditorForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\UV\UVViewport.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\SizeTables\FileTableViewTPHD.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\SizeTables\FileTableViewTPHD.Designer.cs">
<DependentUpon>FileTableViewTPHD.cs</DependentUpon>
</Compile>
<Compile Include="Forms\SceneSelector.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\SceneSelector.Designer.cs">
<DependentUpon>SceneSelector.cs</DependentUpon>
</Compile>
<Compile Include="FileSystem\ExplorerFile.cs" />
<Compile Include="FileSystem\ExplorerFolder.cs" />
<Compile Include="Generics\Texture\ImageParameters.cs" />
<Compile Include="Generics\Texture\STTextureFolder.cs" />
<Compile Include="HashCalculate\FNV64A1.cs" />
<Compile Include="Helpers\ArchiveNodeMenuHelper.cs" />
<Compile Include="Helpers\DirectoryHelper.cs" />
<Compile Include="Helpers\DragHelper.cs" />
<Compile Include="Imaging\BitmapFont.cs" />
<Compile Include="Interfaces\FileFormatting\IFormEditorParameters.cs" />
<Compile Include="Interfaces\FileFormatting\ILeaveOpenOnLoad.cs" />
<Compile Include="Interfaces\FileFormatting\IPropertyContainer.cs" />
<Compile Include="Interfaces\FileFormatting\ISaveOpenedFileStream.cs" />
<Compile Include="Interfaces\Forms\IEditorForm.cs" />
<Compile Include="Interfaces\IAnimationContainer.cs" />
<Compile Include="Interfaces\IMainForm.cs" />
<Compile Include="Interfaces\IMdiContainer.cs" />
<Compile Include="Interfaces\Textures\ITextureIconLoader.cs" />
<Compile Include="Interfaces\Utility\ICloneableNode.cs" />
<Compile Include="Interfaces\ModelData\IMeshContainer.cs" />
<Compile Include="Interfaces\Textures\ITextureContainer.cs" />
<Compile Include="Interfaces\Forms\IUpdateForm.cs" />
<Compile Include="IO\Bits\Bit.cs" />
<Compile Include="IO\Colors\ColorEditor.cs" />
<Compile Include="IO\Colors\STColor16.cs" />
<Compile Include="IO\Extensions\ArrayExtension.cs" />
<Compile Include="IO\Extensions\ColorExtensions.cs" />
<Compile Include="IO\Extensions\Rectangle.cs" />
<Compile Include="IO\Extensions\StreamExport.cs" />
<Compile Include="IO\Extensions\UintExtension.cs" />
<Compile Include="IO\FileStreamStorage.cs" />
<Compile Include="IO\FlatBuffer\FlatBufferParse.cs" />
<Compile Include="IO\HSVPixel.cs" />
<Compile Include="IO\IOComoon.cs" />
<Compile Include="IO\Colors\STColor.cs" />
<Compile Include="IO\Colors\STColor8.cs" />
<Compile Include="IO\SubStream.cs" />
<Compile Include="OpenGL\GLShaderGeneric.cs" />
<Compile Include="OpenGL\IPickableObject.cs" />
<Compile Include="OpenGL\OpenGL2DEnums.cs" />
<Compile Include="OpenGL\Render2D.cs" />
<Compile Include="OpenGL\ShaderManager.cs" />
<Compile Include="OpenGL\STRectangle.cs" />
<Compile Include="OpenGL\Viewport2D.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="OpenGL\OpenGLHelper.cs" />
<Compile Include="Rendering\DrawableCircle.cs" />
<Compile Include="Rendering\GenericModelRenderer\GenericModelRenderer.cs" />
<Compile Include="Rendering\GenericModelRenderer\GenericRenderedObject.cs" />
<Compile Include="Security\Cryptography\crc32.cs" />
<Compile Include="DrawableContainer.cs" />
<Compile Include="StaticDynamic.cs" />
<Compile Include="Texture Decoding\3DS\ETC1.cs" />
<Compile Include="FileFormats\Animation\SMD.cs" />
<Compile Include="FileFormats\APNG\APNG.cs" />
<Compile Include="FileFormats\APNG\CRC.cs" />
<Compile Include="FileFormats\Animation\SEANIM.cs" />
<Compile Include="FileFormats\CSharpImageLibrary\DDS_BlockHelpers.cs" />
<Compile Include="FileFormats\CSharpImageLibrary\ImageEngine.cs" />
<Compile Include="FileFormats\DAE\collada_schema_1_4.cs" />
<Compile Include="FileFormats\DAE\DAE.cs" />
<Compile Include="FileFormats\OBJ.cs" />
<Compile Include="FileFormats\R4G4.cs" />
<Compile Include="FileFormats\SEModel.cs" />
<Compile Include="FileFormats\SizeTables\RSTB.cs" />
<Compile Include="FileFormats\SizeTables\TPFileSizeTable.cs" />
<Compile Include="FileFormats\TGA.cs" />
<Compile Include="FileFormats\ZIP.cs" />
<Compile Include="Format Managers\FormatList.cs" />
<Compile Include="Forms\Archive\ArchiveFilePanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Archive\ArchiveFilePanel.Designer.cs">
<DependentUpon>ArchiveFilePanel.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Archive\ArchiveListPreviewForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Archive\ArchiveListPreviewForm.Designer.cs">
<DependentUpon>ArchiveListPreviewForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\BatchFormatExport.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\BatchFormatExport.Designer.cs">
<DependentUpon>BatchFormatExport.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Dialogs\ExportModelSettings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Dialogs\ExportModelSettings.Designer.cs">
<DependentUpon>ExportModelSettings.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Dialogs\STSaveLogDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Dialogs\STSaveLogDialog.Designer.cs">
<DependentUpon>STSaveLogDialog.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Animation\KeyedAnimTimeline.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Custom\DropdownPanel\ExpandCollapseEventArgs.cs" />
<Compile Include="Forms\Custom\DropdownPanel\STCollapsePanelButton.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Custom\DropdownPanel\STCollapsePanelButton.Designer.cs">
<DependentUpon>STCollapsePanelButton.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Custom\DropdownPanel\STFlowLayoutPanel.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\BarSlider\BarSlider.cs" />
<Compile Include="Forms\Custom\BarSlider\BarSlider.Designer.cs" />
<Compile Include="Forms\Custom\STCheckBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STDataGridView.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STNumbericUpDown.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STNumericBox.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Custom\STNumericBox.Designer.cs">
<DependentUpon>STNumericBox.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Dialogs\STOptionsDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Dialogs\STOptionsDialog.Designer.cs">
<DependentUpon>STOptionsDialog.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\Audio\AudioPlayerPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\Audio\AudioPlayerPanel.Designer.cs">
<DependentUpon>AudioPlayerPanel.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\Audio\LoopEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\Audio\LoopEditor.Designer.cs">
<DependentUpon>LoopEditor.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\Audio\MusicPlayer.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Audio\NaudioExampleData\BasicSpectrumProvider.cs" />
<Compile Include="Audio\NaudioExampleData\GradientCalculator.cs" />
<Compile Include="Audio\NaudioExampleData\ISpectrumProvider.cs" />
<Compile Include="Audio\NaudioExampleData\LineSpectrum.cs" />
<Compile Include="Audio\NaudioExampleData\ScalingStrategy.cs" />
<Compile Include="Audio\NaudioExampleData\SpectrumBase.cs" />
<Compile Include="FileFormats\Animation\ANIM.cs" />
<Compile Include="FileFormats\Assimp\Assimp.cs" />
<Compile Include="FileFormats\Assimp\AssimpHelper.cs" />
<Compile Include="FileFormats\ASTC.cs" />
<Compile Include="FileFormats\ASTC\ASTCDecoder.cs" />
<Compile Include="FileFormats\ASTC\ASTCPixel.cs" />
<Compile Include="FileFormats\ASTC\BitArrayStream.cs" />
<Compile Include="FileFormats\ASTC\IntegerEncoded.cs" />
<Compile Include="FileFormats\DDS.cs" />
<Compile Include="FileFormats\DDSCompressor.cs" />
<Compile Include="FileFormats\CSharpImageLibrary\BC6.cs" />
<Compile Include="FileFormats\CSharpImageLibrary\BC7.cs" />
<Compile Include="FileFormats\CSharpImageLibrary\DX10_Helpers.cs" />
<Compile Include="FileFormats\CSharpImageLibrary\Dxt.cs" />
<Compile Include="FileFormats\TargaImage.cs" />
<Compile Include="Forms\Custom\ColorSlider.cs" />
<Compile Include="Forms\Custom\ColorSlider.Designer.cs" />
<Compile Include="Forms\Custom\FlatTabControl\FlatTabControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\FlatTabControl\Win32.cs" />
<Compile Include="Forms\Custom\STComboBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\DropdownPanel\STDropDownPanel.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\DropdownPanel\STDropDownPanel.Designer.cs">
<DependentUpon>STDropDownPanel.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Custom\STListView.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STPropertyGrid.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Custom\STPropertyGrid.Designer.cs">
<DependentUpon>STPropertyGrid.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Custom\STTabControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STTrackBar.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Dialogs\STErrorDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Dialogs\STErrorDialog.Designer.cs">
<DependentUpon>STErrorDialog.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\Audio\AudioChannel.cs" />
<Compile Include="Forms\Editors\Audio\AudioPlayer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\Audio\AudioPlayer.Designer.cs">
<DependentUpon>AudioPlayer.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\Audio\AudioFile.cs" />
<Compile Include="Forms\Editors\HexEditor\HexEditorNew.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\HexEditor\HexEditorNew.Designer.cs">
<DependentUpon>HexEditorNew.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\HexEditor\HexEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\HexEditor\HexEditor.Designer.cs">
<DependentUpon>HexEditor.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\HexEditor\SearchHex.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\HexEditor\SearchHex.Designer.cs">
<DependentUpon>SearchHex.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\CubeMapFaceViewer3D.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\CubeMapFaceViewer3D.Designer.cs">
<DependentUpon>CubeMapFaceViewer3D.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageFillColor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageFillColor.Designer.cs">
<DependentUpon>ImageFillColor.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageProgramSettings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageProgramSettings.Designer.cs">
<DependentUpon>ImageProgramSettings.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImagePropertiesEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImagePropertiesEditor.Designer.cs">
<DependentUpon>ImagePropertiesEditor.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\HueSaturationAdjuster.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\HueSaturationAdjuster.Designer.cs">
<DependentUpon>HueSaturationAdjuster.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageEditorBase.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageEditorBase.Designer.cs">
<DependentUpon>ImageEditorBase.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageEditorForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageEditorForm.Designer.cs">
<DependentUpon>ImageEditorForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageReEncodeDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageReEncodeDialog.Designer.cs">
<DependentUpon>ImageReEncodeDialog.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageResizeDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageResizeDialog.Designer.cs">
<DependentUpon>ImageResizeDialog.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\Object Editor\ObjectEditorList.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\Object Editor\ObjectEditorList.Designer.cs">
<DependentUpon>ObjectEditorList.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\Object Editor\ObjectEditorTree.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\Object Editor\ObjectEditorTree.Designer.cs">
<DependentUpon>ObjectEditorTree.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\TextEditor\TextEditorForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\TextEditor\TextEditorForm.Designer.cs">
<DependentUpon>TextEditorForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Animation\TimeLine.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Animation\TimeLine.Designer.cs">
<DependentUpon>TimeLine.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\UV\UVEditor2.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\UV\UVEditor2.Designer.cs">
<DependentUpon>UVEditor2.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Extensions\MDICustom.cs" />
<Compile Include="Forms\Editors\Object Editor\ObjectEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\Object Editor\ObjectEditor.Designer.cs">
<DependentUpon>ObjectEditor.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Custom\STButton.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STContextMenuStrip.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Custom\STLabel.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STPanel.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STTextBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STToolStrip.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STUserControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\TextEditor\TextEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\TextEditor\TextEditor.Designer.cs">
<DependentUpon>TextEditor.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\UV\UVEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\UV\UVEditor.Designer.cs">
<DependentUpon>UVEditor.cs</DependentUpon>
</Compile>
<Compile Include="Forms\GenericEditorForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\GenericEditorForm.Designer.cs">
<DependentUpon>GenericEditorForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\GL\GLControl2D.cs" />
<Compile Include="Forms\HintHelpDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\HintHelpDialog.Designer.cs">
<DependentUpon>HintHelpDialog.cs</DependentUpon>
</Compile>
<Compile Include="Forms\NonBlickingDialog.cs" />
<Compile Include="Forms\PropertyBinding.cs" />
<Compile Include="Forms\STConsole.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\STConsoleForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\STConsoleForm.Designer.cs">
<DependentUpon>STConsoleForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\TrackbarKeyEditor.cs" />
<Compile Include="Forms\TrackbarKeyEditor.Designer.cs">
<DependentUpon>TrackbarKeyEditor.cs</DependentUpon>
</Compile>
<Compile Include="Forms\TreeChildSorter.cs" />
<Compile Include="Forms\ViewportDivider.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\ViewportDivider.Designer.cs">
<DependentUpon>ViewportDivider.cs</DependentUpon>
</Compile>
<Compile Include="Generics\BoundingBox.cs" />
<Compile Include="Generics\GenericBitmapTexture.cs" />
<Compile Include="Generics\Materials\GenericMaterial.cs" />
<Compile Include="Generics\Materials\GenericMatTexture.cs" />
<Compile Include="Generics\GenericModel.cs" />
<Compile Include="Generics\GenericObject.cs" />
<Compile Include="Generics\GenericPolygonGroup.cs" />
<Compile Include="Generics\Texture\GenericTexture.cs" />
<Compile Include="Generics\OpenGLTexture.cs" />
<Compile Include="Interfaces\FileFormatting\ICompressionFormat.cs" />
<Compile Include="Interfaces\FileFormatting\IDirectoryNode.cs" />
<Compile Include="Interfaces\FileFormatting\INode.cs" />
<Compile Include="IO\Extensions\ByteArrayExtensions.cs" />
<Compile Include="Rendering\RenderableTex.cs" />
<Compile Include="Generics\STBone.cs" />
<Compile Include="Generics\STGenericWrapper.cs" />
<Compile Include="Generics\TEX_FORMAT.cs" />
<Compile Include="Forms\Custom\ListViewCustom.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\NumericUpDownInt.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\NumericUpDownUint.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\NumericUpDownFloat.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Editors\Assimp Settings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\Assimp Settings.Designer.cs">
<DependentUpon>Assimp Settings.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\CubeMapFaceViewer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\CubeMapFaceViewer.Designer.cs">
<DependentUpon>CubeMapFaceViewer.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Dialogs\DialogCenter.cs" />
<Compile Include="Forms\Editors\TransformMeshTool.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\TransformMeshTool.Designer.cs">
<DependentUpon>TransformMeshTool.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Viewport.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Viewport.Designer.cs">
<DependentUpon>Viewport.cs</DependentUpon>
</Compile>
<Compile Include="Helpers\TextureHelper.cs" />
<Compile Include="Helpers\TreeHelper.cs" />
<Compile Include="Interfaces\Forms\IContextMenuNode.cs" />
<Compile Include="Interfaces\FileFormatting\IConvertableTextFormat.cs" />
<Compile Include="Interfaces\Forms\IEditor.cs" />
<Compile Include="Interfaces\Forms\IFIleEditor.cs" />
<Compile Include="Interfaces\Forms\IMdiContainer.cs" />
<Compile Include="Interfaces\Forms\IMenuExtension.cs" />
<Compile Include="Interfaces\Textures\ITexture.cs" />
<Compile Include="Interfaces\Forms\IViewportContainer.cs" />
<Compile Include="Compression\CompressionMenus.cs" />
<Compile Include="IO\DWord.cs" />
<Compile Include="IO\FileReader.cs" />
<Compile Include="IO\FileWriter.cs" />
<Compile Include="IO\SyrootCommon\DWord.cs" />
<Compile Include="IO\SyrootCommon\Half.cs" />
<Compile Include="IO\Extensions\IOExtensions.cs" />
<Compile Include="IO\Matrix4x4.cs" />
<Compile Include="IO\STFileLoader.cs" />
<Compile Include="IO\STFileSaver.cs" />
<Compile Include="IO\Extensions\StreamReaderExtensions.cs" />
<Compile Include="IO\Extensions\StringExtension.cs" />
<Compile Include="IO\STStream.cs" />
<Compile Include="Maths\Math.cs" />
<Compile Include="Plugin\GenericPluginLoader.cs" />
<Compile Include="Forms\Animation\AnimationPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Animation\AnimationPanel.Designer.cs">
<DependentUpon>AnimationPanel.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\AssimpMeshSelector.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\AssimpMeshSelector.Designer.cs">
<DependentUpon>AssimpMeshSelector.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Custom\ProgressBar\STProgressBar.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Custom\ProgressBar\STProgressBar.Designer.cs">
<DependentUpon>STProgressBar.cs</DependentUpon>
</Compile>
<Compile Include="Imaging.cs" />
<Compile Include="GUI.cs" />
<Compile Include="Imaging\BitmapExtension.cs" />
<Compile Include="Forms\Custom\EditorInterface.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Custom\MinMaxButton.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\PictureBoxCustom.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\Treeview\TreeViewCustom.cs" />
<Compile Include="Forms\Dialogs\FolderSelectDialog.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Editors\ObjectList.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Editors\ObjectList.Designer.cs">
<DependentUpon>ObjectList.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Dialogs\RenameDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Dialogs\RenameDialog.Designer.cs">
<DependentUpon>RenameDialog.cs</DependentUpon>
</Compile>
<Compile Include="Interfaces\FileFormatting\IArchiveFile.cs" />
<Compile Include="Interfaces\FileFormatting\IFileFormat.cs" />
<Compile Include="IO\FileIO.cs" />
<Compile Include="Interfaces\IPlugin.cs" />
<Compile Include="Format Managers\FileManager.cs" />
<Compile Include="Plugin\PluginLoader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Rendering\DrawableBackground.cs" />
<Compile Include="Rendering\DrawableDividedCube.cs" />
<Compile Include="Rendering\DrawableBoundingBox.cs" />
<Compile Include="Rendering\DrawableCube.cs" />
<Compile Include="Rendering\DrawableSkybox.cs" />
<Compile Include="Rendering\DrawableFloor.cs" />
<Compile Include="Rendering\DrawableXyzLines.cs" />
<Compile Include="Rendering\OpenTKSharedResources.cs" />
<Compile Include="Rendering\PBRMapGenerator.cs" />
<Compile Include="Rendering\ProbeLighting.cs" />
<Compile Include="Rendering\RenderTools.cs" />
<Compile Include="Rendering\ScreenTriangle.cs" />
<Compile Include="Generics\STSkeleton.cs" />
<Compile Include="Rendering\RenderLib.cs" />
<Compile Include="Rendering\SetUpShaders.cs" />
<Compile Include="Runtime.cs" />
<Compile Include="FormThemes.cs" />
<Compile Include="STToolStipMenuItem.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Texture Decoding\Gamecube\Color32.cs" />
<Compile Include="Texture Decoding\Gamecube\Decode_Gamecube.cs" />
<Compile Include="Texture Decoding\Wii U\GX2TexRegisters.cs" />
<Compile Include="Texture Decoding\Gamecube\ImageDataFormat.cs" />
<Compile Include="Texture Decoding\3DS\Swizzle_3DS.cs" />
<Compile Include="Texture Decoding\Wii U\GX2.cs" />
<Compile Include="Texture Decoding\Switch\TegraX1Swizzle.cs" />
<Compile Include="ThemeConfig.cs" />
<Compile Include="Util\ColorUtility.cs" />
<Compile Include="Util\ImageUtilty.cs" />
<Compile Include="Util\OpenGLUtils.cs" />
<Compile Include="Util\Util.cs" />
<Compile Include="XML\XmlDoc.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Forms\Animation\KeyedAnimTimeline.resx">
<DependentUpon>KeyedAnimTimeline.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Animation\Rewrite\AnimationPanel.resx">
<DependentUpon>AnimationPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Animation\Rewrite\MiniAnimationPlayer.resx">
<DependentUpon>MiniAnimationPlayer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Archive\ArchiveFilePanel.resx">
<DependentUpon>ArchiveFilePanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Archive\ArchiveListPreviewForm.resx">
<DependentUpon>ArchiveListPreviewForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\BatchFormatExport.resx">
<DependentUpon>BatchFormatExport.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Color\AlphaSelectorHorizontalPanel.resx">
<DependentUpon>AlphaSelectorHorizontalPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Color\ColorSelector.resx">
<DependentUpon>ColorSelector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\ColorSlider.resx" />
<EmbeddedResource Include="Forms\Custom\DropdownPanel\STCollapsePanelButton.resx">
<DependentUpon>STCollapsePanelButton.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\FlatTabControl\FlatTabControl.resx">
<DependentUpon>FlatTabControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\DropdownPanel\STDropDownPanel.resx">
<DependentUpon>STDropDownPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\BarSlider\BarSlider.resx" />
<EmbeddedResource Include="Forms\Custom\SideMenu\STVerticalNavigationMenu.resx">
<DependentUpon>STVerticalNavigationMenu.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\SideMenu\STVerticalTabMenuItem.resx">
<DependentUpon>STVerticalTabMenuItem.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STCheckBox.resx">
<DependentUpon>STCheckBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STComboBox.resx">
<DependentUpon>STComboBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STDataGridView.resx">
<DependentUpon>STDataGridView.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STListView.resx">
<DependentUpon>STListView.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STNumbericUpDown.resx">
<DependentUpon>STNumbericUpDown.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STNumericBox.resx">
<DependentUpon>STNumericBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STPropertyGrid.resx">
<DependentUpon>STPropertyGrid.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STTabControl.resx">
<DependentUpon>STTabControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STTextBox.resx">
<DependentUpon>STTextBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Dialogs\ColorSelectorDropdown.resx">
<DependentUpon>ColorSelectorDropdown.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Dialogs\ExportModelSettings.resx">
<DependentUpon>ExportModelSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Dialogs\LzmaSettingsForm.resx">
<DependentUpon>LzmaSettingsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Dialogs\STColorDialog.resx">
<DependentUpon>STColorDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Dialogs\STSaveLogDialog.resx">
<DependentUpon>STSaveLogDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Dialogs\STOptionsDialog.resx">
<DependentUpon>STOptionsDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Dialogs\STErrorDialog.resx">
<DependentUpon>STErrorDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Animation\AnimationPanel.resx">
<DependentUpon>AnimationPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\Assimp Settings.resx">
<DependentUpon>Assimp Settings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\AssimpMeshSelector.resx">
<DependentUpon>AssimpMeshSelector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\Audio\AudioPlayerPanel.resx">
<DependentUpon>AudioPlayerPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\Audio\AudioPlayer.resx">
<DependentUpon>AudioPlayer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\Audio\LoopEditor.resx">
<DependentUpon>LoopEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\CubeMapFaceViewer.resx">
<DependentUpon>CubeMapFaceViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\HexEditor\HexEditorNew.resx">
<DependentUpon>HexEditorNew.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\HexEditor\HexEditor.resx">
<DependentUpon>HexEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\HexEditor\SearchHex.resx">
<DependentUpon>SearchHex.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\CubeMapFaceViewer3D.resx">
<DependentUpon>CubeMapFaceViewer3D.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\ImageFillColor.resx">
<DependentUpon>ImageFillColor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\ImageProgramSettings.resx">
<DependentUpon>ImageProgramSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\ImagePropertiesEditor.resx">
<DependentUpon>ImagePropertiesEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\HueSaturationAdjuster.resx">
<DependentUpon>HueSaturationAdjuster.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\ImageEditorBase.resx">
<DependentUpon>ImageEditorBase.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\ImageEditorForm.resx">
<DependentUpon>ImageEditorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\ImageReEncodeDialog.resx">
<DependentUpon>ImageReEncodeDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\ImageResizeDialog.resx">
<DependentUpon>ImageResizeDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\Object Editor\ObjectEditorList.resx">
<DependentUpon>ObjectEditorList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\Object Editor\ObjectEditor.resx">
<DependentUpon>ObjectEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\Object Editor\ObjectEditorTree.resx">
<DependentUpon>ObjectEditorTree.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\Object Editor\SearchNodeForm.resx">
<DependentUpon>SearchNodeForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ObjectList.resx">
<DependentUpon>ObjectList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\ProgressBar\STProgressBar.resx">
<DependentUpon>STProgressBar.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Dialogs\RenameDialog.resx">
<DependentUpon>RenameDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STForm.resx">
<DependentUpon>STForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\STUserControl.resx">
<DependentUpon>STUserControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\TextEditor\TextEditor.resx">
<DependentUpon>TextEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\TextEditor\TextEditorForm.resx">
<DependentUpon>TextEditorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Animation\TimeLine.resx">
<DependentUpon>TimeLine.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\TextureImport\3DS\CTR_3DSTextureImporter.resx">
<DependentUpon>CTR_3DSTextureImporter.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\TextureImport\Gamecube\GamecubeTextureImporterList.resx">
<DependentUpon>GamecubeTextureImporterList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\TextureImport\GenericTextureImporterList.resx">
<DependentUpon>GenericTextureImporterList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\TransformMeshTool.resx">
<DependentUpon>TransformMeshTool.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\UV\UVEditor.resx">
<DependentUpon>UVEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\UV\UVEditor2.resx">
<DependentUpon>UVEditor2.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\UV\UVEditorAdvanced.resx">
<DependentUpon>UVEditorAdvanced.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\UV\UVEditorForm.resx">
<DependentUpon>UVEditorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\SizeTables\FileTableViewTPHD.resx">
<DependentUpon>FileTableViewTPHD.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\GenericEditorForm.resx">
<DependentUpon>GenericEditorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\GL\GLControl2D.resx">
<DependentUpon>GLControl2D.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\HintHelpDialog.resx">
<DependentUpon>HintHelpDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\SceneSelector.resx">
<DependentUpon>SceneSelector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\STConsoleForm.resx">
<DependentUpon>STConsoleForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Viewport.resx">
<DependentUpon>Viewport.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\ViewportDivider.resx">
<DependentUpon>ViewportDivider.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\ListViewCustom.resx">
<DependentUpon>ListViewCustom.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="OpenGL\Viewport2D.resx">
<DependentUpon>Viewport2D.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
<None Include="Resources\CheckerBackground.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Aamp.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Bfres.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Bfsha.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Bnsh.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Bntx.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Bone.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Byaml.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\diffuseSDR.gzip" />
<None Include="Resources\ErrorCheck.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\FileBank.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Folder.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\mesh.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\resource_factory_info.tsv" />
<None Include="Resources\skeletonAnimation.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\specularSDR.gzip" />
<None Include="Resources\Texture.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\TextureError.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\InjectTexErrored.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DefaultTexture.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\LoadingImage.gif" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\UVPattern.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Music1.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Music2.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\materialSphere.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\model.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\skeleton.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\diffuseSphere.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\translateGizmo.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\scaleGizmo.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\rotateGizmo.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\arrowMinimize .png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\normalsSphere.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\normalMapSphere.png" />
</ItemGroup>
<ItemGroup>
<None Include="Forms\Toolbar\images\close.png" />
</ItemGroup>
<ItemGroup>
<None Include="Forms\Toolbar\images\close_sele.png" />
</ItemGroup>
<ItemGroup>
<None Include="Forms\Toolbar\images\control_box.png" />
</ItemGroup>
<ItemGroup>
<None Include="Forms\Toolbar\images\maximize.png" />
</ItemGroup>
<ItemGroup>
<None Include="Forms\Toolbar\images\maximize_sele.png" />
</ItemGroup>
<ItemGroup>
<None Include="Forms\Toolbar\images\minimize.png" />
</ItemGroup>
<ItemGroup>
<None Include="Forms\Toolbar\images\minimize_sele.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\maximized.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Save.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\brsf.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\close.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\close_sele.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\maximize.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\maximize_sele.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\minimize.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\minimize_sele.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DataTyypes\IconBool.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DataTyypes\IconBuffer.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DataTyypes\IconCurve.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DataTyypes\IconFloat.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DataTyypes\IconInt.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DataTyypes\IconList.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DataTyypes\IconObject.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DataTyypes\IconVec2.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DataTyypes\IconVec3.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DataTyypes\IconVec4.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Cubemaps\diffuseSDR.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Cubemaps\specularSDR.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\arrowL.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\arrowR.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\stop.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Antu_edit-find-mail.svg.png" />
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Connected Services\" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Playback\PlayArrowR.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Playback\ResetArrowR.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Playback\RewindArrows1L.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Playback\RewindArrows1R.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Playback\RewindArrows2L.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Playback\RewindArrows2R.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Playback\StopBtn.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Playback\PauseBtn.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="Externals\" />
<Folder Include="FileFormats\Compression\" />
<Folder Include="FileFormats\DAE\COLLADA\" />
<Folder Include="FileFormats\DAE\Custom\" />
<Folder Include="OpenGL\Engine\Camera\" />
<Folder Include="Rendering\Shaders\" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\boneWeightGradient.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\boneWeightGradient2.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\CheckBox\CheckClicked.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\CheckBox\CheckMark.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\CheckBox\Hovered.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\CheckBox\Init_false.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\NumbericUpDownArrow.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\InfoCheck.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\QuestionCheck.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\TextureMaterialMap.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Edit.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AlphaIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AlphaIconDisabled.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\materialSphereTranslucent.tif" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\materialSphereTransparent.tif" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\MetaInfo.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AddIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\AlignmentPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\BoundryPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\NullPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\PicturePane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\ScissorPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\TextPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\WindowPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Font.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AnimationGroup.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AnimationTrack.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AnimationTrackR.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AnimationTrackG.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AnimationTrackB.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AnimationTrackA.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AnimationTrackX.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AnimationTrackY.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AnimationTrackZ.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AnimationTrackW.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\MissingTexture.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\AssimpNet.4.1.0\build\AssimpNet.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\AssimpNet.4.1.0\build\AssimpNet.targets'))" />
<Error Condition="!Exists('..\packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets'))" />
</Target>
<Import Project="..\packages\AssimpNet.4.1.0\build\AssimpNet.targets" Condition="Exists('..\packages\AssimpNet.4.1.0\build\AssimpNet.targets')" />
<Import Project="..\packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets" Condition="Exists('..\packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets')" />
</Project>