644d94090f
Added support for previewing layout animations. This includes pane SRT, tex SRT, material color (white/black blending), texture patterns, pane visibilty, and vertex colors. Added textbox previewing. The scaling will be off, and more features is planned (caching font data to disk for faster loading, improve rendering, etc). Rotations now render correctly for X/Y axis. Added game window preview. This removes any editor only drawn objects and also fits the layout to the screen (aka root pane) size. Add support for rendering custom blending with layout materials. Add support for loading character icons for mk8d. These are hardcoded and have been manually set. Note these will only load if within the menu.szs.
127 lines
5.5 KiB
C#
127 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library;
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using FirstPlugin;
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using LayoutBXLYT.Cafe;
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namespace LayoutBXLYT
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{
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/// <summary>
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/// A mapper which applies hard coded panes to the proper place
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/// </summary>
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public class LayoutCustomPaneMapper
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{
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private bool Loaded = false;
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//MK8 character select
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public void LoadMK8DCharaSelect(Dictionary<string, STGenericTexture> textures, BxlytHeader header)
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{
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var archive = header.FileInfo.IFileInfo.ArchiveParent;
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if (archive == null || !header.PaneLookup.ContainsKey("L_Chara_00"))
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return;
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if (!Loaded)
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{
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var parentArchive = ((IFileFormat)archive).IFileInfo.ArchiveParent;
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if (parentArchive == null) return;
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foreach (var files in parentArchive.Files)
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{
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if (files.FileName.Contains("mn_L_CharaIcon_00"))
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{
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var charIconSzs = (IArchiveFile)files.OpenFile();
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foreach (var file in charIconSzs.Files)
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{
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if (Utils.GetExtension(file.FileName) == ".bntx")
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{
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var bntx = (BNTX)file.OpenFile();
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foreach (var tex in bntx.Textures)
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if (!textures.ContainsKey(tex.Key))
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{
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Console.WriteLine("Adding icon " + tex.Key);
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textures.Add(tex.Key, tex.Value);
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}
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Loaded = true;
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}
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}
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}
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}
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}
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//Map to all icons
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for (int i = 0; i < 42; i++)
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{
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Console.WriteLine($"L_Chara_{i.ToString("00")}");
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if (!header.PaneLookup.ContainsKey($"L_Chara_{i.ToString("00")}"))
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continue;
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var partPane = (Cafe.BFLYT.PRT1)header.PaneLookup[$"L_Chara_{i.ToString("00")}"];
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var charPane = partPane.GetExternalPane();
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var iconPane = charPane.SearchPane("P_Chara_00");
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if (iconPane == null) return;
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var mat = ((BFLYT.PIC1)iconPane).Material;
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string textureName = "Mario";
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switch (i)
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{
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case 0: textureName = "Mario"; break;
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case 1: textureName = "Luigi"; break;
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case 2: textureName = "Peach"; break;
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case 3: textureName = "Daisy"; break;
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case 4: textureName = "Rosetta"; break;
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case 5: textureName = "TanukiMario"; break;
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case 6: textureName = "CatPeach"; break;
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case 7: textureName = "Yoshi00"; break;
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case 8: textureName = "Kinopio"; break; //Toad
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case 9: textureName = "Nokonoko"; break; //Koopa
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case 10: textureName = "Heyho00"; break;
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case 11: textureName = "Jugemu"; break;
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case 12: textureName = "Kinopico"; break; //Toadette
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case 13: textureName = "KingTeresa"; break;
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case 14: textureName = "BbMario"; break;
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case 15: textureName = "BbLuigi"; break;
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case 16: textureName = "BbPeach"; break;
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case 17: textureName = "BbDaisy"; break;
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case 18: textureName = "BbRosetta"; break;
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case 19: textureName = "MetalMario"; break;
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case 20: textureName = "PGoldPeach"; break;
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case 21: textureName = "Wario"; break;
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case 22: textureName = "Waluigi"; break;
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case 23: textureName = "DK"; break;
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case 24: textureName = "Koopa"; break; //Bowser
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case 25: textureName = "Karon"; break;
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case 26: textureName = "KoopaJr"; break;
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case 27: textureName = "HoneKoopa"; break;
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case 28: textureName = "Lemmy"; break;
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case 29: textureName = "Larry"; break;
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case 30: textureName = "Wendy"; break;
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case 31: textureName = "Ludwig"; break;
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case 32: textureName = "Iggy"; break;
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case 33: textureName = "Roy"; break;
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case 34: textureName = "Morton"; break;
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case 35: textureName = "SplatoonGirl00"; break;
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case 36: textureName = "SplatoonBoy00"; break;
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case 37: textureName = "Link"; break;
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case 38: textureName = "AnimalBoyA"; break;
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case 39: textureName = "AnimalGirlA"; break;
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case 40: textureName = "Shizue"; break;
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case 41: textureName = "MiiAmiibo"; break;
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}
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textureName = $"tc_Chara_{textureName}^l";
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if (!mat.animController.TexturePatterns.ContainsKey(LTPTarget.Image1))
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mat.animController.TexturePatterns.Add(LTPTarget.Image1, textureName);
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else
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mat.animController.TexturePatterns[LTPTarget.Image1] = textureName;
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}
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}
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}
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}
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