211326d253
Fix bymls with path nodes from saving. Fix material list not loading when another object is selected. Fix skeletons not exporting Fix materials missing a name and not updating in the editor properly - Fix dds and bftex not showing on the filter for bntx/nutexb properly
1080 lines
48 KiB
XML
1080 lines
48 KiB
XML
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<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
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<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
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<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
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|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
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<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
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|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
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<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
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<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
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<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
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|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
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<DependentUpon>BoneInfoPanel.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
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|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
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|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
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|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
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|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
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|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
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|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
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|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
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|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
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|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
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|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\ShaderEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
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|
<DependentUpon>ShaderEditor.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
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|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataParser.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataParser.Designer.cs">
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|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataWrapper.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHU.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSHP.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSKL.cs" />
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<Compile Include="FileFormats\BFRES\BfresWiiU.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSKA.cs" />
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|
<Compile Include="FileFormats\BFRES\KsaShader.cs" />
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<Compile Include="FileFormats\Audio\Archives\BFSAR.cs" />
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<Compile Include="FileFormats\Shader\BFSHA.cs" />
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<Compile Include="FileFormats\Shader\BNSH.cs" />
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<Compile Include="FileFormats\Byaml\BYAML.cs" />
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<Compile Include="FileFormats\Turbo\Course_MapCamera_bin.cs" />
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<Compile Include="FileFormats\Archives\GFPAK.cs" />
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<Compile Include="FileFormats\Collision\KCL.cs" />
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<Compile Include="FileFormats\Message\MSBT.cs" />
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<Compile Include="FileFormats\Rom\NCA.cs" />
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<Compile Include="FileFormats\Rom\NSP.cs" />
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<Compile Include="FileFormats\Archives\SARC.cs" />
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<Compile Include="FileFormats\Shader\SHARC.cs" />
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<Compile Include="FileFormats\Texture\BNTX.cs" />
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|
<Compile Include="FileFormats\Effects\EFF.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTEX.cs" />
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|
<Compile Include="FileFormats\Texture\GTXFile.cs" />
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|
<Compile Include="FileFormats\Texture\NUTEXB.cs" />
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|
<Compile Include="FileFormats\Texture\TexConv.cs" />
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|
<Compile Include="FileFormats\Texture\XTX.cs" />
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|
<Compile Include="FileFormats\Rom\XCI.cs" />
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|
<Compile Include="GetSwitchKeys.cs" />
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|
<Compile Include="GL\BFRES_Render.cs" />
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|
<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Advanced Editor\TextureViewer.Designer.cs">
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|
<DependentUpon>TextureViewer.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\AttributeEditor.cs">
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|
<SubType>Form</SubType>
|
|
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|
<Compile Include="GUI\AttributeEditor.Designer.cs">
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|
<DependentUpon>AttributeEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
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|
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\MK8TrackEditor\CourseMunntEditor.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\MK8TrackEditor\CourseMunntEditor.Designer.cs">
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|
<DependentUpon>CourseMunntEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\EmitterEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\EmitterEditor.Designer.cs">
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|
<DependentUpon>EmitterEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
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|
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BntxSelector.cs">
|
|
<SubType>Form</SubType>
|
|
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|
<Compile Include="GUI\BntxSelector.Designer.cs">
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|
<DependentUpon>BntxSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
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|
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\BFAVEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
|
|
<DependentUpon>BFAVEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
|
|
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.Designer.cs">
|
|
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.Designer.cs">
|
|
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.Designer.cs">
|
|
<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\FormLoader.cs" />
|
|
<Compile Include="GUI\KeySelection.cs">
|
|
<SubType>Form</SubType>
|
|
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|
|
<Compile Include="GUI\KeySelection.Designer.cs" />
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|
<Compile Include="GUI\TextureLoader.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureLoader.Designer.cs">
|
|
<DependentUpon>TextureLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\GTXImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GTXTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\GTXTextureImporter.Designer.cs" />
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|
<Compile Include="GUI\Byaml\ByamlEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlEditor.Designer.cs">
|
|
<DependentUpon>ByamlEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\PreviewEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\PreviewEditor.Designer.cs">
|
|
<DependentUpon>PreviewEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.Designer.cs">
|
|
<DependentUpon>FSKLEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEnums.cs" />
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.Designer.cs">
|
|
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\PreviewFormatList.cs">
|
|
<SubType>Form</SubType>
|
|
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|
|
<Compile Include="GUI\PreviewFormatList.Designer.cs">
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|
<DependentUpon>PreviewFormatList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.Designer.cs">
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|
<DependentUpon>Texture Selector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BinaryTextureImporterList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\TextureUI\Importers\BinaryTextureImporterList.Designer.cs">
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|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</Compile>
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|
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|
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|
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|
|
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|
<Compile Include="NodeWrappers\BfresFilters.cs" />
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|
<Compile Include="Properties\AssemblyInfo.cs" />
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|
<Compile Include="Properties\Resources.Designer.cs">
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|
<AutoGen>True</AutoGen>
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|
<DesignTime>True</DesignTime>
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|
<DependentUpon>Resources.resx</DependentUpon>
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|
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|
<Compile Include="PluginRuntime.cs" />
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|
<Compile Include="XML\BfresMaterial2XML.cs" />
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|
<Compile Include="XML\Bfsha2Xml.cs" />
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|
<Compile Include="XML\Sharc2XML.cs" />
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|
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|
<ItemGroup>
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|
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|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<EmbeddedResource Include="GUI\AAMP\EditBox.resx" />
|
|
<EmbeddedResource Include="GUI\Advanced Editor\TextureViewer.resx">
|
|
<DependentUpon>TextureViewer.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\AnimationLoader.resx">
|
|
<DependentUpon>AnimationLoader.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\AttributeEditor.resx">
|
|
<DependentUpon>AttributeEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BfresEditor.resx">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BfresHeaderEditor.resx">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BoneAnimEditor.resx">
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