c922ff1e4f
- AAMP can now save back to YAML! - Added text editor for AAMP editor - AAMP library has been improved signifcantly, now using one library for all versions. - BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed. - BYAML saving speed improved signifcantly. - BYAML now supports reference nodes and works with 3DW byml files. - BYAML can now load shift JIS encoding for japanese characters. - YAML syntax for text editor improved with proper folding and highlighting for certain values.
182 lines
5.5 KiB
C#
182 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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using System.Windows.Forms;
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using FirstPlugin.Forms;
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using AampLibraryCSharp;
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namespace FirstPlugin
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{
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public class AAMP : IEditor<AampEditorBase>, IFileFormat, IConvertableTextFormat
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{
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public FileType FileType { get; set; } = FileType.Parameter;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "AAMP" };
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public string[] Extension { get; set; } = new string[] { "*.aamp", "*.bglpbd" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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return reader.CheckSignature(4, "AAMP");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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private uint CheckVersion(Stream stream)
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{
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using (FileReader reader = new FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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reader.ReadSignature(4, "AAMP");
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reader.Position = 4;
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return reader.ReadUInt32();
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}
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}
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#region Text Converter Interface
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public TextFileType TextFileType => TextFileType.Yaml;
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public bool CanConvertBack => true;
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public string ConvertToString()
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{
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return YamlConverter.ToYaml(aampFile);
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}
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public void ConvertFromString(string text)
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{
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aampFile = YamlConverter.FromYaml(text);
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}
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#endregion
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bool IsSaveDialog = false;
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public static void GenerateProbeBoundings()
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{
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OpenFileDialog ofd1 = new OpenFileDialog();
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ofd1.Filter = Utils.GetAllFilters(typeof(AAMP));
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if (ofd1.ShowDialog() != DialogResult.OK)
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return;
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//Load the AAMP
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var File = STFileLoader.OpenFileFormat(ofd1.FileName);
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if (File == null || !(File is AAMP))
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throw new Exception("File not a valid AAMP file!");
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//Load bfres for generating the bounds
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = Utils.GetAllFilters(typeof(BFRES));
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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//Open and check bfres
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var Bfres = STFileLoader.OpenFileFormat(ofd.FileName);
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if (Bfres == null || !(Bfres is BFRES))
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throw new Exception("File not a valid BFRES file!");
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//Check version instance
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foreach (var val in ((AAMP)File).aampFile.RootNode.childParams)
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{
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foreach (var param in val.paramObjects)
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{
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switch (param.HashString)
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{
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case "grid":
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GenerateGridData((BFRES)Bfres, param.paramEntries);
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break;
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}
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}
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}
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foreach (var param in ((AAMP)File).aampFile.RootNode.paramObjects)
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{
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switch (param.HashString)
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{
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case "root_grid":
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GenerateGridData((BFRES)Bfres, param.paramEntries);
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break;
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}
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}
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = Utils.GetAllFilters(File);
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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//Save the aamp back
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STFileSaver.SaveFileFormat(File, sfd.FileName);
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}
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File.Unload();
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Bfres.Unload();
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}
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}
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private static void GenerateGridData(BFRES bfres, ParamEntry[] paramEntries)
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{
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//Load the grid min nad max and set them
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var boundings = bfres.GetBoundingBox();
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foreach (var entry in paramEntries)
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{
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if (entry.HashString == "aabb_min_pos")
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entry.Value = new Syroot.Maths.Vector3F(boundings.Min.X, boundings.Min.Y, boundings.Min.Z);
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if (entry.HashString == "aabb_max_pos")
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entry.Value = new Syroot.Maths.Vector3F(boundings.Max.X, boundings.Max.Y, boundings.Max.Z);
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}
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}
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public AampEditorBase OpenForm()
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{
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AampEditor editor = new AampEditor(this, IsSaveDialog);
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editor.Text = FileName;
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editor.Dock = DockStyle.Fill;
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return editor;
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}
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public void FillEditor(UserControl control)
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{
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}
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public AampFile aampFile;
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public void Load(Stream stream)
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{
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CanSave = true;
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IsSaveDialog = IFileInfo != null && IFileInfo.InArchive;
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aampFile = AampFile.LoadFile(stream);
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream)
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{
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if (aampFile != null)
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aampFile.Save(stream);
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}
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}
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}
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