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Switch-Toolbox/File_Format_Library/FileFormats/Layout/PartsManager.cs
2020-02-02 19:26:45 -05:00

61 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox.Library;
namespace LayoutBXLYT
{
/// <summary>
/// A class that manages parts for layout files
/// </summary>
public class PartsManager : IDisposable
{
public Dictionary<string, BxlytHeader> PartLayouts = new Dictionary<string, BxlytHeader>();
public Dictionary<string, BxlanHeader> PartAnimations = new Dictionary<string, BxlanHeader>();
public Dictionary<string, IArchiveFile> PartArchives = new Dictionary<string, IArchiveFile>();
public void AddLayout(BxlytHeader header)
{
if (!PartLayouts.ContainsKey(header.FileName))
PartLayouts.Add(header.FileName, header);
}
public IFileFormat TryGetLayout(string fileName)
{
if (PartLayouts.ContainsKey(fileName))
return PartLayouts[fileName].FileInfo;
return null;
}
public void AddAnimation(BxlanHeader header)
{
if (!PartAnimations.ContainsKey(header.FileName))
PartAnimations.Add(header.FileName, header);
}
public void AddArchive(IArchiveFile archive)
{
if (!PartArchives.ContainsKey(((IFileFormat)archive).FileName))
PartArchives.Add(((IFileFormat)archive).FileName, archive);
}
public void Dispose()
{
foreach (var file in PartLayouts.Values)
file.Dispose();
foreach (var file in PartAnimations.Values)
file.Dispose();
foreach (var file in PartArchives.Values)
((IFileFormat)file).Unload();
PartLayouts.Clear();
PartAnimations.Clear();
PartArchives.Clear();
}
}
}