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Switch-Toolbox/Switch_Toolbox_Library/Compression/STLibraryCompression.cs
KillzXGaming a6246ace11 Fix alignment in SARCs in SARCs.
Should fix potential crashes or texture corruption with these.
2019-11-27 09:12:22 -05:00

705 lines
26 KiB
C#

using Syroot.BinaryData;
using System.IO;
using System.IO.Compression;
using K4os.Compression.LZ4.Streams;
using System.Windows.Forms;
using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
using System.Collections.Generic;
using System.Linq;
using System;
using System.Runtime.InteropServices;
namespace Toolbox.Library.IO
{
public class STLibraryCompression
{
public static byte[] CompressFile(byte[] data, IFileFormat format)
{
int Alignment = 0;
if (format.IFileInfo != null)
Alignment = format.IFileInfo.Alignment;
var FileCompression = format.IFileInfo.FileCompression;
if (FileCompression == null) return data;
if (FileCompression is Yaz0)
((Yaz0)FileCompression).Alignment = Alignment;
return FileCompression.Compress(new MemoryStream(data)).ToArray();
}
public class ZSTD
{
}
public class ZLIB_GZ
{
public static bool IsCompressed(Stream stream)
{
if (stream.Length < 32) return false;
using (var reader = new FileReader(stream, true))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
reader.Position = 0;
uint chunkSize = reader.ReadUInt32();
uint chunkCount = reader.ReadUInt32();
uint decompressedSize = reader.ReadUInt32();
if (reader.BaseStream.Length > 8 + (chunkCount * 4) + 128)
{
uint[] chunkSizes = reader.ReadUInt32s((int)chunkCount);
reader.Align(128);
//Now search for zlibbed chunks
uint size = reader.ReadUInt32();
ushort magic = reader.ReadUInt16();
reader.Position = 0;
if (magic == 0x78da)
return true;
else
return false;
}
reader.Position = 0;
}
return false;
}
public static Stream Decompress(Stream stream)
{
using (var reader = new FileReader(stream, true))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
try
{
uint chunkSize = reader.ReadUInt32();
uint chunkCount = reader.ReadUInt32();
uint decompressedSize = reader.ReadUInt32();
uint[] chunkSizes = reader.ReadUInt32s((int)chunkCount); //Not very sure about this
reader.Align(128);
List<byte[]> DecompressedChunks = new List<byte[]>();
//Now search for zlibbed chunks
while (!reader.EndOfStream)
{
uint size = reader.ReadUInt32();
long pos = reader.Position;
ushort magic = reader.ReadUInt16();
///Check zlib magic
if (magic == 0x78da)
{
var data = STLibraryCompression.ZLIB.Decompress(reader.getSection((uint)pos, size));
DecompressedChunks.Add(data);
reader.SeekBegin(pos + size); //Seek the compressed size and align it to goto the next chunk
reader.Align(128);
}
else //If the magic check fails, seek back 2. This shouldn't happen, but just incase
reader.Seek(-2);
}
//Return the decompressed stream with all chunks combined
return new MemoryStream(Utils.CombineByteArray(DecompressedChunks.ToArray()));
}
catch
{
}
}
return null;
}
public static Stream Compress(Stream stream, bool isBigEndian = true)
{
uint decompSize = (uint)stream.Length;
uint[] section_sizes;
uint sectionCount = 0;
var mem = new MemoryStream();
using (var reader = new FileReader(stream, true))
using (var writer = new FileWriter(mem, true))
{
writer.SetByteOrder(isBigEndian);
if (!(decompSize % 0x10000 != 0))
sectionCount = decompSize / 0x10000;
else
sectionCount = (decompSize / 0x10000) + 1;
writer.Write(0x10000);
writer.Write(sectionCount);
writer.Write(decompSize);
writer.Write(new uint[sectionCount]);
writer.Align(128);
reader.SeekBegin(0);
section_sizes = new uint[sectionCount];
for (int i = 0; i < sectionCount; i++)
{
byte[] chunk = ZLIB.Compress(reader.ReadBytes(0x10000));
section_sizes[i] = (uint)chunk.Length;
writer.Write(chunk.Length);
writer.Write(chunk);
writer.Align(128);
}
writer.SeekBegin(12);
for (int i = 0; i < sectionCount; i++)
writer.Write(section_sizes[i] + 4);
}
return mem;
}
}
public class ZLIB
{
public static byte[] Decompress(byte[] b, bool hasMagic = true)
{
using (var br = new FileReader(new MemoryStream(b), true))
{
if (br.ReadString(4) == "ZCMP")
{
return DecompressZCMP(b);
}
else
{
var ms = new System.IO.MemoryStream();
if (hasMagic)
{
br.Position = 2;
using (var ds = new DeflateStream(new MemoryStream(br.ReadBytes((int)br.BaseStream.Length - 6)), CompressionMode.Decompress))
ds.CopyTo(ms);
}
else
{
using (var ds = new DeflateStream(new MemoryStream(b), CompressionMode.Decompress))
ds.CopyTo(ms);
}
return ms.ToArray();
}
}
}
public static Byte[] DecompressZCMP(byte[] b)
{
Console.WriteLine("DecompressZCMP");
using (var br = new FileReader(new MemoryStream(b), true))
{
var ms = new System.IO.MemoryStream();
br.BaseStream.Position = 130;
using (var ds = new DeflateStream(new MemoryStream(br.ReadBytes((int)br.BaseStream.Length - 80)), CompressionMode.Decompress))
ds.CopyTo(ms);
return ms.ToArray();
}
}
public static byte[] Compress(byte[] b, uint Position = 0)
{
var output = new MemoryStream();
output.Write(new byte[] { 0x78, 0xDA }, 0, 2);
using (var zipStream = new DeflateStream(output, CompressionMode.Compress, true))
zipStream.Write(b, 0, b.Length);
//Add this as it weirdly prevents the data getting corrupted
//From https://github.com/IcySon55/Kuriimu/blob/f670c2719affc1eaef8b4c40e40985881247acc7/src/Kontract/Compression/ZLib.cs
var adler = b.Aggregate(Tuple.Create(1, 0), (x, n) => Tuple.Create((x.Item1 + n) % 65521, (x.Item1 + x.Item2 + n) % 65521));
output.Write(new[] { (byte)(adler.Item2 >> 8), (byte)adler.Item2, (byte)(adler.Item1 >> 8), (byte)adler.Item1 }, 0, 4);
return output.ToArray();
}
public static void CopyStream(System.IO.Stream input, System.IO.Stream output)
{
byte[] buffer = new byte[2000];
int len;
while ((len = input.Read(buffer, 0, 2000)) > 0)
{
output.Write(buffer, 0, len);
}
output.Flush();
}
}
public class BPE
{
public static unsafe byte[] Decompress(byte[] input, uint decompressedLength)
{
fixed (byte* outputPtr = new byte[decompressedLength])
{
fixed (byte* inputPtr = input)
{
Decompress(outputPtr, inputPtr, decompressedLength);
}
byte[] decomp = new byte[decompressedLength];
Marshal.Copy((IntPtr)outputPtr, decomp, 0, decomp.Length);
return decomp;
}
}
public static unsafe void Decompress(byte* output, byte* input, uint decompressedLength)
{
}
}
//Mario Tennis Aces Custom compression
public class MTA_CUSTOM
{
[DllImport("Lib/LibTennis64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void DecompressBuffer(IntPtr output, IntPtr input, uint len);
public unsafe byte[] Decompress(byte[] input, uint decompressedLength)
{
fixed (byte* outputPtr = new byte[decompressedLength])
{
fixed (byte* inputPtr = input)
{
if (Environment.Is64BitProcess)
DecompressBuffer((IntPtr)outputPtr, (IntPtr)inputPtr, decompressedLength);
else
MarioTennisCmp32.DecompressBuffer((IntPtr)outputPtr, (IntPtr)inputPtr, decompressedLength);
}
byte[] decomp = new byte[decompressedLength];
Marshal.Copy((IntPtr)outputPtr, decomp, 0, decomp.Length);
return decomp;
}
}
//Thanks Simon. Code ported from
//https://github.com/simontime/MarioTennisAces0x50Decompressor/blob/master/decompress.c
public unsafe void Decompress(byte* output, byte* input, uint decompressedLength)
{
uint pos = 8;
byte* end = input + decompressedLength;
byte* data = input + pos;
Console.WriteLine($"decompressedLength " + decompressedLength);
Console.WriteLine($"pos " + pos);
if (pos < decompressedLength)
{
uint flag;
while (true)
{
flag = 0xFF000000 * data[0];
if (flag != 0)
break;
data++;
for (int i = 0; i < 8; i++)
*output++ = *data++;
CheckFinished(ref data, ref end);
}
flag |= 0x800000;
data++;
Console.WriteLine($"flag " + flag);
//IterateFlag
while ((flag & 0x80000000) == 0)
{
flag <<= 1;
*output++ = *data++;
}
Console.WriteLine($"Pass 3 ");
while (true)
{
flag <<= 1;
if (flag == 0)
CheckFinished(ref data, ref end);
int op_ofs = (data[0] >> 4) | (data[1] << 4);
int op_len = data[0] & 0xF;
if (op_ofs == 0)
return;
byte* chunk = output - op_ofs;
if (op_len > 1)
data += 2;
else
{
int op_len_ext = data[2] + (op_len | 0x10);
if (op_len == 1)
{
int add_len = (data[3] << 8) | 0xFF;
data += 4;
op_len = op_len_ext + add_len;
if (op_ofs >= 2)
Loop1(ref flag, ref op_len, ref chunk, ref data, ref output);
}
else
{
data += 3;
op_len = op_len_ext;
if (op_ofs >= 2)
{
Loop1(ref flag, ref op_len, ref chunk, ref data, ref output);
}
}
}
Loop2(ref flag, ref op_len, ref data, ref output, ref chunk);
}
}
EndOperation(ref data, ref end);
}
unsafe void Loop1(ref uint flag, ref int op_len, ref byte* chunk, ref byte* data, ref byte* output)
{
if ((((byte)*chunk ^ (byte)*output) & 1) == 0)
{
if (((byte)*chunk & 1) != 0)
{
*output++ = *chunk++;
op_len--;
}
uint op_len_sub = (uint)op_len - 2;
if (op_len >= 2)
{
int masked_len = (((int)op_len_sub >> 1) + 1) & 7;
byte* out_ptr = output;
byte* chunk_ptr = chunk;
if (masked_len != 0)
{
while (masked_len-- != 0)
{
*out_ptr++ = *chunk_ptr++;
*out_ptr++ = *chunk_ptr++;
op_len -= 2;
}
}
uint masked_ext_len = op_len_sub & 0xFFFFFFFE;
if (op_len_sub >= 0xE)
{
do
{
for (int i = 0; i < 0x10; i++)
*out_ptr++ = *chunk_ptr++;
op_len -= 0x10;
}
while (op_len > 1);
}
output += masked_ext_len + 2;
op_len = (int)op_len_sub - (int)masked_ext_len;
chunk += masked_ext_len + 2;
}
if (op_len == 0)
{
if ((flag & 0x80000000) == 0)
{
flag <<= 1;
*output++ = *data++;
}
}
}
Loop2(ref flag, ref op_len, ref data, ref output, ref chunk);
}
unsafe void Loop2(ref uint flag, ref int op_len, ref byte* data, ref byte* output, ref byte* chunk)
{
int masked_len = op_len & 7;
byte* out_ptr = output;
byte* chunk_ptr = chunk;
if (masked_len != 0)
{
while (masked_len-- != 0)
*out_ptr++ = *chunk_ptr++;
}
if (op_len - 1 >= 7)
{
do
{
for (int i = 0; i < 8; i++)
*out_ptr++ = *chunk_ptr++;
}
while (chunk_ptr != chunk + op_len);
}
output += op_len;
if ((flag & 0x80000000) == 0)
{
flag <<= 1;
*output++ = *data++;
}
}
unsafe void CheckFinished(ref byte* data, ref byte* end)
{
if (data >= end)
EndOperation(ref data, ref end);
}
unsafe void EndOperation(ref byte* data, ref byte* end)
{
byte* ext = end + 0x20;
if (data < ext)
do
*end-- = *--ext;
while (data < ext);
}
}
public class LZSS
{
static class LzssParameters
{
/// <summary>Size of the ring buffer.</summary>
public const int N = 4096;
/// <summary>Maximum match length for position coding. (0x0F + THRESHOLD).</summary>
public const int F = 18;
/// <summary>Minimum match length for position coding.</summary>
public const int THRESHOLD = 3;
/// <summary>Index for root of binary search trees.</summary>
public const int NIL = N;
/// <summary>Character used to fill the ring buffer initially.</summary>
//private const ubyte BUFF_INIT = ' ';
public const byte BUFF_INIT = 0; // Changed for F-Zero GX
}
public static byte[] Decompress(byte[] input, uint decompressedLength)
{
List<byte> output = new List<byte>();
byte[] ringBuf = new byte[LzssParameters.N];
int inputPos = 0, ringBufPos = LzssParameters.N - LzssParameters.F;
ushort flags = 0;
// Clear ringBuf with a character that will appear often
for (int i = 0; i < LzssParameters.N - LzssParameters.F; i++)
ringBuf[i] = LzssParameters.BUFF_INIT;
while (inputPos < input.Length)
{
// Use 16 bits cleverly to count to 8.
// (After 8 shifts, the high bits will be cleared).
if ((flags & 0xFF00) == 0)
flags = (ushort)(input[inputPos++] | 0x8000);
if ((flags & 1) == 1)
{
// Copy data literally from input
byte c = input[inputPos++];
output.Add(c);
ringBuf[ringBufPos++ % LzssParameters.N] = c;
}
else
{
// Copy data from the ring buffer (previous data).
int index = ((input[inputPos + 1] & 0xF0) << 4) | input[inputPos];
int count = (input[inputPos + 1] & 0x0F) + LzssParameters.THRESHOLD;
inputPos += 2;
for (int i = 0; i < count; i++)
{
byte c = ringBuf[(index + i) % LzssParameters.N];
output.Add(c);
ringBuf[ringBufPos++ % LzssParameters.N] = c;
}
}
// Advance flags & count bits
flags >>= 1;
}
return output.ToArray();
}
}
public class LZ77
{
/// <summary>
/// Decompresses LZ77-compressed data from the given input stream.
/// </summary>
/// <param name="input">The input stream to read from.</param>
/// <returns>The decompressed data.</returns>
public static byte[] Decompress(byte[] input)
{
BinaryReader reader = new BinaryReader(new MemoryStream(input));
// Check LZ77 type.
// if (reader.ReadByte() != 0x10)
// throw new System.Exception("Input stream does not contain LZ77-compressed data.");
// Read the size.
int size = reader.ReadUInt16() | (reader.ReadByte() << 16);
// Create output stream.
MemoryStream output = new MemoryStream(size);
// Begin decompression.
while (output.Length < size)
{
// Load flags for the next 8 blocks.
int flagByte = reader.ReadByte();
// Process the next 8 blocks.
for (int i = 0; i < 8; i++)
{
// Check if the block is compressed.
if ((flagByte & (0x80 >> i)) == 0)
{
// Uncompressed block; copy single byte.
output.WriteByte(reader.ReadByte());
}
else
{
// Compressed block; read block.
ushort block = reader.ReadUInt16();
// Get byte count.
int count = ((block >> 4) & 0xF) + 3;
// Get displacement.
int disp = ((block & 0xF) << 8) | ((block >> 8) & 0xFF);
// Save current position and copying position.
long outPos = output.Position;
long copyPos = output.Position - disp - 1;
// Copy all bytes.
for (int j = 0; j < count; j++)
{
// Read byte to be copied.
output.Position = copyPos++;
byte b = (byte)output.ReadByte();
// Write byte to be copied.
output.Position = outPos++;
output.WriteByte(b);
}
}
// If all data has been decompressed, stop.
if (output.Length >= size)
{
break;
}
}
}
output.Position = 0;
return output.ToArray();
}
}
public class GZIP
{
public static byte[] Decompress(byte[] b)
{
using (MemoryStream mem = new MemoryStream())
{
using (GZipStream source = new GZipStream(new MemoryStream(b), CompressionMode.Decompress, false))
{
source.CopyTo(mem);
}
return mem.ToArray();
}
}
public static byte[] Compress(byte[] b)
{
using (MemoryStream mem = new MemoryStream())
{
using (GZipStream gzip = new GZipStream(mem,
CompressionMode.Compress))
{
gzip.Write(b, 0, b.Length);
}
return mem.ToArray();
}
}
}
public class Type_LZ4F
{
public static byte[] Decompress(byte[] data)
{
using (MemoryStream mem = new MemoryStream())
{
using (var source = LZ4Stream.Decode(new MemoryStream(data)))
{
source.CopyTo(mem);
}
return mem.ToArray();
}
}
public static byte[] Compress(byte[] data)
{
var stream = new MemoryStream();
using (var writer = new FileWriter(stream))
{
writer.Write(data.Length);
byte[] buffer = LZ4.Frame.LZ4Frame.Compress(new MemoryStream(data),
LZ4.Frame.LZ4MaxBlockSize.MB1, true, true, false, true, false);
writer.Write(buffer, 0, buffer.Length);
}
return stream.ToArray();
}
}
public class Type_LZ4
{
public static byte[] Decompress(byte[] data, int inputOffset, int InputLength, int decompressedSize)
{
return LZ4.LZ4Codec.Decode(data, inputOffset, InputLength, decompressedSize);
}
public static byte[] Decompress(byte[] data)
{
using (MemoryStream mem = new MemoryStream())
{
using (var source = LZ4Stream.Decode(new MemoryStream(data)))
{
source.CopyTo(mem);
mem.Write(data, 0, data.Length);
}
return mem.ToArray();
}
}
public static byte[] Compress(byte[] data, int inputOffset = 0)
{
return LZ4.LZ4Codec.Encode(data, inputOffset, data.Length);
}
}
}
}