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mirror of synced 2024-09-24 11:38:22 +02:00
Switch-Toolbox/Switch_Toolbox_Library/Generics
KillzXGaming 67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
..
GenericBitmapTexture.cs Some improvements from yesterday. Start to improve uv editor. 2019-05-13 15:29:40 -04:00
GenericMaterial.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
GenericMatTexture.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
GenericModel.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
GenericObject.cs Some improvements from yesterday. Start to improve uv editor. 2019-05-13 15:29:40 -04:00
GenericTexture.cs Some improvements from yesterday. Start to improve uv editor. 2019-05-13 15:29:40 -04:00
RenderableTex.cs Some improvements from yesterday. Start to improve uv editor. 2019-05-13 15:29:40 -04:00
STBone.cs Prepare some archive format rework 2019-05-08 16:28:04 -04:00
STGenericWrapper.cs Increase opening bfres with animations significantly! 2019-03-30 14:40:46 -04:00
STSkeleton.cs Some fixes for PTCL editor and filters 2019-04-28 17:14:05 -04:00
TEX_FORMAT.cs Support R4G4 decoding 2019-05-04 12:48:23 -04:00