67d1b6920a
Basic tex 3ds support BC4 textures will be rendered grayscale in opengl (not using opengl decoder) Fix a few format issues with 3ds Mip total method is one function in STGeneric texture Weight format default to floats again until i find a proper fix for the 888 unform format. |
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GenericBitmapTexture.cs | ||
GenericMaterial.cs | ||
GenericMatTexture.cs | ||
GenericModel.cs | ||
GenericObject.cs | ||
GenericTexture.cs | ||
RenderableTex.cs | ||
STBone.cs | ||
STGenericWrapper.cs | ||
STSkeleton.cs | ||
TEX_FORMAT.cs |