2a92afa122
Chr0 can be imported/replaced. More fixes to importing sections including some errors and proper filtering. Dae epxorting now has a progress bar and an option to idsable texture exporting. Bfska can now be swapped between platforms. More sections will handle this method soon!. Fixed spaces on files from "Export All". Display multiple texture maps in bcres materials
69 lines
3.0 KiB
XML
69 lines
3.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{FA690685-3370-44D5-B138-F538C8D4C2A3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>BrawlboxHelper</RootNamespace>
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<AssemblyName>BrawlboxHelper</AssemblyName>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\Toolbox\bin\Release\Lib\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BrawlLib">
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<HintPath>..\Toolbox\Lib\BrawlLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Syroot.BinaryData">
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<HintPath>..\Toolbox\Lib\Syroot.BinaryData.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Syroot.Maths">
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<HintPath>..\Toolbox\Lib\Syroot.Maths.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Syroot.NintenTools.Bfres">
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<HintPath>..\Toolbox\Lib\Syroot.NintenTools.Bfres.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Syroot.NintenTools.NSW.Bfres, Version=1.2.3.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Toolbox\Lib\Syroot.NintenTools.NSW.Bfres.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BrawlboxHelper.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |