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Switch-Toolbox/File_Format_Library/GUI/BFLYT/LayoutViewer.cs
2019-09-02 17:10:24 -04:00

630 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using Toolbox.Library;
using Toolbox.Library.Rendering;
using Toolbox.Library.IO;
using LayoutBXLYT.Cafe;
namespace LayoutBXLYT
{
public partial class LayoutViewer : LayoutDocked
{
public List<BasePane> SelectedPanes = new List<BasePane>();
public Camera2D Camera = new Camera2D();
public class Camera2D
{
public float Zoom = 1;
public Vector2 Position;
}
private RenderableTex backgroundTex;
public BxlytHeader LayoutFile;
private Dictionary<string, STGenericTexture> Textures;
public LayoutViewer(BxlytHeader bxlyt, Dictionary<string, STGenericTexture> textures)
{
InitializeComponent();
LayoutFile = bxlyt;
Text = bxlyt.FileName;
Textures = textures;
if (bxlyt.Textures.Count > 0)
{
if (bxlyt.FileInfo is BFLYT)
Textures = ((BFLYT)bxlyt.FileInfo).GetTextures();
else if (bxlyt.FileInfo is BCLYT)
Textures = ((BCLYT)bxlyt.FileInfo).GetTextures();
}
}
protected override void OnFormClosing(FormClosingEventArgs e)
{
if (LayoutEditor.IsSaving)
{
base.OnFormClosing(e);
return;
}
var result = MessageBox.Show("Are you sure you want to close this file? You will lose any unsaved progress!", "Layout Editor", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (result != DialogResult.Yes)
e.Cancel = true;
else
LayoutFile.Dispose();
base.OnFormClosing(e);
}
public void UpdateViewport()
{
glControl1.Invalidate();
}
private void glControl1_Paint(object sender, PaintEventArgs e)
{
if (!Runtime.OpenTKInitialized)
return;
glControl1.Context.MakeCurrent(glControl1.WindowInfo);
OnRender();
}
private Color BackgroundColor => Runtime.LayoutEditor.BackgroundColor;
private void OnRender()
{
if (LayoutFile == null) return;
GL.Viewport(0, 0, glControl1.Width, glControl1.Height);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
GL.Ortho(0, glControl1.Width, glControl1.Height, 0, -1, 1);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.ClearColor(BackgroundColor);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.Enable(EnableCap.AlphaTest);
GL.AlphaFunc(AlphaFunction.Gequal, 0.1f);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
GL.Enable(EnableCap.Texture2D);
GL.BindTexture(TextureTarget.Texture2D, 0);
DrawRootPane(LayoutFile.RootPane);
DrawGrid();
DrawXyLines();
GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1);
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
RenderPanes(LayoutFile.RootPane, true, 255);
glControl1.SwapBuffers();
}
private void RenderPanes(BasePane pane, bool isRoot, byte parentAlpha)
{
if (!pane.DisplayInEditor)
return;
GL.PushMatrix();
GL.Translate(pane.Translate.X, pane.Translate.Y, 0);
GL.Rotate(pane.Rotate.Z, pane.Rotate.X, pane.Rotate.Y, pane.Rotate.Z);
GL.Scale(pane.Scale.X, pane.Scale.Y, 1);
byte effectiveAlpha = (byte)(parentAlpha == 255 ? pane.Alpha : pane.Alpha / 255);
if (!isRoot)
{
if (pane is BFLYT.PIC1)
DrawPicturePane((BFLYT.PIC1)pane, effectiveAlpha);
else if (pane is BCLYT.PIC1)
DrawPicturePane((BCLYT.PIC1)pane, effectiveAlpha);
else if (pane is BRLYT.PIC1)
DrawPicturePane((BRLYT.PIC1)pane, effectiveAlpha);
else if (pane is BFLYT.PAN1)
DrawDefaultPane((BFLYT.PAN1)pane);
else if (pane is BCLYT.PAN1)
DrawDefaultPane((BCLYT.PAN1)pane);
else if (pane is BRLYT.PAN1)
DrawDefaultPane((BRLYT.PAN1)pane);
}
else
isRoot = false;
byte childAlpha = pane.InfluenceAlpha ? effectiveAlpha : byte.MaxValue;
foreach (var childPane in pane.Childern)
RenderPanes(childPane, isRoot, childAlpha);
GL.PopMatrix();
}
private void DrawRootPane(BasePane pane)
{
GL.LoadIdentity();
GL.PushMatrix();
GL.Scale(pane.Scale.X * Camera.Zoom, -pane.Scale.Y * Camera.Zoom, 1);
GL.Rotate(pane.Rotate.Z, pane.Rotate.X, pane.Rotate.Y, pane.Rotate.Z);
GL.Translate(pane.Translate.X + Camera.Position.X, pane.Translate.Y + Camera.Position.Y, 0);
Color color = Color.Black;
if (SelectedPanes.Contains(pane))
color = Color.Red;
CustomRectangle rect = pane.CreateRectangle();
//Draw a quad which is the backcolor but lighter
GL.Begin(PrimitiveType.Quads);
GL.Color3(BackgroundColor.Lighten(10));
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.End();
//Draw outline of root pane
GL.Begin(PrimitiveType.LineLoop);
GL.PolygonOffset(0.5f, 2);
GL.LineWidth(33);
GL.Color3(color);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.End();
GL.PopMatrix();
}
private void DrawDefaultPane(BasePane pane)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color color = Color.White;
if (SelectedPanes.Contains(pane))
color = Color.Red;
Color[] Colors = new Color[] {
color,
color,
color,
color,
};
DrawRectangle(pane.CreateRectangle(), TexCoords, Colors);
}
private void DrawPicturePane(BCLYT.PIC1 pane, byte effectiveAlpha)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color[] Colors = new Color[] {
pane.ColorTopLeft.Color,
pane.ColorTopRight.Color,
pane.ColorBottomRight.Color,
pane.ColorBottomLeft.Color,
};
var mat = pane.Material;
if (pane.TexCoords.Length > 0)
{
string textureMap0 = "";
if (mat.TextureMaps.Count > 0)
textureMap0 = mat.GetTexture(0);
// if (Textures.ContainsKey(textureMap0))
// BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]);
TexCoords = new Vector2[] {
pane.TexCoords[0].TopLeft.ToTKVector2(),
pane.TexCoords[0].TopRight.ToTKVector2(),
pane.TexCoords[0].BottomRight.ToTKVector2(),
pane.TexCoords[0].BottomLeft.ToTKVector2(),
};
}
DrawRectangle(pane.CreateRectangle(), TexCoords, Colors, false, effectiveAlpha);
GL.BindTexture(TextureTarget.Texture2D, 0);
}
private void DrawPicturePane(BRLYT.PIC1 pane, byte effectiveAlpha)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color[] Colors = new Color[] {
pane.ColorTopLeft.Color,
pane.ColorTopRight.Color,
pane.ColorBottomRight.Color,
pane.ColorBottomLeft.Color,
};
if (pane.TexCoords.Length > 0)
{
var mat = pane.GetMaterial();
string textureMap0 = "";
if (mat.TextureMaps.Count > 0)
textureMap0 = mat.GetTexture(0);
// if (Textures.ContainsKey(textureMap0))
// BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]);
GL.BindTexture(TextureTarget.Texture2D, RenderTools.uvTestPattern.RenderableTex.TexID);
TexCoords = new Vector2[] {
pane.TexCoords[0].TopLeft.ToTKVector2(),
pane.TexCoords[0].TopRight.ToTKVector2(),
pane.TexCoords[0].BottomRight.ToTKVector2(),
pane.TexCoords[0].BottomLeft.ToTKVector2(),
};
}
DrawRectangle(pane.CreateRectangle(), TexCoords, Colors, false);
GL.BindTexture(TextureTarget.Texture2D, 0);
}
private void DrawPicturePane(BFLYT.PIC1 pane, byte effectiveAlpha)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color[] Colors = new Color[] {
pane.ColorTopLeft.Color,
pane.ColorTopRight.Color,
pane.ColorBottomRight.Color,
pane.ColorBottomLeft.Color,
};
var mat = pane.Material;
if (pane.TexCoords.Length > 0)
{
string textureMap0 = "";
if (mat.TextureMaps.Length > 0)
textureMap0 = mat.GetTexture(0);
if (Textures.ContainsKey(textureMap0))
BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]);
else if (mat.TextureMaps.Length > 0)
{
GL.BindTexture(TextureTarget.Texture2D, RenderTools.uvTestPattern.RenderableTex.TexID);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, ConvertTextureWrap(mat.TextureMaps[0].WrapModeU));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, ConvertTextureWrap(mat.TextureMaps[0].WrapModeV));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, ConvertMagFilterMode(mat.TextureMaps[0].MaxFilterMode));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, ConvertMinFilterMode(mat.TextureMaps[0].MinFilterMode));
}
if (mat.TextureTransforms.Length > 0)
{
GL.MatrixMode(MatrixMode.Texture);
GL.LoadIdentity();
var transform = mat.TextureTransforms[0];
GL.Scale(transform.Scale.X, transform.Scale.Y, 1);
GL.Rotate(transform.Rotate, 1, 0,0);
GL.Translate(transform.Translate.X, transform.Translate.Y, 1);
GL.MatrixMode(MatrixMode.Modelview);
}
TexCoords = new Vector2[] {
pane.TexCoords[0].TopLeft.ToTKVector2(),
pane.TexCoords[0].TopRight.ToTKVector2(),
pane.TexCoords[0].BottomRight.ToTKVector2(),
pane.TexCoords[0].BottomLeft.ToTKVector2(),
};
}
DrawRectangle(pane.CreateRectangle(), TexCoords, Colors, false);
GL.BindTexture(TextureTarget.Texture2D, 0);
}
public void DrawRectangle(CustomRectangle rect, Vector2[] texCoords, Color[] colors, bool useLines = true, byte alpha = 255)
{
for (int i = 0; i < colors.Length; i++)
colors[i] = Color.FromArgb((colors[i].A * alpha) / 255, colors[i]);
if (useLines)
{
GL.Begin(PrimitiveType.LineLoop);
GL.Color4(colors[0]);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
}
else
{
GL.Begin(PrimitiveType.Quads);
GL.Color4(colors[0]);
GL.TexCoord2(texCoords[0]);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Color4(colors[1]);
GL.TexCoord2(texCoords[1]);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Color4(colors[2]);
GL.TexCoord2(texCoords[2]);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Color4(colors[3]);
GL.TexCoord2(texCoords[3]);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
}
}
private static void BindGLTexture(TextureRef tex, STGenericTexture texture)
{
if (texture.RenderableTex == null || !texture.RenderableTex.GLInitialized)
texture.LoadOpenGLTexture();
//If the texture is still not initialized then return
if (!texture.RenderableTex.GLInitialized)
return;
GL.BindTexture(TextureTarget.Texture2D, texture.RenderableTex.TexID);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, ConvertTextureWrap(tex.WrapModeU));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, ConvertTextureWrap(tex.WrapModeV));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, ConvertMagFilterMode(tex.MaxFilterMode));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, ConvertMinFilterMode(tex.MinFilterMode));
}
private static int ConvertTextureWrap(TextureRef.WrapMode wrapMode)
{
switch (wrapMode)
{
case TextureRef.WrapMode.Clamp: return (int)TextureWrapMode.Clamp;
case TextureRef.WrapMode.Mirror: return (int)TextureWrapMode.MirroredRepeat;
case TextureRef.WrapMode.Repeat: return (int)TextureWrapMode.Repeat;
default: return (int)TextureWrapMode.Clamp;
}
}
private static int ConvertMagFilterMode(TextureRef.FilterMode filterMode)
{
switch (filterMode)
{
case TextureRef.FilterMode.Linear: return (int)TextureMagFilter.Linear;
case TextureRef.FilterMode.Near: return (int)TextureMagFilter.Nearest;
default: return (int)TextureRef.FilterMode.Linear;
}
}
private static int ConvertMinFilterMode(TextureRef.FilterMode filterMode)
{
switch (filterMode)
{
case TextureRef.FilterMode.Linear: return (int)TextureMinFilter.Linear;
case TextureRef.FilterMode.Near: return (int)TextureMinFilter.Nearest;
default: return (int)TextureRef.FilterMode.Linear;
}
}
private void DrawBackground()
{
if (backgroundTex == null)
{
/* backgroundTex = RenderableTex.FromBitmap(Properties.Resources.GridBackground);
backgroundTex.TextureWrapR = TextureWrapMode.Repeat;
backgroundTex.TextureWrapT = TextureWrapMode.Repeat;
GL.Enable(EnableCap.Texture2D);
GL.BindTexture(TextureTarget.Texture2D, backgroundTex.TexID);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)backgroundTex.TextureWrapR);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)backgroundTex.TextureWrapT);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)backgroundTex.TextureMagFilter);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)backgroundTex.TextureMinFilter);
float UVscale = 15;
int PanelWidth = 9000;
int PanelWHeight = 9000;
Vector2 scaleCenter = new Vector2(0.5f, 0.5f);
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0),
};
for (int i = 0; i < TexCoords.Length; i++)
TexCoords[i] = (TexCoords[i] - scaleCenter) * 20 + scaleCenter;
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.PushMatrix();
GL.Scale(1, 1, 1);
GL.Translate(0, 0, 0);
GL.Color4(Color.White);
GL.Begin(PrimitiveType.Quads);
GL.TexCoord2(TexCoords[0]);
GL.Vertex3(PanelWidth, PanelWHeight, 0);
GL.TexCoord2(TexCoords[1]);
GL.Vertex3(-PanelWidth, PanelWHeight, 0);
GL.TexCoord2(TexCoords[2]);
GL.Vertex3(-PanelWidth, -PanelWHeight, 0);
GL.TexCoord2(TexCoords[3]);
GL.Vertex3(PanelWidth, -PanelWHeight, 0);
GL.End();
GL.BindTexture(TextureTarget.Texture2D, 0);
GL.PopMatrix();*/
}
}
public void UpdateBackgroundColor(Color color)
{
Runtime.LayoutEditor.BackgroundColor = color;
glControl1.Invalidate();
Config.Save();
}
private void DrawXyLines()
{
GL.LoadIdentity();
GL.PushMatrix();
GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1);
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
int lineLength = 20;
GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines);
GL.Vertex2(0, 0);
GL.Vertex2(0, lineLength);
GL.End();
GL.Color3(Color.Red);
GL.Begin(PrimitiveType.Lines);
GL.Vertex2(0, 0);
GL.Vertex2(lineLength, 0);
GL.End();
GL.PopMatrix();
}
private void DrawGrid()
{
var size = 40;
var amount = 300;
GL.LoadIdentity();
GL.PushMatrix();
GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1);
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
GL.Rotate(90, new Vector3(1,0,0));
GL.LineWidth(0.001f);
GL.Color3(BackgroundColor.Darken(20));
GL.Begin(PrimitiveType.Lines);
int squareGridCounter = 0;
for (var i = -amount; i <= amount; i++)
{
if (squareGridCounter > 5)
{
squareGridCounter = 0;
GL.LineWidth(33f);
}
else
{
GL.LineWidth(0.001f);
}
GL.Vertex3(new Vector3(-amount * size, 0f, i * size));
GL.Vertex3(new Vector3(amount * size, 0f, i * size));
GL.Vertex3(new Vector3(i * size, 0f, -amount * size));
GL.Vertex3(new Vector3(i * size, 0f, amount * size));
squareGridCounter++;
}
GL.End();
GL.Color3(Color.Transparent);
GL.PopAttrib();
GL.PopMatrix();
}
private bool mouseHeldDown = false;
private Point originMouse;
private void glControl1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
mouseHeldDown = true;
originMouse = e.Location;
glControl1.Invalidate();
}
}
private void glControl1_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
mouseHeldDown = false;
glControl1.Invalidate();
}
}
private void glControl1_MouseMove(object sender, MouseEventArgs e)
{
if (mouseHeldDown)
{
var pos = new Vector2(e.Location.X - originMouse.X, e.Location.Y - originMouse.Y);
Camera.Position.X += pos.X;
Camera.Position.Y -= pos.Y;
originMouse = e.Location;
glControl1.Invalidate();
}
}
protected override void OnClosed(EventArgs e)
{
foreach (var tex in LayoutFile.Textures)
{
if (Textures.ContainsKey(tex))
{
Textures[tex].DisposeRenderable();
Textures.Remove(tex);
}
}
}
protected override void OnMouseWheel(MouseEventArgs e)
{
base.OnMouseWheel(e);
if (e.Delta > 0 && Camera.Zoom > 0)
Camera.Zoom += 0.1f;
if (e.Delta < 0 && Camera.Zoom < 10 && Camera.Zoom > 0.1)
Camera.Zoom -= 0.1f;
glControl1.Invalidate();
}
private void glControl1_Resize(object sender, EventArgs e)
{
glControl1.Invalidate();
}
}
}