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mirror of synced 2024-12-12 07:41:11 +01:00
Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BFRES.cs
KillzXGaming 716d1c4520 More clean up and additions
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier.
- Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc.
- Start on titlebar information.
- Start on ASTC texture format support.
- Support TGA images.
- Support FTEX importing and saving properly.
- Export models properly along with textures (with generic classes). Todo, support rigs and bones.
2018-12-10 18:48:51 -05:00

647 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.Forms;
using Switch_Toolbox.Library.IO;
using Bfres.Structs;
using ResU = Syroot.NintenTools.Bfres;
using Syroot.NintenTools.NSW.Bfres;
namespace FirstPlugin
{
public class BFRES : TreeNodeFile, IFileFormat
{
public bool CanSave { get; set; } = false;
public bool FileIsEdited { get; set; } = false;
public bool FileIsCompressed { get; set; } = false;
public string[] Description { get; set; } = new string[] { "BFRES", "*BFRES", "*BFRES" };
public string[] Extension { get; set; } = new string[] { "*.bfres", "*.sbfres" };
public string Magic { get; set; } = "FRES";
public CompressionType CompressionType { get; set; } = CompressionType.None;
public byte[] Data { get; set; }
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public bool IsActive { get; set; } = false;
public bool UseEditMenu { get; set; } = false;
public int Alignment { get; set; } = 0;
public bool IsWiiU
{
get
{
if (Data == null)
return false;
using (FileReader reader = new FileReader(new MemoryStream(Data)))
{
reader.Seek(4);
if (reader.ReadInt32() != 0x20202020)
{
return true;
}
else
return false;
}
}
}
public BFRESRender BFRESRender;
public void Load()
{
IsActive = true;
CanSave = true;
ImageKey = "bfres";
SelectedImageKey = "bfres";
ContextMenu = new ContextMenu();
MenuItem save = new MenuItem("Save");
ContextMenu.MenuItems.Add(save);
save.Click += Save;
MenuItem newMenu = new MenuItem("New");
MenuItem import = new MenuItem("Import");
// ContextMenu.MenuItems.Add(newMenu);
// ContextMenu.MenuItems.Add(import);
MenuItem rename = new MenuItem("Rename");
ContextMenu.MenuItems.Add(rename);
rename.Click += Rename;
MenuItem remove = new MenuItem("Remove");
ContextMenu.MenuItems.Add(remove);
remove.Click += Remove;
if (Parent == null)
remove.Enabled = false;
if (IsWiiU)
{
}
else
{
MenuItem model = new MenuItem("Model");
MenuItem fska = new MenuItem("Skeletal Animation");
MenuItem fmaa = new MenuItem("Material Animation");
MenuItem bonevis = new MenuItem("Bone Visual Animation");
MenuItem shape = new MenuItem("Shape Animation");
MenuItem scene = new MenuItem("Scene Animation");
MenuItem embedded = new MenuItem("Embedded File");
MenuItem texture = new MenuItem("Texture File");
texture.Click += NewTextureFile;
newMenu.MenuItems.Add(model);
newMenu.MenuItems.Add(fska);
newMenu.MenuItems.Add(fmaa);
newMenu.MenuItems.Add(bonevis);
newMenu.MenuItems.Add(shape);
newMenu.MenuItems.Add(scene);
newMenu.MenuItems.Add(embedded);
newMenu.MenuItems.Add(texture);
MenuItem importmodel = new MenuItem("Model");
MenuItem importfska = new MenuItem("Skeletal Animation");
MenuItem importfmaa = new MenuItem("Material Animation");
MenuItem importbonevis = new MenuItem("Bone Visual Animation");
MenuItem importshape = new MenuItem("Shape Animation");
MenuItem importscene = new MenuItem("Scene Animation");
MenuItem importembedded = new MenuItem("Embedded File");
MenuItem importtexture = new MenuItem("Texture File");
import.MenuItems.Add(importmodel);
import.MenuItems.Add(importfska);
import.MenuItems.Add(importfmaa);
import.MenuItems.Add(importbonevis);
import.MenuItems.Add(importshape);
import.MenuItems.Add(importscene);
import.MenuItems.Add(importembedded);
import.MenuItems.Add(importtexture);
}
BFRESRender = new BFRESRender();
BFRESRender.ResFileNode = this;
if (IsWiiU)
{
BFRESRender.LoadFile(new Syroot.NintenTools.Bfres.ResFile(new System.IO.MemoryStream(Data)));
}
else
{
BFRESRender.LoadFile(new Syroot.NintenTools.NSW.Bfres.ResFile(new System.IO.MemoryStream(Data)));
}
Runtime.abstractGlDrawables.Add(BFRESRender);
}
public void Unload()
{
BFRESRender.Destroy();
BFRESRender.ResFileNode.Nodes.Clear();
}
public byte[] Save()
{
MemoryStream mem = new MemoryStream();
if (IsWiiU)
SaveWiiU(mem);
else
SaveSwitch(mem);
return mem.ToArray();
}
public ResFile resFile = null;
public ResU.ResFile resFileU = null;
public TreeNode TextureFolder = new TreeNode("Textures");
public override void OnClick(TreeView treeView)
{
//If has models
if (Nodes.ContainsKey("FMDL"))
{
LibraryGUI.Instance.LoadViewport(Viewport.Instance);
Viewport.Instance.gL_ControlModern1.MainDrawable = BFRESRender;
BFRESRender.UpdateVertexData();
}
}
public void Load(ResU.ResFile res)
{
resFileU = res;
Text = resFileU.Name;
if (resFileU.Models.Count > 0)
Nodes.Add(new FmdlFolder());
if (resFileU.Textures.Count > 0)
AddFTEXTextures(resFileU);
if (resFileU.SkeletalAnims.Count > 0)
AddSkeletonAnims(resFileU);
if (resFileU.ShaderParamAnims.Count > 0)
Nodes.Add(new FshuFolder());
if (resFileU.ColorAnims.Count > 0)
Nodes.Add(new FshuColorFolder());
if (resFileU.TexSrtAnims.Count > 0)
Nodes.Add(new TexSrtFolder());
if (resFileU.TexPatternAnims.Count > 0)
Nodes.Add(new TexPatFolder());
if (resFileU.ShapeAnims.Count > 0)
Nodes.Add(new FshpaFolder());
if (resFileU.BoneVisibilityAnims.Count > 0)
Nodes.Add(new FbnvFolder());
if (resFileU.SceneAnims.Count > 0)
Nodes.Add(new FscnFolder());
if (resFileU.ExternalFiles.Count > 0)
Nodes.Add(new EmbeddedFilesFolder());
foreach (var anim in resFileU.ShaderParamAnims)
Nodes["FSHA"].Nodes.Add(anim.Key);
foreach (var anim in resFileU.ColorAnims)
Nodes["FSHAColor"].Nodes.Add(anim.Key);
foreach (var anim in resFileU.TexSrtAnims)
Nodes["TEXSRT"].Nodes.Add(anim.Key);
foreach (var anim in resFileU.TexPatternAnims)
Nodes["TEXPAT"].Nodes.Add(anim.Key);
int ext = 0;
foreach (var extfile in resFileU.ExternalFiles)
{
string Name = extfile.Key;
FileReader f = new FileReader(extfile.Value.Data);
string Magic = f.ReadMagic(0, 4);
if (Magic == "FSHA")
{
Nodes["EXT"].Nodes.Add(new BfshaFileData(extfile.Value.Data, Name));
}
else
Nodes["EXT"].Nodes.Add(new ExternalFileData(extfile.Value.Data, Name));
f.Dispose();
f.Close();
ext++;
}
}
public void Load(ResFile res)
{
resFile = res;
Text = resFile.Name;
UpdateTree(resFile);
foreach (ShapeAnim anim in resFile.ShapeAnims)
Nodes["FSHPA"].Nodes.Add(anim.Name);
foreach (VisibilityAnim anim in resFile.BoneVisibilityAnims)
Nodes["FBNV"].Nodes.Add(anim.Name);
int ext = 0;
foreach (ExternalFile extfile in resFile.ExternalFiles)
{
string Name = resFile.ExternalFileDict.GetKey(ext);
FileReader f = new FileReader(extfile.Data);
string Magic = f.ReadMagic(0, 4);
if (Magic == "BNTX")
{
BNTX bntx = new BNTX();
bntx.Data = extfile.Data;
bntx.FileName = Name;
bntx.Load();
bntx.IFileInfo.InArchive = true;
Nodes["EXT"].Nodes.Add(bntx);
}
else if (Magic == "FSHA")
{
Nodes["EXT"].Nodes.Add(new BfshaFileData(extfile.Data, Name));
}
else
Nodes["EXT"].Nodes.Add(new ExternalFileData(extfile.Data, Name));
f.Dispose();
f.Close();
ext++;
}
}
private void NewTextureFile(object sender, EventArgs args)
{
string Name = "textures";
for (int i = 0; i < resFile.ExternalFiles.Count; i++)
{
if (resFile.ExternalFileDict.GetKey(i) == Name)
Name = Name + i;
}
if (!Nodes.ContainsKey("EXT"))
{
Nodes.Add(new EmbeddedFilesFolder());
}
BNTX bntx = new BNTX();
bntx.Data = new byte[0];
bntx.FileName = "textures";
Nodes["EXT"].Nodes.Add(bntx);
}
private void NewEmbeddedFile(object sender, EventArgs args)
{
}
private void Save(object sender, EventArgs args)
{
List<IFileFormat> formats = new List<IFileFormat>();
formats.Add(this);
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = Utils.GetAllFilters(formats);
sfd.FileName = FileName;
if (sfd.ShowDialog() == DialogResult.OK)
{
STFileSaver.SaveFileFormat(this, sfd.FileName, Alignment);
}
}
private void Rename(object sender, EventArgs args)
{
RenameDialog dialog = new RenameDialog();
dialog.SetString(Text);
if (dialog.ShowDialog() == DialogResult.OK)
{
Text = dialog.textBox1.Text;
}
}
private void Remove(object sender, EventArgs args)
{
BFRESRender.DisposeFile();
}
private void UpdateTree(ResFile resFile)
{
if (resFile.Models.Count > 0)
Nodes.Add(new FmdlFolder());
if (resFile.SkeletalAnims.Count > 0)
AddSkeletonAnims(resFile);
if (resFile.MaterialAnims.Count > 0)
AddMaterialAnims(resFile);
if (resFile.ShapeAnims.Count > 0)
AddShapeAnims(resFile);
if (resFile.BoneVisibilityAnims.Count > 0)
AddBoneVisAnims(resFile);
if (resFile.SceneAnims.Count > 0)
AddSceneAnims(resFile);
if (resFile.ExternalFiles.Count > 0)
Nodes.Add(new EmbeddedFilesFolder());
}
private void AddFTEXTextures(ResU.ResFile resFile)
{
FTEXContainer ftexContainer = new FTEXContainer();
Nodes.Add(ftexContainer);
foreach (ResU.Texture tex in resFile.Textures.Values)
{
string TextureName = tex.Name;
FTEX texture = new FTEX();
ftexContainer.Nodes.Add(texture);
texture.Read(tex);
ftexContainer.Textures.Add(texture.Text, texture);
}
PluginRuntime.ftexContainers.Add(ftexContainer);
}
private void AddSkeletonAnims(ResU.ResFile resFile)
{
FskaFolder fksaFolder = new FskaFolder();
Nodes.Add(fksaFolder);
foreach (ResU.SkeletalAnim ska in resFile.SkeletalAnims.Values)
{
BfresSkeletonAnim skeletonAnim = new BfresSkeletonAnim(ska.Name);
skeletonAnim.Read(ska, resFile);
fksaFolder.Nodes.Add(skeletonAnim);
}
}
private void AddSkeletonAnims(ResFile resFile)
{
FskaFolder fksaFolder = new FskaFolder();
Nodes.Add(fksaFolder);
foreach (SkeletalAnim ska in resFile.SkeletalAnims)
{
BfresSkeletonAnim skeletonAnim = new BfresSkeletonAnim(ska.Name);
skeletonAnim.Read(ska, resFile);
fksaFolder.Nodes.Add(skeletonAnim);
}
}
private void AddSceneAnims(ResU.ResFile resFile)
{
FscnFolder FSCN = new FscnFolder();
Nodes.Add(FSCN);
}
private void AddSceneAnims(ResFile resFile)
{
FscnFolder fscnFolder = new FscnFolder();
Nodes.Add(fscnFolder);
foreach (var scn in resFile.SceneAnims)
{
FSCN sceneAnim = new FSCN();
sceneAnim.Text = scn.Name;
sceneAnim.Read(scn);
fscnFolder.Nodes.Add(sceneAnim);
}
}
private void AddMaterialAnims(ResFile resFile)
{
FmaaFolder fmaaFolder = new FmaaFolder();
Nodes.Add(fmaaFolder);
foreach (var fmaa in resFile.MaterialAnims)
{
FMAA materialAnim = new FMAA();
materialAnim.Text = fmaa.Name;
materialAnim.BFRESRender = BFRESRender;
materialAnim.Read(fmaa);
fmaaFolder.Nodes.Add(materialAnim);
}
}
private void AddShapeAnims(ResFile resFile)
{
FshpaFolder fshaFolder = new FshpaFolder();
Nodes.Add(fshaFolder);
foreach (var fsha in resFile.ShapeAnims)
{
FSHA shapeAnim = new FSHA();
shapeAnim.Text = fsha.Name;
shapeAnim.Read(fsha);
fshaFolder.Nodes.Add(shapeAnim);
}
}
private void AddBoneVisAnims(ResFile resFile)
{
FbnvFolder fbnvFolder = new FbnvFolder();
Nodes.Add(fbnvFolder);
foreach (var fbnv in resFile.BoneVisibilityAnims)
{
FBNV boneVis = new FBNV();
boneVis.Text = fbnv.Name;
boneVis.Read(fbnv);
fbnvFolder.Nodes.Add(boneVis);
}
}
private void SaveSwitch(MemoryStream mem)
{
var resFile = BFRESRender.ResFileNode.resFile;
resFile.Models.Clear();
resFile.SkeletalAnims.Clear();
resFile.MaterialAnims.Clear();
resFile.SceneAnims.Clear();
resFile.ShapeAnims.Clear();
resFile.BoneVisibilityAnims.Clear();
resFile.ModelDict.Clear();
resFile.SkeletalAnimDict.Clear();
resFile.MaterialAnimDict.Clear();
resFile.SceneAnimDict.Clear();
resFile.ShapeAnimDict.Clear();
resFile.BoneVisibilityAnimDict.Clear();
int CurMdl = 0;
if (Nodes.ContainsKey("FMDL"))
{
foreach (FMDL model in Nodes["FMDL"].Nodes)
resFile.Models.Add(BfresSwitch.SetModel(model));
}
if (Nodes.ContainsKey("FSKA"))
{
foreach (BfresSkeletonAnim ska in Nodes["FSKA"].Nodes)
resFile.SkeletalAnims.Add(ska.SkeletalAnim);
}
if (Nodes.ContainsKey("FMAA"))
{
foreach (FMAA fmaa in Nodes["FMAA"].Nodes)
resFile.MaterialAnims.Add(fmaa.MaterialAnim);
}
if (Nodes.ContainsKey("FBNV"))
{
foreach (FBNV fbnv in Nodes["FBNV"].Nodes)
resFile.BoneVisibilityAnims.Add(fbnv.VisibilityAnim);
}
if (Nodes.ContainsKey("FSHPA"))
{
foreach (FSHA fsha in Nodes["FSHPA"].Nodes)
resFile.ShapeAnims.Add(fsha.ShapeAnim);
}
if (Nodes.ContainsKey("FSCN"))
{
foreach (FSCN fscn in Nodes["FSCN"].Nodes)
resFile.SceneAnims.Add(fscn.SceneAnim);
}
ErrorCheck();
BfresSwitch.WriteExternalFiles(resFile, this);
resFile.Save(mem);
}
private void SaveWiiU(MemoryStream mem)
{
var resFileU = BFRESRender.ResFileNode.resFileU;
resFileU.Models.Clear();
// resFileU.SkeletalAnims.Clear();
// resFileU.SceneAnims.Clear();
// resFileU.ShapeAnims.Clear();
// resFileU.BoneVisibilityAnims.Clear();
resFileU.Textures.Clear();
int CurMdl = 0;
if (Nodes.ContainsKey("FMDL"))
{
foreach (FMDL model in Nodes["FMDL"].Nodes)
resFileU.Models.Add(model.Text, BfresWiiU.SetModel(model));
}
if (Nodes.ContainsKey("FTEX"))
{
foreach (FTEX tex in Nodes["FTEX"].Nodes)
{
tex.texture.Name = tex.Text;
resFileU.Textures.Add(tex.Text, tex.texture);
}
}
else
throw new Exception("Failed to find textures");
ErrorCheck();
resFileU.Save(mem);
}
public static void SetShaderAssignAttributes(FMAT.ShaderAssign shd, FSHP shape)
{
foreach (var att in shape.vertexAttributes)
{
if (!shd.attributes.ContainsValue(att.Name) && !shd.attributes.ContainsKey(att.Name))
shd.attributes.Add(att.Name, att.Name);
}
foreach (var tex in shape.GetMaterial().TextureMaps)
{
if (!shd.samplers.ContainsValue(((MatTexture)tex).SamplerName))
shd.samplers.Add(((MatTexture)tex).SamplerName, ((MatTexture)tex).SamplerName);
}
}
private void SetDuplicateShapeName(FSHP shape)
{
DialogResult dialogResult = MessageBox.Show($"A shape {shape.Text} already exists with that name", "", MessageBoxButtons.OK);
if (dialogResult == DialogResult.OK)
{
RenameDialog renameDialog = new RenameDialog();
renameDialog.Text = "Rename Texture";
if (renameDialog.ShowDialog() == DialogResult.OK)
{
shape.Text = renameDialog.textBox1.Text;
}
}
}
public static void CheckMissingTextures(FSHP shape)
{
bool ImportMissingTextures = false;
foreach (BNTX bntx in PluginRuntime.bntxContainers)
{
foreach (MatTexture tex in shape.GetMaterial().TextureMaps)
{
if (!bntx.Textures.ContainsKey(tex.Name))
{
if (!ImportMissingTextures)
{
DialogResult result = MessageBox.Show("Missing textures found! Would you like to use placeholders?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (result == DialogResult.Yes)
{
ImportMissingTextures = true;
}
else
{
return;
}
}
if (ImportMissingTextures)
bntx.ImportPlaceholderTexture(tex.Name);
}
}
}
}
public void ErrorCheck()
{
if (BFRESRender != null)
{
List<Errors> Errors = new List<Errors>();
foreach (FMDL model in BFRESRender.models)
{
foreach (FSHP shp in model.shapes)
{
if (!IsWiiU)
{
Syroot.NintenTools.NSW.Bfres.VertexBuffer vtx = shp.VertexBuffer;
Syroot.NintenTools.NSW.Bfres.Material mat = shp.GetMaterial().Material;
Syroot.NintenTools.NSW.Bfres.ShaderAssign shdr = mat.ShaderAssign;
for (int att = 0; att < vtx.Attributes.Count; att++)
{
if (!shdr.AttribAssigns.Contains(vtx.Attributes[att].Name))
MessageBox.Show($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!");
}
for (int att = 0; att < mat.TextureRefs.Count; att++)
{
if (!shdr.SamplerAssigns.Contains(mat.SamplerDict.GetKey(att))) //mat.SamplerDict[att]
MessageBox.Show($"Error! Sampler {mat.SamplerDict.GetKey(att)} is unlinked!");
}
}
else
{
Syroot.NintenTools.Bfres.VertexBuffer vtx = shp.VertexBufferU;
Syroot.NintenTools.Bfres.Material mat = shp.GetMaterial().MaterialU;
Syroot.NintenTools.Bfres.ShaderAssign shdr = mat.ShaderAssign;
for (int att = 0; att < vtx.Attributes.Count; att++)
{
if (!shdr.AttribAssigns.ContainsKey(vtx.Attributes[att].Name))
MessageBox.Show($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!");
}
for (int att = 0; att < mat.TextureRefs.Count; att++)
{
string samp = "";
mat.Samplers.TryGetKey(mat.Samplers[att], out samp);
if (!shdr.SamplerAssigns.ContainsKey(samp)) //mat.SamplerDict[att]
MessageBox.Show($"Error! Sampler {samp} is unlinked!");
}
}
}
}
// ErrorList errorList = new ErrorList();
// errorList.LoadList(Errors);
// errorList.Show();
}
}
public class Errors
{
public string Section = "None";
public string Section2 = "None";
public string Message = "";
public string Type = "Unkown";
}
}
}