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mirror of synced 2024-11-28 01:10:51 +01:00
Switch-Toolbox/Switch_Toolbox_Library/STToolStipMenuItem.cs
KillzXGaming 04eec01042 Tons more layout editor improvements.
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
 Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
 - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
 - Fixed window pane rendering with 1 frame and flipping textures.
 - Materials can add textures, and have new custom blend and alpha modes.
 when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00

58 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using System.Windows.Forms;
namespace Toolbox.Library.Forms
{
public class STToolStripSeparator : ToolStripSeparator
{
public STToolStripSeparator()
{
BackColor = FormThemes.BaseTheme.FormBackColor;
ForeColor = FormThemes.BaseTheme.FormForeColor;
}
}
public class STToolStipMenuItem : ToolStripMenuItem
{
public STToolStipMenuItem()
{
LoadTheme();
}
private void LoadTheme()
{
BackColor = FormThemes.BaseTheme.FormBackColor;
ForeColor = FormThemes.BaseTheme.FormForeColor;
}
public STToolStipMenuItem(string text)
{
LoadTheme();
Text = text;
}
public STToolStipMenuItem(string text, Image image, EventHandler onClick)
{
LoadTheme();
Text = text;
Image = image;
Click += new EventHandler(onClick);
}
public STToolStipMenuItem(string text, Image image, EventHandler onClick, Keys shortcutKeys)
{
LoadTheme();
Text = text;
Image = image;
Click += new EventHandler(onClick);
ShortcutKeys = shortcutKeys;
}
}
}