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mirror of synced 2024-12-13 16:21:10 +01:00
Switch-Toolbox/File_Format_Library/FileFormats
KillzXGaming 6088d66e4a Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
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AAMP Big BYAML and AAMP update! 2020-02-06 18:20:42 -05:00
Archives Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more. 2023-05-27 19:33:14 -04:00
Audio BARS : Add export all option when right clicking audio folder. 2020-06-12 18:59:17 -04:00
BCH Use first texture for 3ds materials 2020-04-14 15:32:59 -04:00
BCSV Add bcsv header hash resolving 2020-10-02 17:11:24 +10:00
BFRES Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible. 2023-10-21 17:40:00 -04:00
BMD Some adjustments 2020-09-25 19:14:47 -04:00
BSMAT Quick adjustment to editing bsmat 2021-11-19 18:11:28 -05:00
Byaml Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types 2023-06-22 17:59:16 -04:00
Collision KCL : Support automatic triangulation and improve material detection. 2021-12-22 15:39:10 -05:00
CrashBandicoot Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
Custom Fix typos 2019-11-16 16:41:16 -05:00
DKCTF Fix GUID endianness 2023-02-16 21:14:16 -05:00
Effects Revert "Enable proper BFRES saving in PTCL" 2020-10-29 21:15:32 -04:00
Font BFFNT : Fix bntx sheet generating and default mip maps to 1. 2021-03-21 14:51:59 -04:00
GMX Disable gmx saving as editing isn't supported yet 2020-06-30 21:27:52 -04:00
Grezzo CMB: Redo cmb reading/writing using ZeldaLib (WIP) 2020-04-14 16:40:24 -04:00
Hashes Rewrite pokemon string gen code; Add some PLA strings (#455) 2022-02-14 18:18:02 -05:00
HedgehogEngine PACx : fix some freezes loading type 0 files (root single chunks) 2020-07-26 12:30:21 -04:00
HyruleWarriors CMB: Redo cmb reading/writing using ZeldaLib (WIP) 2020-04-14 16:40:24 -04:00
Layout BFLYT : Fix possible crash from the user data section on save. 2022-06-04 13:46:25 -04:00
LM1 Improve DAE exporting. 2019-11-15 19:27:03 -05:00
MarioParty Improve DAE exporting. 2019-11-15 19:27:03 -05:00
MeshCodec Add .mc creation and editing. Fix TXTG updating in viewer. 2023-06-03 15:31:08 -04:00
Message Rebuild the appveyor build 2021-09-29 18:55:31 -04:00
MKAGPDX Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
MT Add support for DKCTF Wii U and Switch files. 2022-10-26 19:33:56 -04:00
NLG Add support for DKCTF Wii U and Switch files. 2022-10-26 19:33:56 -04:00
Pikmin1 Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
Pokemon Fix wrong UV map being used to generate tangents on TOTK (#644) 2023-07-11 18:04:40 -04:00
Rom XCI : fix loading files. 2020-12-12 12:28:04 -05:00
Shader Add latest SHARCFB code for switch 2023-06-07 19:00:44 -04:00
Texture BNTX : Fix certain texture formats. Allow any unsupported ones to open. 2023-09-05 21:03:56 -04:00
Turbo Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
XLINK Tons more layout editor improvements. 2019-10-13 21:02:39 -04:00
LUAC.cs Start to support PKG file names. 2021-10-17 19:45:37 -04:00
NKN.cs NKN : Fix alignment/padding for encrypting blocks fixing crashes. 2021-11-17 17:25:45 -05:00