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mirror of synced 2024-09-24 03:28:21 +02:00
Switch-Toolbox/Switch_Toolbox_Library/IO/FileReader.cs
KillzXGaming c922ff1e4f Big BYAML and AAMP update!
- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00

443 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Syroot.BinaryData;
using System.IO;
using System.IO.Compression;
using OpenTK;
using System.Runtime.InteropServices;
namespace Toolbox.Library.IO
{
public class FileReader : BinaryDataReader
{
public FileReader(Stream stream, bool leaveOpen = false)
: base(stream, Encoding.ASCII, leaveOpen)
{
this.Position = 0;
}
public FileReader(Stream stream, Encoding encoding, bool leaveOpen = false)
: base(stream, encoding, leaveOpen)
{
this.Position = 0;
}
public FileReader(string fileName, bool leaveOpen = false)
: this(new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite), leaveOpen)
{
this.Position = 0;
}
public FileReader(byte[] data)
: this(new MemoryStream(data))
{
this.Position = 0;
}
public bool IsBigEndian => ByteOrder == ByteOrder.BigEndian;
//Checks signature (no stream advancement)
public bool CheckSignature(int length, string Identifier, long position = 0)
{
if (Position + length + position >= BaseStream.Length || position < 0)
return false;
Position = position;
string signature = ReadString(length, Encoding.ASCII);
//Reset position
Position = 0;
return signature == Identifier;
}
//From kuriimu https://github.com/IcySon55/Kuriimu/blob/master/src/Kontract/IO/BinaryReaderX.cs#L40
public T ReadStruct<T>() => ReadBytes(Marshal.SizeOf<T>()).BytesToStruct<T>(ByteOrder == ByteOrder.BigEndian);
public List<T> ReadMultipleStructs<T>(int count) => Enumerable.Range(0, count).Select(_ => ReadStruct<T>()).ToList();
public List<T> ReadMultipleStructs<T>(uint count) => Enumerable.Range(0, (int)count).Select(_ => ReadStruct<T>()).ToList();
public bool CheckSignature(uint Identifier, long position = 0)
{
if (Position + 4 >= BaseStream.Length || position < 0 || position + 4 >= BaseStream.Length)
return false;
Position = position;
uint signature = ReadUInt32();
//Reset position
Position = 0;
return signature == Identifier;
}
public int ReadInt32(int position)
{
long origin = this.Position;
SeekBegin(position);
int value = ReadInt32();
SeekBegin(origin + sizeof(int));
return value;
}
public uint ReadUInt32(int position)
{
long origin = this.Position;
SeekBegin(position);
uint value = ReadUInt32();
SeekBegin(origin + sizeof(uint));
return value;
}
public string ReadNameOffset(bool IsRelative, Type OffsetType, bool ReadNameLength = false, bool IsNameLengthShort = false)
{
long pos = Position;
long offset = 0;
if (OffsetType == typeof(long))
offset = ReadInt64();
if (OffsetType == typeof(ulong))
offset = (long)ReadUInt64();
if (OffsetType == typeof(uint))
offset = ReadUInt32();
if (OffsetType == typeof(int))
offset = ReadInt32();
if (IsRelative && offset != 0)
offset += pos;
if (offset != 0)
{
using (TemporarySeek(offset, SeekOrigin.Begin))
{
uint NameLength = 0;
if (ReadNameLength)
{
if (IsNameLengthShort)
NameLength = ReadUInt16();
else
NameLength = ReadUInt32();
}
return ReadString(BinaryStringFormat.ZeroTerminated);
}
}
else
return "";
}
public List<string> ReadNameOffsets(uint Count, bool IsRelative, Type OffsetType, bool ReadNameLength = false)
{
List<string> Names = new List<string>();
for (int i = 0; i < Count; i++)
Names.Add(ReadNameOffset(IsRelative, OffsetType, ReadNameLength));
return Names;
}
public string ReadString(int length, bool removeSpaces)
{
return ReadString(length).Replace("\0", string.Empty);
}
public string ReadZeroTerminatedString(Encoding encoding = null)
{
return ReadString(BinaryStringFormat.ZeroTerminated, encoding ?? Encoding);
}
public string[] ReadZeroTerminatedStrings(uint count, Encoding encoding = null)
{
string[] str = new string[count];
for (int i = 0; i < count; i++)
str[i] = ReadString(BinaryStringFormat.ZeroTerminated, encoding ?? Encoding);
return str;
}
public string ReadUTF16String()
{
List<byte> chars = new List<byte>();
while (true)
{
ushort val = ReadUInt16();
if (val == 0)
{
return Encoding.ASCII.GetString(chars.ToArray());
}
else
chars.Add((byte)val); // casting to byte will remove the period, which is a part of UTF-16
}
}
/// <summary>
/// Checks the byte order mark to determine the endianness of the reader.
/// </summary>
/// <param name="ByteOrderMark">The byte order value being read. 0xFFFE = Little, 0xFEFF = Big. </param>
/// <returns></returns>
public void CheckByteOrderMark(uint ByteOrderMark)
{
SetByteOrder(ByteOrderMark == 0xFEFF);
}
public void SetByteOrder(bool IsBigEndian)
{
if (IsBigEndian)
ByteOrder = ByteOrder.BigEndian;
else
ByteOrder = ByteOrder.LittleEndian;
}
public string ReadSignature(int length, string ExpectedSignature, bool TrimEnd = false)
{
string RealSignature = ReadString(length, Encoding.ASCII);
if (TrimEnd) RealSignature = RealSignature.TrimEnd(' ');
if (RealSignature != ExpectedSignature)
throw new Exception($"Invalid signature {RealSignature}! Expected {ExpectedSignature}.");
return RealSignature;
}
public float ReadByteAsFloat()
{
return ReadByte() / 255.0f;
}
public float ReadHalfSingle()
{
return new Syroot.IOExtension.Half(ReadUInt16());
}
public Quaternion ReadQuaternion(bool invert = false)
{
var quat = new Quaternion(
ReadSingle(), ReadSingle(),
ReadSingle(), ReadSingle());
return invert ? quat.Inverted() : quat;
}
public Matrix4 ReadMatrix4(bool SwapRows = false)
{
Matrix4 mat4 = new Matrix4();
if (SwapRows)
{
mat4.M11 = ReadSingle();
mat4.M21 = ReadSingle();
mat4.M31 = ReadSingle();
mat4.M41 = ReadSingle();
mat4.M12 = ReadSingle();
mat4.M22 = ReadSingle();
mat4.M32 = ReadSingle();
mat4.M42 = ReadSingle();
mat4.M13 = ReadSingle();
mat4.M23 = ReadSingle();
mat4.M33 = ReadSingle();
mat4.M43 = ReadSingle();
mat4.M14 = ReadSingle();
mat4.M24 = ReadSingle();
mat4.M34 = ReadSingle();
mat4.M44 = ReadSingle();
}
else
{
mat4.M11 = ReadSingle();
mat4.M12 = ReadSingle();
mat4.M13 = ReadSingle();
mat4.M14 = ReadSingle();
mat4.M21 = ReadSingle();
mat4.M22 = ReadSingle();
mat4.M23 = ReadSingle();
mat4.M24 = ReadSingle();
mat4.M31 = ReadSingle();
mat4.M32 = ReadSingle();
mat4.M33 = ReadSingle();
mat4.M34 = ReadSingle();
mat4.M41 = ReadSingle();
mat4.M42 = ReadSingle();
mat4.M43 = ReadSingle();
mat4.M44 = ReadSingle();
}
return mat4;
}
public void SeekBegin(uint Offset) { Seek(Offset, SeekOrigin.Begin); }
public void SeekBegin(int Offset) { Seek(Offset, SeekOrigin.Begin); }
public void SeekBegin(long Offset) { Seek(Offset, SeekOrigin.Begin); }
public void SeekBegin(ulong Offset) { Seek((long)Offset, SeekOrigin.Begin); }
public long ReadOffset(bool IsRelative, Type OffsetType)
{
long pos = Position;
long offset = 0;
if (OffsetType == typeof(long))
offset = ReadInt64();
if (OffsetType == typeof(ulong))
offset = (long)ReadUInt64();
if (OffsetType == typeof(uint))
offset = ReadUInt32();
if (OffsetType == typeof(int))
offset = ReadInt32();
if (IsRelative && offset != 0)
return pos + offset;
else
return offset;
}
public string LoadString(bool IsRelative, Type OffsetType, Encoding encoding = null, uint ReadStringLength = 0)
{
long pos = Position;
long offset = 0;
int size = 0;
if (OffsetType == typeof(long))
offset = ReadInt64();
if (OffsetType == typeof(ulong))
offset = (long)ReadUInt64();
if (OffsetType == typeof(uint))
offset = ReadUInt32();
if (OffsetType == typeof(int))
offset = ReadInt32();
if (offset == 0) return string.Empty;
if (IsRelative)
offset = offset + pos;
encoding = encoding ?? Encoding;
using (TemporarySeek(offset, SeekOrigin.Begin))
{
//Read the size of the string if set
uint stringLength = 0;
if (ReadStringLength == 2)
stringLength = ReadUInt16();
if (ReadStringLength == 4)
stringLength = ReadUInt32();
return ReadString(BinaryStringFormat.ZeroTerminated, encoding);
}
}
public STColor8[] ReadColor8sRGBA(int count)
{
STColor8[] colors = new STColor8[count];
for (int i = 0; i < count; i++)
colors[i] = STColor8.FromBytes(ReadBytes(4));
return colors;
}
public STColor8 ReadColor8RGBA()
{
return STColor8.FromBytes(ReadBytes(4));
}
public STColor16[] ReadColor16sRGBA(int count)
{
STColor16[] colors = new STColor16[count];
for (int i = 0; i < count; i++)
colors[i] = STColor16.FromShorts(ReadUInt16s(4));
return colors;
}
public STColor16 ReadColor16RGBA()
{
return STColor16.FromShorts(ReadUInt16s(4));
}
public STColor[] ReadColorsRGBA(int count)
{
STColor[] colors = new STColor[count];
for (int i = 0; i < count; i++)
colors[i] = STColor.FromFloats(ReadSingles(4));
return colors;
}
public STColor ReadColorRGBA()
{
return STColor.FromFloats(ReadSingles(4));
}
public static byte[] DeflateZLIB(byte[] i)
{
MemoryStream output = new MemoryStream();
output.WriteByte(0x78);
output.WriteByte(0x9C);
using (DeflateStream dstream = new DeflateStream(output, CompressionLevel.Optimal))
{
dstream.Write(i, 0, i.Length);
}
return output.ToArray();
}
public byte[] getSection(uint offset, uint size)
{
Position = offset;
return ReadBytes((int)size);
}
public byte[] getSection(int offset, int size)
{
Position = offset;
return ReadBytes(size);
}
public Vector4 ReadVec4()
{
return new Vector4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
}
public Vector3 ReadVec3()
{
return new Vector3(ReadSingle(), ReadSingle(), ReadSingle());
}
public Syroot.Maths.Vector3F ReadVec3SY()
{
return new Syroot.Maths.Vector3F(ReadSingle(), ReadSingle(), ReadSingle());
}
public Vector2 ReadVec2()
{
return new Vector2(ReadSingle(), ReadSingle());
}
public Syroot.Maths.Vector2F ReadVec2SY()
{
return new Syroot.Maths.Vector2F(ReadSingle(), ReadSingle());
}
public static byte[] InflateZLIB(byte[] i)
{
var stream = new MemoryStream();
var ms = new MemoryStream(i);
ms.ReadByte();
ms.ReadByte();
var zlibStream = new DeflateStream(ms, CompressionMode.Decompress);
byte[] buffer = new byte[4095];
while (true)
{
int size = zlibStream.Read(buffer, 0, buffer.Length);
if (size > 0)
stream.Write(buffer, 0, buffer.Length);
else
break;
}
zlibStream.Close();
return stream.ToArray();
}
public string ReadMagic(int Offset, int Length)
{
Seek(Offset, SeekOrigin.Begin);
return ReadString(Length);
}
}
}