107 lines
2.8 KiB
C#
107 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using GL_EditorFramework.GL_Core;
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using GL_EditorFramework.Interfaces;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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using System.Drawing;
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using Switch_Toolbox.Library;
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using GL_EditorFramework.EditorDrawables;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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public class RenderableConnectedMapPoints : AbstractGlDrawable
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{
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public Color LineColor = Color.Green;
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public RenderableConnectedMapPoints(Color color)
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{
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LineColor = color;
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}
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private ShaderProgram defaultShaderProgram;
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public List<RenderablePathPoint> Points = new List<RenderablePathPoint>();
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public void AddRenderable(RenderablePathPoint point) {
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Points.Add(point);
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}
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public override void Prepare(GL_ControlLegacy control)
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{
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}
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public override void Prepare(GL_ControlModern control)
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{
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var defaultFrag = new FragmentShader(
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@"#version 330
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vec4 LineColor;
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out vec4 FragColor;
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void main(){
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FragColor = LineColor;
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}");
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var defaultVert = new VertexShader(
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@"#version 330
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in vec4 position;
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uniform mat4 mtxCam;
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uniform mat4 mtxMdl;
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void main(){
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gl_Position = mtxCam * mtxMdl * vec4(position.xyz, 1);
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}");
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defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert, control);
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}
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public override void Draw(GL_ControlLegacy control, Pass pass)
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{
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int p = 0;
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foreach (var point in Points)
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{
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if (!point.Visible)
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continue;
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if (p < Points.Count)
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{
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GL.LineWidth(2f);
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GL.Color3(LineColor);
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GL.Begin(PrimitiveType.Lines);
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GL.Vertex3(point.Position);
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GL.Vertex3(Points[p].Position);
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GL.End();
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}
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p++;
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}
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}
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public override void Draw(GL_ControlModern control, Pass pass)
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{
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control.CurrentShader = defaultShaderProgram;
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defaultShaderProgram.SetVector4("LineColor", ColorUtility.ToVector4(LineColor));
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int p = 0;
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foreach (var point in Points)
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{
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if (!point.Visible)
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continue;
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if (p < Points.Count)
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{
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GL.LineWidth(2f);
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GL.Color3(LineColor);
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GL.Begin(PrimitiveType.Lines);
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GL.Vertex3(point.Position);
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GL.Vertex3(Points[p].Position);
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GL.End();
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}
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p++;
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}
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}
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}
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}
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