c922ff1e4f
- AAMP can now save back to YAML! - Added text editor for AAMP editor - AAMP library has been improved signifcantly, now using one library for all versions. - BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed. - BYAML saving speed improved signifcantly. - BYAML now supports reference nodes and works with 3DW byml files. - BYAML can now load shift JIS encoding for japanese characters. - YAML syntax for text editor improved with proper folding and highlighting for certain values.
136 lines
4.2 KiB
C#
136 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Toolbox.Library.Forms;
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using Toolbox.Library.IO;
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namespace Toolbox.Library
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{
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public class ExplorerFile : TreeNodeCustom
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{
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private string filePath;
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public ExplorerFile(string path)
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{
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filePath = path;
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Text = Path.GetFileName(filePath);
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ImageKey = "fileBlank";
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SelectedImageKey = "fileBlank";
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if (!CheckSupport())
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{
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ForeColor = FormThemes.BaseTheme.DisabledItemColor;
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}
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}
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public override void OnClick(TreeView treeview)
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{
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ArchiveFilePanel editor = (ArchiveFilePanel)LibraryGUI.GetActiveContent(typeof(ArchiveFilePanel));
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if (editor == null)
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{
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editor = new ArchiveFilePanel();
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editor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(editor);
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}
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var info = new ArchiveFileInfo()
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{
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FileDataStream = new FileStream(filePath, FileMode.Open, FileAccess.Read),
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FileName = Text,
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};
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editor.LoadFile(info);
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editor.UpdateEditor();
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}
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private IFileFormat OpenFile()
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{
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return STFileLoader.OpenFileFormat(new FileStream(filePath, FileMode.Open, FileAccess.Read),
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filePath, true);
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}
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public override void OnDoubleMouseClick(TreeView treeview)
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{
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IFileFormat file = OpenFile();
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if (file == null) //Format not supported so return
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return;
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if (Utils.HasInterface(file.GetType(), typeof(IEditor<>)))
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{
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}
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else if (file is IArchiveFile)
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{
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var FileRoot = new ArchiveRootNodeWrapper(file.FileName, (IArchiveFile)file);
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FileRoot.FillTreeNodes();
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if (file is TreeNode) //It can still be both, so add all it's nodes
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{
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foreach (TreeNode n in ((TreeNode)file).Nodes)
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FileRoot.Nodes.Add(n);
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}
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ReplaceNode(this.Parent, this, FileRoot);
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}
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else if (file is TreeNode) {
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ReplaceNode(this.Parent, this, (TreeNode)file);
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}
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}
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private static void ReplaceNode(TreeNode parentNode, TreeNode replaceNode, TreeNode newNode)
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{
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if (newNode == null)
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return;
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int index = parentNode.Nodes.IndexOf(replaceNode);
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parentNode.Nodes.RemoveAt(index);
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parentNode.Nodes.Insert(index, newNode);
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newNode.ImageKey = replaceNode.ImageKey;
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newNode.SelectedImageKey = replaceNode.SelectedImageKey;
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newNode.Text = replaceNode.Text;
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if (newNode is ISingleTextureIconLoader)
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{
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ObjectEditor editor = LibraryGUI.GetObjectEditor();
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if (editor != null) //The editor isn't always in object editor so check
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editor.UpdateTextureIcon((ISingleTextureIconLoader)newNode);
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}
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}
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private bool CheckSupport()
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{
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/* string ext = Utils.GetExtension(filePath);
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foreach (var format in FileManager.GetFileFormats())
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{
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for (int i = 0; i < format.Extension.Length; i++)
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if (format.Extension[i].Contains(ext))
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return true;
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}*/
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return false;
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/* using (var fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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{
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if (fileStream.Length < 10)
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return false;
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foreach (var format in FileManager.GetFileFormats())
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{
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format.FilePath = filePath;
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format.FileName = Text;
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if (format.Identify(fileStream))
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return true;
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}
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}*/
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return false;
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}
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}
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}
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