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mirror of synced 2024-11-15 03:27:38 +01:00
Switch-Toolbox/Switch_FileFormatsMain/GUI/TexturePatternEditor.Designer.cs
KillzXGaming f51dd17f94 Many improvements and new formats.
Add in nutexb file format. While not finished, it can preview and export them.
Batch exporting for nuteb (tools menu).
Rework GTX code. This is WIP and not finished.
Add XTX code. Unifnished atm.
Add saving for wii u and include fmat exporting.
Proper error handling for assimp and texture swizzling.
2018-11-27 21:21:31 -05:00

129 lines
5.6 KiB
C#

namespace FirstPlugin.GUI
{
partial class TexturePatternEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.listView1 = new System.Windows.Forms.ListView();
this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.listView2 = new System.Windows.Forms.ListView();
this.columnHeader3 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.panel1 = new System.Windows.Forms.Panel();
this.panel2 = new System.Windows.Forms.Panel();
this.panel1.SuspendLayout();
this.panel2.SuspendLayout();
this.SuspendLayout();
//
// listView1
//
this.listView1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.listView1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.columnHeader1,
this.columnHeader2});
this.listView1.Location = new System.Drawing.Point(281, 0);
this.listView1.Name = "listView1";
this.listView1.Size = new System.Drawing.Size(289, 480);
this.listView1.TabIndex = 0;
this.listView1.UseCompatibleStateImageBehavior = false;
this.listView1.View = System.Windows.Forms.View.Details;
//
// columnHeader1
//
this.columnHeader1.Text = "Frame";
this.columnHeader1.Width = 104;
//
// columnHeader2
//
this.columnHeader2.Text = "Texture";
this.columnHeader2.Width = 168;
//
// listView2
//
this.listView2.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.listView2.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.columnHeader3});
this.listView2.Dock = System.Windows.Forms.DockStyle.Fill;
this.listView2.Location = new System.Drawing.Point(0, 0);
this.listView2.Name = "listView2";
this.listView2.Size = new System.Drawing.Size(282, 479);
this.listView2.TabIndex = 1;
this.listView2.UseCompatibleStateImageBehavior = false;
this.listView2.View = System.Windows.Forms.View.Details;
this.listView2.SelectedIndexChanged += new System.EventHandler(this.listView2_SelectedIndexChanged);
//
// columnHeader3
//
this.columnHeader3.Text = "Material";
this.columnHeader3.Width = 190;
//
// panel1
//
this.panel1.Controls.Add(this.listView2);
this.panel1.Dock = System.Windows.Forms.DockStyle.Left;
this.panel1.Location = new System.Drawing.Point(0, 0);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(282, 479);
this.panel1.TabIndex = 3;
//
// panel2
//
this.panel2.Dock = System.Windows.Forms.DockStyle.Right;
this.panel2.Location = new System.Drawing.Point(576, 0);
this.panel2.Name = "panel2";
this.panel2.Size = new System.Drawing.Size(284, 479);
this.panel2.TabIndex = 4;
//
// TexturePatternEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.ClientSize = new System.Drawing.Size(860, 479);
this.Controls.Add(this.panel2);
this.Controls.Add(this.panel1);
this.Controls.Add(this.listView1);
this.ForeColor = System.Drawing.Color.White;
this.Name = "TexturePatternEditor";
this.Text = "TexturePatternEditor";
this.panel1.ResumeLayout(false);
this.panel2.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.ListView listView1;
private System.Windows.Forms.ColumnHeader columnHeader1;
private System.Windows.Forms.ColumnHeader columnHeader2;
private System.Windows.Forms.ListView listView2;
private System.Windows.Forms.ColumnHeader columnHeader3;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Panel panel2;
}
}