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mirror of synced 2025-02-24 22:15:20 +01:00
KillzXGaming 50ea4183ef Tons of stuff!
- Compress BC1 with alpha.
- Add GFPAK rebuilding.
- Fix some lag issues with bntx textures loading
- Fix saving multiple files.
- Support DDS cubemap importing
- Support rigged DAE/FBX files.
- Support animation playing thanks to smash forge.
- Some minor stuff to prepare custom animations.
- Many bug fixes.
2018-11-22 10:20:12 -05:00

33 lines
1.3 KiB
C++

//-------------------------------------------------------------------------------------
// scoped.h
//
// Utility header with helper classes for exception-safe handling of resources
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//-------------------------------------------------------------------------------------
#pragma once
#include <assert.h>
#include <memory>
#include <malloc.h>
//---------------------------------------------------------------------------------
struct aligned_deleter { void operator()(void* p) { _aligned_free(p); } };
typedef std::unique_ptr<float[], aligned_deleter> ScopedAlignedArrayFloat;
typedef std::unique_ptr<DirectX::XMVECTOR[], aligned_deleter> ScopedAlignedArrayXMVECTOR;
//---------------------------------------------------------------------------------
struct handle_closer { void operator()(HANDLE h) { assert(h != INVALID_HANDLE_VALUE); if (h) CloseHandle(h); } };
typedef public std::unique_ptr<void, handle_closer> ScopedHandle;
inline HANDLE safe_handle( HANDLE h ) { return (h == INVALID_HANDLE_VALUE) ? 0 : h; }