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mirror of synced 2024-11-13 18:50:50 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Forms/Viewport.cs
KillzXGaming 157ff75b79 Add model cycling if multiple models are active in an editor.
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00

521 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using Switch_Toolbox.Library.Forms;
using Switch_Toolbox.Library.Rendering;
using System.Windows.Forms;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using GL_EditorFramework.StandardCameras;
using GL_EditorFramework.EditorDrawables;
using OpenTK.Graphics.OpenGL;
using OpenTK;
namespace Switch_Toolbox.Library
{
public partial class Viewport : UserControl
{
public List<DrawableContainer> DrawableContainers;
public EditorScene scene = new EditorScene();
public GL_ControlLegacy GL_ControlLegacy;
public GL_ControlModern GL_ControlModern;
Runtime.ViewportEditor editor;
public Viewport(List<DrawableContainer> container, bool LoadDrawables = true)
{
DrawableContainers = container;
if (DrawableContainers == null)
DrawableContainers = new List<DrawableContainer>();
this.DoubleBuffered = true;
InitializeComponent();
LoadViewport();
LoadViewportRuntimeValues();
LoadShadingModes();
editor = new Runtime.ViewportEditor();
Runtime.viewportEditors.Add(editor);
perspectiveToolStripMenuItem.Checked = Runtime.ViewportCameraMode == Runtime.CameraMode.Perspective;
foreach (var type in Enum.GetValues(typeof(Runtime.ViewportShading)).Cast<Runtime.ViewportShading>())
{
if (type == Runtime.viewportShading)
shadingToolStripMenuItem.DropDownItems.Add(new ToolStripMenuItem(type.ToString()) { Checked = true });
else
shadingToolStripMenuItem.DropDownItems.Add(new ToolStripMenuItem(type.ToString()));
}
shadingToolStripMenuItem.Text = $"Shading: [{Runtime.viewportShading.ToString()}]";
if (LoadDrawables)
LoadBaseDrawables();
}
//Reloads drawable containers without an active object being selected
public void ReloadDrawables()
{
drawContainersCB.Items.Clear();
drawContainersCB.Items.Add("All Active Drawables");
for (int i = 0; i < DrawableContainers.Count; i++)
{
drawContainersCB.Items.Add(DrawableContainers[i].Name);
for (int a = 0; a < DrawableContainers[i].Drawables.Count; a++)
{
if (!ContainsDrawable(DrawableContainers[i].Drawables[a]))
AddDrawable((DrawableContainers[i].Drawables[a]));
}
}
}
//Reloads drawable containers with the active container selected
public void ReloadDrawables(DrawableContainer ActiveContainer)
{
drawContainersCB.Items.Clear();
drawContainersCB.Items.Add("All Active Drawables");
for (int i = 0; i < DrawableContainers.Count;i++)
{
drawContainersCB.Items.Add(DrawableContainers[i].Name);
for (int a = 0; a < DrawableContainers[i].Drawables.Count; a++)
{
if (DrawableContainers[i] != ActiveContainer)
DrawableContainers[i].Drawables[a].Visible = false;
else
DrawableContainers[i].Drawables[a].Visible = true;
if (!ContainsDrawable(DrawableContainers[i].Drawables[a]))
AddDrawable((DrawableContainers[i].Drawables[a]));
}
}
drawContainersCB.SelectItemByText(ActiveContainer.Name);
}
public bool ContainsDrawable(AbstractGlDrawable Drawable)
{
return scene.staticObjects.Contains(Drawable) || scene.objects.Contains(Drawable);
}
private void shadingToolStripMenuItem_DropDownItemClicked(object sender, ToolStripItemClickedEventArgs e)
{
int i = 0;
foreach (ToolStripMenuItem item in shadingToolStripMenuItem.DropDownItems)
{
if (item.Selected)
{
item.Checked = true;
Runtime.viewportShading = (Runtime.ViewportShading)i;
shadingToolStripMenuItem.Text = $"Shading: [{item.Text}]";
UpdateViewport();
}
else
{
item.Checked = false;
}
i++;
}
}
public void LoadCustomMenuItem(ToolStripMenuItem menu)
{
foreach (ToolStripMenuItem item in stContextMenuStrip1.Items)
if (item.Text == menu.Text)
return;
if (!stContextMenuStrip1.Items.Contains(menu))
stContextMenuStrip1.Items.Add(menu);
}
private void LoadViewport()
{
if (Runtime.UseLegacyGL)
{
GL_ControlLegacy = new GL_ControlLegacy();
GL_ControlLegacy.Dock = DockStyle.Fill;
panelViewport.Controls.Add(GL_ControlLegacy);
}
else
{
GL_ControlModern = new GL_ControlModern();
GL_ControlModern.Dock = DockStyle.Fill;
GL_ControlModern.VSync = true;
panelViewport.Controls.Add(GL_ControlModern);
}
}
public void UpdateGrid()
{
foreach (var obj in scene.staticObjects)
{
if (obj is DrawableFloor)
((DrawableFloor)obj).UpdateVertexData();
}
UpdateViewport();
}
public void AddDrawable(AbstractGlDrawable Drawabale)
{
if (Drawabale is EditableObject)
scene.objects.Add((EditableObject)Drawabale);
else
scene.staticObjects.Add(Drawabale);
UpdateScene();
}
public void RemoveDrawable(AbstractGlDrawable Drawabale)
{
if (Drawabale is EditableObject)
scene.objects.Remove((EditableObject)Drawabale);
else
scene.staticObjects.Remove(Drawabale);
}
private void LoadBaseDrawables()
{
var floor = new DrawableFloor();
scene.staticObjects.Add(floor);
var xyzLnes = new DrawableXyzLines();
scene.staticObjects.Add(xyzLnes);
var skybox = new DrawableSkybox();
scene.staticObjects.Add(skybox);
var background = new DrawableBackground();
scene.staticObjects.Add(background);
// scene.objects.Add(new SingleObject(new Vector3(0, 0, 0)));
// LoadFog();
Runtime.OpenTKInitialized = true;
}
public int FogStart = 1;
public void LoadFog()
{
}
public void LoadObjects()
{
foreach (var drawable in editor.editableDrawables)
{
scene.objects.Add(drawable);
}
foreach (var drawable in editor.staticDrawables)
scene.staticObjects.Add(drawable);
UpdateScene();
}
private void UpdateScene()
{
if (GL_ControlModern != null)
GL_ControlModern.MainDrawable = scene;
if (GL_ControlLegacy != null)
GL_ControlLegacy.MainDrawable = scene;
}
public void UpdateViewport()
{
if (GL_ControlModern != null)
GL_ControlModern.Refresh();
if (GL_ControlLegacy != null)
GL_ControlLegacy.Refresh();
}
public void RenderToTexture()
{
if (GL_ControlModern == null)
return;
int Framebuffer = 0;
}
private void LoadShadingModes()
{
foreach (var type in Enum.GetValues(typeof(Runtime.ViewportShading)).Cast<Runtime.ViewportShading>())
{
ToolStripMenuItem item = new ToolStripMenuItem();
item.Text = $"Shading: {type.ToString()}";
item.TextImageRelation = TextImageRelation.ImageAboveText;
switch (type)
{
case Runtime.ViewportShading.Default:
item.Image = Properties.Resources.diffuseSphere;
break;
case Runtime.ViewportShading.Normal:
item.Image = Properties.Resources.normalsSphere;
break;
case Runtime.ViewportShading.NormalMap:
item.Image = Properties.Resources.normalMapSphere;
break;
}
}
}
public void LoadViewportRuntimeValues()
{
if (GL_ControlLegacy != null)
{
switch (Runtime.cameraMovement)
{
case Runtime.CameraMovement.Inspect:
GL_ControlLegacy.ActiveCamera = new InspectCamera(Runtime.MaxCameraSpeed);
break;
case Runtime.CameraMovement.Walk:
GL_ControlLegacy.ActiveCamera = new WalkaroundCamera(Runtime.MaxCameraSpeed);
break;
}
GL_ControlLegacy.Stereoscopy = Runtime.stereoscopy;
GL_ControlLegacy.ZNear = Runtime.CameraNear;
GL_ControlLegacy.ZFar = Runtime.CameraFar;
}
else
{
switch (Runtime.cameraMovement)
{
case Runtime.CameraMovement.Inspect:
GL_ControlModern.ActiveCamera = new InspectCamera(Runtime.MaxCameraSpeed);
break;
case Runtime.CameraMovement.Walk:
GL_ControlModern.ActiveCamera = new WalkaroundCamera(Runtime.MaxCameraSpeed);
break;
}
GL_ControlModern.Stereoscopy = Runtime.stereoscopy;
GL_ControlModern.ZNear = Runtime.CameraNear;
GL_ControlModern.ZFar = Runtime.CameraFar;
}
}
public void SetupViewportRuntimeValues()
{
if (GL_ControlLegacy != null)
{
if (GL_ControlLegacy.ActiveCamera is InspectCamera)
Runtime.cameraMovement = Runtime.CameraMovement.Inspect;
if (GL_ControlLegacy.ActiveCamera is WalkaroundCamera)
Runtime.cameraMovement = Runtime.CameraMovement.Walk;
Runtime.stereoscopy = GL_ControlLegacy.Stereoscopy;
}
else
{
if (GL_ControlModern.ActiveCamera is InspectCamera)
Runtime.cameraMovement = Runtime.CameraMovement.Inspect;
if (GL_ControlModern.ActiveCamera is WalkaroundCamera)
Runtime.cameraMovement = Runtime.CameraMovement.Walk;
Runtime.stereoscopy = GL_ControlModern.Stereoscopy;
}
}
private void contextMenuStripDark1_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
{
}
public void FormClosing()
{
}
private void animationPanelToolStripMenuItem_Click(object sender, EventArgs e)
{
}
private void animationLoaderToolStripMenuItem_Click(object sender, EventArgs e)
{
}
private void reloadShadersToolStripMenuItem_Click(object sender, EventArgs e)
{
if (GL_ControlModern != null)
GL_ControlModern.ReloadShaders();
}
private void resetPoseToolStripMenuItem_Click(object sender, EventArgs e)
{
var animationPanel1 = LibraryGUI.Instance.GetAnimationPanel();
if (animationPanel1 != null)
{
if (animationPanel1.CurrentAnimation != null)
animationPanel1.ResetModels();
}
}
private void perspectiveToolStripMenuItem_Click(object sender, EventArgs e)
{
if (perspectiveToolStripMenuItem.Checked)
{
perspectiveToolStripMenuItem.Checked = false;
orthographicToolStripMenuItem.Checked = true;
}
else
{
orthographicToolStripMenuItem.Checked = false;
perspectiveToolStripMenuItem.Checked = true;
}
bool IsOrtho = orthographicToolStripMenuItem.Checked;
if (GL_ControlModern != null)
GL_ControlModern.UseOrthographicView = IsOrtho;
else
GL_ControlLegacy.UseOrthographicView = IsOrtho;
UpdateViewport();
}
private void orthographicToolStripMenuItem_Click(object sender, EventArgs e)
{
if (orthographicToolStripMenuItem.Checked)
{
orthographicToolStripMenuItem.Checked = false;
perspectiveToolStripMenuItem.Checked = true;
}
else
{
perspectiveToolStripMenuItem.Checked = false;
orthographicToolStripMenuItem.Checked = true;
}
bool IsOrtho = orthographicToolStripMenuItem.Checked;
if (GL_ControlModern != null)
GL_ControlModern.UseOrthographicView = IsOrtho;
else
GL_ControlLegacy.UseOrthographicView = IsOrtho;
UpdateViewport();
}
private enum CameraPickBuffer
{
Top = 1,
Bottom = 2,
Front = 3,
Back = 4,
Left = 5,
Right = 6,
}
private void frontToolStripMenuItem_Click(object sender, EventArgs e) {
ApplyCameraOrientation(CameraPickBuffer.Front);
}
private void backToolStripMenuItem_Click(object sender, EventArgs e) {
ApplyCameraOrientation(CameraPickBuffer.Back);
}
private void topToolStripMenuItem_Click(object sender, EventArgs e) {
ApplyCameraOrientation(CameraPickBuffer.Top);
}
private void bottomToolStripMenuItem_Click(object sender, EventArgs e) {
ApplyCameraOrientation(CameraPickBuffer.Bottom);
}
private void rightToolStripMenuItem_Click(object sender, EventArgs e) {
ApplyCameraOrientation(CameraPickBuffer.Right);
}
private void leftToolStripMenuItem_Click(object sender, EventArgs e) {
ApplyCameraOrientation(CameraPickBuffer.Left);
}
private void ApplyCameraOrientation(CameraPickBuffer CameraPick)
{
int pickingBuffer = (int)CameraPick;
if (GL_ControlModern != null)
GL_ControlModern.ApplyCameraOrientation(pickingBuffer);
else
GL_ControlModern.ApplyCameraOrientation(pickingBuffer);
UpdateViewport();
}
private void toOriginToolStripMenuItem_Click(object sender, EventArgs e)
{
if (GL_ControlLegacy != null)
{
GL_ControlLegacy.ResetCamera(false);
GL_ControlLegacy.Refresh();
}
else
{
GL_ControlModern.ResetCamera(false);
GL_ControlModern.Refresh();
}
}
private void toActiveModelToolStripMenuItem_Click(object sender, EventArgs e)
{
if (GL_ControlLegacy != null)
{
GL_ControlLegacy.ResetCamera(true);
GL_ControlLegacy.Refresh();
}
else
{
GL_ControlModern.ResetCamera(true);
GL_ControlModern.Refresh();
}
}
private void drawContainersCB_SelectedIndexChanged(object sender, EventArgs e)
{
if (drawContainersCB.SelectedIndex == 0)
DrawAllActive();
else if (drawContainersCB.SelectedIndex > 0)
{
int index = drawContainersCB.SelectedIndex - 1;
for (int i = 0; i < DrawableContainers.Count; i++)
{
for (int a = 0; a < DrawableContainers[i].Drawables.Count; a++)
{
if (i == index)
DrawableContainers[i].Drawables[a].Visible = true;
else
DrawableContainers[i].Drawables[a].Visible = false;
}
}
}
UpdateViewport();
}
private void DrawAllActive()
{
for (int i = 0; i < DrawableContainers.Count; i++)
{
for (int a = 0; a < DrawableContainers[i].Drawables.Count; a++)
{
DrawableContainers[i].Drawables[a].Visible = true;
}
}
}
private void drawContainersCB_MouseDown(object sender, MouseEventArgs e)
{
ReloadDrawables();
}
}
}