1
0
mirror of synced 2024-11-12 02:00:50 +01:00
Switch-Toolbox/Switch_Toolbox_Library/IO/STFileSaver.cs
KillzXGaming e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00

333 lines
15 KiB
C#

using Syroot.BinaryData;
using System;
using System.IO;
using System.IO.Compression;
using OpenTK;
using System.Windows.Forms;
using Toolbox.Library.Forms;
namespace Toolbox.Library.IO
{
public class STFileSaver
{
/// <summary>
/// Saves the <see cref="IFileFormat"/> as a file from the given <param name="FileName">
/// </summary>
/// <param name="IFileFormat">The format instance of the file being saved</param>
/// <param name="FileName">The name of the file</param>
/// <param name="Alignment">The Alignment used for compression. Used for Yaz0 compression type. </param>
/// <param name="EnableDialog">Toggle for showing compression dialog</param>
/// <returns></returns>
public static void SaveFileFormat(IFileFormat FileFormat, string FileName, bool EnableDialog = true, string DetailsLog = "")
{
//These always get created on loading a file,however not on creating a new file
if (FileFormat.IFileInfo == null)
throw new System.NotImplementedException("Make sure to impliment a IFileInfo instance if a format is being created!");
Cursor.Current = Cursors.WaitCursor;
FileFormat.FilePath = FileName;
string compressionLog = "";
if (FileFormat.IFileInfo.FileIsCompressed || FileFormat.IFileInfo.InArchive
|| Path.GetExtension(FileName) == ".szs" || Path.GetExtension(FileName) == ".sbfres")
{
//Todo find more optmial way to handle memory with files in archives
//Also make compression require streams
var mem = new System.IO.MemoryStream();
FileFormat.Save(mem);
mem = new System.IO.MemoryStream(mem.ToArray());
FileFormat.IFileInfo.DecompressedSize = (uint)mem.Length;
var finalStream = CompressFileFormat(
FileFormat.IFileInfo.FileCompression,
mem,
FileFormat.IFileInfo.FileIsCompressed,
FileFormat.IFileInfo.Alignment,
FileName,
EnableDialog);
compressionLog = finalStream.Item2;
Stream compressionStream = finalStream.Item1;
FileFormat.IFileInfo.CompressedSize = (uint)compressionStream.Length;
compressionStream.ExportToFile(FileName);
DetailsLog += "\n" + SatisfyFileTables(FileFormat, FileName, compressionStream,
FileFormat.IFileInfo.DecompressedSize,
FileFormat.IFileInfo.CompressedSize,
FileFormat.IFileInfo.FileIsCompressed);
compressionStream.Flush();
compressionStream.Close();
}
else
{
//Check if a stream is active and the file is beinng saved to the same opened file
if (FileFormat is ISaveOpenedFileStream && FileFormat.FilePath == FileName && File.Exists(FileName))
{
string savedPath = Path.GetDirectoryName(FileName);
string tempPath = Path.Combine(savedPath, "tempST.bin");
//Save a temporary file first to not disturb the opened file
using (var fileStream = new FileStream(tempPath, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite))
{
FileFormat.Save(fileStream);
//After saving is done remove the existing file
File.Delete(FileName);
//Now move and rename our temp file to the new file path
File.Move(tempPath, FileName);
}
}
else
{
using (var fileStream = new FileStream(FileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite))
{
FileFormat.Save(fileStream);
}
}
}
if (compressionLog != string.Empty)
MessageBox.Show($"File has been saved to {FileName}. Compressed time: {compressionLog}", "Save Notification");
else
MessageBox.Show($"File has been saved to {FileName}", "Save Notification");
// STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog);
Cursor.Current = Cursors.Default;
}
private static string SatisfyFileTables(IFileFormat FileFormat, string FilePath, Stream Data, uint DecompressedSize, uint CompressedSize, bool IsYaz0Compressed)
{
string FileLog = "";
bool IsBotwFile = FilePath.IsSubPathOf(Runtime.BotwGamePath);
bool IsTPHDFile = FilePath.IsSubPathOf(Runtime.TpGamePath);
if (Runtime.ResourceTables.BotwTable && IsBotwFile)
{
string newFilePath = FilePath.Replace(Runtime.BotwGamePath, string.Empty).Remove(0, 1);
newFilePath = newFilePath.Replace(".s", ".");
newFilePath = newFilePath.Replace( @"\", "/");
string RealExtension = Path.GetExtension(newFilePath).Replace(".s", ".");
string RstbPath = Path.Combine($"{Runtime.BotwGamePath}",
"System", "Resource", "ResourceSizeTable.product.srsizetable");
RSTB BotwResourceTable = new RSTB();
BotwResourceTable.LoadFile(RstbPath);
//Create a backup first if one doesn't exist
if (!File.Exists($"{RstbPath}.backup"))
{
STConsole.WriteLine($"RSTB File found. Creating backup...");
BotwResourceTable.Write(new FileWriter($"{RstbPath}.backup"));
File.WriteAllBytes($"{RstbPath}.backup", EveryFileExplorer.YAZ0.Compress($"{RstbPath}.backup"));
}
//Now apply the file table then save the table
if (BotwResourceTable.IsInTable(newFilePath))
{
FileLog += $"File found in resource table! {newFilePath}";
STConsole.WriteLine(FileLog, 1);
}
else
{
FileLog += $"File NOT found in resource table! {newFilePath}";
STConsole.WriteLine(FileLog, 0);
}
BotwResourceTable.SetEntry(newFilePath, Data, IsYaz0Compressed);
BotwResourceTable.Write(new FileWriter(RstbPath));
File.WriteAllBytes(RstbPath, EveryFileExplorer.YAZ0.Compress(RstbPath));
}
if (Runtime.ResourceTables.TpTable && IsTPHDFile)
{
string newFilePath = FilePath.Replace(Runtime.TpGamePath, string.Empty).Remove(0, 1);
newFilePath = newFilePath.Replace(@"\", "/");
//Read the compressed tables and set the new sizes if paths match
TPFileSizeTable CompressedFileTbl = new TPFileSizeTable();
CompressedFileTbl.ReadCompressedTable(new FileReader($"{Runtime.TpGamePath}/FileSizeList.txt"));
if (CompressedFileTbl.IsInFileSizeList(newFilePath))
{
STConsole.WriteLine("Found matching path in File Size List table! " + newFilePath, 1);
CompressedFileTbl.SetFileSizeEntry(newFilePath, CompressedSize);
}
else
STConsole.WriteLine("Failed to find path in File Size List table! " + newFilePath, 0);
//Read decompressed file sizes
TPFileSizeTable DecompressedFileTbl = new TPFileSizeTable();
DecompressedFileTbl.ReadDecompressedTable(new FileReader($"{Runtime.TpGamePath}/DecompressedSizeList.txt"));
newFilePath = $"./DVDRoot/{newFilePath}";
newFilePath = newFilePath.Replace(".gz", string.Empty);
//Write the decompressed file size
if (DecompressedFileTbl.IsInDecompressedFileSizeList(newFilePath))
{
STConsole.WriteLine("Found matching path in File Size List table! " + newFilePath, 1);
DecompressedFileTbl.SetDecompressedFileSizeEntry(newFilePath, CompressedSize, DecompressedSize);
}
else
STConsole.WriteLine("Failed to find path in File Size List table! " + newFilePath, 0);
if (FileFormat == null)
return FileLog;
//Check if archive type
bool IsArchive = false;
foreach (var inter in FileFormat.GetType().GetInterfaces())
{
if (inter == typeof(IArchiveFile))
IsArchive = true;
}
//Write all the file sizes in the archive if it's an archive type
//Note this seems uneeded atm
//Todo store both compressed and decompressed sizes in archive info
/* if (IsArchive)
{
IArchiveFile Archive = (IArchiveFile)FileFormat;
foreach (var file in Archive.Files)
{
uint DecompressedArchiveFileSize = (uint)file.FileData.Length;
string ArchiveFilePath = $"/DVDRoot/{file.FileName}";
if (DecompressedFileTbl.IsInDecompressedFileSizeList(ArchiveFilePath))
{
STConsole.WriteLine("Found matching path in File Size List table! " + ArchiveFilePath, 1);
DecompressedFileTbl.SetDecompressedFileSizeEntry(ArchiveFilePath, DecompressedArchiveFileSize, DecompressedArchiveFileSize);
}
else
STConsole.WriteLine("Failed to find path in File Size List table! " + ArchiveFilePath, 0);
}
}*/
CompressedFileTbl.WriteCompressedTable(new FileWriter($"{Runtime.TpGamePath}/FileSizeList.txt"));
DecompressedFileTbl.WriteDecompressedTable(new FileWriter($"{Runtime.TpGamePath}/DecompressedSizeList.txt"));
}
return FileLog;
}
public static void SaveFileFormat(byte[] data, bool FileIsCompressed, ICompressionFormat CompressionFormat,
int Alignment, string FileName, bool EnableDialog = true, string DetailsLog = "")
{
uint DecompressedSize = (uint)data.Length;
Cursor.Current = Cursors.WaitCursor;
var compressedData = CompressFileFormat(CompressionFormat, new MemoryStream(data), FileIsCompressed, Alignment, FileName, EnableDialog);
string compressionLog = compressedData.Item2;
Stream FinalData = compressedData.Item1;
FinalData.ExportToFile(FileName);
uint CompressedSize = (uint)FinalData.Length;
DetailsLog += "\n" + SatisfyFileTables(null, FileName, new MemoryStream(data),
DecompressedSize,
CompressedSize,
FileIsCompressed);
FinalData.Flush();
FinalData.Close();
MessageBox.Show($"File has been saved to {FileName}", "Save Notification");
// STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog);
Cursor.Current = Cursors.Default;
}
public static void BatchFileTable(string directory)
{
foreach (var file in Directory.GetDirectories(directory))
BatchFileTable(file);
foreach (var file in Directory.GetFiles(directory))
{
var fileStream = File.OpenRead(file);
uint compLength = (uint)fileStream.Length;
uint decompLength = (uint)fileStream.Length;
bool yaz0 = false;
foreach (ICompressionFormat compressionFormat in FileManager.GetCompressionFormats())
{
fileStream.Position = 0;
if (compressionFormat.Identify(fileStream, file))
{
fileStream.Position = 0;
if (compressionFormat is Yaz0)
yaz0 = true;
var decomp = compressionFormat.Decompress(fileStream);
decompLength = (uint)decomp.Length;
decomp.Close();
}
}
SatisfyFileTables(null, file, File.OpenRead(file), compLength, decompLength, yaz0);
}
}
private static Tuple<Stream, string> CompressFileFormat(ICompressionFormat compressionFormat, Stream data, bool FileIsCompressed, int Alignment,
string FileName, bool EnableDialog = true)
{
string extension = Path.GetExtension(FileName);
if (extension == ".szs" || extension == ".sbfres")
{
FileIsCompressed = true;
compressionFormat = new Yaz0();
}
if (compressionFormat == null)
return Tuple.Create(data, "");
bool CompressFile = false;
if (EnableDialog && FileIsCompressed)
{
if (Runtime.AlwaysCompressOnSave)
CompressFile = true;
else
{
DialogResult save = MessageBox.Show($"Compress file with {compressionFormat}?", "File Save", MessageBoxButtons.YesNo);
CompressFile = (save == DialogResult.Yes);
}
}
else if (FileIsCompressed)
CompressFile = true;
Console.WriteLine($"FileIsCompressed {FileIsCompressed} CompressFile {CompressFile} CompressionType {compressionFormat}");
if (CompressFile)
{
if (compressionFormat is Yaz0)
((Yaz0)compressionFormat).Alignment = Alignment;
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
sw.Start();
var comp = compressionFormat.Compress(data);
sw.Stop();
TimeSpan ts = sw.Elapsed;
string message = string.Format("{0:D2}:{1:D2}:{2:D2}", ts.Minutes, ts.Seconds, ts.Milliseconds);
Console.WriteLine($"Compression Time : {message}");
return Tuple.Create(comp, message);
}
return Tuple.Create(data, "");
}
}
}