e4722ed1af
General - Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML) - Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code. - Add flat buffer templates for gfbmdl and gfbanm. - Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres. - Auto compress bfres with .sbfres extension. BFLYT: -Add animation reference list to panes if they have any animations. - Note the animation editor in it is not functional yet. GFBMDL - Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why. - Add new texture map display with UV coordinates shown. Displays how transforms are handled. - Add option to export materials and models entirely as .json files. DAE - improve bone/joint check.
333 lines
15 KiB
C#
333 lines
15 KiB
C#
using Syroot.BinaryData;
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using System;
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using System.IO;
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using System.IO.Compression;
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using OpenTK;
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using System.Windows.Forms;
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using Toolbox.Library.Forms;
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namespace Toolbox.Library.IO
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{
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public class STFileSaver
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{
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/// <summary>
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/// Saves the <see cref="IFileFormat"/> as a file from the given <param name="FileName">
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/// </summary>
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/// <param name="IFileFormat">The format instance of the file being saved</param>
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/// <param name="FileName">The name of the file</param>
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/// <param name="Alignment">The Alignment used for compression. Used for Yaz0 compression type. </param>
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/// <param name="EnableDialog">Toggle for showing compression dialog</param>
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/// <returns></returns>
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public static void SaveFileFormat(IFileFormat FileFormat, string FileName, bool EnableDialog = true, string DetailsLog = "")
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{
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//These always get created on loading a file,however not on creating a new file
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if (FileFormat.IFileInfo == null)
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throw new System.NotImplementedException("Make sure to impliment a IFileInfo instance if a format is being created!");
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Cursor.Current = Cursors.WaitCursor;
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FileFormat.FilePath = FileName;
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string compressionLog = "";
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if (FileFormat.IFileInfo.FileIsCompressed || FileFormat.IFileInfo.InArchive
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|| Path.GetExtension(FileName) == ".szs" || Path.GetExtension(FileName) == ".sbfres")
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{
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//Todo find more optmial way to handle memory with files in archives
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//Also make compression require streams
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var mem = new System.IO.MemoryStream();
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FileFormat.Save(mem);
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mem = new System.IO.MemoryStream(mem.ToArray());
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FileFormat.IFileInfo.DecompressedSize = (uint)mem.Length;
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var finalStream = CompressFileFormat(
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FileFormat.IFileInfo.FileCompression,
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mem,
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FileFormat.IFileInfo.FileIsCompressed,
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FileFormat.IFileInfo.Alignment,
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FileName,
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EnableDialog);
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compressionLog = finalStream.Item2;
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Stream compressionStream = finalStream.Item1;
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FileFormat.IFileInfo.CompressedSize = (uint)compressionStream.Length;
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compressionStream.ExportToFile(FileName);
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DetailsLog += "\n" + SatisfyFileTables(FileFormat, FileName, compressionStream,
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FileFormat.IFileInfo.DecompressedSize,
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FileFormat.IFileInfo.CompressedSize,
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FileFormat.IFileInfo.FileIsCompressed);
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compressionStream.Flush();
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compressionStream.Close();
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}
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else
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{
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//Check if a stream is active and the file is beinng saved to the same opened file
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if (FileFormat is ISaveOpenedFileStream && FileFormat.FilePath == FileName && File.Exists(FileName))
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{
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string savedPath = Path.GetDirectoryName(FileName);
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string tempPath = Path.Combine(savedPath, "tempST.bin");
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//Save a temporary file first to not disturb the opened file
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using (var fileStream = new FileStream(tempPath, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite))
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{
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FileFormat.Save(fileStream);
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//After saving is done remove the existing file
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File.Delete(FileName);
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//Now move and rename our temp file to the new file path
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File.Move(tempPath, FileName);
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}
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}
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else
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{
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using (var fileStream = new FileStream(FileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite))
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{
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FileFormat.Save(fileStream);
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}
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}
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}
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if (compressionLog != string.Empty)
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MessageBox.Show($"File has been saved to {FileName}. Compressed time: {compressionLog}", "Save Notification");
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else
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MessageBox.Show($"File has been saved to {FileName}", "Save Notification");
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// STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog);
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Cursor.Current = Cursors.Default;
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}
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private static string SatisfyFileTables(IFileFormat FileFormat, string FilePath, Stream Data, uint DecompressedSize, uint CompressedSize, bool IsYaz0Compressed)
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{
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string FileLog = "";
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bool IsBotwFile = FilePath.IsSubPathOf(Runtime.BotwGamePath);
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bool IsTPHDFile = FilePath.IsSubPathOf(Runtime.TpGamePath);
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if (Runtime.ResourceTables.BotwTable && IsBotwFile)
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{
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string newFilePath = FilePath.Replace(Runtime.BotwGamePath, string.Empty).Remove(0, 1);
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newFilePath = newFilePath.Replace(".s", ".");
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newFilePath = newFilePath.Replace( @"\", "/");
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string RealExtension = Path.GetExtension(newFilePath).Replace(".s", ".");
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string RstbPath = Path.Combine($"{Runtime.BotwGamePath}",
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"System", "Resource", "ResourceSizeTable.product.srsizetable");
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RSTB BotwResourceTable = new RSTB();
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BotwResourceTable.LoadFile(RstbPath);
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//Create a backup first if one doesn't exist
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if (!File.Exists($"{RstbPath}.backup"))
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{
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STConsole.WriteLine($"RSTB File found. Creating backup...");
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BotwResourceTable.Write(new FileWriter($"{RstbPath}.backup"));
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File.WriteAllBytes($"{RstbPath}.backup", EveryFileExplorer.YAZ0.Compress($"{RstbPath}.backup"));
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}
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//Now apply the file table then save the table
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if (BotwResourceTable.IsInTable(newFilePath))
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{
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FileLog += $"File found in resource table! {newFilePath}";
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STConsole.WriteLine(FileLog, 1);
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}
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else
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{
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FileLog += $"File NOT found in resource table! {newFilePath}";
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STConsole.WriteLine(FileLog, 0);
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}
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BotwResourceTable.SetEntry(newFilePath, Data, IsYaz0Compressed);
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BotwResourceTable.Write(new FileWriter(RstbPath));
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File.WriteAllBytes(RstbPath, EveryFileExplorer.YAZ0.Compress(RstbPath));
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}
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if (Runtime.ResourceTables.TpTable && IsTPHDFile)
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{
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string newFilePath = FilePath.Replace(Runtime.TpGamePath, string.Empty).Remove(0, 1);
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newFilePath = newFilePath.Replace(@"\", "/");
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//Read the compressed tables and set the new sizes if paths match
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TPFileSizeTable CompressedFileTbl = new TPFileSizeTable();
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CompressedFileTbl.ReadCompressedTable(new FileReader($"{Runtime.TpGamePath}/FileSizeList.txt"));
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if (CompressedFileTbl.IsInFileSizeList(newFilePath))
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{
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STConsole.WriteLine("Found matching path in File Size List table! " + newFilePath, 1);
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CompressedFileTbl.SetFileSizeEntry(newFilePath, CompressedSize);
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}
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else
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STConsole.WriteLine("Failed to find path in File Size List table! " + newFilePath, 0);
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//Read decompressed file sizes
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TPFileSizeTable DecompressedFileTbl = new TPFileSizeTable();
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DecompressedFileTbl.ReadDecompressedTable(new FileReader($"{Runtime.TpGamePath}/DecompressedSizeList.txt"));
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newFilePath = $"./DVDRoot/{newFilePath}";
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newFilePath = newFilePath.Replace(".gz", string.Empty);
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//Write the decompressed file size
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if (DecompressedFileTbl.IsInDecompressedFileSizeList(newFilePath))
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{
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STConsole.WriteLine("Found matching path in File Size List table! " + newFilePath, 1);
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DecompressedFileTbl.SetDecompressedFileSizeEntry(newFilePath, CompressedSize, DecompressedSize);
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}
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else
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STConsole.WriteLine("Failed to find path in File Size List table! " + newFilePath, 0);
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if (FileFormat == null)
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return FileLog;
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//Check if archive type
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bool IsArchive = false;
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foreach (var inter in FileFormat.GetType().GetInterfaces())
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{
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if (inter == typeof(IArchiveFile))
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IsArchive = true;
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}
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//Write all the file sizes in the archive if it's an archive type
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//Note this seems uneeded atm
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//Todo store both compressed and decompressed sizes in archive info
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/* if (IsArchive)
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{
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IArchiveFile Archive = (IArchiveFile)FileFormat;
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foreach (var file in Archive.Files)
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{
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uint DecompressedArchiveFileSize = (uint)file.FileData.Length;
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string ArchiveFilePath = $"/DVDRoot/{file.FileName}";
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if (DecompressedFileTbl.IsInDecompressedFileSizeList(ArchiveFilePath))
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{
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STConsole.WriteLine("Found matching path in File Size List table! " + ArchiveFilePath, 1);
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DecompressedFileTbl.SetDecompressedFileSizeEntry(ArchiveFilePath, DecompressedArchiveFileSize, DecompressedArchiveFileSize);
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}
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else
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STConsole.WriteLine("Failed to find path in File Size List table! " + ArchiveFilePath, 0);
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}
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}*/
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CompressedFileTbl.WriteCompressedTable(new FileWriter($"{Runtime.TpGamePath}/FileSizeList.txt"));
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DecompressedFileTbl.WriteDecompressedTable(new FileWriter($"{Runtime.TpGamePath}/DecompressedSizeList.txt"));
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}
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return FileLog;
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}
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public static void SaveFileFormat(byte[] data, bool FileIsCompressed, ICompressionFormat CompressionFormat,
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int Alignment, string FileName, bool EnableDialog = true, string DetailsLog = "")
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{
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uint DecompressedSize = (uint)data.Length;
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Cursor.Current = Cursors.WaitCursor;
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var compressedData = CompressFileFormat(CompressionFormat, new MemoryStream(data), FileIsCompressed, Alignment, FileName, EnableDialog);
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string compressionLog = compressedData.Item2;
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Stream FinalData = compressedData.Item1;
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FinalData.ExportToFile(FileName);
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uint CompressedSize = (uint)FinalData.Length;
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DetailsLog += "\n" + SatisfyFileTables(null, FileName, new MemoryStream(data),
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DecompressedSize,
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CompressedSize,
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FileIsCompressed);
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FinalData.Flush();
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FinalData.Close();
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MessageBox.Show($"File has been saved to {FileName}", "Save Notification");
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// STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog);
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Cursor.Current = Cursors.Default;
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}
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public static void BatchFileTable(string directory)
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{
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foreach (var file in Directory.GetDirectories(directory))
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BatchFileTable(file);
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foreach (var file in Directory.GetFiles(directory))
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{
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var fileStream = File.OpenRead(file);
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uint compLength = (uint)fileStream.Length;
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uint decompLength = (uint)fileStream.Length;
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bool yaz0 = false;
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foreach (ICompressionFormat compressionFormat in FileManager.GetCompressionFormats())
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{
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fileStream.Position = 0;
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if (compressionFormat.Identify(fileStream, file))
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{
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fileStream.Position = 0;
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if (compressionFormat is Yaz0)
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yaz0 = true;
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var decomp = compressionFormat.Decompress(fileStream);
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decompLength = (uint)decomp.Length;
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decomp.Close();
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}
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}
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SatisfyFileTables(null, file, File.OpenRead(file), compLength, decompLength, yaz0);
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}
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}
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private static Tuple<Stream, string> CompressFileFormat(ICompressionFormat compressionFormat, Stream data, bool FileIsCompressed, int Alignment,
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string FileName, bool EnableDialog = true)
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{
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string extension = Path.GetExtension(FileName);
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if (extension == ".szs" || extension == ".sbfres")
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{
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FileIsCompressed = true;
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compressionFormat = new Yaz0();
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}
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if (compressionFormat == null)
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return Tuple.Create(data, "");
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bool CompressFile = false;
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if (EnableDialog && FileIsCompressed)
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{
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if (Runtime.AlwaysCompressOnSave)
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CompressFile = true;
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else
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{
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DialogResult save = MessageBox.Show($"Compress file with {compressionFormat}?", "File Save", MessageBoxButtons.YesNo);
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CompressFile = (save == DialogResult.Yes);
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}
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}
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else if (FileIsCompressed)
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CompressFile = true;
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Console.WriteLine($"FileIsCompressed {FileIsCompressed} CompressFile {CompressFile} CompressionType {compressionFormat}");
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if (CompressFile)
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{
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if (compressionFormat is Yaz0)
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((Yaz0)compressionFormat).Alignment = Alignment;
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System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
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sw.Start();
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var comp = compressionFormat.Compress(data);
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sw.Stop();
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TimeSpan ts = sw.Elapsed;
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string message = string.Format("{0:D2}:{1:D2}:{2:D2}", ts.Minutes, ts.Seconds, ts.Milliseconds);
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Console.WriteLine($"Compression Time : {message}");
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return Tuple.Create(comp, message);
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}
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return Tuple.Create(data, "");
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}
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}
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}
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