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Switch-Toolbox/Switch_Toolbox_Library/Generics/Texture/GenericTexture.cs
KillzXGaming 8939687f6a Update files.
Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00

1266 lines
54 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Drawing;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Windows.Forms;
using Toolbox.Library.IO;
using OpenTK.Graphics.OpenGL;
using Toolbox.Library.Rendering;
using Ryujinx.Graphics.Gal.Texture; //For ASTC
using Toolbox.Library.NodeWrappers;
namespace Toolbox.Library
{
public enum STCompressionMode
{
Slow,
Normal,
Fast
}
public enum STChannelType
{
Red = 0,
Green = 1,
Blue = 2,
Alpha = 3,
One = 4,
Zero = 5,
}
public enum PlatformSwizzle
{
None = 0,
Platform_3DS = 1,
Platform_Wii = 2,
Platform_Gamecube = 3,
Platform_WiiU = 4,
Platform_Switch = 5,
Platform_Ps4 = 6,
Platform_Ps3 = 7,
Platform_Ps2 = 8,
Platform_Ps1 = 9,
}
public enum STSurfaceType
{
Texture1D,
Texture2D,
Texture3D,
TextureCube,
Texture1D_Array,
Texture2D_Array,
Texture2D_Mulitsample,
Texture2D_Multisample_Array,
TextureCube_Array,
}
public class EditedBitmap
{
public int ArrayLevel = 0;
public Bitmap bitmap;
}
public abstract class STGenericTexture : STGenericWrapper
{
public STGenericTexture()
{
RenderableTex = new RenderableTex();
RenderableTex.GLInitialized = false;
RedChannel = STChannelType.Red;
GreenChannel = STChannelType.Green;
BlueChannel = STChannelType.Blue;
AlphaChannel = STChannelType.Alpha;
}
public virtual UserControl GetEditor() { return new UserControl(); }
public virtual void FillEditor(UserControl control) { }
//A class that configs how the image should output (on display, and on export/replace)
public ImageParameters Parameters = new ImageParameters();
public bool IsCubemap
{
get
{
return ArrayCount == 6 || ArrayCount % 6 == 0;
}
}
public STSurfaceType SurfaceType = STSurfaceType.Texture2D;
/// <summary>
/// The swizzle method to use when decoding or encoding back a texture.
/// </summary>
public PlatformSwizzle PlatformSwizzle;
public bool IsSwizzled { get; set; } = true;
/// <summary>
/// Is the texture edited or not. Used for the image editor for saving changes.
/// </summary>
public bool IsEdited { get; set; } = false;
/// <summary>
/// An array of <see cref="EditedBitmap"/> from the image editor to be saved back.
/// </summary>
public EditedBitmap[] EditedImages { get; set; }
//If the texture can be edited or not. Disables some functions in image editor if false
//If true, the editors will call "SetImageData" for setting data back to the original data.
public abstract bool CanEdit { get; set; }
public STChannelType RedChannel = STChannelType.Red;
public STChannelType GreenChannel = STChannelType.Green;
public STChannelType BlueChannel = STChannelType.Blue;
public STChannelType AlphaChannel = STChannelType.Alpha;
/// <summary>
/// The total length of all the bytes given from GetImageData.
/// </summary>
public long DataSizeInBytes
{
get
{
long totalSize = 0;
if (PlatformSwizzle == PlatformSwizzle.Platform_3DS)
{
for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++)
{
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
uint width = (uint)Math.Max(1, Width >> mipLevel);
uint height = (uint)Math.Max(1, Height >> mipLevel);
totalSize += CTR_3DS.CalculateLength((int)width, (int)height, CTR_3DS.ConvertToPICAFormat(Format));
}
}
return totalSize;
}
if (PlatformSwizzle == PlatformSwizzle.Platform_Gamecube)
{
for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++)
{
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
uint width = (uint)Math.Max(1, Width >> mipLevel);
uint height = (uint)Math.Max(1, Height >> mipLevel);
totalSize += Decode_Gamecube.GetDataSize((uint)Decode_Gamecube.FromGenericFormat(Format), width, height);
}
}
return totalSize;
}
if (FormatTable.ContainsKey(Format))
{
uint bpp = GetBytesPerPixel(Format);
for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++)
{
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
uint width = (uint)Math.Max(1, Width >> mipLevel);
uint height = (uint)Math.Max(1, Height >> mipLevel);
uint size = width * height * bpp;
if (IsCompressed(Format))
{
size = ((width + 3) >> 2) * ((Height + 3) >> 2) * bpp;
if (size < bpp)
size = bpp;
}
totalSize += size;
}
}
}
return totalSize;
}
}
public string DataSize { get { return STMath.GetFileSize(DataSizeInBytes, 5); } }
public abstract byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0);
private byte[] paletteData = new byte[0];
public virtual byte[] GetPaletteData() { return paletteData; }
public virtual void SetPaletteData(byte[] data, PALETTE_FORMAT format)
{
paletteData = data;
PaletteFormat = format;
}
//
//Gets a list of surfaces given the start index of the array and the amount of arrays to obtain
//
public List<Surface> GetSurfaces(int ArrayIndexStart = 0, bool GetAllSurfaces = true, int GetSurfaceAmount = 1)
{
if (GetAllSurfaces)
GetSurfaceAmount = (int)ArrayCount;
var surfaces = new List<Surface>();
for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++)
{
bool IsLower = arrayLevel < ArrayIndexStart;
bool IsHigher = arrayLevel >= (ArrayIndexStart + GetSurfaceAmount);
if (!IsLower && !IsHigher)
{
List<byte[]> mips = new List<byte[]>();
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
mips.Add(GetImageData(arrayLevel, mipLevel));
}
surfaces.Add(new Surface() { mipmaps = mips });
}
}
return surfaces;
}
public abstract void SetImageData(Bitmap bitmap, int ArrayLevel);
/// <summary>
/// The total amount of surfaces for the texture.
/// </summary>
public uint ArrayCount
{
get { return arrayCount; }
set { arrayCount = value; }
}
private uint arrayCount = 1;
/// <summary>
/// The total amount of mipmaps for the texture.
/// </summary>
public uint MipCount
{
get { return mipCount; }
set
{
if (value == 0)
mipCount = 1;
else if (value > 17)
throw new Exception($"Invalid mip map count! Texture: {Text} Value: {value}");
else
mipCount = value;
}
}
private uint mipCount = 1;
/// <summary>
/// The width of the image in pixels.
/// </summary>
public uint Width { get; set; }
/// <summary>
/// The height of the image in pixels.
/// </summary>
public uint Height { get; set; }
/// <summary>
/// The depth of the image in pixels. Used for 3D types.
/// </summary>
public uint Depth { get; set; }
/// <summary>
/// The <see cref="TEX_FORMAT"/> Format of the image.
/// </summary>
public TEX_FORMAT Format { get; set; } = TEX_FORMAT.R8G8B8A8_UNORM;
/// <summary>
/// The <see cref="PALETTE_FORMAT"/> Format of the image.
/// </summary>
public PALETTE_FORMAT PaletteFormat { get; set; } = PALETTE_FORMAT.None;
public RenderableTex RenderableTex { get; set; }
public abstract TEX_FORMAT[] SupportedFormats { get; }
public static uint GetBytesPerPixel(TEX_FORMAT Format)
{
return FormatTable[Format].BytesPerPixel;
}
public static uint GetBlockHeight(TEX_FORMAT Format)
{
return FormatTable[Format].BlockHeight;
}
public static uint GetBlockWidth(TEX_FORMAT Format)
{
return FormatTable[Format].BlockWidth;
}
public static uint GetBlockDepth(TEX_FORMAT Format)
{
return FormatTable[Format].BlockDepth;
}
// Based on Ryujinx's image table
// https://github.com/Ryujinx/Ryujinx/blob/c86aacde76b5f8e503e2b412385c8491ecc86b3b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
// A nice way to get bpp, block data, and buffer types for formats
private static readonly Dictionary<TEX_FORMAT, FormatInfo> FormatTable =
new Dictionary<TEX_FORMAT, FormatInfo>()
{
{ TEX_FORMAT.R32G32B32A32_FLOAT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32B32A32_SINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32B32A32_UINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32B32_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16B16A16_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16B16A16_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16B16A16_SNORM, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32_UINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_UNORM_SRGB, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G8X24_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_B8G8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.B8G8R8X8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.B5G5R5A1_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.B8G8R8A8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.B8G8R8A8_UNORM_SRGB, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R5G5B5_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R10G10B10A2_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R10G10B10A2_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.B4G4R4A4_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_SINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_SNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R4G4_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_UINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R11G11B10_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.B5G6R5_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC1_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC1_UNORM_SRGB, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC2_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC2_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC3_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC3_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC4_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC4_SNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC5_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC5_SNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC6H_SF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC6H_UF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC7_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC7_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_4x4_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_4x4_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_5x4_UNORM, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_5x4_SRGB, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_5x5_UNORM, new FormatInfo(16, 5, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_5x5_SRGB, new FormatInfo(16, 5, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_6x5_UNORM, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_6x5_SRGB, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_6x6_UNORM, new FormatInfo(16, 6, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_6x6_SRGB, new FormatInfo(16, 6, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x5_UNORM, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x5_SRGB, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x6_UNORM, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x6_SRGB, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x8_UNORM, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x8_SRGB, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x5_UNORM, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x5_SRGB, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x6_UNORM, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x6_SRGB, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x8_UNORM, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x8_SRGB, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x10_UNORM, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x10_SRGB, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x10_UNORM, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x10_SRGB, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x12_UNORM, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x12_SRGB, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ETC1_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ETC1_SRGB, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ETC1_A4, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.HIL08, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.L4, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.LA4, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.L8, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.LA8, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.A4, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.A8_UNORM, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.D16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Depth) },
{ TEX_FORMAT.D24_UNORM_S8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
{ TEX_FORMAT.D32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
{ TEX_FORMAT.D32_FLOAT_S8X24_UINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.DepthStencil)},
{ TEX_FORMAT.I4, new FormatInfo(4, 8, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.I8, new FormatInfo(8, 8, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.IA4, new FormatInfo(8, 8, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.IA8, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.RGB565, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.RGB5A3, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.RGBA32, new FormatInfo(32, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.C4, new FormatInfo(4, 8, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.C8, new FormatInfo(8, 8, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.C14X2, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.CMPR, new FormatInfo(4, 8, 8, 1, TargetBuffer.Color) }
};
/// <summary>
/// A Surface contains mip levels of compressed/uncompressed texture data
/// </summary>
public class Surface
{
public List<byte[]> mipmaps = new List<byte[]>();
}
public void CreateGenericTexture(uint width, uint height, List<Surface> surfaces, TEX_FORMAT format)
{
Width = width;
Height = height;
Format = format;
}
private enum TargetBuffer
{
Color = 1,
Depth = 2,
Stencil = 3,
DepthStencil = 4,
}
public void DisposeRenderable()
{
if (RenderableTex != null && Runtime.UseOpenGL)
{
RenderableTex.Dispose();
RenderableTex = null;
}
}
private class FormatInfo
{
public uint BytesPerPixel { get; private set; }
public uint BlockWidth { get; private set; }
public uint BlockHeight { get; private set; }
public uint BlockDepth { get; private set; }
public TargetBuffer TargetBuffer;
public FormatInfo(uint bytesPerPixel, uint blockWidth, uint blockHeight, uint blockDepth, TargetBuffer targetBuffer)
{
BytesPerPixel = bytesPerPixel;
BlockWidth = blockWidth;
BlockHeight = blockHeight;
BlockDepth = blockDepth;
TargetBuffer = targetBuffer;
}
}
/// <summary>
/// Gets a <see cref="Bitmap"/> given an array and mip index.
/// </summary>
/// <param name="ArrayIndex">The index of the surface/array. Cubemaps will have 6</param>
/// <param name="MipLevel">The index of the mip level.</param>
/// <returns></returns>
public Bitmap GetBitmap(int ArrayLevel = 0, int MipLevel = 0)
{
uint width = Math.Max(1, Width >> MipLevel);
uint height = Math.Max(1, Height >> MipLevel);
byte[] data = GetImageData(ArrayLevel, MipLevel);
byte[] paletteData = GetPaletteData();
try
{
if (data == null)
throw new Exception("Data is null!");
Console.WriteLine("Decoding " + Format + " " + Runtime.UseDirectXTexDecoder);
if (PlatformSwizzle == PlatformSwizzle.Platform_3DS)
{
var Image = BitmapExtension.GetBitmap(ConvertBgraToRgba(CTR_3DS.DecodeBlock(data, (int)width, (int)height, Format)),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Image.RotateFlip(RotateFlipType.RotateNoneFlipY); //It's upside down for some reason so flip it
return Image;
}
if (PlatformSwizzle == PlatformSwizzle.Platform_Gamecube)
{
return BitmapExtension.GetBitmap(Decode_Gamecube.DecodeData(data, paletteData, width, height, Format, PaletteFormat),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
}
switch (Format)
{
case TEX_FORMAT.R4G4_UNORM:
return BitmapExtension.GetBitmap(R4G4.Decompress(data, (int)width, (int)height, false),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
case TEX_FORMAT.BC5_SNORM:
return DDSCompressor.DecompressBC5(data, (int)width, (int)height, true);
case TEX_FORMAT.ETC1_UNORM:
return BitmapExtension.GetBitmap(ETC1.ETC1Decompress(data, (int)width, (int)height, false),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
case TEX_FORMAT.ETC1_A4:
return BitmapExtension.GetBitmap(ETC1.ETC1Decompress(data, (int)width, (int)height, true),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
case TEX_FORMAT.L8:
return BitmapExtension.GetBitmap(RGBAPixelDecoder.Decode(data, (int)width, (int)height, Format),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
case TEX_FORMAT.LA8:
return BitmapExtension.GetBitmap(RGBAPixelDecoder.Decode(data, (int)width, (int)height, Format),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
}
if (Runtime.UseDirectXTexDecoder)
{
return BitmapExtension.GetBitmap(DecodeBlock(data, width, height, Format, new byte[0], Parameters),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
}
else
return DecodeNotDirectXTex(data, width, height, Format);
}
catch (Exception ex)
{
Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex);
try
{
return DecodeNotDirectXTex(data, width, height, Format);
}
catch
{
Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex);
}
return null;
}
}
private Bitmap DecodeNotDirectXTex(byte[] data, uint Width, uint Height, TEX_FORMAT Format)
{
if (Format == TEX_FORMAT.R8G8B8A8_UNORM)
return BitmapExtension.GetBitmap(ConvertBgraToRgba(data), (int)Width, (int)Height);
else if (Format == TEX_FORMAT.R8G8B8A8_UNORM_SRGB)
return BitmapExtension.GetBitmap(ConvertBgraToRgba(data), (int)Width, (int)Height);
else if (Format == TEX_FORMAT.BC1_UNORM)
return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, false);
else if (Format == TEX_FORMAT.BC1_UNORM_SRGB)
return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, true);
else if (Format == TEX_FORMAT.BC3_UNORM_SRGB)
return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, false);
else if (Format == TEX_FORMAT.BC3_UNORM)
return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, true);
else if (Format == TEX_FORMAT.BC4_UNORM)
return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, false);
else if (Format == TEX_FORMAT.BC4_SNORM)
return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, true);
else if (Format == TEX_FORMAT.BC5_UNORM)
return DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, false);
else if (Format == TEX_FORMAT.BC7_UNORM)
return BitmapExtension.GetBitmap(CSharpImageLibrary.DDS.Dxt.DecompressBc7(data, (int)Width, (int)Height), (int)Width, (int)Height);
else if (Format == TEX_FORMAT.BC7_UNORM_SRGB)
return BitmapExtension.GetBitmap(CSharpImageLibrary.DDS.Dxt.DecompressBc7(data, (int)Width, (int)Height), (int)Width, (int)Height);
else
{
if (Runtime.UseOpenGL)
{
Runtime.OpenTKInitialized = true;
if (RenderableTex == null || !RenderableTex.GLInitialized)
LoadOpenGLTexture();
return RenderableTex.ToBitmap();
}
}
return null;
}
public static Bitmap DecodeBlockGetBitmap(byte[] data, uint Width, uint Height, TEX_FORMAT Format, byte[] paletteData, PALETTE_FORMAT PaletteFormat = PALETTE_FORMAT.None)
{
Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, Width, Height, Format, paletteData, new ImageParameters(), PaletteFormat),
(int)Width, (int)Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
return bitmap;
}
/// <summary>
/// Decodes a byte array of image data given the source image in bytes, width, height, and DXGI format.
/// </summary>
/// <param name="byte[]">The byte array of the image</param>
/// <param name="Width">The width of the image in pixels.</param>
/// <param name="Height">The height of the image in pixels.</param>
/// <param name=" DDS.DXGI_FORMAT">The image format.</param>
/// <returns>Returns a byte array of decoded data. </returns>
public static byte[] DecodeBlock(byte[] data, uint Width, uint Height, TEX_FORMAT Format, byte[] paletteData, ImageParameters parameters, PALETTE_FORMAT PaletteFormat = PALETTE_FORMAT.None, PlatformSwizzle PlatformSwizzle = PlatformSwizzle.None)
{
if (data == null) throw new Exception($"Data is null!");
if (Format <= 0) throw new Exception($"Invalid Format!");
if (data.Length <= 0) throw new Exception($"Data is empty!");
if (Width <= 0) throw new Exception($"Invalid width size {Width}!");
if (Height <= 0) throw new Exception($"Invalid height size {Height}!");
byte[] imageData = new byte[0];
bool DontSwapRG = false;
if (PlatformSwizzle == PlatformSwizzle.Platform_3DS)
{
imageData = CTR_3DS.DecodeBlock(data, (int)Width, (int)Height, Format);
DontSwapRG = true;
}
else if (PlatformSwizzle == PlatformSwizzle.Platform_Gamecube)
imageData = Decode_Gamecube.DecodeData(data, paletteData, Width, Height, Format, PaletteFormat);
else
{
if (Format == TEX_FORMAT.R32G8X24_FLOAT)
imageData = DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, DDS.DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS);
if (Format == TEX_FORMAT.BC5_SNORM)
imageData = DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, true, true);
if (Format == TEX_FORMAT.L8)
return RGBAPixelDecoder.Decode(data, (int)Width, (int)Height, Format);
if (Format == TEX_FORMAT.LA8)
return RGBAPixelDecoder.Decode(data, (int)Width, (int)Height, Format);
if (IsCompressed(Format))
imageData = DDSCompressor.DecompressBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format);
else
{
if (IsAtscFormat(Format))
imageData = ASTCDecoder.DecodeToRGBA8888(data, (int)GetBlockWidth(Format), (int)GetBlockHeight(Format), 1, (int)Width, (int)Height, 1);
else
imageData = DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format);
// imageData = RGBAPixelDecoder.Decode(data, (int)Width, (int)Height, Format);
}
}
if (parameters.DontSwapRG || DontSwapRG)
return imageData;
else
return ConvertBgraToRgba(imageData);
}
public string DebugInfo()
{
return $"Texture Info:\n" +
$"Name: {Text}\n" +
$"Format: {Format}\n" +
$"Height: {Height}\n" +
$"Width: {Width}\n" +
$"Block Height: {GetBlockHeight(Format)}\n" +
$"Block Width: {GetBlockWidth(Format)}\n" +
$"Bytes Per Pixel: {GetBytesPerPixel(Format)}\n" +
$"Array Count: {ArrayCount}\n" +
$"Mip Map Count: {MipCount}\n" +
"";
}
public uint GenerateMipCount(int Width, int Height)
{
return GenerateMipCount((uint)Width, (uint)Height);
}
public uint GenerateMipCount(uint Width, uint Height)
{
uint MipmapNum = 0;
uint num = Math.Max(Width, Height);
int width = (int)Width;
int height = (int)Height;
while (true)
{
num >>= 1;
width = width / 2;
height = height / 2;
if (width <= 0 || height <= 0)
break;
if (num > 0)
++MipmapNum;
else
break;
}
return MipmapNum;
}
public static byte[] GenerateMipsAndCompress(Bitmap bitmap, uint MipCount, TEX_FORMAT Format, float alphaRef = 0.5f, STCompressionMode CompressionMode = STCompressionMode.Fast)
{
byte[] DecompressedData = BitmapExtension.ImageToByte(bitmap);
DecompressedData = ConvertBgraToRgba(DecompressedData);
Bitmap Image = BitmapExtension.GetBitmap(DecompressedData, bitmap.Width, bitmap.Height);
List<byte[]> mipmaps = new List<byte[]>();
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
int width = Math.Max(1, bitmap.Width >> mipLevel);
int height = Math.Max(1, bitmap.Height >> mipLevel);
Image = BitmapExtension.Resize(Image, width, height);
mipmaps.Add(STGenericTexture.CompressBlock(BitmapExtension.ImageToByte(Image),
Image.Width, Image.Height, Format, alphaRef, CompressionMode));
}
Image.Dispose();
return Utils.CombineByteArray(mipmaps.ToArray());
}
public static byte[] CompressBlock(byte[] data, int width, int height, TEX_FORMAT format, float alphaRef, STCompressionMode CompressionMode = STCompressionMode.Fast)
{
if (!Runtime.UseDirectXTexDecoder)
return data;
if (IsCompressed(format))
return DDSCompressor.CompressBlock(data, width, height, (DDS.DXGI_FORMAT)format, alphaRef, CompressionMode);
else if (IsAtscFormat(format))
return null;
else
return DDSCompressor.EncodePixelBlock(data, width, height, (DDS.DXGI_FORMAT)format);
}
public void LoadDDS(string path)
{
Text = SetNameFromPath(path);
DDS dds = new DDS();
LoadDDS(path);
Width = dds.header.width;
Height = dds.header.height;
Format = dds.GetFormat();
MipCount = dds.header.mipmapCount;
}
public void LoadTGA(string path)
{
Text = SetNameFromPath(path);
Bitmap tga = Paloma.TargaImage.LoadTargaImage(path);
}
public void LoadBitmap(string path)
{
Text = SetNameFromPath(path);
}
public void LoadASTC(string path)
{
ASTC astc = new ASTC();
astc.Load(new FileStream(path, FileMode.Open));
}
public override string ExportFilter
{
get
{
if (IsAtscFormat(Format))
{
return "Supported Formats|*.dds; *.png;*.tga;*.jpg;*.tiff;*.astc|" +
"Microsoft DDS |*.dds|" +
"Portable Network Graphics |*.png|" +
"Joint Photographic Experts Group |*.jpg|" +
"Bitmap Image |*.bmp|" +
"Tagged Image File Format |*.tiff|" +
"ASTC |*.astc|" +
"All files(*.*)|*.*";
}
else
{
return "Supported Formats|*.dds; *.png;*.tga;*.jpg;*.tiff|" +
"Microsoft DDS |*.dds|" +
"Portable Network Graphics |*.png|" +
"Joint Photographic Experts Group |*.jpg|" +
"Bitmap Image |*.bmp|" +
"Tagged Image File Format |*.tiff|" +
"All files(*.*)|*.*";
}
}
}
public override void Export(string FileName)
{
Export(FileName);
}
public void ExportArrayImage(int ArrayIndex = 0)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.FileName = Text;
sfd.DefaultExt = "dds";
sfd.Filter = ExportFilter;
if (sfd.ShowDialog() == DialogResult.OK)
{
Export(sfd.FileName, true, false, ArrayIndex, 0);
}
}
public void ExportImage()
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.FileName = Text;
sfd.DefaultExt = "dds";
sfd.Filter = ExportFilter;
if (sfd.ShowDialog() == DialogResult.OK)
{
Export(sfd.FileName, false, false, 0, 0);
}
}
public void Export(string FileName, bool ExportSurfaceLevel = false,
bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0)
{
string ext = Path.GetExtension(FileName);
ext = ext.ToLower();
switch (ext)
{
case ".dds":
SaveDDS(FileName, ExportSurfaceLevel, ExportMipMapLevel, SurfaceLevel, MipLevel);
break;
case ".astc":
SaveASTC(FileName, ExportSurfaceLevel, ExportMipMapLevel, SurfaceLevel, MipLevel);
break;
default:
SaveBitMap(FileName, ExportSurfaceLevel, ExportMipMapLevel, SurfaceLevel, MipLevel);
break;
}
}
public void SaveASTC(string FileName, bool ExportSurfaceLevel = false,
bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0)
{
List<Surface> surfaces = null;
if (ExportSurfaceLevel)
surfaces = GetSurfaces(SurfaceLevel, false);
else
surfaces = GetSurfaces();
ASTC atsc = new ASTC();
atsc.Width = Width;
atsc.Height = Height;
atsc.Depth = Depth;
atsc.BlockDimX = (byte)GetBlockWidth(Format);
atsc.BlockDimY = (byte)GetBlockHeight(Format);
atsc.BlockDimZ = (byte)GetBlockDepth(Format);
atsc.DataBlock = Utils.CombineByteArray(surfaces[0].mipmaps.ToArray());
Console.WriteLine("DataBlock " + atsc.DataBlock.Length);
atsc.Save(new FileStream(FileName, FileMode.Create, FileAccess.ReadWrite));
}
public void SaveTGA(string FileName, bool ExportSurfaceLevel = false,
bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0)
{
}
public void SaveBitMap(string FileName, bool ExportSurfaceLevel = false,
bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0)
{
STProgressBar progressBar = new STProgressBar();
progressBar.Task = "Exporting Image Data...";
progressBar.Value = 0;
progressBar.StartPosition = FormStartPosition.CenterScreen;
progressBar.Show();
progressBar.Refresh();
if (ArrayCount > 1 && !ExportSurfaceLevel)
{
progressBar.Task = "Select dialog option... ";
var result = MessageBox.Show("Multiple image surfaces found! Would you like to export them all?", "Image Exporter",
MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1);
if (result == DialogResult.Yes)
{
string ext = Path.GetExtension(FileName);
int index = FileName.LastIndexOf('.');
string name = index == -1 ? FileName : FileName.Substring(0, index);
for (int i = 0; i < ArrayCount; i++)
{
progressBar.Task = $"Decoding Surface [{i}] for image {Text}... ";
progressBar.Value = (i * 100) / (int)ArrayCount;
progressBar.Refresh();
Bitmap arrayBitMap = GetBitmap(i, 0);
arrayBitMap.Save($"{name}_Slice_{i}_{ext}");
arrayBitMap.Dispose();
}
progressBar.Value = 100;
progressBar.Close();
return;
}
}
progressBar.Task = $"Decoding image {Text}... ";
progressBar.Value = 20;
progressBar.Refresh();
Bitmap bitMap = GetBitmap(SurfaceLevel, MipLevel);
if (Runtime.ImageEditor.UseComponetSelector)
bitMap = BitmapExtension.SetChannel(bitMap, RedChannel, GreenChannel, BlueChannel, AlphaChannel);
if (Runtime.ImageEditor.PreviewGammaFix)
bitMap = BitmapExtension.AdjustGamma(bitMap, 1.0f / 2.2f);
if (Parameters.FlipY)
bitMap.RotateFlip(RotateFlipType.RotateNoneFlipY);
bitMap.Save(FileName);
bitMap.Dispose();
progressBar.Value = 100;
progressBar.Close();
}
public void SaveDDS(string FileName, bool ExportSurfaceLevel = false,
bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0)
{
List<Surface> surfaces = null;
if (ExportSurfaceLevel)
surfaces = GetSurfaces(SurfaceLevel, false, 1);
else
surfaces = GetSurfaces();
if (Depth == 0)
Depth = 1;
DDS dds = new DDS();
dds.header = new DDS.Header();
dds.header.width = Width;
dds.header.height = Height;
dds.header.depth = Depth;
dds.header.mipmapCount = (uint)MipCount;
dds.header.pitchOrLinearSize = (uint)surfaces[0].mipmaps[0].Length;
if (surfaces.Count > 0) //Use DX10 format for array surfaces as it can do custom amounts
dds.SetFlags((DDS.DXGI_FORMAT)Format, true);
else
dds.SetFlags((DDS.DXGI_FORMAT)Format);
if (dds.IsDX10)
{
if (dds.DX10header == null)
dds.DX10header = new DDS.DX10Header();
dds.DX10header.ResourceDim = 3;
dds.DX10header.arrayFlag = (uint)surfaces.Count;
}
dds.Save(dds, FileName, surfaces);
}
public void LoadOpenGLTexture()
{
if (!Runtime.UseOpenGL)
return;
if (RenderableTex == null)
RenderableTex = new RenderableTex();
RenderableTex.GLInitialized = false;
RenderableTex.LoadOpenGLTexture(this);
}
public static bool IsAtscFormat(TEX_FORMAT Format)
{
if (Format.ToString().Contains("ASTC"))
return true;
else
return false;
}
public static bool IsCompressed(TEX_FORMAT Format)
{
switch (Format)
{
case TEX_FORMAT.BC1_UNORM:
case TEX_FORMAT.BC1_UNORM_SRGB:
case TEX_FORMAT.BC1_TYPELESS:
case TEX_FORMAT.BC2_UNORM_SRGB:
case TEX_FORMAT.BC2_UNORM:
case TEX_FORMAT.BC2_TYPELESS:
case TEX_FORMAT.BC3_UNORM_SRGB:
case TEX_FORMAT.BC3_UNORM:
case TEX_FORMAT.BC3_TYPELESS:
case TEX_FORMAT.BC4_UNORM:
case TEX_FORMAT.BC4_TYPELESS:
case TEX_FORMAT.BC4_SNORM:
case TEX_FORMAT.BC5_UNORM:
case TEX_FORMAT.BC5_TYPELESS:
case TEX_FORMAT.BC5_SNORM:
case TEX_FORMAT.BC6H_UF16:
case TEX_FORMAT.BC6H_SF16:
case TEX_FORMAT.BC7_UNORM:
case TEX_FORMAT.BC7_UNORM_SRGB:
return true;
default:
return false;
}
}
public static STChannelType[] SetChannelsByFormat(TEX_FORMAT Format)
{
STChannelType[] channels = new STChannelType[4];
switch (Format)
{
case TEX_FORMAT.BC5_UNORM:
case TEX_FORMAT.BC5_SNORM:
channels[0] = STChannelType.Red;
channels[1] = STChannelType.Green;
channels[2] = STChannelType.One;
channels[3] = STChannelType.One;
break;
case TEX_FORMAT.BC4_UNORM:
case TEX_FORMAT.BC4_SNORM:
channels[0] = STChannelType.Red;
channels[1] = STChannelType.Red;
channels[2] = STChannelType.Red;
channels[3] = STChannelType.Red;
break;
default:
channels[0] = STChannelType.Red;
channels[1] = STChannelType.Green;
channels[2] = STChannelType.Blue;
channels[3] = STChannelType.Alpha;
break;
}
return channels;
}
public static int GenerateTotalMipCount(uint Width, uint Height)
{
int mipCount = 1;
int width = (int)Width;
int height = (int)Height;
while (width > 1 || height > 1)
{
++mipCount;
if (width > 1)
width /= 2;
if (height > 1)
height /= 2;
}
return mipCount;
}
public static string SetNameFromPath(string path)
{
string FileName = Path.GetFileName(path);
string extension = System.IO.Path.GetExtension(FileName);
return FileName.Substring(0, FileName.Length - extension.Length);
}
public Bitmap GetComponentBitmap(Bitmap image, bool ShowAlpha = true)
{
//Check if it's RGBA to save time editing the image
if (UseRGBA())
return image;
else if (ShowAlpha)
return BitmapExtension.SetChannel(image, RedChannel, GreenChannel, BlueChannel, AlphaChannel);
else
return BitmapExtension.SetChannel(image, RedChannel, GreenChannel, BlueChannel, STChannelType.One);
}
private bool UseRGBA()
{
if (RedChannel == STChannelType.Red &&
GreenChannel == STChannelType.Green &&
BlueChannel == STChannelType.Blue &&
AlphaChannel == STChannelType.Alpha)
return true;
else
return false;
}
public static byte[] ConvertBgraToRgba(byte[] bytes)
{
if (bytes == null)
throw new Exception("Data block returned null. Make sure the parameters and image properties are correct!");
for (int i = 0; i < bytes.Length; i += 4)
{
var temp = bytes[i];
bytes[i] = bytes[i + 2];
bytes[i + 2] = temp;
}
return bytes;
}
private static byte[] ConvertBgraToRgba(byte[] bytes, string Format, int bpp, int width, int height, byte[] compSel)
{
if (bytes == null)
throw new Exception("Data block returned null. Make sure the parameters and image properties are correct!");
int size = width * height * 4;
byte[] NewImageData = new byte[size];
byte[] comp = new byte[6] { 0, 0xFF, 0, 0, 0, 0xFF };
for (int y = 0; y < height; y += 1)
{
for (int x = 0; x < width; x += 1)
{
var pos = (y * width + x) * bpp;
var pos_ = (y * width + x) * 4;
int pixel = 0;
for (int i = 0; i < bpp; i += 1)
pixel |= bytes[pos + i] << (8 * i);
comp = GetComponentsFromPixel(Format, pixel, comp);
NewImageData[pos_ + 3] = comp[compSel[3]];
NewImageData[pos_ + 2] = comp[compSel[2]];
NewImageData[pos_ + 1] = comp[compSel[1]];
NewImageData[pos_ + 0] = comp[compSel[0]];
}
}
return NewImageData;
}
private static byte[] GetComponentsFromPixel(string Format, int pixel, byte[] comp)
{
switch (Format)
{
case "RGBX8":
comp[2] = (byte)(pixel & 0xFF);
comp[3] = (byte)((pixel & 0xFF00) >> 8);
comp[4] = (byte)((pixel & 0xFF0000) >> 16);
comp[5] = (byte)((pixel & 0xFF000000) >> 24);
break;
case "RGBA8":
comp[2] = (byte)(pixel & 0xFF);
comp[3] = (byte)((pixel & 0xFF00) >> 8);
comp[4] = (byte)((pixel & 0xFF0000) >> 16);
comp[5] = (byte)((pixel & 0xFF000000) >> 24);
break;
case "RGBA4":
comp[2] = (byte)((pixel & 0xF) * 17);
comp[3] = (byte)(((pixel & 0xF0) >> 4) * 17);
comp[4] = (byte)(((pixel & 0xF00) >> 8) * 17);
comp[5] = (byte)(((pixel & 0xF000) >> 12) * 17);
break;
case "RGBA5":
comp[2] = (byte)(((pixel & 0xF800) >> 11) / 0x1F * 0xFF);
comp[3] = (byte)(((pixel & 0x7E0) >> 5) / 0x3F * 0xFF);
comp[4] = (byte)((pixel & 0x1F) / 0x1F * 0xFF);
break;
}
return comp;
}
public Properties GenericProperties
{
get
{
Properties prop = new Properties();
prop.Height = Height;
prop.Width = Width;
prop.Format = Format;
prop.Depth = Depth;
prop.MipCount = MipCount;
prop.ArrayCount = ArrayCount;
prop.ImageSize = (uint)GetImageData().Length;
return prop;
}
}
public class Properties
{
[Browsable(true)]
[ReadOnly(true)]
[Description("Height of the image.")]
[Category("Image Info")]
public uint Height { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Width of the image.")]
[Category("Image Info")]
public uint Width { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Depth of the image (3D type).")]
[Category("Image Info")]
public uint Depth { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Format of the image.")]
[Category("Image Info")]
public TEX_FORMAT Format { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Mip map count of the image.")]
[Category("Image Info")]
public uint MipCount { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Array count of the image for multiple surfaces.")]
[Category("Image Info")]
public uint ArrayCount { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("The image size in bytes.")]
[Category("Image Info")]
public uint ImageSize { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("The swizzle value.")]
[Category("Image Info")]
public uint Swizzle { get; set; }
}
}
}