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mirror of synced 2024-12-02 19:17:24 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Interfaces/FileFormatting
KillzXGaming cb13c0a00a Some fixes
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
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IArchiveFile.cs Some fixes 2019-08-12 15:19:30 -04:00
ICompressionFormat.cs Cleanup. Start to impliment texture preview icons in tree 2019-08-01 17:47:35 -04:00
IConvertableTextFormat.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
IDirectoryNode.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
IFileFormat.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
ILeaveOpenOnLoad.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
INode.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
IPropertyContainer.cs More additions that seem ready for use, 2019-08-09 18:21:16 -04:00
ISaveOpenedFileStream.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00