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mirror of synced 2024-12-11 23:36:01 +01:00
Switch-Toolbox/File_Format_Library/FileFormats/Texture
KillzXGaming 89d5b621b2 Giant layout update. Support BRLYT and BCLYT files!
BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
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BCLIM.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
BFLIM.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
BNTX.cs Add KillLaKill IF bntx support 2020-01-30 17:22:03 -05:00
BTI.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
CTPK.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
GTXFile.cs Add the same for GTX 2020-02-01 21:10:07 -05:00
NUT.cs Add the same for GTX 2020-02-01 21:10:07 -05:00
NUTEXB.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
SIR0.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
TEX3DS.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
TexConv.cs Cleanup 2019-07-16 17:45:10 -04:00
TPL.cs Giant layout update. Support BRLYT and BCLYT files! 2020-02-11 19:19:23 -05:00
TVOL.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
WTB.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
XTX.cs Some fixes to .mod 2020-01-26 19:32:40 -05:00