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Switch-Toolbox/File_Format_Library/GUI/BFRES/BfresModelImportSettings.cs
KillzXGaming 056fdb3e1a Add game setting presets to BFRES importing.
These can cause signicant improvement to models with smaller sizes and potentially fix exploding and corruption (ie WWHD, SM3DW). Botw should have fixed crash issues now that the file size is signifcantly lower.
2020-01-27 18:44:03 -05:00

542 lines
25 KiB
C#

using System;
using System.Collections.Generic;
using System.Windows.Forms;
using Syroot.NintenTools.NSW.Bfres.GFX;
using Toolbox.Library;
using Toolbox.Library.Forms;
using Toolbox.Library.Rendering;
using Bfres.Structs;
using System.Linq;
namespace FirstPlugin
{
public partial class BfresModelImportSettings : STForm
{
public List<STGenericObject> NewMeshlist = new List<STGenericObject>();
public BfresModelImportSettings()
{
InitializeComponent();
CanResize = false;
ogSkinCountChkBox.Checked = false;
chkMapOriginalMaterials.Checked = true;
tabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
foreach (GamePreset val in Enum.GetValues(typeof(GamePreset))) {
gamePresetCB.Items.Add(val);
}
gamePresetCB.SelectedIndex = 0;
ExternalMaterialPath = PluginRuntime.ExternalFMATPath;
if (System.IO.File.Exists(PluginRuntime.ExternalFMATPath))
textBoxMaterialPath.Text = System.IO.Path.GetFileName(PluginRuntime.ExternalFMATPath);
else
{
textBoxMaterialPath.BackColor = System.Drawing.Color.DarkRed;
textBoxMaterialPath.Text = "(Select Material!)";
ExternalMaterialPath = "";
}
}
public bool EnablePositions;
public bool EnableNormals;
public bool EnableUV0;
public bool EnableUV1;
public bool EnableUV2;
public bool EnableTangents;
public bool EnableBitangents;
public bool EnableWeights;
public bool EnableIndices;
public bool EnableVertexColors;
public bool FlipUVsVertical;
public bool FlipUVsHorizontal;
public bool ImportBones;
public bool Rotate90DegreesY;
public bool Rotate90DegreesX;
public bool Rotate90DegreesNegativeY;
public bool Rotate90DegreesNegativeX;
public bool RecalculateNormals;
public string ExternalMaterialPath;
public bool ResetUVParams;
public bool ResetColorParams;
public bool LimitSkinCount => ogSkinCountChkBox.Checked;
public bool MapOriginalMaterials
{
get
{
return chkMapOriginalMaterials.Checked && !chkBoxImportMat.Checked;
}
}
public bool UseOriginalAttributes => chkOriginalAttributesFormats.Checked;
public bool UseOriginalAttributeFormats => chkOriginalAttributesFormats.Checked;
public bool GeneratePlaceholderTextures = true;
public void DisableMaterialEdits()
{
textBoxMaterialPath.Visible = false;
chkBoxImportMat.Checked = false;
}
public void EnableMaterialEdits()
{
textBoxMaterialPath.Visible = true;
chkBoxImportMat.Checked = true;
}
public enum GamePreset
{
Default = 0,
BreathOfTheWild = 1,
WindWakerHD,
SuperMario3DWorld,
}
public void LoadNewMeshData(List<STGenericObject> Shapes)
{
NewMeshlist = Shapes;
assimpMeshListView.BeginUpdate();
for (int i = 0; i < NewMeshlist.Count; i++)
assimpMeshListView.Items.Add(NewMeshlist[i].ObjectName);
assimpMeshListView.EndUpdate();
}
public void LoadOriginalMeshData(List<FSHP> Shapes)
{
originalMeshListView.BeginUpdate();
for (int i = 0; i < Shapes.Count; i++)
originalMeshListView.Items.Add(Shapes[i].Text);
originalMeshListView.EndUpdate();
}
public void SetModelAttributes(List<STGenericObject> objects)
{
chkBoxEnablePositions.Enabled = true;
chkBoxEnablePositions.Checked = objects.Any(o => o.HasPos);
chkBoxEnableNormals.Checked = objects.Any(o => o.HasNrm);
chkBoxEnableUVs.Checked = objects.Any(o => o.HasUv0);
chkBoxEnableTans.Checked = objects.Any(o => o.HasUv0);
chkBoxEnableBitans.Checked = objects.Any(o => o.HasUv0);
chkBoxEnableWeightIndices.Checked = objects.Any(o => o.HasWeights);
chkBoxEnableVertColors.Checked = objects.Any(o => o.HasVertColors);
chkResetUVParams.Checked = true;
chkBoxTransformMatrix.Checked = true;
if (!objects.Any(o => o.HasPos))
DisableAttribute(chkBoxEnablePositions, comboBoxFormatPositions);
if (!objects.Any(o => o.HasNrm))
DisableAttribute(chkBoxEnableNormals, comboBoxFormatPositions);
if (!objects.Any(o => o.HasUv0))
DisableAttribute(chkBoxEnableUVs, comboBoxFormatUvs);
//Note. Bitans/tans uses uvs to generate
if (!objects.Any(o => o.HasUv0))
DisableAttribute(chkBoxEnableTans, comboBoxFormatTangents);
if (!objects.Any(o => o.HasUv0))
DisableAttribute(chkBoxEnableBitans, comboBoxFormatBitans);
if (!objects.Any(o => o.HasWeights) && !objects.Any(o => o.HasIndices))
{
DisableAttribute(chkBoxEnableWeightIndices, comboBoxFormatWeights);
DisableAttribute(chkBoxEnableWeightIndices, comboBoxFormatIndices);
}
if (!objects.Any(o => o.HasVertColors))
DisableAttribute(chkBoxEnableVertColors, comboBoxFormatVertexColors);
EnableUV1 = objects.Any(o => o.HasUv1);
EnableUV2 = objects.Any(o => o.HasUv2);
}
public List<FSHP.VertexAttribute> CreateNewAttributes(List<FSHP.VertexAttribute> Attributes)
{
for (int i = 0; i < Attributes.Count; i++)
{
if (!UseOriginalAttributeFormats)
{
if (Attributes[i].Name == "_p0")
Attributes[i].Format = (AttribFormat)comboBoxFormatPositions.SelectedItem;
if (Attributes[i].Name == "_n0")
Attributes[i].Format = (AttribFormat)comboBoxFormatNormals.SelectedItem;
if (Attributes[i].Name == "_u0")
Attributes[i].Format = (AttribFormat)comboBoxFormatUvs.SelectedItem;
if (Attributes[i].Name == "_u1")
Attributes[i].Format = (AttribFormat)comboBoxFormatUvs.SelectedItem;
if (Attributes[i].Name == "_u2")
Attributes[i].Format = (AttribFormat)comboBoxFormatUvs.SelectedItem;
if (Attributes[i].Name == "_c0")
Attributes[i].Format = (AttribFormat)comboBoxFormatVertexColors.SelectedItem;
if (Attributes[i].Name == "_t0")
Attributes[i].Format = (AttribFormat)comboBoxFormatTangents.SelectedItem;
if (Attributes[i].Name == "_b0")
Attributes[i].Format = (AttribFormat)comboBoxFormatBitans.SelectedItem;
if (Attributes[i].Name == "_w0")
Attributes[i].Format = (AttribFormat)comboBoxFormatWeights.SelectedItem;
if (Attributes[i].Name == "_i0")
Attributes[i].Format = (AttribFormat)comboBoxFormatIndices.SelectedItem;
}
}
return Attributes;
}
public List<FSHP.VertexAttribute> CreateNewAttributes()
{
Dictionary<string, FSHP.VertexAttribute> attribute = new Dictionary<string, FSHP.VertexAttribute>();
Console.WriteLine($"EnablePositions {EnablePositions}");
Console.WriteLine($"EnableNormals {EnableNormals}");
Console.WriteLine($"EnableVertexColors {EnableVertexColors}");
Console.WriteLine($"EnableUV0 {EnableUV0}");
Console.WriteLine($"EnableUV1 {EnableUV1}");
Console.WriteLine($"EnableUV2 {EnableUV2}");
Console.WriteLine($"EnableUV2 {EnableUV2}");
Console.WriteLine($"EnableTangents {EnableTangents}");
Console.WriteLine($"EnableTangents {EnableTangents}");
Console.WriteLine($"EnableBitangents {EnableBitangents}");
Console.WriteLine($"EnableWeights {EnableWeights}");
Console.WriteLine($"EnableIndices {EnableIndices}");
if (EnablePositions)
{
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
att.Name = "_p0";
att.Format = (AttribFormat)comboBoxFormatPositions.SelectedItem;
attribute.Add(att.Name, att);
}
if (EnableNormals)
{
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
att.Name = "_n0";
att.Format = (AttribFormat)comboBoxFormatNormals.SelectedItem;
attribute.Add(att.Name, att);
}
if (EnableVertexColors)
{
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
att.Name = "_c0";
att.Format = (AttribFormat)comboBoxFormatVertexColors.SelectedItem;
attribute.Add(att.Name, att);
}
if (EnableUV0)
{
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
att.Name = "_u0";
att.Format = (AttribFormat)comboBoxFormatUvs.SelectedItem;
attribute.Add(att.Name, att);
}
if (EnableUV1 && EnableUV0)
{
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
att.Name = "_u1";
att.Format = (AttribFormat)comboBoxFormatUvs.SelectedItem;
attribute.Add(att.Name, att);
}
if (EnableUV2 && EnableUV0)
{
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
att.Name = "_u2";
att.Format = (AttribFormat)comboBoxFormatUvs.SelectedItem;
attribute.Add(att.Name, att);
}
if (EnableTangents)
{
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
att.Name = "_t0";
att.Format = (AttribFormat)comboBoxFormatTangents.SelectedItem;
attribute.Add(att.Name, att);
}
if (EnableBitangents)
{
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
att.Name = "_b0";
att.Format = (AttribFormat)comboBoxFormatBitans.SelectedItem;
attribute.Add(att.Name, att);
}
if (EnableWeights)
{
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
att.Name = "_w0";
att.Format = (AttribFormat)comboBoxFormatWeights.SelectedItem;
attribute.Add(att.Name, att);
}
if (EnableIndices)
{
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
att.Name = "_i0";
att.Format = (AttribFormat)comboBoxFormatIndices.SelectedItem;
attribute.Add(att.Name, att);
}
switch ((GamePreset)gamePresetCB.SelectedItem)
{
//Use single buffer
case GamePreset.WindWakerHD:
case GamePreset.SuperMario3DWorld:
foreach (var att in attribute.Values)
att.BufferIndex = 0;
break;
case GamePreset.BreathOfTheWild:
//A bit hacky. The position uses first buffer
//Weight data uses 1
//The rest besides bitangents use 2, bitans using 3
//If no weight data, then it shifts by 1
byte posIndex = 0;
byte weightIndex = 1;
byte dataIndex = 1;
if (attribute.ContainsKey("_w0") || attribute.ContainsKey("_i0"))
dataIndex += 1;
byte bitanIndex = (byte)(dataIndex + 1);
if (attribute.ContainsKey("_p0")) attribute["_p0"].BufferIndex = posIndex;
if (attribute.ContainsKey("_i0")) attribute["_i0"].BufferIndex = weightIndex;
if (attribute.ContainsKey("_w0")) attribute["_w0"].BufferIndex = weightIndex; //Same buffer as indices
if (attribute.ContainsKey("_n0")) attribute["_n0"].BufferIndex = dataIndex;
if (attribute.ContainsKey("_u0")) attribute["_u0"].BufferIndex = dataIndex;
if (attribute.ContainsKey("_u1")) attribute["_u1"].BufferIndex = dataIndex;
if (attribute.ContainsKey("_u2")) attribute["_u2"].BufferIndex = dataIndex;
if (attribute.ContainsKey("_t0")) attribute["_t0"].BufferIndex = dataIndex;
if (attribute.ContainsKey("_c0")) attribute["_c0"].BufferIndex = dataIndex;
if (attribute.ContainsKey("_c1")) attribute["_c1"].BufferIndex = dataIndex;
if (attribute.ContainsKey("_b0")) attribute["_b0"].BufferIndex = bitanIndex;
break;
default:
var attirbutes = attribute.Values.ToList();
for (int i = 0; i < attirbutes.Count; i++)
attirbutes[i].BufferIndex = (byte)i;
return attirbutes;
}
return attribute.Values.ToList();
}
private string GetCmboxString(ComboBox comboBox)
{
return comboBox.GetItemText(comboBox.SelectedItem);
}
private void DisableAttribute(CheckBox checkBox, ComboBox comboBox)
{
}
public void UpdateTexturePlaceholderSetting(bool UsePlaceholder)
{
GeneratePlaceholderTextures = UsePlaceholder;
chkPlaceHolderTextures.Checked = GeneratePlaceholderTextures;
}
//Based on Wexos Toolbox since I'm not sure what formats to use for each attribute
//Thanks Wexos!
private void BfresModelImportSettings_Load(object sender, EventArgs e)
{
chkPlaceHolderTextures.Checked = GeneratePlaceholderTextures;
comboBoxFormatPositions.Items.Add(AttribFormat.Format_32_32_32_Single);
comboBoxFormatPositions.Items.Add(AttribFormat.Format_16_16_16_16_Single);
comboBoxFormatPositions.Items.Add(AttribFormat.Format_16_16_16_16_SNorm);
comboBoxFormatPositions.Items.Add(AttribFormat.Format_10_10_10_2_SNorm);
comboBoxFormatPositions.Items.Add(AttribFormat.Format_8_8_8_8_SNorm);
comboBoxFormatPositions.SelectedIndex = 0;
comboBoxFormatNormals.Items.Add(AttribFormat.Format_32_32_32_Single);
comboBoxFormatNormals.Items.Add(AttribFormat.Format_16_16_16_16_Single);
comboBoxFormatNormals.Items.Add(AttribFormat.Format_16_16_16_16_SNorm);
comboBoxFormatNormals.Items.Add(AttribFormat.Format_10_10_10_2_SNorm);
comboBoxFormatNormals.Items.Add(AttribFormat.Format_8_8_8_8_SNorm);
comboBoxFormatNormals.SelectedIndex = 3;
comboBoxFormatIndices.Items.Add(AttribFormat.Format_32_32_32_32_UInt);
comboBoxFormatIndices.Items.Add(AttribFormat.Format_16_16_16_16_UInt);
comboBoxFormatIndices.Items.Add(AttribFormat.Format_8_8_8_8_UInt);
comboBoxFormatIndices.Items.Add(AttribFormat.Format_32_32_32_UInt);
comboBoxFormatIndices.Items.Add(AttribFormat.Format_32_32_UInt);
comboBoxFormatIndices.Items.Add(AttribFormat.Format_16_16_UInt);
comboBoxFormatIndices.Items.Add(AttribFormat.Format_8_8_UInt);
comboBoxFormatIndices.Items.Add(AttribFormat.Format_32_UInt);
comboBoxFormatIndices.Items.Add(AttribFormat.Format_16_UInt);
comboBoxFormatIndices.Items.Add(AttribFormat.Format_8_UInt);
comboBoxFormatIndices.SelectedIndex = 2;
comboBoxFormatWeights.Items.Add(AttribFormat.Format_32_32_32_32_Single);
comboBoxFormatWeights.Items.Add(AttribFormat.Format_16_16_16_16_UNorm);
comboBoxFormatWeights.Items.Add(AttribFormat.Format_8_8_8_8_UNorm);
comboBoxFormatWeights.Items.Add(AttribFormat.Format_32_32_32_Single);
comboBoxFormatWeights.Items.Add(AttribFormat.Format_32_32_Single);
comboBoxFormatWeights.Items.Add(AttribFormat.Format_16_16_Single);
comboBoxFormatWeights.Items.Add(AttribFormat.Format_16_16_UNorm);
comboBoxFormatWeights.Items.Add(AttribFormat.Format_8_8_UNorm);
comboBoxFormatWeights.Items.Add(AttribFormat.Format_8_UNorm);
comboBoxFormatWeights.SelectedIndex = 2;
comboBoxFormatTangents.Items.Add(AttribFormat.Format_32_32_32_32_Single);
comboBoxFormatTangents.Items.Add(AttribFormat.Format_16_16_16_16_Single);
comboBoxFormatTangents.Items.Add(AttribFormat.Format_16_16_16_16_SNorm);
comboBoxFormatTangents.Items.Add(AttribFormat.Format_10_10_10_2_SNorm);
comboBoxFormatTangents.Items.Add(AttribFormat.Format_8_8_8_8_SNorm);
comboBoxFormatTangents.SelectedIndex = 4;
comboBoxFormatBitans.Items.Add(AttribFormat.Format_32_32_32_32_Single);
comboBoxFormatBitans.Items.Add(AttribFormat.Format_16_16_16_16_Single);
comboBoxFormatBitans.Items.Add(AttribFormat.Format_16_16_16_16_SNorm);
comboBoxFormatBitans.Items.Add(AttribFormat.Format_10_10_10_2_SNorm);
comboBoxFormatBitans.Items.Add(AttribFormat.Format_8_8_8_8_SNorm);
comboBoxFormatBitans.SelectedIndex = 4;
comboBoxFormatUvs.Items.Add(AttribFormat.Format_32_32_Single);
comboBoxFormatUvs.Items.Add(AttribFormat.Format_16_16_Single);
comboBoxFormatUvs.Items.Add(AttribFormat.Format_16_16_SNorm);
comboBoxFormatUvs.Items.Add(AttribFormat.Format_8_8_SNorm);
comboBoxFormatUvs.Items.Add(AttribFormat.Format_8_8_UNorm);
comboBoxFormatUvs.SelectedIndex = 1;
comboBoxFormatVertexColors.Items.Add(AttribFormat.Format_32_32_32_32_Single);
comboBoxFormatVertexColors.Items.Add(AttribFormat.Format_16_16_16_16_Single);
comboBoxFormatVertexColors.Items.Add(AttribFormat.Format_16_16_16_16_SNorm);
comboBoxFormatVertexColors.Items.Add(AttribFormat.Format_8_8_8_8_UNorm);
comboBoxFormatVertexColors.Items.Add(AttribFormat.Format_8_8_8_8_SNorm);
comboBoxFormatVertexColors.SelectedIndex = 1;
comboBoxFormatFaces.Items.Add(IndexFormat.UInt16);
comboBoxFormatFaces.Items.Add(IndexFormat.UInt32);
comboBoxFormatFaces.SelectedIndex = 0;
}
private void chkBoxEnableAttribute_CheckedChanged(object sender, EventArgs e)
{
EnablePositions = chkBoxEnablePositions.Checked;
EnableNormals = chkBoxEnableNormals.Checked;
EnableUV0 = chkBoxEnableUVs.Checked;
EnableTangents = chkBoxEnableTans.Checked;
EnableBitangents = chkBoxEnableBitans.Checked;
EnableWeights = chkBoxEnableWeightIndices.Checked;
EnableIndices = chkBoxEnableWeightIndices.Checked;
EnableVertexColors = chkBoxEnableVertColors.Checked;
}
private void chkBoxSettings_CheckedChanged(object sender, EventArgs e)
{
FlipUVsVertical = chkBoxFlipUvsY.Checked;
Rotate90DegreesY = chkBoxRot90Y.Checked;
Rotate90DegreesNegativeY = chkBoxRotNegative90Y.Checked;
RecalculateNormals = chkBoxRecalcNormals.Checked;
ResetUVParams = chkResetUVParams.Checked;
ResetColorParams = chkResetColorParams.Checked;
ImportBones = chkBoxImportBones.Checked;
}
private void button1_Click(object sender, EventArgs e)
{
//Only check path if material editing is enabled
if (!System.IO.File.Exists(ExternalMaterialPath) && textBoxMaterialPath.Visible)
{
this.DialogResult = DialogResult.None;
MessageBox.Show("Please set a path from an exported material! You can export one by right clicking a material and export!", "",
MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
textBoxMaterialPath.BackColor = System.Drawing.Color.DarkRed;
}
else
this.DialogResult = DialogResult.OK;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
private void textBox1_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "Supported Formats|*.bfmat;";
if (ofd.ShowDialog() == DialogResult.OK)
{
ExternalMaterialPath = ofd.FileName;
textBoxMaterialPath.Text = System.IO.Path.GetFileName(ofd.FileName);
textBoxMaterialPath.BackColor = System.Drawing.Color.FromArgb(64,64,64);
}
}
private void chkBoxImportMat_CheckedChanged(object sender, EventArgs e)
{
if (chkBoxImportMat.Checked == false)
DisableMaterialEdits();
else
EnableMaterialEdits();
}
private void chkPlaceHolderTextures_CheckedChanged(object sender, EventArgs e)
{
GeneratePlaceholderTextures = chkPlaceHolderTextures.Checked;
}
private void assimpMeshListView_SelectedIndexChanged(object sender, EventArgs e)
{
if (assimpMeshListView.SelectedIndices.Count == 0)
return;
int assimpIndex = assimpMeshListView.SelectedIndices[0];
objectNameTB.Text = NewMeshlist[assimpIndex].ObjectName;
}
private void stTextBox1_TextChanged(object sender, EventArgs e)
{
if (assimpMeshListView.SelectedIndices.Count == 0 || objectNameTB.Text == string.Empty)
return;
int assimpIndex = assimpMeshListView.SelectedIndices[0];
if (objectNameTB.Text == originalMeshListView.Items[assimpIndex].Text)
objectNameTB.BackColor = System.Drawing.Color.Green;
else
objectNameTB.BackColor = System.Drawing.Color.DarkRed;
NewMeshlist[assimpIndex].ObjectName = objectNameTB.Text;
}
private void gamePresetCB_SelectedIndexChanged(object sender, EventArgs e) {
UpdateFormatList((GamePreset)gamePresetCB.SelectedItem);
}
private void UpdateFormatList(GamePreset preset)
{
if (comboBoxFormatFaces.Items.Count == 0)
return;
switch (preset)
{
case GamePreset.BreathOfTheWild:
comboBoxFormatPositions.SelectedItem = AttribFormat.Format_16_16_16_16_Single;
comboBoxFormatNormals.SelectedItem = AttribFormat.Format_10_10_10_2_SNorm;
comboBoxFormatTangents.SelectedItem = AttribFormat.Format_8_8_8_8_SNorm;
comboBoxFormatBitans.SelectedItem = AttribFormat.Format_8_8_8_8_SNorm;
comboBoxFormatVertexColors.SelectedItem = AttribFormat.Format_8_8_8_8_UNorm;
comboBoxFormatUvs.SelectedItem = AttribFormat.Format_16_16_UNorm;
comboBoxFormatIndices.SelectedItem = AttribFormat.Format_8_8_8_8_UInt;
comboBoxFormatWeights.SelectedItem = AttribFormat.Format_8_8_8_8_UNorm;
break;
case GamePreset.WindWakerHD:
comboBoxFormatPositions.SelectedItem = AttribFormat.Format_32_32_32_Single;
comboBoxFormatNormals.SelectedItem = AttribFormat.Format_32_32_32_Single;
comboBoxFormatTangents.SelectedItem = AttribFormat.Format_32_32_32_32_Single;
comboBoxFormatBitans.SelectedItem = AttribFormat.Format_32_32_32_32_Single;
comboBoxFormatVertexColors.SelectedItem = AttribFormat.Format_32_32_32_32_Single;
comboBoxFormatUvs.SelectedItem = AttribFormat.Format_32_32_Single;
comboBoxFormatIndices.SelectedItem = AttribFormat.Format_32_32_32_32_UInt;
comboBoxFormatWeights.SelectedItem = AttribFormat.Format_32_32_32_32_Single;
break;
default:
comboBoxFormatPositions.SelectedItem = AttribFormat.Format_32_32_32_32_Single;
comboBoxFormatNormals.SelectedItem = AttribFormat.Format_10_10_10_2_SNorm;
comboBoxFormatTangents.SelectedItem = AttribFormat.Format_8_8_8_8_SNorm;
comboBoxFormatBitans.SelectedItem = AttribFormat.Format_8_8_8_8_SNorm;
comboBoxFormatVertexColors.SelectedItem = AttribFormat.Format_8_8_8_8_UNorm;
comboBoxFormatUvs.SelectedItem = AttribFormat.Format_16_16_UNorm;
comboBoxFormatIndices.SelectedItem = AttribFormat.Format_8_8_8_8_UInt;
comboBoxFormatWeights.SelectedItem = AttribFormat.Format_8_8_8_8_UNorm;
break;
}
}
}
}