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mirror of synced 2024-11-28 09:20:57 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Config.cs
KillzXGaming 61550ac786 Alot of Pokemon additions.
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00

571 lines
29 KiB
C#

using System;
using System.Collections.Generic;
using System.Xml;
using System.Drawing;
using System.IO;
namespace Toolbox.Library
{
//Based on
// https://github.com/jam1garner/Smash-Forge/blob/26e0dcbd84cdf8a4ffe3fbe0b0317520a4099286/Smash%20Forge/Filetypes/Application/Config.cs
public class Config
{
public static void StartupFromFile(string fileName)
{
if (!File.Exists(fileName))
{
Save();
return;
}
ReadConfigFromFile(fileName);
}
public static void GamePathsFromFile(string fileName)
{
if (!File.Exists(fileName))
{
SavePaths();
return;
}
ReadConfigFromFile(fileName);
}
private static void ReadConfigFromFile(string fileName) {
ReadConfigXMLFromFile(fileName);
}
private static XmlDocument ReadConfigXMLFromFile(string fileName)
{
int discordImageKey;
XmlDocument doc = new XmlDocument();
doc.Load(fileName);
Queue<XmlNode> que = new Queue<XmlNode>();
foreach (XmlNode node in doc.ChildNodes)
que.Enqueue(node);
while (que.Count > 0)
{
XmlNode node = que.Dequeue();
foreach (XmlNode n in node.ChildNodes)
que.Enqueue(n);
switch (node.Name)
{
case "UseDebugDomainExceptionHandler":
bool.TryParse(node.InnerText, out Runtime.UseDebugDomainExceptionHandler);
break;
case "OpenStartupWindow":
bool.TryParse(node.InnerText, out Runtime.OpenStartupWindow);
break;
case "EnableVersionCheck":
bool.TryParse(node.InnerText, out Runtime.EnableVersionCheck);
break;
case "RenderModels":
bool.TryParse(node.InnerText, out Runtime.RenderModels);
break;
case "RenderModelSelection":
bool.TryParse(node.InnerText, out Runtime.RenderModelSelection);
break;
case "RenderModelWireframe":
bool.TryParse(node.InnerText, out Runtime.RenderModelWireframe);
break;
case "EnablePBR":
bool.TryParse(node.InnerText, out Runtime.EnablePBR);
break;
case "viewportShading":
if (node.ParentNode != null && node.ParentNode.Name.Equals("RENDERSETTINGS"))
Enum.TryParse(node.InnerText, out Runtime.viewportShading);
break;
case "thumbnailSize":
if (node.ParentNode != null && node.ParentNode.Name.Equals("OBJLISTSETTINGS"))
Enum.TryParse(node.InnerText, out Runtime.thumbnailSize);
break;
case "stereoscopy": bool.TryParse(node.InnerText, out Runtime.stereoscopy);
break;
case "CameraFar":
float.TryParse(node.InnerText, out Runtime.CameraFar);
break;
case "CameraNear":
float.TryParse(node.InnerText, out Runtime.CameraNear);
break;
case "PreviewScale":
float.TryParse(node.InnerText, out Runtime.previewScale);
break;
case "Yaz0CompressionLevel":
int.TryParse(node.InnerText, out Runtime.Yaz0CompressionLevel);
break;
case "FormTheme":
Toolbox.Library.Forms.FormThemes.Preset preset;
Enum.TryParse(node.InnerText, out preset);
Toolbox.Library.Forms.FormThemes.ActivePreset = preset;
break;
case "MaximizeMdiWindow": bool.TryParse(node.InnerText, out Runtime.MaximizeMdiWindow);
break;
case "PreferredTexFormat":
TEX_FORMAT texFormat;
Enum.TryParse(node.InnerText, out texFormat);
Runtime.PreferredTexFormat = texFormat;
break;
case "backgroundGradientTop":
TryParseHexColor(node, ref Runtime.backgroundGradientTop);
break;
case "backgroundGradientBottom":
TryParseHexColor(node, ref Runtime.backgroundGradientBottom);
break;
case "renderVertColor":
bool.TryParse(node.InnerText, out Runtime.renderVertColor);
break;
case "renderReflection":
bool.TryParse(node.InnerText, out Runtime.renderReflection);
break;
case "renderSpecular":
bool.TryParse(node.InnerText, out Runtime.renderSpecular);
break;
case "useNormalMap":
bool.TryParse(node.InnerText, out Runtime.useNormalMap);
break;
case "CellSize":
float.TryParse(node.InnerText, out Runtime.gridSettings.CellSize);
break;
case "CellAmount":
uint.TryParse(node.InnerText, out Runtime.gridSettings.CellAmount);
break;
case "GridColor":
TryParseHexColor(node, ref Runtime.gridSettings.color);
break;
case "ListPanelWidth":
int.TryParse(node.InnerText, out Runtime.ObjectEditor.ListPanelWidth);
break;
case "EditorDiplayIndex":
int.TryParse(node.InnerText, out Runtime.ObjectEditor.EditorDiplayIndex);
break;
case "ViewportWidth":
int.TryParse(node.InnerText, out Runtime.ViewportEditor.Width);
break;
case "renderBones":
bool.TryParse(node.InnerText, out Runtime.renderBones);
break;
case "normalsLineLength":
float.TryParse(node.InnerText, out Runtime.normalsLineLength);
break;
case "bonePointSize":
float.TryParse(node.InnerText, out Runtime.bonePointSize);
break;
case "MaxCameraSpeed":
float.TryParse(node.InnerText, out Runtime.MaxCameraSpeed);
break;
case "AddFilesToActiveObjectEditor":
bool.TryParse(node.InnerText, out Runtime.AddFilesToActiveObjectEditor);
break;
case "SmoGamePath":
Runtime.SmoGamePath = node.InnerText;
break;
case "Mk8GamePath":
Runtime.Mk8GamePath = node.InnerText;
break;
case "Mk8dGamePath":
Runtime.Mk8dGamePath = node.InnerText;
break;
case "TpGamePath":
Runtime.TpGamePath = node.InnerText;
break;
case "PkSwShGamePath":
Runtime.PkSwShGamePath = node.InnerText;
break;
case "BotwGamePath":
Runtime.BotwGamePath = node.InnerText;
break;
case "SpecularCubeMapPath":
Runtime.PBR.SpecularCubeMapPath = node.InnerText;
break;
case "DiffuseCubeMapPath":
Runtime.PBR.DiffuseCubeMapPath = node.InnerText;
break;
case "renderBoundingBoxes":
bool.TryParse(node.InnerText, out Runtime.renderBoundingBoxes);
break;
case "UseOpenGL":
bool.TryParse(node.InnerText, out Runtime.UseOpenGL);
break;
case "DisplayViewport":
bool.TryParse(node.InnerText, out Runtime.DisplayViewport);
break;
case "DisplayVertical":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.DisplayVertical);
break;
case "ShowPropertiesPanel":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.ShowPropertiesPanel);
break;
case "DisplayAlpha":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.DisplayAlpha);
break;
case "UseComponetSelector":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.UseComponetSelector);
break;
case "EnableImageZoom":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.EnableImageZoom);
break;
case "EnablePixelGrid":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.EnablePixelGrid);
break;
case "OpenModelsOnOpen":
bool.TryParse(node.InnerText, out Runtime.ObjectEditor.OpenModelsOnOpen);
break;
case "UseSkybox":
bool.TryParse(node.InnerText, out Runtime.PBR.UseSkybox);
break;
case "UseDiffuseSkyTexture":
bool.TryParse(node.InnerText, out Runtime.PBR.UseDiffuseSkyTexture);
break;
case "ViewportCameraMode":
Runtime.CameraMode cameraMode;
Enum.TryParse(node.InnerText, out cameraMode);
Runtime.ViewportCameraMode = cameraMode;
break;
case "BotwTable":
bool.TryParse(node.InnerText, out Runtime.ResourceTables.BotwTable);
break;
case "TpTable":
bool.TryParse(node.InnerText, out Runtime.ResourceTables.TpTable);
break;
case "DEVELOPER_DEBUG_MODE":
bool.TryParse(node.InnerText, out Runtime.DEVELOPER_DEBUG_MODE);
break;
case "FrameCamera":
bool.TryParse(node.InnerText, out Runtime.FrameCamera);
break;
case "UseDirectXTexDecoder":
// bool.TryParse(node.InnerText, out Runtime.UseDirectXTexDecoder);
break;
case "AlwaysCompressOnSave":
bool.TryParse(node.InnerText, out Runtime.AlwaysCompressOnSave);
break;
case "CustomPicureBoxBGColor":
TryParseHexColor(node, ref Runtime.CustomPicureBoxBGColor);
break;
case "UseSingleInstance":
bool.TryParse(node.InnerText, out Runtime.UseSingleInstance);
break;
case "LayoutBackgroundColor":
TryParseHexColor(node, ref Runtime.LayoutEditor.BackgroundColor);
break;
case "LayoutShadingMode":
Runtime.LayoutEditor.DebugShading shadingMode;
Enum.TryParse(node.InnerText, out shadingMode);
Runtime.LayoutEditor.Shading = shadingMode;
break;
case "IsGamePreview":
bool.TryParse(node.InnerText, out Runtime.LayoutEditor.IsGamePreview);
break;
case "DisplayBoundryPane":
bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayBoundryPane);
break;
case "DisplayNullPane":
bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayNullPane);
break;
case "DisplayPicturePane":
bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayPicturePane);
break;
case "DisplayWindowPane":
bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayWindowPane);
break;
case "DisplayTextPane":
bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayTextPane);
break;
case "LayoutDisplayGrid":
bool.TryParse(node.InnerText, out Runtime.LayoutEditor.DisplayGrid);
break;
case "TitleKeys":
Runtime.SwitchKeys.TitleKeys = node.InnerText;
break;
case "ProdKeys":
Runtime.SwitchKeys.ProdKeys = node.InnerText;
break;
case "PreviewGammaFix":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.PreviewGammaFix);
break;
case "PartsAsNullPanes":
bool.TryParse(node.InnerText, out Runtime.LayoutEditor.PartsAsNullPanes);
break;
case "TransformPaneChidlren":
bool.TryParse(node.InnerText, out Runtime.LayoutEditor.TransformChidlren);
break;
}
}
return doc;
}
private static bool TryParsePoint(XmlNode node, ref Point point)
{
try
{
string[] values = node.InnerText.Split(',');
int x = -1;
int y = -1;
for (int i = 0; i < values.Length; i++)
{
values[i] = values[i].Replace('=', ' ');
values[i] = values[i].Replace('}', ' ');
values[i] = values[i].Replace('{', ' ');
if (values[i].Contains("X"))
{
values[i] = values[i].Replace('X', ' ');
int.TryParse(values[i], out x);
}
if (values[i].Contains("Y"))
{
values[i] = values[i].Replace('Y', ' ');
int.TryParse(values[i], out y);
}
}
if (x == -1 || y == -1)
return false;
point.X = x;
point.Y = y;
return true;
}
catch (Exception)
{
// Invalid hex format.
return false;
}
}
private static bool TryParseHexColor(XmlNode node, ref Color color)
{
try
{
color = ColorTranslator.FromHtml(node.InnerText);
return true;
}
catch (Exception)
{
return false;
}
}
public static void Save()
{
XmlDocument doc = CreateXmlFromSettings();
doc.Save(Runtime.ExecutableDir + "\\config.xml");
SavePaths();
}
private static void SavePaths()
{
XmlDocument doc = CreatePathXmlFromSettings();
doc.Save(Runtime.ExecutableDir + "\\config_paths.xml");
}
private static XmlDocument CreatePathXmlFromSettings()
{
XmlDocument doc = new XmlDocument();
XmlNode mainNode = doc.CreateElement("TOOLCONFIG");
doc.AppendChild(mainNode);
AppendPathSettings(doc, mainNode);
AppendSwitchKeyPathSettings(doc, mainNode);
return doc;
}
private static XmlDocument CreateXmlFromSettings()
{
XmlDocument doc = new XmlDocument();
XmlNode mainNode = doc.CreateElement("TOOLCONFIG");
doc.AppendChild(mainNode);
AppendMainFormSettings(doc, mainNode);
AppendImageEditorSettings(doc, mainNode);
AppendObjectlistSettings(doc, mainNode);
AppendRenderSettings(doc, mainNode);
AppendOCompressionFilelistSettings(doc, mainNode);
AppendEditorSettings(doc, mainNode);
AppendBackgroundSettings(doc, mainNode);
AppendGridSettings(doc, mainNode);
AppenPBRSettings(doc, mainNode);
AppendResourceTableSettings(doc, mainNode);
AppendDeveloperSettings(doc, mainNode);
AppendLayoutEditorSettings(doc, mainNode);
return doc;
}
private static void AppendLayoutEditorSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode layoutSettingsNode = doc.CreateElement("LAYOUT_EDITOR");
parentNode.AppendChild(layoutSettingsNode);
layoutSettingsNode.AppendChild(createNode(doc, "LayoutShadingMode", Runtime.LayoutEditor.Shading.ToString()));
layoutSettingsNode.AppendChild(createNode(doc, "LayoutBackgroundColor", ColorTranslator.ToHtml(Runtime.LayoutEditor.BackgroundColor)));
layoutSettingsNode.AppendChild(createNode(doc, "IsGamePreview", Runtime.LayoutEditor.IsGamePreview.ToString()));
layoutSettingsNode.AppendChild(createNode(doc, "LayoutDisplayGrid", Runtime.LayoutEditor.DisplayGrid.ToString()));
layoutSettingsNode.AppendChild(createNode(doc, "DisplayNullPane", Runtime.LayoutEditor.DisplayNullPane.ToString()));
layoutSettingsNode.AppendChild(createNode(doc, "DisplayBoundryPane", Runtime.LayoutEditor.DisplayBoundryPane.ToString()));
layoutSettingsNode.AppendChild(createNode(doc, "DisplayPicturePane", Runtime.LayoutEditor.DisplayPicturePane.ToString()));
layoutSettingsNode.AppendChild(createNode(doc, "DisplayWindowPane", Runtime.LayoutEditor.DisplayWindowPane.ToString()));
layoutSettingsNode.AppendChild(createNode(doc, "DisplayTextPane", Runtime.LayoutEditor.DisplayTextPane.ToString()));
layoutSettingsNode.AppendChild(createNode(doc, "PartsAsNullPanes", Runtime.LayoutEditor.PartsAsNullPanes.ToString()));
layoutSettingsNode.AppendChild(createNode(doc, "TransformPaneChidlren", Runtime.LayoutEditor.TransformChidlren.ToString()));
}
private static void AppendDeveloperSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode mainSettingsNode = doc.CreateElement("DEVELOPER_SETTINGS_DONT_TOUCH");
parentNode.AppendChild(mainSettingsNode);
mainSettingsNode.AppendChild(createNode(doc, "DEVELOPER_DEBUG_MODE", Runtime.DEVELOPER_DEBUG_MODE.ToString()));
}
private static void AppendMainFormSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode mainSettingsNode = doc.CreateElement("MAINFORM");
parentNode.AppendChild(mainSettingsNode);
mainSettingsNode.AppendChild(createNode(doc, "UseSingleInstance", Runtime.UseSingleInstance.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "UseDirectXTexDecoder", Runtime.UseDirectXTexDecoder.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "AlwaysCompressOnSave", Runtime.AlwaysCompressOnSave.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "DisplayViewport", Runtime.DisplayViewport.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "UseOpenGL", Runtime.UseOpenGL.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "UseDebugDomainExceptionHandler", Runtime.UseDebugDomainExceptionHandler.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "OpenStartupWindow", Runtime.OpenStartupWindow.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "EnableVersionCheck", Runtime.EnableVersionCheck.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "FormTheme", Toolbox.Library.Forms.FormThemes.ActivePreset.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "MaximizeMdiWindow", Runtime.MaximizeMdiWindow.ToString()));
}
private static void AppendImageEditorSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode PathsNode = doc.CreateElement("ImageEditor");
parentNode.AppendChild(PathsNode);
PathsNode.AppendChild(createNode(doc, "DisplayVertical", Runtime.ImageEditor.DisplayVertical.ToString()));
PathsNode.AppendChild(createNode(doc, "ShowPropertiesPanel", Runtime.ImageEditor.ShowPropertiesPanel.ToString()));
PathsNode.AppendChild(createNode(doc, "DisplayAlpha", Runtime.ImageEditor.DisplayAlpha.ToString()));
PathsNode.AppendChild(createNode(doc, "UseComponetSelector", Runtime.ImageEditor.UseComponetSelector.ToString()));
PathsNode.AppendChild(createNode(doc, "EnablePixelGrid", Runtime.ImageEditor.EnablePixelGrid.ToString()));
PathsNode.AppendChild(createNode(doc, "EnableImageZoom", Runtime.ImageEditor.EnableImageZoom.ToString()));
parentNode.AppendChild(createNode(doc, "CustomPicureBoxBGColor", ColorTranslator.ToHtml(Runtime.CustomPicureBoxBGColor)));
PathsNode.AppendChild(createNode(doc, "PreviewGammaFix", Runtime.ImageEditor.PreviewGammaFix.ToString()));
}
private static void AppendPathSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode PathsNode = doc.CreateElement("PATHS");
parentNode.AppendChild(PathsNode);
PathsNode.AppendChild(createNode(doc, "SmoGamePath", Runtime.SmoGamePath.ToString()));
PathsNode.AppendChild(createNode(doc, "Mk8GamePath", Runtime.Mk8GamePath.ToString()));
PathsNode.AppendChild(createNode(doc, "Mk8dGamePath", Runtime.Mk8dGamePath.ToString()));
PathsNode.AppendChild(createNode(doc, "TpGamePath", Runtime.TpGamePath.ToString()));
PathsNode.AppendChild(createNode(doc, "BotwGamePath", Runtime.BotwGamePath.ToString()));
PathsNode.AppendChild(createNode(doc, "SpecularCubeMapPath", Runtime.PBR.SpecularCubeMapPath.ToString()));
PathsNode.AppendChild(createNode(doc, "DiffuseCubeMapPath", Runtime.PBR.DiffuseCubeMapPath.ToString()));
PathsNode.AppendChild(createNode(doc, "PkSwShGamePath", Runtime.PkSwShGamePath.ToString()));
}
private static void AppendSwitchKeyPathSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode PathsNode = doc.CreateElement("SWITCH_KEY_PATHS");
parentNode.AppendChild(PathsNode);
PathsNode.AppendChild(createNode(doc, "TitleKeys", Runtime.SwitchKeys.TitleKeys.ToString()));
PathsNode.AppendChild(createNode(doc, "ProdKeys", Runtime.SwitchKeys.ProdKeys.ToString()));
}
private static void AppenPBRSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode SettingsNode = doc.CreateElement("PBR");
parentNode.AppendChild(SettingsNode);
SettingsNode.AppendChild(createNode(doc, "UseSkybox", Runtime.PBR.UseSkybox.ToString()));
SettingsNode.AppendChild(createNode(doc, "EnablePBR", Runtime.EnablePBR.ToString()));
SettingsNode.AppendChild(createNode(doc, "UseDiffuseSkyTexture", Runtime.PBR.UseDiffuseSkyTexture.ToString()));
}
private static void AppendEditorSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode SettingsNode = doc.CreateElement("EDITORSETTINGS");
parentNode.AppendChild(SettingsNode);
SettingsNode.AppendChild(createNode(doc, "PreferredTexFormat", Runtime.PreferredTexFormat.ToString()));
}
private static void AppendOCompressionFilelistSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode compSettingsNode = doc.CreateElement("COMPRESSIONSETTINGS");
parentNode.AppendChild(compSettingsNode);
compSettingsNode.AppendChild(createNode(doc, "Yaz0CompressionLevel", Runtime.Yaz0CompressionLevel.ToString()));
}
private static void AppendObjectlistSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode objlistSettingsNode = doc.CreateElement("OBJLISTSETTINGS");
parentNode.AppendChild(objlistSettingsNode);
objlistSettingsNode.AppendChild(createNode(doc, "EditorDiplayIndex", Runtime.ObjectEditor.EditorDiplayIndex.ToString()));
objlistSettingsNode.AppendChild(createNode(doc, "thumbnailSize", Runtime.thumbnailSize.ToString()));
objlistSettingsNode.AppendChild(createNode(doc, "ListPanelWidth", Runtime.ObjectEditor.ListPanelWidth.ToString()));
objlistSettingsNode.AppendChild(createNode(doc, "AddFilesToActiveObjectEditor", Runtime.AddFilesToActiveObjectEditor.ToString()));
objlistSettingsNode.AppendChild(createNode(doc, "OpenModelsOnOpen", Runtime.ObjectEditor.OpenModelsOnOpen.ToString()));
}
private static void AppendRenderSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode renderSettingsNode = doc.CreateElement("RENDERSETTINGS");
parentNode.AppendChild(renderSettingsNode);
renderSettingsNode.AppendChild(createNode(doc, "ViewportCameraMode", Runtime.ViewportCameraMode.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "viewportShading", Runtime.viewportShading.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "stereoscopy", Runtime.stereoscopy.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "CameraFar", Runtime.CameraFar.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "CameraNear", Runtime.CameraNear.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "PreviewScale", Runtime.previewScale.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "renderVertColor", Runtime.renderVertColor.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "renderReflection", Runtime.renderReflection.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "renderSpecular", Runtime.renderSpecular.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "renderBones", Runtime.renderBones.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "renderBoundingBoxes", Runtime.renderBoundingBoxes.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "useNormalMap", Runtime.useNormalMap.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "ViewportWidth", Runtime.ViewportEditor.Width.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "normalsLineLength", Runtime.normalsLineLength.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "bonePointSize", Runtime.bonePointSize.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "MaxCameraSpeed", Runtime.MaxCameraSpeed.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "FrameCamera", Runtime.FrameCamera.ToString()));
}
private static void AppendResourceTableSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode resourceTableNode = doc.CreateElement("ResourceTables");
parentNode.AppendChild(resourceTableNode);
resourceTableNode.AppendChild(createNode(doc, "BotwTable", Runtime.ResourceTables.BotwTable.ToString()));
resourceTableNode.AppendChild(createNode(doc, "TpTable", Runtime.ResourceTables.TpTable.ToString()));
}
private static void AppendGridSettings(XmlDocument doc, XmlNode parentNode)
{
parentNode.AppendChild(createNode(doc, "GridColor", ColorTranslator.ToHtml(Runtime.gridSettings.color)));
parentNode.AppendChild(createNode(doc, "CellAmount", Runtime.gridSettings.CellAmount.ToString()));
parentNode.AppendChild(createNode(doc, "CellSize", Runtime.gridSettings.CellSize.ToString()));
}
private static void AppendBackgroundSettings(XmlDocument doc, XmlNode parentNode)
{
parentNode.AppendChild(createNode(doc, "renderBackGround", Runtime.renderBackGround.ToString()));
parentNode.AppendChild(createNode(doc, "backgroundGradientTop", ColorTranslator.ToHtml(Runtime.backgroundGradientTop)));
parentNode.AppendChild(createNode(doc, "backgroundGradientBottom", ColorTranslator.ToHtml(Runtime.backgroundGradientBottom)));
}
public static XmlNode createNode(XmlDocument doc, string el, string v)
{
XmlNode floorstyle = doc.CreateElement(el);
floorstyle.InnerText = v;
return floorstyle;
}
}
}