333 lines
11 KiB
C#
333 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Syroot.NintenTools.NSW.Bfres;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Rendering;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using Bfres.Structs;
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namespace FirstPlugin
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{
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public partial class FSHPEditor : UserControl
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{
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public FSHPEditor()
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{
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InitializeComponent();
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}
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FSHP activeShape;
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FMDL activeModel;
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public void LoadObject(FMDL mdl, FSHP shape)
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{
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InitializeControls();
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activeShape = shape;
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activeModel = mdl;
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//Load all the material names unless there's alot
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if (mdl.materials.Count < 1)
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{
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ReloadMaterialList();
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}
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else
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{
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materialComboBox1.Items.Add(shape.GetMaterial().Text);
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materialComboBox1.SelectedIndex = 0;
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}
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for (int i = 0; i < shape.lodMeshes.Count; i++)
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{
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LODMeshCB.Items.Add($"mesh {i}");
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}
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LODMeshCB.SelectedIndex = activeShape.DisplayLODIndex;
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textBoxName.Text = shape.Text;
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textBoxBoneIndex.Text = shape.BoneIndex.ToString();
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textBoxMatIndex.Text = shape.MaterialIndex.ToString();
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bonesCB.Items.Add(mdl.Skeleton.bones[shape.boneIndx].Text);
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bonesCB.SelectedIndex = 0;
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textBoxVertexSkinCount.Text = shape.VertexSkinCount.ToString();
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if (BFRES.IsWiiU)
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{
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}
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else
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{
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if (shape.Shape.Flags == ShapeFlags.SubMeshBoundaryConsistent)
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checkBoxUseSubMeshBoundryConsistent.Checked = true;
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if (shape.Shape.Flags == ShapeFlags.HasVertexBuffer)
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checkBoxUseVertexBuffer.Checked = true;
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}
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shaderAttCB.Items.Add("NONE");
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foreach (FSHP.VertexAttribute att in shape.vertexAttributes)
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{
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vtxAttributesCB.Items.Add(att.Name);
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vtxFormatCB.Items.Add(att.Format);
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if (activeShape.GetMaterial().shaderassign.attributes.ContainsValue(att.Name))
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{
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var VertexShaderAttributre = activeShape.GetMaterial().shaderassign.attributes.FirstOrDefault(x => x.Value == att.Name).Key;
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shaderAttCB.Items.Add(VertexShaderAttributre);
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}
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}
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if (vtxAttributesCB.Items.Count > 0)
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vtxAttributesCB.SelectedIndex = 0;
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if (vtxFormatCB.Items.Count > 0)
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vtxFormatCB.SelectedIndex = 0;
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Vector3 translate = new Vector3(0);
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Vector3 scale = new Vector3(1);
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Vector4 rotate = new Vector4(0);
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translate = activeShape.boundingBoxes[0].Center;
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transXUD.Value = (decimal)translate.X;
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transYUD.Value = (decimal)translate.Y;
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transZUD.Value = (decimal)translate.Z;
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rotUDX.Value = (decimal)rotate.X;
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rotUDY.Value = (decimal)rotate.Y;
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rotUDZ.Value = (decimal)rotate.Z;
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scaleUDX.Value = (decimal)scale.X;
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scaleUDY.Value = (decimal)scale.Y;
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scaleUDZ.Value = (decimal)scale.Z;
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RenderTools.DrawCube(translate, 2);
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}
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private void InitializeControls()
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{
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IsLoaded = false;
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IsBoneListLoaded = false;
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bonesCB.Items.Clear();
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materialComboBox1.Items.Clear();
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vtxAttributesCB.Items.Clear();
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vtxFormatCB.Items.Clear();
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LODMeshCB.Items.Clear();
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rotMeasureCB.SelectedIndex = 0;
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rotModeCB.SelectedIndex = 0;
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}
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private void materialComboBox1_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (materialComboBox1.SelectedIndex >= 0 && IsLoaded)
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{
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activeShape.MaterialIndex = materialComboBox1.SelectedIndex;
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textBoxMatIndex.Text = materialComboBox1.SelectedIndex.ToString();
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}
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Viewport.Instance.UpdateViewport();
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}
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bool IsLoaded = false;
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bool IsBoneListLoaded = false;
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private void materialComboBox1_Click(object sender, EventArgs e)
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{
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}
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private void materialComboBox1_KeyDown(object sender, KeyEventArgs e)
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{
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ReloadMaterialList();
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}
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private void bonesCB_KeyDown(object sender, KeyEventArgs e)
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{
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ReloadBoneList();
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}
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private void materialComboBox1_MouseDown(object sender, MouseEventArgs e)
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{
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ReloadMaterialList();
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}
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private void bonesCB_MouseDown(object sender, MouseEventArgs e)
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{
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ReloadBoneList();
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}
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private void ReloadMaterialList()
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{
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//For optmization purposes. Load a list when used instead
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if (!IsLoaded)
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{
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materialComboBox1.Items.Clear();
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foreach (FMAT mat in activeModel.materials.Values)
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materialComboBox1.Items.Add(mat.Text);
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materialComboBox1.SelectedIndex = activeShape.MaterialIndex;
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IsLoaded = true;
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}
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}
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private void ReloadBoneList()
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{
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if (!IsBoneListLoaded)
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{
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bonesCB.Items.Clear();
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foreach (var bn in activeModel.Skeleton.bones)
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bonesCB.Items.Add(bn.Text);
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bonesCB.SelectedIndex = activeShape.BoneIndex;
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IsBoneListLoaded = true;
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}
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}
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private void bonesCB_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (bonesCB.SelectedIndex >= 0 && IsBoneListLoaded)
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{
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activeShape.boneIndx = bonesCB.SelectedIndex;
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textBoxBoneIndex.Text = bonesCB.SelectedIndex.ToString();
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}
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Viewport.Instance.UpdateViewport();
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}
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bool IsSet = false;
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private void numericUD_ValueChanged(object sender, EventArgs e)
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{
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if (IsSet)
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{
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Vector3 translate = new Vector3(0);
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Vector3 scale = new Vector3(0);
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Vector4 rotate = new Vector4(0);
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translate.X = (float)transXUD.Value;
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translate.Y = (float)transYUD.Value;
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translate.Z = (float)transZUD.Value;
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rotate.X = (float)rotUDX.Value;
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rotate.Y = (float)rotUDY.Value;
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rotate.Z = (float)rotUDZ.Value;
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scale.X = (float)scaleUDX.Value;
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scale.Y = (float)scaleUDY.Value;
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scale.Z = (float)scaleUDZ.Value;
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activeShape.TransformPosition(translate, rotate.Xyz, scale);
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}
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}
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private void panel8_Paint(object sender, PaintEventArgs e)
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{
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}
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private void vtxAttributesCB_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (vtxAttributesCB.SelectedIndex != -1)
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{
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vtxFormatCB.SelectedIndex = vtxAttributesCB.SelectedIndex;
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string SelectedText = vtxAttributesCB.GetItemText(vtxAttributesCB.SelectedItem);
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if (activeShape.GetMaterial().shaderassign.attributes.ContainsValue(SelectedText))
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{
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var VertexShaderAttributre = activeShape.GetMaterial().shaderassign.attributes.FirstOrDefault(x => x.Value == SelectedText).Key;
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shaderAttCB.SelectedIndex = shaderAttCB.FindStringExact(VertexShaderAttributre);
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}
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else
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shaderAttCB.SelectedIndex = shaderAttCB.FindStringExact("NONE");
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}
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}
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private void btnVertexBuffData_Click(object sender, EventArgs e)
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{
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if (vtxAttributesCB.SelectedIndex != -1)
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{
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string SelectedText = vtxAttributesCB.GetItemText(vtxAttributesCB.SelectedItem);
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LoadAttribute(SelectedText);
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}
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}
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private void LoadAttribute(string attribute)
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{
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VertexAttributeDataList list = new VertexAttributeDataList();
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foreach (Vertex vtx in activeShape.vertices)
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{
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switch (attribute)
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{
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case "_p0":
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list.AddVector3(vtx.pos);
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break;
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case "_n0":
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list.AddVector3(vtx.nrm);
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break;
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case "_u0":
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list.AddVector2(vtx.uv0);
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break;
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case "_u1":
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list.AddVector2(vtx.uv1);
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break;
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case "_u2":
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list.AddVector2(vtx.uv2);
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break;
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case "_c0":
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list.AddColor(vtx.col);
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break;
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case "_t0":
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list.AddVector4(vtx.tan);
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break;
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case "_b0":
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list.AddVector4(vtx.bitan);
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break;
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case "_w0":
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list.AddWeights(vtx.weights);
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break;
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case "_i0":
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List<string> boneNames = new List<string>();
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foreach (int id in vtx.boneIds)
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boneNames.Add(activeShape.GetBoneNameFromIndex(activeModel, id));
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list.AddBoneName(boneNames);
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boneNames = null;
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break;
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case "_w1":
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list.AddWeights(vtx.weights);
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break;
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case "_i1":
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List<string> boneNames2 = new List<string>();
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foreach (int id in vtx.boneIds)
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boneNames2.Add(activeShape.GetBoneNameFromIndex(activeModel, id));
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list.AddBoneName(boneNames2);
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boneNames2 = null;
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break;
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}
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}
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list.Show();
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}
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private void textBoxBoneName_TextChanged(object sender, EventArgs e)
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{
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}
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private void shaderAttCB_KeyDown(object sender, KeyEventArgs e)
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{
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//Disable the combo box from being used for now
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e.SuppressKeyPress = true;
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}
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private void btnLODMeshes_Click(object sender, EventArgs e)
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{
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BfresLODMeshEditor bfresLODMeshEditor = new BfresLODMeshEditor();
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bfresLODMeshEditor.LoadLODS(activeShape);
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bfresLODMeshEditor.Show();
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}
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private void LODMeshCB_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (LODMeshCB.SelectedIndex != -1)
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{
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activeShape.DisplayLODIndex = LODMeshCB.SelectedIndex;
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activeShape.BFRESRender.UpdateVertexData();
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Viewport.Instance.UpdateViewport();
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}
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}
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}
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}
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