a8e6d104f2
Panes can now be selected and moved around. Panes can be resized from corners or edges. Improved hit detection for panes. Mouse left click now selects and moves panes. Use middle mouse or hold shift + left mouse to pan/move camera. More progress on timeline, but currently not functional so currently disabled atm. Multiple layout animations can be selected and played at once. Goes to the highest amount of frames. Start to impliment a parts manager. Will allow editing external layout and animation data, and saving back properly.
1685 lines
76 KiB
XML
1685 lines
76 KiB
XML
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<Compile Include="GL\GXToOpenGL.cs" />
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<Compile Include="GL\KCL_Render.cs" />
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<Compile Include="GL\LM2_Render.cs" />
|
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<Compile Include="FileFormats\Layout\CAFE\BflytShader.cs" />
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<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditor.Designer.cs">
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<DependentUpon>LayoutAnimEditor.cs</DependentUpon>
|
|
</Compile>
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<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditorBasic.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditorBasic.Designer.cs">
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<DependentUpon>LayoutAnimEditorBasic.cs</DependentUpon>
|
|
</Compile>
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<Compile Include="GUI\BFLYT\Animations\LytAnimEditorKeyGUI.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\Animations\LytKeyPaneSRTPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\Animations\LytKeyPaneSRTPanel.Designer.cs">
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<DependentUpon>LytKeyPaneSRTPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFLYT\Animations\LytKeyVisibiltyPane.cs">
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<SubType>UserControl</SubType>
|
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</Compile>
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|
<Compile Include="GUI\BFLYT\Animations\LytKeyVisibiltyPane.Designer.cs">
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<DependentUpon>LytKeyVisibiltyPane.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFLYT\Animations\LytKeyVtxColorPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVtxColorPanel.Designer.cs">
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|
<DependentUpon>LytKeyVtxColorPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFLYT\Editor\BasePaneEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\Editor\BasePaneEditor.Designer.cs">
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|
<DependentUpon>BasePaneEditor.cs</DependentUpon>
|
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</Compile>
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<Compile Include="GUI\BFLYT\Editor\PaneEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\Editor\PaneEditor.Designer.cs">
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|
<DependentUpon>PaneEditor.cs</DependentUpon>
|
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</Compile>
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|
<Compile Include="GUI\BFLYT\FileSelector.cs">
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<SubType>Form</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFLYT\FileSelector.Designer.cs">
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<DependentUpon>FileSelector.cs</DependentUpon>
|
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</Compile>
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|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimList.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimList.Designer.cs">
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|
<DependentUpon>LayoutAnimList.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFLYT\LayoutHierarchy.cs">
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<SubType>Form</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFLYT\LayoutHierarchy.Designer.cs">
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|
<DependentUpon>LayoutHierarchy.cs</DependentUpon>
|
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</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutPartsEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutPartsEditor.Designer.cs">
|
|
<DependentUpon>LayoutPartsEditor.cs</DependentUpon>
|
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</Compile>
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|
<Compile Include="GUI\BFLYT\LayoutProperties.cs">
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<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutProperties.Designer.cs">
|
|
<DependentUpon>LayoutProperties.cs</DependentUpon>
|
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</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutSaveDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutSaveDialog.Designer.cs">
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|
<DependentUpon>LayoutSaveDialog.cs</DependentUpon>
|
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</Compile>
|
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<Compile Include="GUI\BFLYT\LayoutTextDocked.cs">
|
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<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextDocked.Designer.cs">
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|
<DependentUpon>LayoutTextDocked.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextureList.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextureList.Designer.cs">
|
|
<DependentUpon>LayoutTextureList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutUndoManager.cs" />
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|
<Compile Include="GUI\BFLYT\LayoutViewer.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BFLYT\LayoutViewer.Designer.cs">
|
|
<DependentUpon>LayoutViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Textbox.cs" />
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|
<Compile Include="GUI\BFLYT\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BotwActorEditorControl.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BotwActorEditorControl.Designer.cs">
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|
<DependentUpon>BotwActorEditorControl.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFFNT\BffntEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BFFNT\BffntEditor.Designer.cs">
|
|
<DependentUpon>BffntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutEditor.Designer.cs">
|
|
<DependentUpon>LayoutEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.Designer.cs">
|
|
<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BMD\BMDModelImportSettings.Designer.cs">
|
|
<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="FileFormats\GFBMDL\GFBMDL.cs" />
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|
<Compile Include="FileFormats\GFBMDL\GFBMDL_Wrappers.cs" />
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|
<Compile Include="FileFormats\GMX\GMX.cs" />
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|
<Compile Include="FileFormats\Hashes\SAHT.cs" />
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|
<Compile Include="FileFormats\MKAGPDX\MKAGPDX_Model.cs" />
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|
<Compile Include="FileFormats\Rom\IStorage.cs" />
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|
<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
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|
<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
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|
<Compile Include="FileFormats\Shader\NUSHDB.cs" />
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|
<Compile Include="FileFormats\Shader\NVNSH.cs" />
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|
<Compile Include="FileFormats\Shader\SHARCFBNX.cs" />
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|
<Compile Include="FileFormats\Texture\BCLIM.cs" />
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|
<Compile Include="FileFormats\Texture\BFLIM.cs" />
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|
<Compile Include="FileFormats\Layout\CAFE\BFLAN.cs" />
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|
<Compile Include="FileFormats\Layout\CAFE\BFLYT.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
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|
<Compile Include="FileFormats\BFRES\BFRES.cs" />
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|
<Compile Include="FileFormats\Texture\NUT.cs" />
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|
<Compile Include="FileFormats\Texture\TEX3DS.cs" />
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|
<Compile Include="FileFormats\XLINK\XLINK.cs" />
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|
<Compile Include="GL\BCRES_Render.cs" />
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|
<Compile Include="GL\GFBMDL_Render.cs" />
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|
<Compile Include="GL\GMX_Renderer.cs" />
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|
<Compile Include="GL\Helpers\DepthGLControl.cs" />
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|
<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
|
|
<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
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|
<Compile Include="FileFormats\Audio\BFSTM.cs" />
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|
<Compile Include="FileFormats\Archives\NARC.cs" />
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|
<Compile Include="FileFormats\Archives\SDF.cs" />
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|
<Compile Include="FileFormats\Shader\SHARCFB.cs" />
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|
<Compile Include="FileFormats\Audio\BRSTM.cs" />
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|
<Compile Include="GL\Helpers\AlphaGLControl.cs" />
|
|
<Compile Include="GL\Helpers\ColorGLControl.cs" />
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|
<Compile Include="GUI\AAMP\AampEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampEditor.Designer.cs">
|
|
<DependentUpon>AampEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
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|
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.cs">
|
|
<SubType>Component</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.Designer.cs">
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|
<DependentUpon>Color8KeySlider.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.Designer.cs">
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|
<DependentUpon>ColorConstantPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.Designer.cs">
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|
<DependentUpon>EmitterTexturePanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\IColorPanelCommon.cs" />
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.Designer.cs">
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|
<DependentUpon>ColorRandomPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.Designer.cs">
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|
<DependentUpon>EmitterEditorNX.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Rom\SwitchKeySelectionForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Rom\SwitchKeySelectionForm.Designer.cs">
|
|
<DependentUpon>SwitchKeySelectionForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
|
|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
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|
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="Scenes\SMO\CustomClasses.cs" />
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|
<Compile Include="Scenes\SMO\Level.cs" />
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|
<Compile Include="Scenes\SMO\LevelObj.cs" />
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|
<Compile Include="Scenes\SMO_Scene.cs" />
|
|
<Compile Include="Scenes\ZTP_Scene.cs" />
|
|
<Compile Include="YAML\YamlAamp.cs" />
|
|
<Compile Include="GUI\BCRES\BcresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\BcresEditor.Designer.cs">
|
|
<DependentUpon>BcresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
|
|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
|
|
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="MaterialDefineConfig.cs" />
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
|
|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
|
|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseControlPoint.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseObjPt.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Base\PointID.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderableConnectedMapPoints.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\GravityPaths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\IntroCamera.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\ItemPaths.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\EnemyPaths.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\GliderPaths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\JugemPath.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\LapPaths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderablePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ObjPath.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\Paths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathGroup.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\PullPath.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\RenderableConnectedPaths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\ReturnPoint.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathPoint.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\SteerAssistPath.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathCollectionNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathGroupNode.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathPointNode.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
|
|
<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
|
|
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampV2Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
|
|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
|
|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
|
|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
|
|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
|
|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
|
|
<DependentUpon>ShaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataWrapper.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHU.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSHP.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSKL.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTXP.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresSwitch.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresWiiU.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSKA.cs" />
|
|
<Compile Include="FileFormats\BFRES\KsaShader.cs" />
|
|
<Compile Include="FileFormats\Audio\Archives\BFSAR.cs" />
|
|
<Compile Include="FileFormats\Shader\BFSHA.cs" />
|
|
<Compile Include="FileFormats\Shader\BNSH.cs" />
|
|
<Compile Include="FileFormats\Byaml\BYAML.cs" />
|
|
<Compile Include="FileFormats\Turbo\Course_MapCamera_bin.cs" />
|
|
<Compile Include="FileFormats\Custom\CsvModels.cs" />
|
|
<Compile Include="FileFormats\Archives\GFPAK.cs" />
|
|
<Compile Include="FileFormats\Collision\KCL.cs" />
|
|
<Compile Include="FileFormats\Message\MSBT.cs" />
|
|
<Compile Include="FileFormats\Rom\NCA.cs" />
|
|
<Compile Include="FileFormats\Rom\NSP.cs" />
|
|
<Compile Include="FileFormats\Effects\PCTL.cs" />
|
|
<Compile Include="FileFormats\Archives\SARC.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC.cs" />
|
|
<Compile Include="FileFormats\Texture\BNTX.cs" />
|
|
<Compile Include="FileFormats\Effects\EFF.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTEX.cs" />
|
|
<Compile Include="FileFormats\Texture\GTXFile.cs" />
|
|
<Compile Include="FileFormats\Texture\NUTEXB.cs" />
|
|
<Compile Include="FileFormats\Texture\TexConv.cs" />
|
|
<Compile Include="FileFormats\Texture\XTX.cs" />
|
|
<Compile Include="FileFormats\Rom\XCI.cs" />
|
|
<Compile Include="GetSwitchKeys.cs" />
|
|
<Compile Include="GL\BFRES_Render.cs" />
|
|
<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\TextureViewer.Designer.cs">
|
|
<DependentUpon>TextureViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.Designer.cs">
|
|
<DependentUpon>AttributeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
|
|
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
|
|
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.Designer.cs">
|
|
<DependentUpon>BntxSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
|
|
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
|
|
<DependentUpon>BFAVEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
|
|
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
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