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mirror of synced 2024-12-03 19:47:29 +01:00
Switch-Toolbox/File_Format_Library/GUI/BFLYT/LayoutViewer.cs
KillzXGaming a0e680e626 Alot of layout editor improvements
- Parent origins are now properly applied. Origin values are also correct (were previously being done wrong).
- Rotations on X and Y axis now work correctly.
- Selection shows a proper bounding if the rotation is rotated on the X or Y axis.
- Perspective and orthographic modes can be toggled be
tween in the layout editor.
Alpha influence is applied properly to picture boxes.
Adjustments to bflim loading, so it can load textures without an extension.
2019-09-06 19:12:39 -04:00

857 lines
31 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using Toolbox.Library;
using Toolbox.Library.Rendering;
using Toolbox.Library.IO;
using LayoutBXLYT.Cafe;
namespace LayoutBXLYT
{
public partial class LayoutViewer : LayoutDocked
{
public List<BasePane> SelectedPanes = new List<BasePane>();
public Camera2D Camera = new Camera2D();
public class Camera2D
{
public float Zoom = 1;
public Vector2 Position;
}
private RenderableTex backgroundTex;
public BxlytHeader LayoutFile;
private Dictionary<string, STGenericTexture> Textures;
public void ResetCamera()
{
Camera = new Camera2D();
}
public void ResetLayout(BxlytHeader bxlyt)
{
LayoutFile = bxlyt;
UpdateViewport();
}
public LayoutViewer(BxlytHeader bxlyt, Dictionary<string, STGenericTexture> textures)
{
InitializeComponent();
LayoutFile = bxlyt;
Text = bxlyt.FileName;
Textures = textures;
if (bxlyt.Textures.Count > 0)
{
if (bxlyt.FileInfo is BFLYT)
Textures = ((BFLYT)bxlyt.FileInfo).GetTextures();
else if (bxlyt.FileInfo is BCLYT)
Textures = ((BCLYT)bxlyt.FileInfo).GetTextures();
}
}
protected override void OnFormClosing(FormClosingEventArgs e)
{
if (LayoutEditor.IsSaving)
{
base.OnFormClosing(e);
return;
}
var result = MessageBox.Show("Are you sure you want to close this file? You will lose any unsaved progress!", "Layout Editor", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (result != DialogResult.Yes)
e.Cancel = true;
else
LayoutFile.Dispose();
base.OnFormClosing(e);
}
public void UpdateViewport()
{
glControl1.Invalidate();
}
private void glControl1_Paint(object sender, PaintEventArgs e)
{
if (!Runtime.OpenTKInitialized)
return;
glControl1.Context.MakeCurrent(glControl1.WindowInfo);
OnRender();
}
public bool UseOrtho = true;
private Color BackgroundColor => Runtime.LayoutEditor.BackgroundColor;
private void OnRender()
{
if (LayoutFile == null) return;
GL.Viewport(0, 0, glControl1.Width, glControl1.Height);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
if (UseOrtho)
{
GL.Ortho(-(glControl1.Width / 2.0f), glControl1.Width / 2.0f, glControl1.Height / 2.0f, -(glControl1.Height / 2.0f), -10000, 10000);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
}
else
{
var cameraPosition = new Vector3(Camera.Position.X, Camera.Position.Y, -(Camera.Zoom * 500));
var perspectiveMatrix = Matrix4.CreateTranslation(cameraPosition) * Matrix4.CreatePerspectiveFieldOfView(1.3f, glControl1.Width / (float)glControl1.Height, 0.01f, 100000);
GL.LoadMatrix(ref perspectiveMatrix);
GL.MatrixMode(MatrixMode.Modelview);
}
GL.ClearColor(BackgroundColor);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.Enable(EnableCap.AlphaTest);
GL.AlphaFunc(AlphaFunction.Gequal, 0.1f);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
GL.Enable(EnableCap.ColorMaterial);
GL.Enable(EnableCap.Texture2D);
GL.BindTexture(TextureTarget.Texture2D, 0);
if (UseOrtho)
{
GL.PushMatrix();
GL.Scale(1 * Camera.Zoom, -1 * Camera.Zoom, 1);
GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
}
DrawRootPane(LayoutFile.RootPane);
DrawGrid();
DrawXyLines();
RenderPanes(LayoutFile.RootPane, true, 255, false);
if (UseOrtho)
GL.PopMatrix();
glControl1.SwapBuffers();
}
private void RenderPanes(BasePane pane, bool isRoot, byte parentAlpha, bool parentAlphaInfluence, BasePane partPane = null)
{
if (!pane.DisplayInEditor)
return;
GL.PushMatrix();
//Check XY rotation and draw the pane before it was rotated
bool isRotatedXY = pane.Rotate.X != 0 || pane.Rotate.Y != 0;
if (isRotatedXY && SelectedPanes.Contains(pane))
{
GL.PushMatrix();
GL.Translate(pane.Translate.X, pane.Translate.Y, 0);
GL.Rotate(pane.Rotate.Z, 0, 0, 1);
GL.Scale(pane.Scale.X, pane.Scale.Y, 1);
if (pane is BFLYT.PAN1)
DrawDefaultPane((BFLYT.PAN1)pane);
else if (pane is BCLYT.PAN1)
DrawDefaultPane((BCLYT.PAN1)pane);
else if (pane is BRLYT.PAN1)
DrawDefaultPane((BRLYT.PAN1)pane);
GL.PopMatrix();
}
if (partPane != null)
{
var translate = partPane.Translate + pane.Translate;
var scale = partPane.Scale * pane.Scale;
var rotate = partPane.Rotate + pane.Rotate;
GL.Translate(translate.X + translate.X, translate.Y, 0);
GL.Rotate(rotate.X, 1,0,0);
GL.Rotate(rotate.Y, 0, 1, 0);
GL.Rotate(rotate.Z, 0, 0, 1);
GL.Scale(scale.X, scale.Y, 1);
}
else
{
GL.Translate(pane.Translate.X, pane.Translate.Y, 0);
GL.Rotate(pane.Rotate.X, 1, 0, 0);
GL.Rotate(pane.Rotate.Y, 0, 1, 0);
GL.Rotate(pane.Rotate.Z, 0, 0, 1);
GL.Scale(pane.Scale.X, pane.Scale.Y, 1);
}
byte effectiveAlpha = (byte)(parentAlpha == 255 ? pane.Alpha : (pane.Alpha * parentAlpha) / 255);
parentAlphaInfluence = parentAlphaInfluence || pane.InfluenceAlpha;
if (!isRoot)
{
if (pane is BFLYT.PIC1)
DrawPicturePane((BFLYT.PIC1)pane, effectiveAlpha);
else if (pane is BCLYT.PIC1)
DrawPicturePane((BCLYT.PIC1)pane, effectiveAlpha);
else if (pane is BRLYT.PIC1)
DrawPicturePane((BRLYT.PIC1)pane, effectiveAlpha);
else if (pane is BFLYT.PRT1)
DrawPartsPane((BFLYT.PRT1)pane, effectiveAlpha, parentAlphaInfluence);
else if (pane is BFLYT.PAN1)
DrawDefaultPane((BFLYT.PAN1)pane);
else if (pane is BCLYT.PAN1)
DrawDefaultPane((BCLYT.PAN1)pane);
else if (pane is BRLYT.PAN1)
DrawDefaultPane((BRLYT.PAN1)pane);
// else if (pane is BFLYT.WND1)
// DrawWindowPane((BFLYT.WND1)pane, effectiveAlpha);
}
else
isRoot = false;
byte childAlpha = pane.InfluenceAlpha || parentAlphaInfluence ? effectiveAlpha : byte.MaxValue;
foreach (var childPane in pane.Childern)
RenderPanes(childPane, isRoot, childAlpha, parentAlphaInfluence, partPane);
GL.PopMatrix();
}
private void DrawRootPane(BasePane pane)
{
Color color = Color.Black;
if (SelectedPanes.Contains(pane))
color = Color.Red;
CustomRectangle rect = pane.CreateRectangle();
//Draw a quad which is the backcolor but lighter
GL.Begin(PrimitiveType.Quads);
GL.Color3(BackgroundColor.Lighten(10));
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.End();
//Draw outline of root pane
GL.Begin(PrimitiveType.LineLoop);
GL.PolygonOffset(0.5f, 2);
GL.LineWidth(33);
GL.Color3(color);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.End();
}
private void DrawDefaultPane(BasePane pane)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color color = Color.White;
if (SelectedPanes.Contains(pane))
color = Color.Red;
Color[] Colors = new Color[] {
color,
color,
color,
color,
};
DrawRectangle(pane.Rectangle, TexCoords, Colors);
}
private void DrawPartsPane(BFLYT.PRT1 pane, byte effectiveAlpha, bool parentInfluenceAlpha)
{
pane.UpdateTextureData(this.Textures);
var partPane = pane.GetExternalPane();
if (partPane != null)
{
RenderPanes(partPane, false, effectiveAlpha, parentInfluenceAlpha);
}
else
DrawDefaultPane(pane);
if (pane.Properties != null)
{
foreach (var prop in pane.Properties)
{
if (prop.Property != null)
RenderPanes(prop.Property, false, effectiveAlpha, parentInfluenceAlpha || pane.InfluenceAlpha);
}
}
}
private void DrawWindowPane(BFLYT.WND1 pane, byte effectiveAlpha)
{
float frameLeft = 0;
float frameTop = 0;
float frameRight = 0;
float frameBottom = 0;
if (pane.FrameCount == 1)
{
}
else if (pane.FrameCount == 4)
{
}
else if (pane.FrameCount == 8)
{
}
}
private void DrawPicturePane(BCLYT.PIC1 pane, byte effectiveAlpha)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color[] Colors = new Color[] {
pane.ColorTopLeft.Color,
pane.ColorTopRight.Color,
pane.ColorBottomRight.Color,
pane.ColorBottomLeft.Color,
};
var mat = pane.Material;
if (pane.TexCoords.Length > 0)
{
string textureMap0 = "";
if (mat.TextureMaps.Count > 0)
textureMap0 = mat.GetTexture(0);
// if (Textures.ContainsKey(textureMap0))
// BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]);
TexCoords = new Vector2[] {
pane.TexCoords[0].TopLeft.ToTKVector2(),
pane.TexCoords[0].TopRight.ToTKVector2(),
pane.TexCoords[0].BottomRight.ToTKVector2(),
pane.TexCoords[0].BottomLeft.ToTKVector2(),
};
}
DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
GL.BindTexture(TextureTarget.Texture2D, 0);
}
private void DrawPicturePane(BRLYT.PIC1 pane, byte effectiveAlpha)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color[] Colors = new Color[] {
pane.ColorTopLeft.Color,
pane.ColorTopRight.Color,
pane.ColorBottomRight.Color,
pane.ColorBottomLeft.Color,
};
if (pane.TexCoords.Length > 0)
{
var mat = pane.GetMaterial();
string textureMap0 = "";
if (mat.TextureMaps.Count > 0)
textureMap0 = mat.GetTexture(0);
// if (Textures.ContainsKey(textureMap0))
// BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]);
if (Runtime.LayoutEditor.Shading == Runtime.LayoutEditor.DebugShading.UVTestPattern)
GL.BindTexture(TextureTarget.Texture2D, RenderTools.uvTestPattern.RenderableTex.TexID);
TexCoords = new Vector2[] {
pane.TexCoords[0].TopLeft.ToTKVector2(),
pane.TexCoords[0].TopRight.ToTKVector2(),
pane.TexCoords[0].BottomRight.ToTKVector2(),
pane.TexCoords[0].BottomLeft.ToTKVector2(),
};
}
DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
GL.BindTexture(TextureTarget.Texture2D, 0);
}
private void DrawPicturePane(BFLYT.PIC1 pane, byte effectiveAlpha)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color[] Colors = new Color[] {
pane.ColorTopLeft.Color,
pane.ColorTopRight.Color,
pane.ColorBottomRight.Color,
pane.ColorBottomLeft.Color,
};
var mat = pane.Material;
bool defaultShading = Runtime.LayoutEditor.Shading == Runtime.LayoutEditor.DebugShading.Default;
SetBlending(mat.BlackColor.Color, mat.WhiteColor.Color);
if (pane.TexCoords.Length > 0 && defaultShading)
{
string textureMap0 = "";
if (mat.TextureMaps.Length > 0)
textureMap0 = mat.GetTexture(0);
if (Textures.ContainsKey(textureMap0))
BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]);
else if (mat.TextureMaps.Length > 0)
{
}
if (mat.TextureTransforms.Length > 0)
{
GL.MatrixMode(MatrixMode.Texture);
GL.LoadIdentity();
var transform = mat.TextureTransforms[0];
GL.Scale(transform.Scale.X, transform.Scale.Y, 1);
GL.Rotate(transform.Rotate, 1, 0,0);
GL.Translate(transform.Translate.X, transform.Translate.Y, 1);
GL.MatrixMode(MatrixMode.Modelview);
}
TexCoords = new Vector2[] {
pane.TexCoords[0].TopLeft.ToTKVector2(),
pane.TexCoords[0].TopRight.ToTKVector2(),
pane.TexCoords[0].BottomRight.ToTKVector2(),
pane.TexCoords[0].BottomLeft.ToTKVector2(),
};
}
if (pane.TexCoords.Length > 0 && Runtime.LayoutEditor.Shading == Runtime.LayoutEditor.DebugShading.UVTestPattern)
{
GL.BindTexture(TextureTarget.Texture2D, RenderTools.uvTestPattern.RenderableTex.TexID);
if (mat.TextureMaps.Length > 0)
{
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, ConvertTextureWrap(mat.TextureMaps[0].WrapModeU));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, ConvertTextureWrap(mat.TextureMaps[0].WrapModeV));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, ConvertMagFilterMode(mat.TextureMaps[0].MaxFilterMode));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, ConvertMinFilterMode(mat.TextureMaps[0].MinFilterMode));
}
}
if (Runtime.LayoutEditor.Shading == Runtime.LayoutEditor.DebugShading.BlackColor)
{
for (int i = 0; i < Colors.Length; i++)
Colors[i] = pane.Material.BlackColor.Color;
}
if (Runtime.LayoutEditor.Shading == Runtime.LayoutEditor.DebugShading.WhiteColor)
{
for (int i = 0; i < Colors.Length; i++)
Colors[i] = pane.Material.WhiteColor.Color;
}
DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
GL.BindTexture(TextureTarget.Texture2D, 0);
// GL.PopAttrib();
// GL.PopAttrib();
}
private void SetBlending(Color blackColor, Color whiteColor)
{
/* GL.PushAttrib(AttribMask.AllAttribBits);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.ConstantColor, BlendingFactor.Zero);
GL.BlendEquation(BlendEquationMode.FuncAdd);
GL.BlendColor(Color.FromArgb(255, blackColor));
GL.Enable(EnableCap.Blend);*/
/* GL.PushAttrib(AttribMask.AllAttribBits);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.ConstantColor, BlendingFactor.OneMinusSrcColor);
GL.BlendEquation(BlendEquationMode.FuncAdd);
GL.BlendColor(whiteColor);
GL.Enable(EnableCap.Blend);*/
}
public void DrawRectangle(CustomRectangle rect, Vector2[] texCoords,
Color[] colors, bool useLines = true, byte alpha = 255)
{
for (int i = 0; i < colors.Length; i++)
{
uint setalpha = (uint)((colors[i].A * alpha) / 255);
colors[i] = Color.FromArgb((int)setalpha, colors[i]);
}
if (useLines)
{
GL.Begin(PrimitiveType.LineLoop);
GL.Color4(colors[0]);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
}
else
{
GL.Begin(PrimitiveType.Quads);
GL.Color4(colors[0]);
GL.TexCoord2(texCoords[0]);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Color4(colors[1]);
GL.TexCoord2(texCoords[1]);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Color4(colors[2]);
GL.TexCoord2(texCoords[2]);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Color4(colors[3]);
GL.TexCoord2(texCoords[3]);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
//Draw outline
GL.Begin(PrimitiveType.LineLoop);
GL.LineWidth(3);
GL.Color4(colors[0]);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
}
}
enum TextureSwizzle
{
Zero = All.Zero,
One = All.One,
Red = All.Red,
Green = All.Green,
Blue = All.Blue,
Alpha = All.Alpha,
}
private static void BindGLTexture(TextureRef tex, STGenericTexture texture)
{
if (texture.RenderableTex == null || !texture.RenderableTex.GLInitialized)
texture.LoadOpenGLTexture();
//If the texture is still not initialized then return
if (!texture.RenderableTex.GLInitialized)
return;
GL.BindTexture(TextureTarget.Texture2D, texture.RenderableTex.TexID);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, ConvertChannel(texture.RedChannel));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, ConvertChannel(texture.GreenChannel));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, ConvertChannel(texture.BlueChannel));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, ConvertChannel(texture.AlphaChannel));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, ConvertTextureWrap(tex.WrapModeU));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, ConvertTextureWrap(tex.WrapModeV));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, ConvertMagFilterMode(tex.MaxFilterMode));
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, ConvertMinFilterMode(tex.MinFilterMode));
}
private static int ConvertChannel(STChannelType type)
{
switch (type)
{
case STChannelType.Red: return (int)TextureSwizzle.Red;
case STChannelType.Green: return (int)TextureSwizzle.Green;
case STChannelType.Blue: return (int)TextureSwizzle.Blue;
case STChannelType.Alpha: return (int)TextureSwizzle.Alpha;
case STChannelType.Zero: return (int)TextureSwizzle.Zero;
case STChannelType.One: return (int)TextureSwizzle.One;
default: return 0;
}
}
private static int ConvertTextureWrap(TextureRef.WrapMode wrapMode)
{
switch (wrapMode)
{
case TextureRef.WrapMode.Clamp: return (int)TextureWrapMode.Clamp;
case TextureRef.WrapMode.Mirror: return (int)TextureWrapMode.MirroredRepeat;
case TextureRef.WrapMode.Repeat: return (int)TextureWrapMode.Repeat;
default: return (int)TextureWrapMode.Clamp;
}
}
private static int ConvertMagFilterMode(TextureRef.FilterMode filterMode)
{
switch (filterMode)
{
case TextureRef.FilterMode.Linear: return (int)TextureMagFilter.Linear;
case TextureRef.FilterMode.Near: return (int)TextureMagFilter.Nearest;
default: return (int)TextureRef.FilterMode.Linear;
}
}
private static int ConvertMinFilterMode(TextureRef.FilterMode filterMode)
{
switch (filterMode)
{
case TextureRef.FilterMode.Linear: return (int)TextureMinFilter.Linear;
case TextureRef.FilterMode.Near: return (int)TextureMinFilter.Nearest;
default: return (int)TextureRef.FilterMode.Linear;
}
}
private void DrawBackground()
{
if (backgroundTex == null)
{
/* backgroundTex = RenderableTex.FromBitmap(Properties.Resources.GridBackground);
backgroundTex.TextureWrapR = TextureWrapMode.Repeat;
backgroundTex.TextureWrapT = TextureWrapMode.Repeat;
GL.Enable(EnableCap.Texture2D);
GL.BindTexture(TextureTarget.Texture2D, backgroundTex.TexID);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)backgroundTex.TextureWrapR);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)backgroundTex.TextureWrapT);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)backgroundTex.TextureMagFilter);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)backgroundTex.TextureMinFilter);
float UVscale = 15;
int PanelWidth = 9000;
int PanelWHeight = 9000;
Vector2 scaleCenter = new Vector2(0.5f, 0.5f);
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0),
};
for (int i = 0; i < TexCoords.Length; i++)
TexCoords[i] = (TexCoords[i] - scaleCenter) * 20 + scaleCenter;
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.PushMatrix();
GL.Scale(1, 1, 1);
GL.Translate(0, 0, 0);
GL.Color4(Color.White);
GL.Begin(PrimitiveType.Quads);
GL.TexCoord2(TexCoords[0]);
GL.Vertex3(PanelWidth, PanelWHeight, 0);
GL.TexCoord2(TexCoords[1]);
GL.Vertex3(-PanelWidth, PanelWHeight, 0);
GL.TexCoord2(TexCoords[2]);
GL.Vertex3(-PanelWidth, -PanelWHeight, 0);
GL.TexCoord2(TexCoords[3]);
GL.Vertex3(PanelWidth, -PanelWHeight, 0);
GL.End();
GL.BindTexture(TextureTarget.Texture2D, 0);
GL.PopMatrix();*/
}
}
public void UpdateBackgroundColor(Color color)
{
Runtime.LayoutEditor.BackgroundColor = color;
glControl1.Invalidate();
Config.Save();
}
private void DrawXyLines()
{
int lineLength = 20;
GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines);
GL.Vertex2(0, 0);
GL.Vertex2(0, lineLength);
GL.End();
GL.Color3(Color.Red);
GL.Begin(PrimitiveType.Lines);
GL.Vertex2(0, 0);
GL.Vertex2(lineLength, 0);
GL.End();
}
private void DrawGrid()
{
var size = 40;
var amount = 300;
GL.LineWidth(0.001f);
GL.Color3(BackgroundColor.Darken(20));
GL.Begin(PrimitiveType.Lines);
int squareGridCounter = 0;
for (var i = -amount; i <= amount; i++)
{
if (squareGridCounter > 5)
{
squareGridCounter = 0;
GL.LineWidth(33f);
}
else
{
GL.LineWidth(0.001f);
}
GL.Vertex2(new Vector2(-amount * size, i * size));
GL.Vertex2(new Vector2(amount * size, i * size));
GL.Vertex2(new Vector2(i * size, -amount * size));
GL.Vertex2(new Vector2(i * size, amount * size));
squareGridCounter++;
}
GL.End();
GL.Color3(Color.Transparent);
GL.PopAttrib();
}
private bool mouseHeldDown = false;
private bool isPicked = false;
private Point originMouse;
private void glControl1_MouseDown(object sender, MouseEventArgs e)
{
SelectedPanes.Clear();
//Pick an object for moving
if (Control.ModifierKeys == Keys.Alt && e.Button == MouseButtons.Left)
{
BasePane hitPane = null;
SearchHit(LayoutFile.RootPane, e.X, e.Y, ref hitPane);
if (hitPane != null)
{
SelectedPanes.Add(hitPane);
UpdateViewport();
isPicked = true;
}
}
else if (e.Button == MouseButtons.Left)
{
mouseHeldDown = true;
originMouse = e.Location;
BasePane hitPane = null;
foreach (var child in LayoutFile.RootPane.Childern)
SearchHit(child, e.X, e.Y, ref hitPane);
Console.WriteLine($"Has Hit " + hitPane != null);
if (hitPane != null)
{
SelectedPanes.Add(hitPane);
UpdateViewport();
}
glControl1.Invalidate();
}
Console.WriteLine("SelectedPanes " + SelectedPanes.Count);
}
private void SearchHit(BasePane pane, int X, int Y, ref BasePane SelectedPane)
{
if (pane.IsHit(X, Y)){
SelectedPane = pane;
return;
}
foreach (var childPane in pane.Childern)
SearchHit(childPane, X, Y, ref SelectedPane);
}
private void glControl1_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
mouseHeldDown = false;
isPicked = false;
glControl1.Invalidate();
}
}
private void glControl1_MouseMove(object sender, MouseEventArgs e)
{
if (mouseHeldDown)
{
var pos = new Vector2(e.Location.X - originMouse.X, e.Location.Y - originMouse.Y);
Camera.Position.X += pos.X;
Camera.Position.Y -= pos.Y;
originMouse = e.Location;
glControl1.Invalidate();
}
}
protected override void OnClosed(EventArgs e)
{
foreach (var tex in LayoutFile.Textures)
{
if (Textures.ContainsKey(tex))
{
Textures[tex].DisposeRenderable();
Textures.Remove(tex);
}
}
}
protected override void OnMouseWheel(MouseEventArgs e)
{
base.OnMouseWheel(e);
if (UseOrtho)
{
if (e.Delta > 0 && Camera.Zoom > 0)
Camera.Zoom += 0.1f;
if (e.Delta < 0 && Camera.Zoom < 100 && Camera.Zoom > 0.1)
Camera.Zoom -= 0.1f;
}
else
{
if (e.Delta > 0 && Camera.Zoom > 0.1)
Camera.Zoom -= 0.1f;
if (e.Delta < 0 && Camera.Zoom < 100 && Camera.Zoom > 0)
Camera.Zoom += 0.1f;
}
glControl1.Invalidate();
}
private void glControl1_Resize(object sender, EventArgs e)
{
glControl1.Invalidate();
}
}
}