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mirror of synced 2024-12-01 10:37:25 +01:00
Switch-Toolbox/File_Format_Library/FileFormats/Archives/GFPAK.cs

992 lines
34 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using System.IO;
using Toolbox.Library.IO;
using Toolbox.Library.Forms;
namespace FirstPlugin
{
public class GFPAK : TreeNodeFile, IArchiveFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Archive;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Graphic Package" };
public string[] Extension { get; set; } = new string[] { "*.gfpak" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public Dictionary<string, string> CategoryLookup
{
get {
return new Dictionary<string, string>()
{
{ ".bnsh_vsh", "VertexShaders" },
{ ".bnsh_fsh", "FragmentShaders" },
{ ".bnsh", "Shaders" },
{ ".bntx", "Textures" },
{ ".gfbmdl", "Models" },
{ ".gfbanm", "Animations" },
{ ".gfbanmcfg", "AnimationConfigs" },
{ ".gfbpokecfg", "PokemonConfigs" },
};
}
}
private string FindMatch(byte[] f)
{
if (f.Matches("SARC")) return ".szs";
else if (f.Matches("Yaz")) return ".szs";
else if (f.Matches("YB") || f.Matches("BY")) return ".byaml";
else if (f.Matches("FRES")) return ".bfres";
else if (f.Matches("Gfx2")) return ".gtx";
else if (f.Matches("FLYT")) return ".bflyt";
else if (f.Matches("CLAN")) return ".bclan";
else if (f.Matches("CLYT")) return ".bclyt";
else if (f.Matches("FLIM")) return ".bclim";
else if (f.Matches("FLAN")) return ".bflan";
else if (f.Matches("FSEQ")) return ".bfseq";
else if (f.Matches("VFXB")) return ".ptcl";
else if (f.Matches("AAHS")) return ".sharc";
else if (f.Matches("BAHS")) return ".sharcb";
else if (f.Matches("BNTX")) return ".bntx";
else if (f.Matches("BNSH")) return ".bnsh";
else if (f.Matches("FSHA")) return ".bfsha";
else if (f.Matches("FFNT")) return ".bffnt";
else if (f.Matches("CFNT")) return ".bcfnt";
else if (f.Matches("CSTM")) return ".bcstm";
else if (f.Matches("FSTM")) return ".bfstm";
else if (f.Matches("STM")) return ".bstm";
else if (f.Matches("CWAV")) return ".bcwav";
else if (f.Matches("FWAV")) return ".bfwav";
else if (f.Matches("CTPK")) return ".ctpk";
else if (f.Matches("CGFX")) return ".bcres";
else if (f.Matches("AAMP")) return ".aamp";
else if (f.Matches("MsgStdBn")) return ".msbt";
else if (f.Matches("MsgPrjBn")) return ".msbp";
else if (f.Matches(0x00000004)) return ".gfbanm";
else if (f.Matches(0x00000014)) return ".gfbanm";
else if (f.Matches(0x00000018)) return ".gfbanmcfg";
else if (f.Matches(0x00000020)) return ".gfbmdl";
else if (f.Matches(0x00000044)) return ".gfbpokecfg";
else return "";
}
//For BNTX, BNSH, etc
private string GetBinaryHeaderName(byte[] Data)
{
using (var reader = new FileReader(Data))
{
reader.Seek(0x10, SeekOrigin.Begin);
uint NameOffset = reader.ReadUInt32();
reader.Seek(NameOffset, SeekOrigin.Begin);
return reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
}
}
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(8, "GFLXPACK");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public List<FileEntry> files = new List<FileEntry>();
public IEnumerable<ArchiveFileInfo> Files => files;
public void ClearFiles() { files.Clear(); folders.Clear(); }
public bool CanAddFiles { get; set; } = true;
public bool CanRenameFiles { get; set; } = false;
public bool CanReplaceFiles { get; set; } = true;
public bool CanDeleteFiles { get; set; } = true;
public void Load(System.IO.Stream stream)
{
CanSave = true;
Read(new FileReader(stream));
TreeNode node = new QuickAccessFolder(this, "Quick access");
Nodes.Add(node);
Dictionary<string, TreeNode> folders = new Dictionary<string, TreeNode>();
foreach (var file in files)
{
string ext = Utils.GetExtension(file.FileName);
string folderName = "Other";
if (CategoryLookup.ContainsKey(ext))
folderName = CategoryLookup[ext];
if (!folders.ContainsKey(folderName))
{
TreeNode folder = new QuickAccessFileFolder(folderName);
if (folderName == "Textures")
folder = new TextureFolder(this, "Textures");
if (folderName == "Models")
folder = new ModelFolder("Models");
node.Nodes.Add(folder);
folders.Add(folderName, folder);
}
string name = Path.GetFileName(file.FileName).Split('[').FirstOrDefault();
string imageKey = "fileBlank";
switch (ext)
{
case ".bntx": imageKey = "bntx"; break;
case ".gfbmdl": imageKey = "model"; break;
}
TreeNode fodlerNode = folders[folderName];
fodlerNode.Nodes.Add(new QuickAccessFile(name)
{
Tag = file,
ImageKey = imageKey,
SelectedImageKey = imageKey,
});
}
}
public class QuickAccessFileFolder : TreeNodeCustom
{
private bool HasExpanded = false;
public QuickAccessFileFolder(string text) {
Text = text;
}
public override void OnExpand()
{
if (HasExpanded) return;
List<TreeNode> files = new List<TreeNode>();
foreach (TreeNode node in Nodes)
{
var file = (ArchiveFileInfo)node.Tag;
try
{
if (file.FileFormat == null)
file.FileFormat = file.OpenFile();
}
catch
{
files.Add(node);
continue;
}
var fileNode = file.FileFormat as TreeNode;
if (fileNode != null)
{
fileNode.Tag = file;
fileNode.ImageKey = "fileBlank";
fileNode.SelectedImageKey = "fileBlank";
fileNode.Tag = file;
fileNode.Text = node.Text;
files.Add(fileNode);
}
else
files.Add(node);
}
Nodes.Clear();
Nodes.AddRange(files.ToArray());
HasExpanded = true;
}
}
public class ModelFolder : TreeNodeCustom
{
private bool HasExpanded = false;
public ModelFolder(string text) {
Text = text;
}
public override void OnExpand()
{
if (HasExpanded) return;
List<GFBMDL> models = new List<GFBMDL>();
foreach (TreeNode node in Nodes)
{
var file = (ArchiveFileInfo)node.Tag;
if (file.FileFormat == null)
file.FileFormat = file.OpenFile();
var model = file.FileFormat as GFBMDL;
if (model != null) {
model.Tag = file;
model.Text = node.Text;
if (Utils.GetExtension(model.Text) != ".gfbmdl")
model.Text += ".gfbmdl";
model.ImageKey = "model";
model.SelectedImageKey = "model";
models.Add(model);
}
}
Nodes.Clear();
Nodes.AddRange(models.ToArray());
HasExpanded = true;
}
}
public class TextureSubFolder : TreeNodeCustom
{
}
public class TextureFolder : TreeNodeCustom, IContextMenuNode
{
private bool HasExpanded = false;
private IArchiveFile ArchiveFile;
private List<STGenericTexture> Textures = new List<STGenericTexture>();
public TextureFolder(IArchiveFile archive, string text) {
ArchiveFile = archive;
Text = text;
}
public void AddTexture(string fileName)
{
BNTX bntx = BNTX.CreateBNTXFromTexture(fileName);
var mem = new MemoryStream();
bntx.Save(mem);
string filePath = fileName;
ArchiveFile.AddFile(new ArchiveFileInfo()
{
FileData = mem.ToArray(),
FileFormat = bntx,
FileName = filePath,
});
}
private void OnTextureDeleted(object sender, EventArgs e)
{
var tex = (TextureData)sender;
foreach (var file in ArchiveFile.Files)
{
if (file.FileFormat != null && file.FileFormat is BNTX) {
var bntx = (BNTX)file.FileFormat;
if (bntx.Textures.ContainsKey(tex.Text))
{
bntx.RemoveTexture(tex);
bntx.Unload();
ArchiveFile.DeleteFile(file);
Nodes.RemoveByKey(tex.Text);
}
}
}
}
public virtual ToolStripItem[] GetContextMenuItems()
{
List<ToolStripItem> Items = new List<ToolStripItem>();
Items.Add(new ToolStripMenuItem("Export All", null, ExportAllAction, Keys.Control | Keys.E));
Items.Add(new ToolStripMenuItem("Replace Textures (From Folder)", null, ReplaceAllAction, Keys.Control | Keys.R));
return Items.ToArray();
}
private void ReplaceAllAction(object sender, EventArgs args) {
LoadTextures();
List<BNTX> bntxFiles = new List<BNTX>();
foreach (TextureData node in Textures)
bntxFiles.Add(node.ParentBNTX);
if (bntxFiles.Count > 0)
BNTX.ReplaceAll(bntxFiles.ToArray());
}
private void ExportAllAction(object sender, EventArgs args)
{
LoadTextures();
List<string> Formats = new List<string>();
Formats.Add("Microsoft DDS (.dds)");
Formats.Add("Portable Graphics Network (.png)");
Formats.Add("Joint Photographic Experts Group (.jpg)");
Formats.Add("Bitmap Image (.bmp)");
Formats.Add("Tagged Image File Format (.tiff)");
FolderSelectDialog sfd = new FolderSelectDialog();
if (sfd.ShowDialog() == DialogResult.OK)
{
string folderPath = sfd.SelectedPath;
BatchFormatExport form = new BatchFormatExport(Formats);
if (form.ShowDialog() == DialogResult.OK)
{
foreach (STGenericTexture tex in Textures)
{
if (form.Index == 0)
tex.SaveDDS(folderPath + '\\' + tex.Text + ".dds");
else if (form.Index == 1)
tex.SaveBitMap(folderPath + '\\' + tex.Text + ".png");
else if (form.Index == 2)
tex.SaveBitMap(folderPath + '\\' + tex.Text + ".jpg");
else if (form.Index == 3)
tex.SaveBitMap(folderPath + '\\' + tex.Text + ".bmp");
else if (form.Index == 4)
tex.SaveBitMap(folderPath + '\\' + tex.Text + ".tiff");
}
}
}
}
public override void OnExpand() {
LoadTextures();
}
public void LoadTextures()
{
if (HasExpanded) return;
Dictionary<string, TreeNode> folders = new Dictionary<string, TreeNode>();
//Create a folder lookup
foreach (TreeNode node in Nodes) {
var file = (FileEntry)node.Tag;
string folder = file.FolderHash.Parent.hash.ToString();
if (!folders.ContainsKey(folder)) {
folders.Add(folder, new TreeNode($"{folders.Count}"));
}
}
List<TreeNode> subNodes = new List<TreeNode>();
if (folders.Count > 1) {
foreach (var node in folders.Values)
subNodes.Add(node);
}
foreach (TreeNode node in Nodes)
{
var file = (FileEntry)node.Tag;
if (file.FileFormat == null)
file.FileFormat = file.OpenFile();
string folder = file.FolderHash.Parent.hash.ToString();
BNTX bntx = file.FileFormat as BNTX;
foreach (var tex in bntx.Textures)
{
tex.Value.OnTextureDeleted += OnTextureDeleted;
//Set tree key for deletion
tex.Value.Name = tex.Key;
tex.Value.Tag = file;
if (folders.Count > 1)
folders[folder].Nodes.Add(tex.Value);
else
subNodes.Add(tex.Value);
Textures.Add(tex.Value);
}
}
Nodes.Clear();
Nodes.AddRange(subNodes.ToArray());
HasExpanded = true;
}
}
public void Unload()
{
foreach (var file in files)
{
if (file.FileFormat != null)
file.FileFormat.Unload();
file.FileData = null;
}
files.Clear();
GC.SuppressFinalize(this);
}
public void Save(System.IO.Stream stream)
{
Write(new FileWriter(stream));
}
private void Save(object sender, EventArgs args)
{
List<IFileFormat> formats = new List<IFileFormat>();
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = Utils.GetAllFilters(formats);
sfd.FileName = FileName;
if (sfd.ShowDialog() == DialogResult.OK)
{
STFileSaver.SaveFileFormat(this, sfd.FileName);
}
}
private void CallRecursive(TreeView treeView)
{
// Print each node recursively.
TreeNodeCollection nodes = treeView.Nodes;
foreach (TreeNode n in nodes)
{
PrintRecursive(n);
}
}
private void PrintRecursive(TreeNode treeNode)
{
// Print each node recursively.
foreach (TreeNode tn in treeNode.Nodes)
{
PrintRecursive(tn);
}
}
public ushort BOM;
public uint Version;
public List<Folder> folders = new List<Folder>();
public int version;
public int FolderCount;
public void Read(FileReader reader)
{
string Signature = reader.ReadString(8, Encoding.ASCII);
if (Signature != "GFLXPACK")
throw new Exception($"Invalid signature {Signature}! Expected GFLXPACK.");
version = reader.ReadInt32();
uint padding = reader.ReadUInt32();
uint FileCount = reader.ReadUInt32();
FolderCount = reader.ReadInt32();
ulong FileInfoOffset = reader.ReadUInt64();
ulong hashArrayPathsOffset = reader.ReadUInt64();
ulong FolderArrayOffset = reader.ReadUInt64();
reader.Seek((long)FolderArrayOffset, SeekOrigin.Begin);
List<UInt64> hashes = new List<UInt64>();
List<HashIndex> FolderFiles = new List<HashIndex>();
for (int i = 0; i < FolderCount; i++)
{
Folder folder = new Folder();
folder.Read(reader);
folders.Add(folder);
foreach (var hash in folder.hashes)
FolderFiles.Add(hash);
}
reader.Seek((long)hashArrayPathsOffset, SeekOrigin.Begin);
for (int i = 0; i < FileCount; i++)
{
ulong hash = reader.ReadUInt64();
hashes.Add(hash);
}
reader.Seek((long)FileInfoOffset, SeekOrigin.Begin);
for (int i = 0; i < FileCount; i++)
{
FileEntry fileEntry = new FileEntry(this);
for (int f = 0; f < FolderFiles.Count; f++)
if (FolderFiles[f].Index == i)
fileEntry.FolderHash = FolderFiles[f];
var dir = fileEntry.FolderHash.Parent;
fileEntry.Read(reader);
fileEntry.FileName = GetString(hashes[i], fileEntry.FolderHash, fileEntry.FileData);
fileEntry.FilePathHash = hashes[i];
files.Add(fileEntry);
}
}
private Dictionary<ulong, string> hashList;
public Dictionary<ulong, string> HashList
{
get
{
if (hashList == null) {
hashList = new Dictionary<ulong, string>();
GenerateHashList();
}
return hashList;
}
}
private void GenerateHashList()
{
foreach (string hashStr in Properties.Resources.Pkmn.Split('\n'))
{
string HashString = hashStr.TrimEnd();
ulong hash = FNV64A1.Calculate(HashString);
if (!hashList.ContainsKey(hash))
hashList.Add(hash, HashString);
if (HashString.Contains("pm0000"))
GeneratePokeStrings(HashString);
string[] hashPaths = HashString.Split('/');
for (int i = 0; i < hashPaths?.Length; i++)
{
hash = FNV64A1.Calculate(hashPaths[i]);
if (!hashList.ContainsKey(hash))
hashList.Add(hash, HashString);
}
}
}
private void GeneratePokeStrings(string hashStr)
{
//Also check file name just in case
if (FileName.Contains("pm"))
{
string baseName = FileName.Substring(0, 12);
string pokeStrFile = hashStr.Replace("pm0000_00", baseName);
ulong hash = FNV64A1.Calculate(pokeStrFile);
if (!hashList.ContainsKey(hash))
hashList.Add(hash, pokeStrFile);
}
for (int i = 0; i < 1000; i++)
{
string pokeStr = hashStr.Replace("pm0000", $"pm{i.ToString("D4")}");
ulong hash = FNV64A1.Calculate(pokeStr);
if (!hashList.ContainsKey(hash))
hashList.Add(hash, pokeStr);
}
}
private string GetString(ulong fullHash, HashIndex fileHashIndex, byte[] Data)
{
var folderHash = fileHashIndex.Parent.hash;
var fileHash = fileHashIndex.hash;
bool hasFolderHash = false;
string folder = "";
if (HashList.ContainsKey(folderHash)) {
hasFolderHash = true;
folder = $"{HashList[folderHash]}/";
}
if (!hasFolderHash)
folder = $"{folderHash.ToString("X")}/";
string ext = FindMatch(Data);
if (ext == ".bntx" || ext == ".bfres" || ext == ".bnsh" || ext == ".bfsha")
{
string fileName = GetBinaryHeaderName(Data);
//Check for matches for shaders
if (ext == ".bnsh")
{
if (FNV64A1.Calculate($"{fileName}.bnsh_fsh") == fileHash)
fileName = $"{fileName}.bnsh_fsh";
else if (FNV64A1.Calculate($"{fileName}.bnsh_vsh") == fileHash)
fileName = $"{fileName}.bnsh_vsh";
}
else
fileName = $"{fileName}{ext}";
if (hasFolderHash)
return $"{folder}{fileName}";
else
return $"{folder}{fileName}[FullHash={fullHash.ToString("X")}]{ext}";
}
else
{
if (HashList.ContainsKey(fileHash))
{
if (hasFolderHash)
return $"{folder}{HashList[fileHash]}";
else
return $"{folder}{HashList[fileHash]}[FullHash={fullHash.ToString("X")}]{ext}";
}
else
return $"{folder}{fileHash.ToString("X")}[FullHash={fullHash.ToString("X")}]{ext}";
}
}
public void Write(FileWriter writer)
{
writer.WriteSignature("GFLXPACK");
writer.Write(version);
writer.Write(0);
writer.Write(files.Count);
writer.Write(FolderCount);
long FileInfoOffset = writer.Position;
writer.Write(0L);
long HashArrayOffset = writer.Position;
writer.Write(0L);
long folderArrOffset = writer.Position;
//Reserve space for folder offsets
for (int f = 0; f < FolderCount; f++)
writer.Write(0L);
//Now write all sections
writer.WriteUint64Offset(HashArrayOffset);
foreach (var fileTbl in files)
writer.Write(fileTbl.FilePathHash);
//Save folder sections
List<long> FolderSectionPositions = new List<long>();
foreach (var folder in folders)
{
FolderSectionPositions.Add(writer.Position);
folder.Write(writer);
}
//Write the folder offsets back
using (writer.TemporarySeek(folderArrOffset, SeekOrigin.Begin))
{
foreach (long offset in FolderSectionPositions)
writer.Write(offset);
}
//Now file data
writer.WriteUint64Offset(FileInfoOffset);
foreach (var fileTbl in files)
fileTbl.Write(writer);
//Save data blocks
foreach (var fileTbl in files)
{
fileTbl.WriteBlock(writer);
}
writer.Align(16);
}
public class Folder
{
public ulong hash;
public uint FileCount => (uint)hashes.Count;
public uint Padding = 0xCC;
public List<HashIndex> hashes = new List<HashIndex>();
public void Read(FileReader reader)
{
hash = reader.ReadUInt64();
uint fileCount = reader.ReadUInt32();
Padding = reader.ReadUInt32();
for (int f = 0; f < fileCount; f++)
{
HashIndex hash = new HashIndex();
hash.Read(reader, this);
hashes.Add(hash);
}
}
public void Write(FileWriter writer)
{
writer.Write(hash);
writer.Write(FileCount);
writer.Write(Padding);
foreach (var hash in hashes)
hash.Write(writer);
}
}
public class HashIndex
{
public ulong hash;
public int Index;
public uint Padding = 0xCC;
public Folder Parent { get; set; }
public void Read(FileReader reader, Folder parent)
{
Parent = parent;
hash = reader.ReadUInt64();
Index = reader.ReadInt32();
Padding = reader.ReadUInt32(); //Always 0xCC?
}
public void Write(FileWriter writer)
{
writer.Write(hash);
writer.Write(Index);
writer.Write(Padding);
}
}
public class FileEntry : ArchiveFileInfo
{
public HashIndex FolderHash;
public UInt64 FilePathHash;
public ushort Level = 9;
public CompressionType Type = CompressionType.Lz4;
private long DataOffset;
public uint CompressedFileSize;
public uint Padding = 0xCC;
private IArchiveFile ArchiveFile;
public FileEntry(IArchiveFile archiveFile) {
ArchiveFile = archiveFile;
}
private bool IsTexturesLoaded = false;
public override IFileFormat OpenFile()
{
var FileFormat = base.OpenFile();
bool IsModel = FileFormat is GFBMDL;
if (IsModel && !IsTexturesLoaded)
{
IsTexturesLoaded = true;
foreach (var file in ArchiveFile.Files)
{
if (Utils.GetExtension(file.FileName) == ".bntx")
{
file.FileFormat = file.OpenFile();
}
}
}
return base.OpenFile();
}
public void Read(FileReader reader)
{
Level = reader.ReadUInt16(); //Usually 9?
Type = reader.ReadEnum<CompressionType>(true);
uint DecompressedFileSize = reader.ReadUInt32();
CompressedFileSize = reader.ReadUInt32();
Padding = reader.ReadUInt32();
ulong FileOffset = reader.ReadUInt64();
using (reader.TemporarySeek((long)FileOffset, SeekOrigin.Begin))
{
FileData = reader.ReadBytes((int)CompressedFileSize);
FileData = STLibraryCompression.Type_LZ4.Decompress(FileData, 0, (int)CompressedFileSize, (int)DecompressedFileSize);
}
}
byte[] CompressedData;
public void Write(FileWriter writer)
{
this.SaveFileFormat();
CompressedData = Compress(FileData, Type);
writer.Write(Level);
writer.Write(Type, true);
writer.Write(FileData.Length);
writer.Write(CompressedData.Length);
writer.Write(Padding);
DataOffset = writer.Position;
writer.Write(0L);
}
public void WriteBlock(FileWriter writer)
{
writer.Align(16);
writer.WriteUint64Offset(DataOffset);
writer.Write(CompressedData);
}
public static byte[] Compress(byte[] data, CompressionType Type)
{
if (Type == CompressionType.Lz4)
return STLibraryCompression.Type_LZ4.Compress(data);
else if (Type == CompressionType.None)
return data;
else if (Type == CompressionType.Zlib)
return STLibraryCompression.ZLIB.Compress(data);
else
throw new Exception("Unkown compression type?");
}
public enum CompressionType : ushort
{
None = 0,
Zlib = 1,
Lz4 = 2,
}
}
public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode)
{
if (NewNode == null)
return;
int index = node.Nodes.IndexOf(replaceNode);
node.Nodes.RemoveAt(index);
node.Nodes.Insert(index, NewNode);
}
public bool AddFile(ArchiveFileInfo archiveFileInfo)
{
//First we need to determine the paths
string fullPath = archiveFileInfo.FileName.Replace("\\", "/");
string filePath = Path.GetFileName(fullPath);
string filePathNoExt = Path.GetFileNameWithoutExtension(fullPath);
string directoryPath = Path.GetDirectoryName(fullPath).Replace("\\", "/");
ulong fullPathHash = 0;
ulong directoryHash = 0;
ulong fileHash = 0;
//Calculate hashes for each one
//Check for full path hashes
if (fullPath.Contains("[FullHash="))
{
string HashString = fullPath.Split('=').LastOrDefault().Replace("]", string.Empty);
HashString = Path.GetFileNameWithoutExtension(HashString);
filePath = filePath.Split('[').FirstOrDefault();
TryParseHex(HashString, out fullPathHash);
}
ulong hash = 0;
bool isDirectoryHash = TryParseHex(directoryPath, out hash);
bool isFileHash = TryParseHex(filePath, out hash);
if (isFileHash)
TryParseHex(filePath, out fileHash);
else
fileHash = FNV64A1.Calculate(filePath);
if (isDirectoryHash)
TryParseHex(directoryPath, out directoryHash);
else
directoryHash = FNV64A1.Calculate($"{directoryPath}/");
if (!isFileHash && !isDirectoryHash)
fullPathHash = FNV64A1.Calculate(fullPath);
var folder = folders.FirstOrDefault(x => x.hash == directoryHash);
Console.WriteLine($"{fullPath} FilePathHash {fullPathHash}");
Console.WriteLine($"{directoryPath} FolderHash {directoryHash} directoryHash {directoryHash}");
Console.WriteLine($"{filePath} fileHash {fileHash} isFileHash {isFileHash}");
if (folder != null)
{
folder.hashes.Add(new HashIndex()
{
hash = fileHash,
Parent = folder,
Index = files.Count,
});
}
else
{
folder = new Folder();
folder.hash = directoryHash;
folder.hashes.Add(new HashIndex()
{
hash = fileHash,
Parent = folder,
Index = files.Count,
});
folders.Add(folder);
}
files.Add(new FileEntry(this)
{
FilePathHash = fullPathHash,
FolderHash = folder.hashes.LastOrDefault(),
FileData = archiveFileInfo.FileData,
FileDataStream = archiveFileInfo.FileDataStream,
FileName = archiveFileInfo.FileName,
});
return true;
}
private static bool TryParseHex(string str, out ulong value)
{
return ulong.TryParse(str, System.Globalization.NumberStyles.HexNumber, null, out value);
}
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
{
int index = 0;
foreach (FileEntry file in files)
{
//Remove folder references first
//Regenerate the indices after
foreach (var folder in folders)
{
for (int f = 0; f < folder.FileCount; f++)
if (folder.hashes[f].Index == index)
folder.hashes.RemoveAt(f);
}
index++;
}
files.Remove((FileEntry)archiveFileInfo);
return true;
}
private void RegenerateFileIndices()
{
foreach (var folder in folders)
{
int index = 0;
foreach (FileEntry file in files)
{
for (int f = 0; f < folder.FileCount; f++)
{
if (file.FolderHash == folder.hashes[f])
folder.hashes[f].Index = index;
}
index++;
}
}
}
}
}