dd15ef59c5
Added NUT support (viewing GX2 and DDS texture data) Fixed importing uncompressed dds using the mask data. Add EFE support from smash 4 wii u and 3ds. Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
111 lines
4.5 KiB
C#
111 lines
4.5 KiB
C#
namespace FirstPlugin.Forms
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{
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partial class booleanPanel
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.stCheckBox1 = new Switch_Toolbox.Library.Forms.STCheckBox();
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this.stCheckBox2 = new Switch_Toolbox.Library.Forms.STCheckBox();
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this.stCheckBox3 = new Switch_Toolbox.Library.Forms.STCheckBox();
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this.stCheckBox4 = new Switch_Toolbox.Library.Forms.STCheckBox();
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this.stTextBox1 = new Switch_Toolbox.Library.Forms.STTextBox();
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this.SuspendLayout();
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//
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// stCheckBox1
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//
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this.stCheckBox1.AutoSize = true;
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this.stCheckBox1.Location = new System.Drawing.Point(152, 28);
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this.stCheckBox1.Name = "stCheckBox1";
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this.stCheckBox1.Size = new System.Drawing.Size(59, 17);
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this.stCheckBox1.TabIndex = 2;
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this.stCheckBox1.Text = "Value2";
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this.stCheckBox1.UseVisualStyleBackColor = true;
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//
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// stCheckBox2
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//
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this.stCheckBox2.AutoSize = true;
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this.stCheckBox2.Location = new System.Drawing.Point(21, 28);
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this.stCheckBox2.Name = "stCheckBox2";
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this.stCheckBox2.Size = new System.Drawing.Size(59, 17);
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this.stCheckBox2.TabIndex = 3;
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this.stCheckBox2.Text = "Value1";
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this.stCheckBox2.UseVisualStyleBackColor = true;
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//
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// stCheckBox3
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//
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this.stCheckBox3.AutoSize = true;
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this.stCheckBox3.Location = new System.Drawing.Point(21, 51);
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this.stCheckBox3.Name = "stCheckBox3";
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this.stCheckBox3.Size = new System.Drawing.Size(59, 17);
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this.stCheckBox3.TabIndex = 5;
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this.stCheckBox3.Text = "Value3";
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this.stCheckBox3.UseVisualStyleBackColor = true;
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//
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// stCheckBox4
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//
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this.stCheckBox4.AutoSize = true;
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this.stCheckBox4.Location = new System.Drawing.Point(152, 51);
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this.stCheckBox4.Name = "stCheckBox4";
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this.stCheckBox4.Size = new System.Drawing.Size(59, 17);
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this.stCheckBox4.TabIndex = 4;
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this.stCheckBox4.Text = "Value4";
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this.stCheckBox4.UseVisualStyleBackColor = true;
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//
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// stTextBox1
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//
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this.stTextBox1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.stTextBox1.Location = new System.Drawing.Point(3, 2);
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this.stTextBox1.Name = "stTextBox1";
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this.stTextBox1.ReadOnly = true;
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this.stTextBox1.Size = new System.Drawing.Size(276, 20);
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this.stTextBox1.TabIndex = 6;
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//
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// booleanPanel
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.stTextBox1);
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this.Controls.Add(this.stCheckBox3);
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this.Controls.Add(this.stCheckBox4);
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this.Controls.Add(this.stCheckBox2);
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this.Controls.Add(this.stCheckBox1);
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this.Name = "booleanPanel";
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this.Size = new System.Drawing.Size(282, 82);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private Switch_Toolbox.Library.Forms.STCheckBox stCheckBox1;
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private Switch_Toolbox.Library.Forms.STCheckBox stCheckBox2;
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private Switch_Toolbox.Library.Forms.STCheckBox stCheckBox3;
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private Switch_Toolbox.Library.Forms.STCheckBox stCheckBox4;
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private Switch_Toolbox.Library.Forms.STTextBox stTextBox1;
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}
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}
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