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mirror of synced 2024-12-03 03:27:23 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Forms/Dialogs/ExportModelSettings.Designer.cs
KillzXGaming 2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00

100 lines
4.2 KiB
C#

namespace Switch_Toolbox.Library.Forms
{
partial class ExportModelSettings
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.exportTexturesChkBox = new Switch_Toolbox.Library.Forms.STCheckBox();
this.stButton1 = new Switch_Toolbox.Library.Forms.STButton();
this.stButton2 = new Switch_Toolbox.Library.Forms.STButton();
this.contentContainer.SuspendLayout();
this.SuspendLayout();
//
// contentContainer
//
this.contentContainer.Controls.Add(this.stButton2);
this.contentContainer.Controls.Add(this.stButton1);
this.contentContainer.Controls.Add(this.exportTexturesChkBox);
this.contentContainer.Size = new System.Drawing.Size(210, 156);
this.contentContainer.Controls.SetChildIndex(this.exportTexturesChkBox, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton2, 0);
//
// exportTexturesChkBox
//
this.exportTexturesChkBox.AutoSize = true;
this.exportTexturesChkBox.Checked = true;
this.exportTexturesChkBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.exportTexturesChkBox.Location = new System.Drawing.Point(23, 47);
this.exportTexturesChkBox.Name = "exportTexturesChkBox";
this.exportTexturesChkBox.Size = new System.Drawing.Size(100, 17);
this.exportTexturesChkBox.TabIndex = 11;
this.exportTexturesChkBox.Text = "Export Textures";
this.exportTexturesChkBox.UseVisualStyleBackColor = true;
//
// stButton1
//
this.stButton1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton1.Location = new System.Drawing.Point(126, 124);
this.stButton1.Name = "stButton1";
this.stButton1.Size = new System.Drawing.Size(75, 23);
this.stButton1.TabIndex = 12;
this.stButton1.Text = "Cancel";
this.stButton1.UseVisualStyleBackColor = false;
//
// stButton2
//
this.stButton2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.stButton2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton2.Location = new System.Drawing.Point(45, 124);
this.stButton2.Name = "stButton2";
this.stButton2.Size = new System.Drawing.Size(75, 23);
this.stButton2.TabIndex = 13;
this.stButton2.Text = "Ok";
this.stButton2.UseVisualStyleBackColor = false;
//
// ExportModelSettings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(216, 161);
this.Name = "ExportModelSettings";
this.Text = "Export Settings";
this.contentContainer.ResumeLayout(false);
this.contentContainer.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private STCheckBox exportTexturesChkBox;
private STButton stButton2;
private STButton stButton1;
}
}