af8a8f17f6
Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base. Add BRFNT and BCFNT support. All merged as BXFNT class. Fix bflim 3ds with LA4 textures. Fix loading/saving part panes with property user data. Fix texture coordinates to default centered UVs for layout panes with no textures. Cleanup some files and directories.
471 lines
18 KiB
C#
471 lines
18 KiB
C#
using PluginContracts;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using Toolbox.Library;
|
|
using Toolbox.Library.Forms;
|
|
using Toolbox.Library.IO;
|
|
using FirstPlugin.Forms;
|
|
using FirstPlugin.LuigisMansion.DarkMoon;
|
|
using FirstPlugin.LuigisMansion3;
|
|
|
|
namespace FirstPlugin
|
|
{
|
|
public class FirstPlugin : IPlugin
|
|
{
|
|
private static FirstPlugin _instance;
|
|
public static FirstPlugin Instance { get { return _instance == null ? _instance = new FirstPlugin() : _instance; } }
|
|
public static string executableDir;
|
|
|
|
#region IPlugin Members
|
|
|
|
private string name;
|
|
public string Name
|
|
{
|
|
get
|
|
{
|
|
return "First Plugin";
|
|
}
|
|
set
|
|
{
|
|
this.Name = value;
|
|
}
|
|
}
|
|
|
|
private string author;
|
|
public string Author
|
|
{
|
|
get
|
|
{
|
|
return "KXG";
|
|
}
|
|
set
|
|
{
|
|
this.name = value;
|
|
}
|
|
}
|
|
|
|
public string Description
|
|
{
|
|
get
|
|
{
|
|
return "A cool plugin";
|
|
}
|
|
}
|
|
|
|
public string Version
|
|
{
|
|
get
|
|
{
|
|
return "1.0";
|
|
}
|
|
}
|
|
public Type[] Types
|
|
{
|
|
get
|
|
{
|
|
List<Type> types = new List<Type>();
|
|
foreach (Type T in LoadFileFormats())
|
|
types.Add(T);
|
|
foreach (Type T in LoadCompressionFormats())
|
|
types.Add(T);
|
|
foreach (Type T in LoadMenus())
|
|
types.Add(T);
|
|
|
|
return types.ToArray();
|
|
}
|
|
}
|
|
public void Load()
|
|
{
|
|
Config.StartupFromFile(Runtime.ExecutableDir + "/Lib/Plugins/config.xml");
|
|
}
|
|
public void Unload()
|
|
{
|
|
PluginRuntime.bntxContainers.Clear();
|
|
}
|
|
|
|
class MenuExt : IMenuExtension
|
|
{
|
|
public STToolStripItem[] FileMenuExtensions => null;
|
|
public STToolStripItem[] ToolsMenuExtensions => toolsExt;
|
|
public STToolStripItem[] TitleBarExtensions => null;
|
|
|
|
readonly STToolStripItem[] toolsExt = new STToolStripItem[3];
|
|
public MenuExt()
|
|
{
|
|
toolsExt[0] = new STToolStripItem("Super Mario Odyssey");
|
|
toolsExt[0].DropDownItems.Add(new STToolStripItem(" Kingdom Selector", OpenKingdomSelector));
|
|
toolsExt[0].DropDownItems.Add(new STToolStripItem(" Costume Selector", OpenSelector));
|
|
|
|
toolsExt[1] = new STToolStripItem("Mario Kart 8");
|
|
toolsExt[1].DropDownItems.Add(new STToolStripItem("Probe Light Converter", GenerateProbeLightBounds));
|
|
|
|
|
|
toolsExt[2] = new STToolStripItem("Breath Of The Wild");
|
|
toolsExt[2].DropDownItems.Add(new STToolStripItem("Actor Editor", ActorEditor));
|
|
|
|
toolsExt[1] = new STToolStripItem("Pokemon Sword/Shield");
|
|
toolsExt[1].DropDownItems.Add(new STToolStripItem("Pokemon Loader", PokemonLoaderSwSh));
|
|
}
|
|
|
|
private void PokemonLoaderSwSh(object sender, EventArgs args)
|
|
{
|
|
if (!System.IO.Directory.Exists(Runtime.PkSwShGamePath))
|
|
{
|
|
var result = MessageBox.Show("Please set your Pokemon Sword/Shield game path!");
|
|
if (result == DialogResult.OK)
|
|
{
|
|
FolderSelectDialog ofd = new FolderSelectDialog();
|
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
Runtime.PkSwShGamePath = ofd.SelectedPath;
|
|
Config.Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
PokemonLoaderSwShForm form = new PokemonLoaderSwShForm();
|
|
if (form.ShowDialog() == DialogResult.OK) {
|
|
if (form.SelectedPokemon != string.Empty)
|
|
{
|
|
string path = $"{Runtime.PkSwShGamePath}/bin/archive/pokemon/{form.SelectedPokemon}";
|
|
if (System.IO.File.Exists(path)) {
|
|
var file = STFileLoader.OpenFileFormat(path);
|
|
|
|
var currentForm = Runtime.MainForm.ActiveMdiChild;
|
|
if (currentForm != null && currentForm is ObjectEditor &&
|
|
Runtime.AddFilesToActiveObjectEditor)
|
|
{
|
|
ObjectEditor editor = currentForm as ObjectEditor;
|
|
editor.AddIArchiveFile(file);
|
|
}
|
|
else
|
|
{
|
|
ObjectEditor editor = new ObjectEditor();
|
|
editor.AddIArchiveFile(file);
|
|
LibraryGUI.CreateMdiWindow(editor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ActorEditor(object sender, EventArgs args)
|
|
{
|
|
UKing.Actors.BotwActorLoader actorEditor = new UKing.Actors.BotwActorLoader();
|
|
}
|
|
|
|
private void OpenKingdomSelector(object sender, EventArgs args)
|
|
{
|
|
SceneSelector sceneSelect = new SceneSelector();
|
|
sceneSelect.LoadDictionary(SMO_Scene.OdysseyStages);
|
|
if (sceneSelect.ShowDialog() == DialogResult.OK)
|
|
SMO_Scene.LoadStage(sceneSelect.SelectedFile);
|
|
}
|
|
|
|
private void GenerateProbeLightBounds(object sender, EventArgs args) {
|
|
AAMP.GenerateProbeBoundings();
|
|
}
|
|
|
|
private void OpenSelector(object sender, EventArgs args)
|
|
{
|
|
if (System.IO.Directory.Exists(Runtime.SmoGamePath))
|
|
{
|
|
OpenCostumeDialog(Runtime.SmoGamePath);
|
|
}
|
|
else
|
|
{
|
|
var result = MessageBox.Show("Please set your Mario Odyssey game path!");
|
|
if (result == DialogResult.OK)
|
|
{
|
|
FolderSelectDialog ofd = new FolderSelectDialog();
|
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
Runtime.SmoGamePath = ofd.SelectedPath;
|
|
Config.Save();
|
|
OpenCostumeDialog(Runtime.SmoGamePath);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OpenCostumeDialog(string GamePath)
|
|
{
|
|
var costumSelector = new OdysseyCostumeSelector(GamePath);
|
|
if (costumSelector.ShowDialog() == DialogResult.OK)
|
|
{
|
|
LoadCostumes(costumSelector.SelectedCostumeName);
|
|
|
|
FrameBfres();
|
|
}
|
|
}
|
|
|
|
public void LoadCostumes(string fileName)
|
|
{
|
|
editor = null;
|
|
|
|
fileName = System.IO.Path.ChangeExtension(fileName, null);
|
|
|
|
List<string> CostumeNames = new List<string>();
|
|
CostumeNames.Add($"{fileName}.szs");
|
|
CostumeNames.Add($"{fileName}Face.szs");
|
|
CostumeNames.Add($"{fileName}Eye.szs");
|
|
CostumeNames.Add($"{fileName}Head.szs");
|
|
CostumeNames.Add($"{fileName}HeadTexture.szs");
|
|
CostumeNames.Add($"{fileName}Under.szs");
|
|
CostumeNames.Add($"{fileName}HandL.szs");
|
|
CostumeNames.Add($"{fileName}HandR.szs");
|
|
CostumeNames.Add($"{fileName}HandTexture.szs");
|
|
CostumeNames.Add($"{fileName}BodyTexture.szs");
|
|
CostumeNames.Add($"{fileName}Shell.szs");
|
|
CostumeNames.Add($"{fileName}Tail.szs");
|
|
CostumeNames.Add($"{fileName}Hair.szs");
|
|
// CostumeNames.Add($"{fileName}Hakama.szs");
|
|
CostumeNames.Add($"{fileName}Skirt.szs");
|
|
// CostumeNames.Add($"{fileName}Poncho.szs");
|
|
CostumeNames.Add($"{fileName}Guitar.szs");
|
|
|
|
foreach (string path in CostumeNames)
|
|
{
|
|
Console.WriteLine("Path = " + path);
|
|
|
|
if (System.IO.File.Exists(path))
|
|
{
|
|
LoadCostume(path);
|
|
}
|
|
else
|
|
{
|
|
//Load default meshes unless it's these file names
|
|
List<string> ExcludeFileList = new List<string>(new string[] {
|
|
"MarioHack","MarioDot",
|
|
});
|
|
|
|
bool Exluded = ExcludeFileList.Any(path.Contains);
|
|
|
|
if (Exluded == false)
|
|
{
|
|
string parent = System.IO.Directory.GetParent(path).FullName;
|
|
|
|
if (path.Contains($"{fileName}Face"))
|
|
LoadCostume($"{parent}\\MarioFace.szs");
|
|
else if (path.Contains($"{fileName}Eye"))
|
|
LoadCostume($"{parent}\\MarioEye.szs");
|
|
else if (path.Contains($"{fileName}HeadTexture"))
|
|
LoadCostume($"{parent}\\MarioHeadTexture.szs");
|
|
else if (path.Contains($"{fileName}Head"))
|
|
LoadCostume($"{parent}\\MarioHead.szs");
|
|
else if (path.Contains($"{fileName}HandL"))
|
|
LoadCostume($"{parent}\\MarioHandL.szs");
|
|
else if (path.Contains($"{fileName}HandR"))
|
|
LoadCostume($"{parent}\\MarioHandR.szs");
|
|
else if (path.Contains($"{fileName}HandTexture"))
|
|
LoadCostume($"{parent}\\MarioHandTexture.szs");
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
|
|
bfresEditor.DisplayAll = true;
|
|
}
|
|
|
|
private ObjectEditor editor;
|
|
private BFRES MainCostume = null;
|
|
public void LoadCostume(string fileName)
|
|
{
|
|
List<BFRES> bfresFiles = new List<BFRES>();
|
|
|
|
var FileFormat = STFileLoader.OpenFileFormat(fileName);
|
|
if (FileFormat is SARC)
|
|
{
|
|
foreach (var file in ((SARC)FileFormat).Files)
|
|
{
|
|
string ext = System.IO.Path.GetExtension(file.FileName);
|
|
if (ext == ".bfres")
|
|
{
|
|
bfresFiles.Add((BFRES)STFileLoader.OpenFileFormat(new System.IO.MemoryStream(file.FileData), file.FileName));
|
|
}
|
|
}
|
|
}
|
|
if (FileFormat is BFRES)
|
|
bfresFiles.Add((BFRES)FileFormat);
|
|
|
|
if (editor == null)
|
|
{
|
|
editor = new ObjectEditor();
|
|
LibraryGUI.CreateMdiWindow(editor);
|
|
}
|
|
|
|
if (MainCostume == null && bfresFiles.Count > 0)
|
|
MainCostume = bfresFiles[0];
|
|
|
|
foreach (var bfres in bfresFiles)
|
|
{
|
|
editor.AddNode(bfres);
|
|
bfres.LoadEditors(null);
|
|
DiableLoadCheck();
|
|
}
|
|
}
|
|
|
|
private void FrameBfres()
|
|
{
|
|
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
|
|
bfresEditor.FrameCamera(MainCostume.BFRESRender);
|
|
|
|
MainCostume = null;
|
|
}
|
|
|
|
private void DiableLoadCheck()
|
|
{
|
|
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
|
|
bfresEditor.IsLoaded = false;
|
|
bfresEditor.DisplayAllDDrawables();
|
|
}
|
|
}
|
|
|
|
private Type[] LoadMenus()
|
|
{
|
|
List<Type> MenuItems = new List<Type>();
|
|
MenuItems.Add(typeof(MenuExt));
|
|
return MenuItems.ToArray();
|
|
}
|
|
|
|
private Type[] LoadCompressionFormats()
|
|
{
|
|
List<Type> Formats = new List<Type>();
|
|
return Formats.ToArray();
|
|
}
|
|
|
|
private Type[] LoadFileFormats()
|
|
{
|
|
List<Type> Formats = new List<Type>();
|
|
Formats.Add(typeof(BFRES));
|
|
Formats.Add(typeof(TVOL));
|
|
Formats.Add(typeof(BTI));
|
|
Formats.Add(typeof(TXE));
|
|
Formats.Add(typeof(SARC));
|
|
Formats.Add(typeof(BNTX));
|
|
Formats.Add(typeof(BEA));
|
|
Formats.Add(typeof(BYAML));
|
|
Formats.Add(typeof(XTX));
|
|
Formats.Add(typeof(BXFNT));
|
|
Formats.Add(typeof(MSBT));
|
|
Formats.Add(typeof(BARS));
|
|
Formats.Add(typeof(GFPAK));
|
|
Formats.Add(typeof(NUTEXB));
|
|
Formats.Add(typeof(NUT));
|
|
Formats.Add(typeof(KCL));
|
|
Formats.Add(typeof(GTXFile));
|
|
Formats.Add(typeof(AAMP));
|
|
Formats.Add(typeof(PTCL));
|
|
Formats.Add(typeof(EFF));
|
|
Formats.Add(typeof(EFCF));
|
|
Formats.Add(typeof(NSP));
|
|
Formats.Add(typeof(BNSH));
|
|
Formats.Add(typeof(BFSHA));
|
|
Formats.Add(typeof(BFSTM));
|
|
Formats.Add(typeof(BCSTM));
|
|
Formats.Add(typeof(BRSTM));
|
|
Formats.Add(typeof(BFWAV));
|
|
Formats.Add(typeof(BCWAV));
|
|
Formats.Add(typeof(BRWAV));
|
|
Formats.Add(typeof(WAV));
|
|
Formats.Add(typeof(MP3));
|
|
Formats.Add(typeof(OGG));
|
|
Formats.Add(typeof(IDSP));
|
|
Formats.Add(typeof(HPS));
|
|
Formats.Add(typeof(SHARC));
|
|
Formats.Add(typeof(SHARCFB));
|
|
Formats.Add(typeof(NARC));
|
|
Formats.Add(typeof(TMPK));
|
|
Formats.Add(typeof(TEX3DS));
|
|
Formats.Add(typeof(NXARC));
|
|
Formats.Add(typeof(SP2));
|
|
Formats.Add(typeof(SWU));
|
|
Formats.Add(typeof(SPC));
|
|
Formats.Add(typeof(GameDataToc));
|
|
Formats.Add(typeof(NUSHDB));
|
|
Formats.Add(typeof(MKGPDX_PAC));
|
|
Formats.Add(typeof(LZARC));
|
|
Formats.Add(typeof(IGA_PAK));
|
|
Formats.Add(typeof(MKAGPDX_Model));
|
|
Formats.Add(typeof(GFBMDL));
|
|
// Formats.Add(typeof(GFBANM));
|
|
Formats.Add(typeof(GFBANMCFG));
|
|
Formats.Add(typeof(Turbo.Course_MapCamera_bin));
|
|
Formats.Add(typeof(SDF));
|
|
Formats.Add(typeof(IStorage));
|
|
Formats.Add(typeof(NCA));
|
|
Formats.Add(typeof(RARC));
|
|
Formats.Add(typeof(ME01));
|
|
Formats.Add(typeof(LM3_DICT));
|
|
Formats.Add(typeof(LM2_DICT));
|
|
Formats.Add(typeof(GMX));
|
|
Formats.Add(typeof(BMD));
|
|
Formats.Add(typeof(GCDisk));
|
|
Formats.Add(typeof(TPL));
|
|
Formats.Add(typeof(BFTTF));
|
|
Formats.Add(typeof(HedgehogLibrary.PACx));
|
|
Formats.Add(typeof(GAR));
|
|
Formats.Add(typeof(CTXB));
|
|
Formats.Add(typeof(CSAB));
|
|
Formats.Add(typeof(CMB));
|
|
Formats.Add(typeof(G1T));
|
|
Formats.Add(typeof(HyruleWarriors.G1M.G1M));
|
|
Formats.Add(typeof(LayoutBXLYT.Cafe.BFLYT));
|
|
Formats.Add(typeof(LayoutBXLYT.BCLYT));
|
|
Formats.Add(typeof(LayoutBXLYT.BRLYT));
|
|
Formats.Add(typeof(LayoutBXLYT.BFLAN));
|
|
Formats.Add(typeof(LayoutBXLYT.BRLAN));
|
|
Formats.Add(typeof(LayoutBXLYT.BCLAN));
|
|
Formats.Add(typeof(ZSI));
|
|
Formats.Add(typeof(IGZ_TEX));
|
|
Formats.Add(typeof(MOD));
|
|
Formats.Add(typeof(U8));
|
|
Formats.Add(typeof(CTPK));
|
|
Formats.Add(typeof(LINKDATA));
|
|
Formats.Add(typeof(NCCH));
|
|
Formats.Add(typeof(NCSD));
|
|
Formats.Add(typeof(CTR.NCCH.RomFS));
|
|
Formats.Add(typeof(DKCTF.MSBT));
|
|
Formats.Add(typeof(DKCTF.PAK));
|
|
Formats.Add(typeof(WTB));
|
|
Formats.Add(typeof(PKZ));
|
|
Formats.Add(typeof(DARC));
|
|
Formats.Add(typeof(BFLIM));
|
|
Formats.Add(typeof(BCLIM));
|
|
Formats.Add(typeof(DAT_Bayonetta));
|
|
Formats.Add(typeof(XCI));
|
|
Formats.Add(typeof(VIBS));
|
|
Formats.Add(typeof(NLG.StrikersRLT));
|
|
Formats.Add(typeof(NLG.StrikersRLG));
|
|
Formats.Add(typeof(PunchOutWii.PO_DICT));
|
|
Formats.Add(typeof(LM2_ARCADE_Model));
|
|
Formats.Add(typeof(NLG_NLOC));
|
|
Formats.Add(typeof(PCK));
|
|
Formats.Add(typeof(NLG.StrikersSAnim));
|
|
Formats.Add(typeof(APAK));
|
|
Formats.Add(typeof(CtrLibrary.BCH));
|
|
Formats.Add(typeof(LZS));
|
|
Formats.Add(typeof(WTA));
|
|
Formats.Add(typeof(BinGzArchive));
|
|
Formats.Add(typeof(BNR));
|
|
// Formats.Add(typeof(LayoutBXLYT.BLO));
|
|
|
|
// Formats.Add(typeof(MSBP));
|
|
// Formats.Add(typeof(BFGRP));
|
|
|
|
//Unfinished wip formats not ready for use
|
|
if (Runtime.DEVELOPER_DEBUG_MODE)
|
|
{
|
|
Formats.Add(typeof(BFSAR));
|
|
Formats.Add(typeof(GFA));
|
|
}
|
|
|
|
|
|
return Formats.ToArray();
|
|
}
|
|
#endregion
|
|
}
|
|
} |