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mirror of synced 2024-12-11 23:36:01 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Generics
KillzXGaming 232c44a605 Major KCL update.
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL.  This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
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Materials Alot of additions. 2019-12-07 20:16:13 -05:00
Texture Major KCL update. 2020-08-16 11:42:39 -04:00
BoundingBox.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericBitmapTexture.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
GenericModel.cs Export bfres files as model containers on batch exporting. 2020-07-29 19:54:17 -04:00
GenericObject.cs Big BYAML and AAMP update! 2020-02-06 18:20:42 -05:00
GenericPolygonGroup.cs DA4E : Fix a bug with material mapping on export 2020-04-01 11:45:08 -04:00
OpenGLTexture.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
STBone.cs Some adjustments 2020-03-18 12:07:34 -04:00
STGenericWrapper.cs resolve a few warnings 2019-08-25 13:08:32 -07:00
STSkeleton.cs BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
TEX_FORMAT.cs Fix RGB5A1 texture decoding and some chanel issues on others 2019-11-25 17:18:15 -05:00