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Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BCRES/Wrappers/BCRESGroupNode.cs

85 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox.Library.NodeWrappers;
using Switch_Toolbox.Library.Forms;
namespace FirstPlugin
{
public enum BCRESGroupType
{
Models,
Textures,
Lookups,
Materials,
Shaders,
Cameras,
Lights,
Fogs,
Scenes,
SkeletalAnim,
MaterialAnim,
VisibiltyAnim,
CameraAnim,
LightAnim,
EmitterAnim,
Particles,
}
public class BCRESGroupNode : STGenericWrapper
{
public Dictionary<string, STGenericWrapper> ResourceNodes = new Dictionary<string, STGenericWrapper>();
public BCRESGroupType Type;
public BCRESGroupNode() : base()
{
ImageKey = "folder";
}
public BCRESGroupNode(string name) : base() { Text = name; }
public BCRESGroupNode(BCRESGroupType type) : base() { Type = type; SetNameByType(); }
public void SetNameByType()
{
Text = SetName();
}
private string SetName()
{
switch (Type)
{
case BCRESGroupType.Models: return "Models";
case BCRESGroupType.Textures: return "Textures";
case BCRESGroupType.Lookups: return "Lookups";
case BCRESGroupType.Materials: return "Materials";
case BCRESGroupType.Shaders: return "Shaders";
case BCRESGroupType.Cameras: return "Cameras";
case BCRESGroupType.Lights: return "Lights";
case BCRESGroupType.Fogs: return "Fogs";
case BCRESGroupType.Scenes: return "Scenes";
case BCRESGroupType.SkeletalAnim: return "Skeletal Animations";
case BCRESGroupType.MaterialAnim: return "Material Animations";
case BCRESGroupType.VisibiltyAnim: return "Visibilty Animations";
case BCRESGroupType.CameraAnim: return "Camera Animations";
case BCRESGroupType.LightAnim: return "Light Animations";
case BCRESGroupType.EmitterAnim: return "Emitter Animations";
case BCRESGroupType.Particles: return "Particles";
default:
throw new System.Exception("Unknown type? " + Type);
}
}
public void AddNode(STGenericWrapper node)
{
if (node.Text == string.Empty)
throw new System.Exception("Text invalid. Must not be empty! ");
Nodes.Add(node);
ResourceNodes.Add(node.Text, node);
}
}
}