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mirror of synced 2024-12-01 02:27:22 +01:00
Switch-Toolbox/File_Format_Library/GUI
KillzXGaming 232c44a605 Major KCL update.
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL.  This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
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AAMP Readd search menu to byml/aamp text editors. 2020-03-03 17:24:59 -05:00
Advanced Editor Cleanup 2019-07-16 17:45:10 -04:00
BCH BCH/BCRES : Add user data tab for skeletal animations. 2020-01-28 19:55:16 -05:00
BFLYT BFLYT : Fix loading some values in text pane editor. 2020-07-06 19:13:42 -04:00
BFRES Some fixes for opening bfres without opengl enabled 2020-06-17 16:29:03 -04:00
BMD Improve PTCL color editing and add texture icon previewing. 2019-08-19 18:28:59 -04:00
BXFNT Some more bfxfnt fixes with gx2. Also fix the character selector 2020-03-23 20:38:39 -04:00
Byaml Fix errors 2020-04-05 11:23:01 -04:00
Editors Giant layout update. Support BRLYT and BCLYT files! 2020-02-11 19:19:23 -05:00
GFBMDL Start to add support for BCH 2020-01-14 20:26:51 -05:00
Message KCL and MSBT fixes 2019-09-20 21:37:55 -04:00
Pokemon Alot of Pokemon additions. 2019-11-26 19:54:59 -05:00
Rom Add switch key selector and support loading exefs in nca files 2019-09-22 11:43:23 -04:00
SMO Cleanup 2019-07-16 17:45:10 -04:00
TextureUI Use byte type for bntx flags 2020-07-27 18:43:10 -04:00
AttributeEditor.cs Cleanup 2019-07-16 17:45:10 -04:00
AttributeEditor.Designer.cs Cleanup 2019-07-16 17:45:10 -04:00
AttributeEditor.resx Cleanup 2019-07-16 17:45:10 -04:00
BfresRenderInfo.resx Cleanup 2019-07-16 17:45:10 -04:00
BntxSelector.cs Cleanup 2019-07-16 17:45:10 -04:00
BntxSelector.Designer.cs Cleanup 2019-07-16 17:45:10 -04:00
BntxSelector.resx Cleanup 2019-07-16 17:45:10 -04:00
BotwActorEditorControl.cs Some UI for actor editor 2019-08-10 21:14:06 -04:00
BotwActorEditorControl.Designer.cs Some UI for actor editor 2019-08-10 21:14:06 -04:00
BotwActorEditorControl.resx Some UI for actor editor 2019-08-10 21:14:06 -04:00
FormLoader.cs Cleanup 2019-07-16 17:45:10 -04:00
KeySelection.cs Add switch key selector and support loading exefs in nca files 2019-09-22 11:43:23 -04:00
KeySelection.Designer.cs More improvements. 2019-09-15 19:13:01 -04:00
KeySelection.resx Cleanup 2019-07-16 17:45:10 -04:00
PreviewFormatList.cs Cleanup 2019-07-16 17:45:10 -04:00
PreviewFormatList.Designer.cs Cleanup 2019-07-16 17:45:10 -04:00
PreviewFormatList.resx Cleanup 2019-07-16 17:45:10 -04:00
TextureLoader.cs Cleanup 2019-07-16 17:45:10 -04:00
TextureLoader.Designer.cs Improve PTCL color editing and add texture icon previewing. 2019-08-19 18:28:59 -04:00
TextureLoader.resx Cleanup 2019-07-16 17:45:10 -04:00
ViewportEditor.cs Start to add support for BCH 2020-01-14 20:26:51 -05:00
ViewportEditor.Designer.cs Start to add support for BCH 2020-01-14 20:26:51 -05:00
ViewportEditor.resx Start to add support for BCH 2020-01-14 20:26:51 -05:00