270d441dcc
Many fixes to the enum data for switch bfres. Filter data can be edited properly. UVs in UV editor can be transformed
1101 lines
49 KiB
XML
1101 lines
49 KiB
XML
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<Compile Include="GUI\AAMP\EditBox.cs">
|
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<SubType>Form</SubType>
|
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</Compile>
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<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
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<Compile Include="GUI\AnimationLoader.cs">
|
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<SubType>Form</SubType>
|
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</Compile>
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<Compile Include="GUI\AnimationLoader.Designer.cs">
|
|
<DependentUpon>AnimationLoader.cs</DependentUpon>
|
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</Compile>
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<Compile Include="GUI\BFRES\BfresEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
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|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
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</Compile>
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<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
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<SubType>UserControl</SubType>
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|
</Compile>
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<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
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</Compile>
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|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
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|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
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|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
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|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
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|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
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|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
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|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
|
|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
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|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\ShaderEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
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|
<DependentUpon>ShaderEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
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|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.Designer.cs">
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|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataWrapper.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHU.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSHP.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSKL.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTXP.cs" />
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|
<Compile Include="FileFormats\BFRES\BfresSwitch.cs" />
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<Compile Include="FileFormats\BFRES\BfresWiiU.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSKA.cs" />
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|
<Compile Include="FileFormats\BFRES\KsaShader.cs" />
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|
<Compile Include="FileFormats\Audio\Archives\BFSAR.cs" />
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|
<Compile Include="FileFormats\Shader\BFSHA.cs" />
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<Compile Include="FileFormats\Shader\BNSH.cs" />
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<Compile Include="FileFormats\Byaml\BYAML.cs" />
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<Compile Include="FileFormats\Turbo\Course_MapCamera_bin.cs" />
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|
<Compile Include="FileFormats\Custom\CsvModels.cs" />
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|
<Compile Include="FileFormats\Archives\GFPAK.cs" />
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|
<Compile Include="FileFormats\Collision\KCL.cs" />
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|
<Compile Include="FileFormats\Message\MSBT.cs" />
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|
<Compile Include="FileFormats\Rom\NCA.cs" />
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|
<Compile Include="FileFormats\Rom\NSP.cs" />
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|
<Compile Include="FileFormats\Effects\PCTL.cs" />
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|
<Compile Include="FileFormats\Archives\SARC.cs" />
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|
<Compile Include="FileFormats\Shader\SHARC.cs" />
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|
<Compile Include="FileFormats\Texture\BNTX.cs" />
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|
<Compile Include="FileFormats\Effects\EFF.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTEX.cs" />
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|
<Compile Include="FileFormats\Texture\GTXFile.cs" />
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|
<Compile Include="FileFormats\Texture\NUTEXB.cs" />
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|
<Compile Include="FileFormats\Texture\TexConv.cs" />
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|
<Compile Include="FileFormats\Texture\XTX.cs" />
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|
<Compile Include="FileFormats\Rom\XCI.cs" />
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|
<Compile Include="GetSwitchKeys.cs" />
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|
<Compile Include="GL\BFRES_Render.cs" />
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|
<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Advanced Editor\TextureViewer.Designer.cs">
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|
<DependentUpon>TextureViewer.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\AttributeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.Designer.cs">
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|
<DependentUpon>AttributeEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
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|
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\PTCL\EmitterEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditor.Designer.cs">
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|
<DependentUpon>EmitterEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
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|
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BntxSelector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.Designer.cs">
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|
<DependentUpon>BntxSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
|
|
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\BFAVEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
|
|
<DependentUpon>BFAVEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
|
|
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.Designer.cs">
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|
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.Designer.cs">
|
|
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.Designer.cs">
|
|
<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\FormLoader.cs" />
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|
<Compile Include="GUI\KeySelection.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\KeySelection.Designer.cs" />
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|
<Compile Include="GUI\TextureLoader.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureLoader.Designer.cs">
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|
<DependentUpon>TextureLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\GTXImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GTXTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\GTXTextureImporter.Designer.cs" />
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|
<Compile Include="GUI\Byaml\ByamlEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlEditor.Designer.cs">
|
|
<DependentUpon>ByamlEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\PreviewEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\PreviewEditor.Designer.cs">
|
|
<DependentUpon>PreviewEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.Designer.cs">
|
|
<DependentUpon>FSKLEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEnums.cs" />
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.Designer.cs">
|
|
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\PreviewFormatList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\PreviewFormatList.Designer.cs">
|
|
<DependentUpon>PreviewFormatList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.Designer.cs">
|
|
<DependentUpon>Texture Selector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BinaryTextureImporterList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
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