183 lines
6.2 KiB
C#
183 lines
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using System.Windows.Forms;
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using Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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public class NUSHDB : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Layout;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Namco Shader Data Binary" };
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public string[] Extension { get; set; } = new string[] { "*.nushdb" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "HBSS") && reader.CheckSignature(4, "RDHS", 16) ;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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using (var reader = new FileReader(stream))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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//Skip the HBSS header
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reader.Seek(0x10, System.IO.SeekOrigin.Begin);
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reader.ReadSignature(4, "RDHS");
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ushort VersionMajor = reader.ReadUInt16();
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ushort VersionMinor = reader.ReadUInt16();
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ulong Unknown = reader.ReadUInt64(); //Usually 16
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ulong ProgramCount = reader.ReadUInt64();
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for (int i = 0; i < (int)ProgramCount; i++)
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{
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ShaderProgram program = new ShaderProgram();
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program.Text = reader.LoadString(true, typeof(ulong));
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uint unk2 = reader.ReadUInt32();
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uint Type = reader.ReadUInt32();
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long BinaryOffset = reader.ReadOffset(true, typeof(ulong));
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ulong BinarySize = reader.ReadUInt64();
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ulong BinarySize2 = reader.ReadUInt64();
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ulong padding = reader.ReadUInt64();
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ulong padding2 = reader.ReadUInt64();
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if (Type == 0)
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program.ShaderType = NSWShaderDecompile.NswShaderType.Vertex;
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if (Type == 2)
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program.ShaderType = NSWShaderDecompile.NswShaderType.Fragment;
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using (reader.TemporarySeek(BinaryOffset, System.IO.SeekOrigin.Begin))
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{
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program.Data = reader.ReadBytes((int)BinarySize);
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}
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Nodes.Add(program);
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}
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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public class ShaderProgram : TreeNodeCustom
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{
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public ShaderProgram()
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{
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ContextMenuStrip = new STContextMenuStrip();
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export Data", null, Export, Keys.Control | Keys.E));
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export Raw Binary", null, ExportBinary, Keys.Control | Keys.B));
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}
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public NSWShaderDecompile.NswShaderType ShaderType { get; set; }
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public byte[] Data { get; set; }
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public byte[] RawBinaryData { get; set; }
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public string Code { get; set; }
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public void ParseBinary()
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{
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//Get the raw binary data
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using (var reader = new FileReader(Data))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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reader.Seek(68, System.IO.SeekOrigin.Begin);
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uint BinarySize = reader.ReadUInt32();
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uint BinaryOffset = reader.ReadUInt32();
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Console.WriteLine("Binary Size " + BinarySize);
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Console.WriteLine("Binary Offset " + BinaryOffset);
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reader.Seek((int)BinaryOffset, System.IO.SeekOrigin.Begin);
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RawBinaryData = reader.ReadBytes((int)BinarySize);
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}
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}
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public bool TryDecompileBinary()
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{
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ParseBinary();
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Code = NSWShaderDecompile.DecompileShader(ShaderType, Data);
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if (Code.Length > 0) return true;
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else return false;
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}
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private void Export(object sender, EventArgs args)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.DefaultExt = "bin";
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sfd.FileName = Text;
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sfd.Filter = "Supported Formats|*.bin;";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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System.IO.File.WriteAllBytes(sfd.FileName, Data);
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}
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}
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private void ExportBinary(object sender, EventArgs args)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.DefaultExt = "bin";
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sfd.FileName = Text;
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sfd.Filter = "Supported Formats|*.bin;";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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System.IO.File.WriteAllBytes(sfd.FileName, RawBinaryData);
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}
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}
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public override void OnClick(TreeView treeview)
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{
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bool IsSuccess = TryDecompileBinary();
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TextEditor editor = (TextEditor)LibraryGUI.GetActiveContent(typeof(TextEditor));
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if (editor == null)
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{
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editor = new TextEditor();
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editor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.FillEditor(string.Join("", Code));
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}
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}
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}
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}
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