654 lines
22 KiB
C#
654 lines
22 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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using Toolbox.Library;
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using Toolbox.Library.Rendering;
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using Toolbox.Library.IO;
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using LayoutBXLYT.Cafe;
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namespace LayoutBXLYT
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{
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public partial class LayoutViewer : LayoutControlDocked
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{
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public List<BasePane> SelectedPanes = new List<BasePane>();
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public Camera2D Camera = new Camera2D();
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public class Camera2D
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{
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public Matrix4 ModelViewMatrix = Matrix4.Identity;
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public float Zoom = 1;
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public Vector2 Position;
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}
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private LayoutEditor ParentEditor;
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private RenderableTex backgroundTex;
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public BxlytHeader LayoutFile;
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public List<BxlytHeader> LayoutFiles = new List<BxlytHeader>();
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private Dictionary<string, STGenericTexture> Textures;
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private void glControl1_Load(object sender, EventArgs e)
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{
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}
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public void ResetCamera()
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{
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Camera = new Camera2D();
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}
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public void ResetLayout(BxlytHeader bxlyt)
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{
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LayoutFile = bxlyt;
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UpdateViewport();
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}
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public GLControl GetGLControl() => glControl1;
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public LayoutViewer(LayoutEditor editor, BxlytHeader bxlyt, Dictionary<string, STGenericTexture> textures)
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{
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InitializeComponent();
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ParentEditor = editor;
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Text = bxlyt.FileName;
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Textures = textures;
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LoadLayout(bxlyt);
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}
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public void LoadLayout(BxlytHeader bxlyt)
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{
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LayoutFile = bxlyt;
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LayoutFiles.Add(bxlyt);
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if (bxlyt.Textures.Count > 0)
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{
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var textures = bxlyt.GetTextures;
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foreach (var tex in textures)
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if (!Textures.ContainsKey(tex.Key))
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Textures.Add(tex.Key, tex.Value);
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}
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}
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public override void OnControlClosing()
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{
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foreach (var tex in LayoutFile.Textures)
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{
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if (Textures.ContainsKey(tex))
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{
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Textures[tex].DisposeRenderable();
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Textures.Remove(tex);
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}
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}
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}
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public void UpdateViewport()
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{
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glControl1.Invalidate();
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}
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private void glControl1_Paint(object sender, PaintEventArgs e)
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{
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if (!Runtime.OpenTKInitialized)
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return;
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glControl1.Context.MakeCurrent(glControl1.WindowInfo);
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OnRender();
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}
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private BxlytShader GlobalShader;
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public bool GameWindow = false;
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public bool UseOrtho => Runtime.LayoutEditor.UseOrthographicView;
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private Color BackgroundColor => Runtime.LayoutEditor.BackgroundColor;
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private void OnRender()
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{
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if (LayoutFile == null) return;
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if (!GameWindow)
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{
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if (ParentEditor != null)
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ParentEditor.GamePreviewWindow?.UpdateViewport();
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}
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if (GameWindow)
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RenderGameWindow();
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else
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RenderEditor();
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}
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private void RenderGameWindow()
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{
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int WindowWidth = (int)LayoutFile.RootPane.Width;
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int WindowHeight = (int)LayoutFile.RootPane.Height;
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GL.Viewport(0, 0, glControl1.Width, glControl1.Height);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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if (UseOrtho)
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{
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float halfW = WindowWidth, halfH = WindowHeight;
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var orthoMatrix = Matrix4.CreateOrthographic(halfW, halfH, -10000, 10000);
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GL.LoadMatrix(ref orthoMatrix);
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GL.MatrixMode(MatrixMode.Modelview);
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Camera.ModelViewMatrix = orthoMatrix;
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}
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else
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{
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var cameraPosition = new Vector3(0, 0, -600);
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var perspectiveMatrix = Matrix4.CreateTranslation(cameraPosition) * Matrix4.CreatePerspectiveFieldOfView(1.3f, WindowWidth / WindowHeight, 0.01f, 100000);
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GL.LoadMatrix(ref perspectiveMatrix);
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GL.MatrixMode(MatrixMode.Modelview);
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Camera.ModelViewMatrix = perspectiveMatrix;
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}
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RenderScene();
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}
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private void RenderEditor()
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{
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GL.Viewport(0, 0, glControl1.Width, glControl1.Height);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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if (UseOrtho)
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{
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float halfW = glControl1.Width / 2.0f, halfH = glControl1.Height / 2.0f;
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var orthoMatrix = Matrix4.CreateOrthographic(halfW, halfH, -10000, 10000);
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GL.LoadMatrix(ref orthoMatrix);
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GL.MatrixMode(MatrixMode.Modelview);
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Camera.ModelViewMatrix = orthoMatrix;
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}
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else
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{
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var cameraPosition = new Vector3(Camera.Position.X, Camera.Position.Y, -(Camera.Zoom * 500));
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var perspectiveMatrix = Matrix4.CreateTranslation(cameraPosition) * Matrix4.CreatePerspectiveFieldOfView(1.3f, glControl1.Width / glControl1.Height, 0.01f, 100000);
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GL.LoadMatrix(ref perspectiveMatrix);
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GL.MatrixMode(MatrixMode.Modelview);
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Camera.ModelViewMatrix = perspectiveMatrix;
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}
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RenderScene();
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}
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private void RenderScene()
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{
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GL.ClearColor(BackgroundColor);
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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// GL.Disable(EnableCap.CullFace);
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GL.Enable(EnableCap.Blend);
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GL.Enable(EnableCap.AlphaTest);
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GL.AlphaFunc(AlphaFunction.Always, 0f);
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GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
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GL.Enable(EnableCap.ColorMaterial);
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GL.Enable(EnableCap.Texture2D);
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GL.BindTexture(TextureTarget.Texture2D, 0);
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GL.BlendEquation(BlendEquationMode.FuncAdd);
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if (UseOrtho && !GameWindow)
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{
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GL.PushMatrix();
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GL.Scale(Camera.Zoom, Camera.Zoom, 1);
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GL.Translate(Camera.Position.X, Camera.Position.Y, 0);
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}
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if (!GameWindow)
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{
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DrawRootPane(LayoutFile.RootPane);
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DrawGrid();
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DrawXyLines();
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}
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GL.BindTexture(TextureTarget.Texture2D, 0);
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if (GlobalShader == null)
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{
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GlobalShader = new BxlytShader();
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GlobalShader.Compile();
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}
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foreach (var layout in LayoutFiles)
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RenderPanes(GlobalShader, layout.RootPane, true, 255, false, null, 0);
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if (UseOrtho)
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GL.PopMatrix();
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GL.UseProgram(0);
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glControl1.SwapBuffers();
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}
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private bool test = true;
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private void RenderPanes(BxlytShader shader, BasePane pane, bool isRoot, byte parentAlpha, bool parentAlphaInfluence, BasePane partPane = null, int stage = 0)
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{
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if (!pane.DisplayInEditor || !pane.animController.Visibile)
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return;
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GL.PushMatrix();
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//Check XY rotation and draw the pane before it was rotated
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bool isRotatedXY = pane.Rotate.X != 0 || pane.Rotate.Y != 0;
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if (isRotatedXY && SelectedPanes.Contains(pane))
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{
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GL.PushMatrix();
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GL.Translate(pane.Translate.X, pane.Translate.Y, 0);
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GL.Rotate(pane.Rotate.Z, 0, 0, 1);
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GL.Scale(pane.Scale.X, pane.Scale.Y, 1);
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DrawDefaultPane(shader, pane, true);
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GL.PopMatrix();
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}
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var translate = pane.Translate;
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var rotate = pane.Rotate;
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var scale = pane.Scale;
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foreach (var animItem in pane.animController.PaneSRT)
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{
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switch (animItem.Key)
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{
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case LPATarget.RotateX: rotate.X = animItem.Value; break;
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case LPATarget.RotateY: rotate.Y = animItem.Value; break;
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case LPATarget.RotateZ: rotate.Z = animItem.Value; break;
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case LPATarget.ScaleX: scale.X = animItem.Value; break;
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case LPATarget.ScaleY: scale.Y = animItem.Value; break;
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case LPATarget.TranslateX: translate.X = animItem.Value; break;
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case LPATarget.TranslateY: translate.Y = animItem.Value; break;
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case LPATarget.TranslateZ: translate.Z = animItem.Value; break;
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}
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}
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if (partPane != null)
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{
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translate = translate + pane.Translate;
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scale = scale * pane.Scale;
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rotate = rotate + pane.Rotate;
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}
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GL.Translate(translate.X, translate.Y, 0);
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//Rotate normally unless the object uses shaders/materials
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//Rotation matrix + shaders works accurately with X/Y rotation axis
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//Todo, do everything by shaders
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bool HasMaterials = pane is IWindowPane || pane is IPicturePane || pane is BFLYT.PRT1;
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if (!HasMaterials)
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{
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GL.Rotate(rotate.X, 1, 0, 0);
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GL.Rotate(rotate.Y, 0, 1, 0);
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GL.Rotate(rotate.Z, 0, 0, 1);
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}
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GL.Scale(scale.X, scale.Y, 1);
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byte alpha = pane.Alpha;
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if (pane.animController.PaneVertexColors.ContainsKey(LVCTarget.PaneAlpha))
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alpha = (byte)pane.animController.PaneVertexColors[LVCTarget.PaneAlpha];
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byte effectiveAlpha = (byte)(parentAlpha == 255 ? alpha : (alpha * parentAlpha) / 255);
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if (!parentAlphaInfluence)
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effectiveAlpha = alpha;
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parentAlphaInfluence = parentAlphaInfluence || pane.InfluenceAlpha;
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if (!isRoot)
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{
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if (pane is IPicturePane)
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BxlytToGL.DrawPictureBox(pane, GameWindow, effectiveAlpha, Textures);
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else if (pane is IWindowPane)
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BxlytToGL.DrawWindowPane(pane, GameWindow, effectiveAlpha, Textures);
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else if (pane is IBoundryPane)
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BxlytToGL.DrawBoundryPane(pane, GameWindow, effectiveAlpha, SelectedPanes);
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else if (pane is ITextPane && Runtime.LayoutEditor.DisplayTextPane)
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{
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var textPane = (ITextPane)pane;
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Bitmap bitmap = null;
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if (textPane.RenderableFont == null)
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{
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if (pane is BFLYT.TXT1)
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{
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foreach (var fontFile in FirstPlugin.PluginRuntime.BxfntFiles)
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{
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if (Utils.CompareNoExtension(fontFile.Name, textPane.FontName))
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{
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bitmap = fontFile.GetBitmap(textPane.Text, false, pane);
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}
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}
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}
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}
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if (bitmap != null)
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BxlytToGL.DrawTextbox(pane, GameWindow, bitmap, effectiveAlpha, Textures, SelectedPanes, textPane.RenderableFont == null);
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else
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DrawDefaultPane(shader, pane);
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}
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else if (pane is BFLYT.SCR1)
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BxlytToGL.DrawScissorPane(pane, GameWindow, effectiveAlpha, SelectedPanes);
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else if (pane is BFLYT.ALI1)
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BxlytToGL.DrawAlignmentPane(pane, GameWindow, effectiveAlpha, SelectedPanes);
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else if (pane is BFLYT.PRT1)
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DrawPartsPane(shader, (BFLYT.PRT1)pane, effectiveAlpha, parentAlphaInfluence);
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else
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DrawDefaultPane(shader, pane);
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}
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else
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isRoot = false;
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byte childAlpha = pane.InfluenceAlpha || parentAlphaInfluence ? effectiveAlpha : byte.MaxValue;
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foreach (var childPane in pane.Childern)
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RenderPanes(shader, childPane, isRoot, childAlpha, parentAlphaInfluence, partPane);
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GL.PopMatrix();
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}
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private void DrawRootPane(BasePane pane)
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{
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Color color = Color.Black;
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if (SelectedPanes.Contains(pane))
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color = Color.Red;
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CustomRectangle rect = pane.CreateRectangle();
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//Draw a quad which is the backcolor but lighter
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GL.Begin(PrimitiveType.Quads);
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GL.Color3(BackgroundColor.Lighten(10));
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GL.Vertex2(rect.LeftPoint, rect.TopPoint);
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GL.Vertex2(rect.RightPoint, rect.TopPoint);
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GL.Vertex2(rect.RightPoint, rect.BottomPoint);
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GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
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GL.End();
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//Draw outline of root pane
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GL.Begin(PrimitiveType.LineLoop);
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GL.PolygonOffset(0.5f, 2);
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GL.LineWidth(33);
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GL.Color3(color);
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GL.Vertex2(rect.LeftPoint, rect.TopPoint);
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GL.Vertex2(rect.RightPoint, rect.TopPoint);
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GL.Vertex2(rect.RightPoint, rect.BottomPoint);
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GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
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GL.End();
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}
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private void DrawDefaultPane(BxlytShader shader, BasePane pane, bool isSelectionBox = false)
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{
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if (!Runtime.LayoutEditor.DisplayNullPane && !isSelectionBox || GameWindow || Runtime.LayoutEditor.IsGamePreview)
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return;
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Vector2[] TexCoords = new Vector2[] {
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new Vector2(1,1),
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new Vector2(0,1),
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new Vector2(0,0),
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new Vector2(1,0)
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};
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Color color = Color.White;
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if (SelectedPanes.Contains(pane))
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color = Color.Red;
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Color[] Colors = new Color[] {
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color,
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color,
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color,
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color,
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};
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BxlytToGL.DrawRectangle(pane, GameWindow, pane.Rectangle, TexCoords, Colors);
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}
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private void DrawPartsPane(BxlytShader shader, BFLYT.PRT1 pane, byte effectiveAlpha, bool parentInfluenceAlpha)
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{
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pane.UpdateTextureData(this.Textures);
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var partPane = pane.GetExternalPane();
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if (partPane != null)
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RenderPanes(shader,partPane, true, effectiveAlpha, parentInfluenceAlpha);
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else
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DrawDefaultPane(shader, pane);
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if (pane.Properties != null)
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{
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foreach (var prop in pane.Properties)
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{
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if (prop.Property != null)
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{
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RenderPanes(shader,prop.Property, false, effectiveAlpha, parentInfluenceAlpha || pane.InfluenceAlpha);
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}
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}
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}
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}
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private void DrawBackground()
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{
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if (backgroundTex == null)
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{
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/* backgroundTex = RenderableTex.FromBitmap(Properties.Resources.GridBackground);
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backgroundTex.TextureWrapR = TextureWrapMode.Repeat;
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backgroundTex.TextureWrapT = TextureWrapMode.Repeat;
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GL.Enable(EnableCap.Texture2D);
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GL.BindTexture(TextureTarget.Texture2D, backgroundTex.TexID);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)backgroundTex.TextureWrapR);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)backgroundTex.TextureWrapT);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)backgroundTex.TextureMagFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)backgroundTex.TextureMinFilter);
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float UVscale = 15;
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int PanelWidth = 9000;
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int PanelWHeight = 9000;
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Vector2 scaleCenter = new Vector2(0.5f, 0.5f);
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Vector2[] TexCoords = new Vector2[] {
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new Vector2(1,1),
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new Vector2(0,1),
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new Vector2(0,0),
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new Vector2(1,0),
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};
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for (int i = 0; i < TexCoords.Length; i++)
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TexCoords[i] = (TexCoords[i] - scaleCenter) * 20 + scaleCenter;
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GL.MatrixMode(MatrixMode.Modelview);
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GL.LoadIdentity();
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GL.PushMatrix();
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GL.Scale(1, 1, 1);
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GL.Translate(0, 0, 0);
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GL.Color4(Color.White);
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GL.Begin(PrimitiveType.Quads);
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GL.TexCoord2(TexCoords[0]);
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GL.Vertex3(PanelWidth, PanelWHeight, 0);
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GL.TexCoord2(TexCoords[1]);
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GL.Vertex3(-PanelWidth, PanelWHeight, 0);
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GL.TexCoord2(TexCoords[2]);
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GL.Vertex3(-PanelWidth, -PanelWHeight, 0);
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GL.TexCoord2(TexCoords[3]);
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GL.Vertex3(PanelWidth, -PanelWHeight, 0);
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GL.End();
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GL.BindTexture(TextureTarget.Texture2D, 0);
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GL.PopMatrix();*/
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}
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}
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public void UpdateBackgroundColor(Color color)
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{
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Runtime.LayoutEditor.BackgroundColor = color;
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glControl1.Invalidate();
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Config.Save();
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}
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private void DrawXyLines()
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{
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if (GameWindow || Runtime.LayoutEditor.IsGamePreview)
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return;
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int lineLength = 20;
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GL.Color3(Color.Green);
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GL.Begin(PrimitiveType.Lines);
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GL.Vertex2(0, 0);
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GL.Vertex2(0, lineLength);
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GL.End();
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GL.Color3(Color.Red);
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GL.Begin(PrimitiveType.Lines);
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GL.Vertex2(0, 0);
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GL.Vertex2(lineLength, 0);
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GL.End();
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}
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private void DrawGrid()
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{
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if (!Runtime.LayoutEditor.DisplayGrid)
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return;
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var size = 40;
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var amount = 300;
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GL.LineWidth(0.001f);
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GL.Color3(BackgroundColor.Darken(20));
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GL.Begin(PrimitiveType.Lines);
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int squareGridCounter = 0;
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for (var i = -amount; i <= amount; i++)
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{
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if (squareGridCounter > 5)
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{
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squareGridCounter = 0;
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GL.LineWidth(33f);
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}
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else
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{
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GL.LineWidth(0.001f);
|
|
}
|
|
|
|
GL.Vertex2(new Vector2(-amount * size, i * size));
|
|
GL.Vertex2(new Vector2(amount * size, i * size));
|
|
GL.Vertex2(new Vector2(i * size, -amount * size));
|
|
GL.Vertex2(new Vector2(i * size, amount * size));
|
|
|
|
squareGridCounter++;
|
|
}
|
|
GL.End();
|
|
GL.Color3(Color.Transparent);
|
|
GL.PopAttrib();
|
|
}
|
|
|
|
private bool mouseHeldDown = false;
|
|
private bool isPicked = false;
|
|
private Point originMouse;
|
|
private void glControl1_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
SelectedPanes.Clear();
|
|
|
|
//Pick an object for moving
|
|
if (Control.ModifierKeys == Keys.Alt && e.Button == MouseButtons.Left)
|
|
{
|
|
BasePane hitPane = null;
|
|
SearchHit(LayoutFile.RootPane, e.X, e.Y, ref hitPane);
|
|
if (hitPane != null)
|
|
{
|
|
SelectedPanes.Add(hitPane);
|
|
UpdateViewport();
|
|
|
|
isPicked = true;
|
|
}
|
|
}
|
|
else if (e.Button == MouseButtons.Left)
|
|
{
|
|
mouseHeldDown = true;
|
|
originMouse = e.Location;
|
|
|
|
BasePane hitPane = null;
|
|
foreach (var child in LayoutFile.RootPane.Childern)
|
|
SearchHit(child, e.X, e.Y, ref hitPane);
|
|
Console.WriteLine($"Has Hit " + hitPane != null);
|
|
if (hitPane != null)
|
|
{
|
|
SelectedPanes.Add(hitPane);
|
|
UpdateViewport();
|
|
}
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
Console.WriteLine("SelectedPanes " + SelectedPanes.Count);
|
|
}
|
|
|
|
private void SearchHit(BasePane pane, int X, int Y, ref BasePane SelectedPane)
|
|
{
|
|
if (pane.IsHit(X, Y))
|
|
{
|
|
SelectedPane = pane;
|
|
return;
|
|
}
|
|
|
|
foreach (var childPane in pane.Childern)
|
|
SearchHit(childPane, X, Y, ref SelectedPane);
|
|
}
|
|
|
|
private void glControl1_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Left)
|
|
{
|
|
mouseHeldDown = false;
|
|
isPicked = false;
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
private void glControl1_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (mouseHeldDown)
|
|
{
|
|
var pos = new Vector2(e.Location.X - originMouse.X, e.Location.Y - originMouse.Y);
|
|
Camera.Position.X += pos.X;
|
|
Camera.Position.Y -= pos.Y;
|
|
|
|
originMouse = e.Location;
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
|
|
protected override void OnMouseWheel(MouseEventArgs e)
|
|
{
|
|
base.OnMouseWheel(e);
|
|
if (UseOrtho)
|
|
{
|
|
if (e.Delta > 0 && Camera.Zoom > 0)
|
|
Camera.Zoom += 0.1f;
|
|
if (e.Delta < 0 && Camera.Zoom < 100 && Camera.Zoom > 0.1)
|
|
Camera.Zoom -= 0.1f;
|
|
}
|
|
else
|
|
{
|
|
if (e.Delta > 0 && Camera.Zoom > 0.1)
|
|
Camera.Zoom -= 0.1f;
|
|
if (e.Delta < 0 && Camera.Zoom < 100 && Camera.Zoom > 0)
|
|
Camera.Zoom += 0.1f;
|
|
}
|
|
|
|
glControl1.Invalidate();
|
|
}
|
|
|
|
private void glControl1_Resize(object sender, EventArgs e)
|
|
{
|
|
glControl1.Invalidate();
|
|
}
|
|
}
|
|
}
|