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mirror of synced 2024-12-01 10:37:25 +01:00
Switch-Toolbox/File_Format_Library/FileFormats/Effects/ESET.cs
KillzXGaming a8e6d104f2 A few improvements.
Panes can now be selected and moved around.
Panes can be resized from corners or edges.
Improved hit detection for panes.
Mouse left click now selects and moves panes. Use middle mouse or hold shift + left mouse to pan/move camera.
More progress on timeline, but currently not functional so currently disabled atm.
Multiple layout animations can be selected and played at once. Goes to the highest amount of frames.
Start to impliment a parts manager. Will allow editing external layout and animation data, and saving back properly.
2019-10-05 13:25:28 -04:00

103 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
namespace FirstPlugin
{
public class ESET
{
public static string ToXml(PTCL.Header header)
{
var root = new EmitterSetData();
XmlWriterSettings settings = new XmlWriterSettings
{
Encoding = Encoding.UTF8,
Indent = true,
IndentChars = " ",
};
XmlSerializerNamespaces ns = new XmlSerializerNamespaces();
ns.Add("", "");
XmlDocument doc = new XmlDocument();
XmlDeclaration xmldecl = doc.CreateXmlDeclaration("1.0", null, null);
xmldecl.Encoding = "UTF-8";
xmldecl.Standalone = "yes";
var stringWriter = new StringWriter();
XmlSerializer serializer = new XmlSerializer(typeof(EmitterSetData));
XmlWriter output = XmlWriter.Create(stringWriter, settings);
serializer.Serialize(output, root, ns);
return stringWriter.ToString();
}
[XmlRootAttribute("nw4f_layout")]
public class EmitterSetData
{
[XmlAttribute]
public string version = "1.0.0.8";
[XmlAttribute]
public bool UseXmlDocSerializer = true;
public bool EnableConvert = true;
public EmitterSetBasic EmitterSetBasicData = new EmitterSetBasic();
public EmitterSetUserData EmitterSetUserData = new EmitterSetUserData();
public EmitterList EmitterList = new EmitterList();
}
public class EmitterSetBasic
{
public Comment Comment;
public int LabelColor = 0;
}
public class EmitterSetUserData
{
}
public class Comment
{
}
public class EmitterList
{
public List<EmitterData> EmitterData = new List<EmitterData>();
}
public class EmitterData
{
public bool EnableConvert = true;
public string Name;
public EmitterColorData EmitterColorData;
}
public class EmitterColorData
{
public ParticleColor ParticleColor;
public EmitterColor EmitterColor;
}
public class ParticleColor
{
}
public class EmitterColor
{
public int Color0BehaviorType = 0;
public int Color1BehaviorType = 0;
public int Alpha0BehaviorType = 0;
public int Alpha1BehaviorType = 0;
}
}
}